D: [iurt_root_command] chroot Installing /home/iurt/rpmbuild/SRPMS/duckmarines-1.0c-4.mga8.src.rpm Building target platforms: aarch64 Building for target aarch64 Executing(%prep): /bin/sh -e /home/iurt/rpmbuild/tmp/rpm-tmp.LVK5wz + umask 022 + cd /home/iurt/rpmbuild/BUILD + '[' 1 -eq 1 ']' + '[' 1 -eq 1 ']' + '[' 1 -eq 1 ']' + cd /home/iurt/rpmbuild/BUILD + rm -rf duckmarines-libre-1.0c-libre + /usr/bin/gzip -dc /home/iurt/rpmbuild/SOURCES/duckmarines-libre-1.0c-libre.tar.gz + /usr/bin/tar -xof - + STATUS=0 + '[' 0 -ne 0 ']' + cd duckmarines-libre-1.0c-libre + /usr/bin/chmod -Rf a+rX,u+w,g-w,o-w . + RPM_EC=0 ++ jobs -p + exit 0 Executing(%build): /bin/sh -e /home/iurt/rpmbuild/tmp/rpm-tmp.0MXfDx + umask 022 + cd /home/iurt/rpmbuild/BUILD + cd duckmarines-libre-1.0c-libre + '[' 1 -eq 1 ']' + '[' 1 -eq 1 ']' + RPM_EC=0 ++ jobs -p + exit 0 Executing(%install): /bin/sh -e /home/iurt/rpmbuild/tmp/rpm-tmp.wrf7xy + umask 022 + cd /home/iurt/rpmbuild/BUILD + '[' 1 -eq 1 ']' + '[' /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64 '!=' / ']' + rm -rf /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64 ++ dirname /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64 + mkdir -p /home/iurt/rpmbuild/BUILDROOT + mkdir /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64 + cd duckmarines-libre-1.0c-libre + '[' 1 -eq 1 ']' + zip -9 -r duckmarines.love . adding: saveLevelState.lua (deflated 67%) adding: slider.lua (deflated 67%) adding: musicmgr.lua (deflated 66%) adding: LICENSE.md (deflated 60%) adding: levelEditorState.lua (deflated 74%) adding: escapeState.lua (deflated 73%) adding: goldduck.lua (deflated 59%) adding: entity.lua (deflated 69%) adding: README.md (deflated 48%) adding: slam.lua (deflated 61%) adding: util.lua (deflated 59%) adding: mainMenuState.lua (deflated 60%) adding: eventScoreState.lua (deflated 69%) adding: toggleButton.lua (deflated 61%) adding: sprite.lua (deflated 55%) adding: countdownState.lua (deflated 68%) adding: conf.lua (deflated 65%) adding: confirmBoxState.lua (deflated 62%) adding: switchAnimState.lua (deflated 69%) adding: anim.lua (deflated 62%) adding: textInput.lua (deflated 67%) adding: duckDashState.lua (deflated 65%) adding: map.lua (deflated 71%) adding: eventTextState.lua (deflated 64%) adding: state.lua (deflated 69%) adding: loadLevelState.lua (deflated 65%) adding: aiLevelSelection.lua (deflated 65%) adding: bot.lua (deflated 69%) adding: particles.lua (deflated 79%) adding: stack.lua (deflated 55%) adding: pinkduck.lua (deflated 59%) adding: rules.lua (deflated 61%) adding: duckBeatState.lua (deflated 70%) adding: levelSelectionState.lua (deflated 70%) adding: configuration.lua (deflated 55%) adding: advancedSettingsState.lua (deflated 73%) adding: selectionList.lua (deflated 74%) adding: enemy.lua (deflated 60%) adding: ingameState.lua (deflated 74%) adding: duck.lua (deflated 58%) adding: inputSelectState.lua (deflated 75%) adding: label.lua (deflated 48%) adding: Tserial.lua (deflated 59%) adding: gameOverState.lua (deflated 69%) adding: res/ (stored 0%) adding: res/images/ (stored 0%) adding: res/images/duckdash_front1.png (deflated 11%) adding: res/images/escape_mouth_closed.png (deflated 11%) adding: res/images/escape_bg.png (deflated 5%) adding: res/images/predatorfall.png (stored 0%) adding: res/images/321go.png (stored 0%) adding: res/images/enemy_front.png (deflated 3%) adding: res/images/selectionlist_buttons.png (deflated 4%) adding: res/images/duck_dolls.png (deflated 4%) adding: res/images/marker3.png (stored 0%) adding: res/images/ailevelbutton.png (deflated 7%) adding: res/images/gold_right.png (deflated 0%) adding: res/images/timeup_box.png (deflated 9%) adding: res/images/minigame_box.png (stored 0%) adding: res/images/sub_sink3.png (deflated 2%) adding: res/images/beatnone.png (deflated 0%) adding: res/images/buttonmash_anim.png (stored 0%) adding: res/images/mainmenu_bg.png (deflated 2%) adding: res/images/duck_front.png (stored 0%) adding: res/images/arrows4.png (stored 0%) adding: res/images/slider_buttons.png (deflated 3%) adding: res/images/icon_mouse.png (deflated 20%) adding: res/images/escape_markers.png (deflated 2%) adding: res/images/beat3.png (stored 0%) adding: res/images/blueprint.png (deflated 48%) adding: res/images/gold_left.png (deflated 0%) adding: res/images/cursor4.png (deflated 0%) adding: res/images/dash_doll1.png (stored 0%) adding: res/images/escape_mouth_closed_lines.png (deflated 6%) adding: res/images/dash_doll4.png (stored 0%) adding: res/images/duckbeat_marker.png (deflated 7%) adding: res/images/cursor3.png (stored 0%) adding: res/images/ducksplosion.png (deflated 1%) adding: res/images/pink_front.png (stored 0%) adding: res/images/gold_back.png (deflated 2%) adding: res/images/duckbeat_bg.png (deflated 22%) adding: res/images/sub_raise3.png (deflated 1%) adding: res/images/arrows1.png (stored 0%) adding: res/images/small_button_anim.png (deflated 0%) adding: res/images/crown.png (stored 0%) adding: res/images/fonts/ (stored 0%) adding: res/images/fonts/joystix.ttf (deflated 64%) adding: res/images/fonts/menu.png (stored 0%) adding: res/images/fonts/bold.png (deflated 0%) adding: res/images/beat4.png (deflated 1%) adding: res/images/enemy_left.png (deflated 4%) adding: res/images/escape_ghosts.png (deflated 4%) adding: res/images/sub_sink4.png (deflated 2%) adding: res/images/icon_controller.png (deflated 3%) adding: res/images/beat2.png (deflated 1%) adding: res/images/duckdash_front2.png (deflated 12%) adding: res/images/scorescreen_plusminus.png (deflated 1%) adding: res/images/duckfall.png (stored 0%) adding: res/images/sub_sink1.png (deflated 2%) adding: res/images/bulge3.png (deflated 0%) adding: res/images/duckdash_front4.png (deflated 0%) adding: res/images/bulge2.png (deflated 0%) adding: res/images/blueprint_dogear.png (deflated 3%) adding: res/images/escape_cursor.png (deflated 7%) adding: res/images/fence_marker.png (deflated 5%) adding: res/images/icon_ai.png (deflated 4%) adding: res/images/bulge1.png (stored 0%) adding: res/images/sidebar.png (deflated 18%) adding: res/images/duckdash_front3.png (deflated 10%) adding: res/images/scorebar3.png (deflated 7%) adding: res/images/scorebar2.png (deflated 9%) adding: res/images/tiles.png (deflated 12%) adding: res/images/escape_mouth_top.png (stored 0%) adding: res/images/beatpred.png (stored 0%) adding: res/images/editor_buttons.png (deflated 1%) adding: res/images/gold_front.png (stored 0%) adding: res/images/event_box.png (deflated 5%) adding: res/images/ducksplosion_pink.png (stored 0%) adding: res/images/skull.png (deflated 4%) adding: res/images/slider_bar_full.png (deflated 8%) adding: res/images/icon_colors.png (deflated 45%) adding: res/images/blueprint_texture.png (stored 0%) adding: res/images/minigame_frame.png (deflated 37%) adding: res/images/score_slide_right.png (deflated 76%) adding: res/images/marker1.png (deflated 5%) adding: res/images/cursor2.png (deflated 0%) adding: res/images/pink_left.png (deflated 0%) adding: res/images/duck_left.png (deflated 0%) adding: res/images/pinkduckfall.png (stored 0%) adding: res/images/arrows3.png (stored 0%) adding: res/images/slider_bar_empty.png (deflated 8%) adding: res/images/bg_stars.png (deflated 50%) adding: res/images/beat1.png (deflated 0%) adding: res/images/pink_back.png (deflated 1%) adding: res/images/scorescreen_overlay.png (deflated 12%) adding: res/images/togglebutton.png (stored 0%) adding: res/images/marker4.png (deflated 5%) adding: res/images/escape_ducks.png (deflated 1%) adding: res/images/enemy_right.png (deflated 6%) adding: res/images/sub_raise2.png (deflated 0%) adding: res/images/duckdash_bg.png (deflated 7%) adding: res/images/teardrop.png (deflated 4%) adding: res/images/goldduckfall.png (stored 0%) adding: res/images/icon_keyboard.png (deflated 11%) adding: res/images/bonus_bar_negative.png (deflated 10%) adding: res/images/duck_right.png (deflated 0%) adding: res/images/sub_raise4.png (deflated 0%) adding: res/images/aistars.png (stored 0%) adding: res/images/dash_doll3.png (stored 0%) adding: res/images/beatall.png (stored 0%) adding: res/images/bulge4.png (stored 0%) adding: res/images/bonus_bar_positive.png (deflated 10%) adding: res/images/sub_raise1.png (deflated 0%) adding: res/images/duck_back.png (deflated 2%) adding: res/images/score_slide_left.png (deflated 23%) adding: res/images/pink_right.png (deflated 0%) adding: res/images/preview_assets.png (stored 0%) adding: res/images/marker2.png (deflated 5%) adding: res/images/sub_sink2.png (deflated 2%) adding: res/images/entity_shadow.png (deflated 7%) adding: res/images/dash_doll2.png (stored 0%) adding: res/images/button.png (deflated 9%) adding: res/images/scorebar1.png (deflated 8%) adding: res/images/arrows2.png (stored 0%) adding: res/images/enemy_back.png (deflated 0%) adding: res/images/scorebar4.png (deflated 8%) adding: res/images/cursor1.png (deflated 1%) adding: res/images/ducksplosion_gold.png (stored 0%) adding: res/icons/ (stored 0%) adding: res/icons/48x48.png (stored 0%) adding: res/icons/vector.svg (deflated 78%) adding: res/icons/32x32.png (stored 0%) adding: res/music/ (stored 0%) adding: res/music/messeah.ogg (deflated 2%) adding: res/music/chipho.ogg (deflated 3%) adding: res/music/humancrossing.ogg (deflated 13%) adding: res/music/bubblingpots.ogg (deflated 2%) adding: res/music/thestaff.ogg (deflated 2%) adding: res/music/chasing.ogg (deflated 2%) adding: res/music/breakaleg.ogg (deflated 2%) adding: res/sounds/ (stored 0%) adding: res/sounds/slide.wav (deflated 25%) adding: res/sounds/goldduck.wav (deflated 32%) adding: res/sounds/slam.wav (deflated 26%) adding: res/sounds/fail.wav (deflated 34%) adding: res/sounds/escape.wav (deflated 29%) adding: res/sounds/slam-old1.wav (deflated 21%) adding: res/sounds/quack.wav (deflated 12%) adding: res/sounds/click.wav (deflated 9%) adding: res/sounds/squeek.wav (deflated 14%) adding: res/maps/ (stored 0%) adding: res/maps/waterlily (deflated 80%) adding: res/maps/sides (deflated 86%) adding: res/maps/walls (deflated 82%) adding: res/maps/minefield (deflated 85%) adding: res/maps/corners (deflated 77%) adding: res/maps/spaceinvaders (deflated 81%) adding: res/maps/northsouth (deflated 85%) adding: res/maps/plains (deflated 86%) adding: res/maps/turbulence (deflated 86%) adding: res/maps/eastwest (deflated 85%) adding: res/maps/prison (deflated 82%) adding: res/maps/roadblock (deflated 85%) adding: res/maps/territories (deflated 82%) adding: res/maps/cluster (deflated 78%) adding: res/maps/buffet (deflated 80%) adding: res/maps/rain (deflated 87%) adding: res/maps/roundrobin (deflated 83%) adding: res/maps/mobile (deflated 79%) adding: res/maps/runningsushi (deflated 82%) adding: res/maps/compass (deflated 79%) adding: input.lua (deflated 76%) adding: pauseGameState.lua (deflated 64%) adding: resmgr.lua (deflated 64%) adding: main.lua (deflated 64%) adding: menu.lua (deflated 71%) adding: arrow.lua (deflated 42%) adding: optionsState.lua (deflated 66%) adding: messageBoxState.lua (deflated 59%) adding: cursor.lua (deflated 56%) adding: component.lua (deflated 49%) + install -D -m644 duckmarines.love /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64/usr/share/games/duckmarines/duckmarines.love + cat + install -D -m755 duckmarines.sh /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64/usr/games/duckmarines + cat + install -D -m644 duckmarines.desktop /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64/usr/share/applications/duckmarines.desktop + pushd res/icons ~/rpmbuild/BUILD/duckmarines-libre-1.0c-libre/res/icons ~/rpmbuild/BUILD/duckmarines-libre-1.0c-libre + install -D -m644 32x32.png /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64/usr/share/icons/hicolor/32x32/apps/duckmarines.png + install -D -m644 48x48.png /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64/usr/share/icons/hicolor/48x48/apps/duckmarines.png + install -D -m644 vector.svg /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64/usr/share/icons/hicolor/scalable/apps/duckmarines.svg + popd ~/rpmbuild/BUILD/duckmarines-libre-1.0c-libre + /usr/lib/rpm/find-debuginfo.sh -j8 --strict-build-id -m -i --build-id-seed 1.0c-4.mga8 --unique-debug-suffix -1.0c-4.mga8.aarch64 --unique-debug-src-base duckmarines-1.0c-4.mga8.aarch64 --run-dwz --dwz-low-mem-die-limit 10000000 --dwz-max-die-limit 50000000 -S debugsourcefiles.list /home/iurt/rpmbuild/BUILD/duckmarines-libre-1.0c-libre + /usr/lib/rpm/check-buildroot + '[' -n '' ']' + /usr/share/spec-helper/clean_files + '[' -n '' ']' + /usr/share/spec-helper/compress_files .xz + '[' -n '' ']' + /usr/share/spec-helper/relink_symlinks + '[' -n '' ']' + /usr/share/spec-helper/clean_perl + '[' -n '' ']' + /usr/share/spec-helper/lib_symlinks + '[' -n '' ']' + /usr/share/spec-helper/gprintify + '[' -n '' ']' + /usr/share/spec-helper/fix_mo + '[' -n '' ']' + /usr/share/spec-helper/fix_pamd + '[' -n '' ']' + /usr/share/spec-helper/remove_info_dir + '[' -n '' ']' + /usr/share/spec-helper/fix_eol + '[' -n '' ']' + /usr/share/spec-helper/check_desktop_files + '[' -n '' ']' + /usr/share/spec-helper/check_elf_files + /usr/lib/rpm/brp-python-bytecompile /usr/bin/python3 1 1 + /usr/lib/rpm/brp-python-hardlink + /usr/lib/rpm/redhat/brp-mangle-shebangs mangling shebang in /usr/games/duckmarines from /bin/sh to #!/usr/bin/sh Processing files: duckmarines-1.0c-4.mga8.noarch Executing(%doc): /bin/sh -e /home/iurt/rpmbuild/tmp/rpm-tmp.mrdXty + umask 022 + cd /home/iurt/rpmbuild/BUILD + cd duckmarines-libre-1.0c-libre + DOCDIR=/home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64/usr/share/doc/duckmarines + export LC_ALL=C + LC_ALL=C + export DOCDIR + /usr/bin/mkdir -p /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64/usr/share/doc/duckmarines + cp -pr README.md /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64/usr/share/doc/duckmarines + cp -pr LICENSE.md /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64/usr/share/doc/duckmarines + RPM_EC=0 ++ jobs -p + exit 0 Provides: application() application(duckmarines.desktop) duckmarines = 1.0c-4.mga8 Requires(rpmlib): rpmlib(CompressedFileNames) <= 3.0.4-1 rpmlib(FileDigests) <= 4.6.0-1 rpmlib(PayloadFilesHavePrefix) <= 4.0-1 Checking for unpackaged file(s): /usr/lib/rpm/check-files /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64 Wrote: /home/iurt/rpmbuild/RPMS/noarch/duckmarines-1.0c-4.mga8.noarch.rpm Executing(%clean): /bin/sh -e /home/iurt/rpmbuild/tmp/rpm-tmp.Bq53Ax + umask 022 + cd /home/iurt/rpmbuild/BUILD + cd duckmarines-libre-1.0c-libre + /usr/bin/rm -rf /home/iurt/rpmbuild/BUILDROOT/duckmarines-1.0c-4.mga8.aarch64 + RPM_EC=0 ++ jobs -p + exit 0 Executing(--clean): /bin/sh -e /home/iurt/rpmbuild/tmp/rpm-tmp.ZHSLdv + umask 022 + cd /home/iurt/rpmbuild/BUILD + rm -rf duckmarines-libre-1.0c-libre + RPM_EC=0 ++ jobs -p + exit 0 D: [iurt_root_command] Success!