D: [iurt_root_command] chroot Installing /home/iurt/rpmbuild/SRPMS/fs-uae-2.8.4-5.mga8.src.rpm Building target platforms: aarch64 Building for target aarch64 Executing(%prep): /bin/sh -e /home/iurt/rpmbuild/tmp/rpm-tmp.TvnGkA + umask 022 + cd /home/iurt/rpmbuild/BUILD + '[' 1 -eq 1 ']' + '[' 1 -eq 1 ']' + '[' 1 -eq 1 ']' + cd /home/iurt/rpmbuild/BUILD + rm -rf fs-uae-2.8.4 + /usr/bin/gzip -dc /home/iurt/rpmbuild/SOURCES/fs-uae-2.8.4.tar.gz + /usr/bin/tar -xof - + STATUS=0 + '[' 0 -ne 0 ']' + cd fs-uae-2.8.4 + /usr/bin/gzip -dc /home/iurt/rpmbuild/SOURCES/fs-uae-arcade-2.8.4.tar.gz + /usr/bin/tar -xof - + STATUS=0 + '[' 0 -ne 0 ']' + /usr/bin/gzip -dc /home/iurt/rpmbuild/SOURCES/fs-uae-launcher-2.8.4.tar.gz + /usr/bin/tar -xof - + STATUS=0 + '[' 0 -ne 0 ']' + /usr/bin/chmod -Rf a+rX,u+w,g-w,o-w . + /usr/bin/patch -p1 -s --fuzz=0 --no-backup-if-mismatch + /usr/bin/cat /home/iurt/rpmbuild/SOURCES/fs-uae-2.6.2-desktop.patch + /usr/bin/cat /home/iurt/rpmbuild/SOURCES/fs-uae-2.8.3-define_unknown_CPUs.patch + /usr/bin/patch -p1 -s --fuzz=0 --no-backup-if-mismatch + /usr/bin/cat /home/iurt/rpmbuild/SOURCES/fs-uae-2.8.4-rename-async-for-python3.7.patch + /usr/bin/patch -p1 -s --fuzz=0 --no-backup-if-mismatch + RPM_EC=0 ++ jobs -p + exit 0 Executing(%build): /bin/sh -e /home/iurt/rpmbuild/tmp/rpm-tmp.TjOpHD + umask 022 + cd /home/iurt/rpmbuild/BUILD + cd fs-uae-2.8.4 + '[' 1 -eq 1 ']' + '[' 1 -eq 1 ']' + CFLAGS='-O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables' + export CFLAGS + CXXFLAGS='-O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables' + export CXXFLAGS + FFLAGS='-O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables ' + export FFLAGS + FCFLAGS='-O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables ' + export FCFLAGS + LDFLAGS=' -Wl,--as-needed -Wl,--no-undefined -Wl,-z,relro -Wl,-O1 -Wl,--build-id -Wl,--enable-new-dtags' + export LDFLAGS + CONFIGURE_TOP=. + /usr/lib/rpm/mageia/force-as-needed-for-shared-lib-in-libtool Forcing -Wl,--as-needed in configure/libtool to workaround libtool bug (cf http://lists.gnu.org/archive/html/libtool-patches/2004-06/msg00002.html) + /usr/lib/rpm/mageia/drop-ld-no-undefined-for-shared-lib-modules-in-libtool + /usr/lib/rpm/mageia/fix-libtool-ltmain-from-overlinking + /usr/lib/rpm/mageia/fix-libtool-from-moving-options-after-libs . + /usr/lib/rpm/mageia/fix-dlsearch-path-in-libtool-for-multilib . lib64 + ./configure --host=aarch64-mageia-linux-gnu --build=aarch64-mageia-linux-gnu --program-prefix= --disable-dependency-tracking --prefix=/usr --exec-prefix=/usr --bindir=/usr/bin --sbindir=/usr/sbin --sysconfdir=/etc --datadir=/usr/share --includedir=/usr/include --libdir=/usr/lib64 --libexecdir=/usr/libexec --localstatedir=/var --sharedstatedir=/var/lib --mandir=/usr/share/man --infodir=/usr/share/info --disable-jit checking build system type... aarch64-mageia-linux-gnu checking host system type... aarch64-mageia-linux-gnu checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /usr/bin/mkdir -p checking for gawk... gawk checking whether make sets $(MAKE)... yes checking whether make supports nested variables... yes checking whether UID '1000' is supported by ustar format... yes checking whether GID '1001' is supported by ustar format... yes checking how to create a ustar tar archive... gnutar checking for aarch64-mageia-linux-gnu-gcc... aarch64-mageia-linux-gnu-gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether aarch64-mageia-linux-gnu-gcc accepts -g... yes checking for aarch64-mageia-linux-gnu-gcc option to accept ISO C89... none needed checking whether aarch64-mageia-linux-gnu-gcc understands -c and -o together... yes checking for style of include used by make... GNU checking dependency style of aarch64-mageia-linux-gnu-gcc... none checking for aarch64-mageia-linux-gnu-g++... aarch64-mageia-linux-gnu-g++ checking whether we are using the GNU C++ compiler... yes checking whether aarch64-mageia-linux-gnu-g++ accepts -g... yes checking dependency style of aarch64-mageia-linux-gnu-g++... none checking how to run the C preprocessor... aarch64-mageia-linux-gnu-gcc -E checking whether ln -s works... yes checking whether make sets $(MAKE)... (cached) yes checking for aarch64-mageia-linux-gnu-ranlib... aarch64-mageia-linux-gnu-ranlib checking for msgfmt... /usr/bin/msgfmt checking for zip... /usr/bin/zip checking for aarch64-mageia-linux-gnu-pkg-config... /usr/bin/aarch64-mageia-linux-gnu-pkg-config checking pkg-config is at least version 0.9.0... yes checking for special C compiler options needed for large files... no checking for _FILE_OFFSET_BITS value needed for large files... no checking whether C compiler accepts -fno-strict-overflow... yes checking whether C compiler accepts -fno-strict-aliasing... yes checking whether C compiler accepts -Wmissing-declarations... yes checking whether C compiler accepts -Waddress... yes checking whether C compiler accepts -Wmissing-format-attribute... yes checking whether the linker accepts -no-pie... yes checking if compiler allows __builtin_expect... yes checking for ftime in -lcompat... no checking for dlopen in -ldl... yes checking for main in -lgdi32... no checking for GLIB... yes checking for main in -lIphlpapi... no checking for LIBMPEG2... yes checking for floor in -lm... yes checking for MIR... no checking for OPENAL... yes checking for OPENGL... yes checking for PNG... yes checking for SDL2... yes checking for ZLIB... yes checking for main in -lWinmm... no checking for main in -lWs2_32... no checking for grep that handles long lines and -e... /usr/bin/grep checking for egrep... /usr/bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking AL/al.h usability... yes checking AL/al.h presence... yes checking for AL/al.h... yes checking AL/alc.h usability... yes checking AL/alc.h presence... yes checking for AL/alc.h... yes checking arpa/inet.h usability... yes checking arpa/inet.h presence... yes checking for arpa/inet.h... yes checking byteswap.h usability... yes checking byteswap.h presence... yes checking for byteswap.h... yes checking dlfcn.h usability... yes checking dlfcn.h presence... yes checking for dlfcn.h... yes checking endian.h usability... yes checking endian.h presence... yes checking for endian.h... yes checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking fenv.h usability... yes checking fenv.h presence... yes checking for fenv.h... yes checking float.h usability... yes checking float.h presence... yes checking for float.h... yes checking for inttypes.h... (cached) yes checking libkern/OSByteOrder.h usability... no checking libkern/OSByteOrder.h presence... no checking for libkern/OSByteOrder.h... no checking limits.h usability... yes checking limits.h presence... yes checking for limits.h... yes checking locale.h usability... yes checking locale.h presence... yes checking for locale.h... yes checking malloc.h usability... yes checking malloc.h presence... yes checking for malloc.h... yes checking netdb.h usability... yes checking netdb.h presence... yes checking for netdb.h... yes checking netinet/in.h usability... yes checking netinet/in.h presence... yes checking for netinet/in.h... yes checking OpenAL/al.h usability... no checking OpenAL/al.h presence... no checking for OpenAL/al.h... no checking OpenAL/alc.h usability... no checking OpenAL/alc.h presence... no checking for OpenAL/alc.h... no checking stddef.h usability... yes checking stddef.h presence... yes checking for stddef.h... yes checking for stdint.h... (cached) yes checking for stdlib.h... (cached) yes checking for string.h... (cached) yes checking for strings.h... (cached) yes checking sys/endian.h usability... no checking sys/endian.h presence... no checking for sys/endian.h... no checking sys/filsys.h usability... no checking sys/filsys.h presence... no checking for sys/filsys.h... no checking sys/fs/s5param.h usability... no checking sys/fs/s5param.h presence... no checking for sys/fs/s5param.h... no checking sys/ioctl.h usability... yes checking sys/ioctl.h presence... yes checking for sys/ioctl.h... yes checking sys/mount.h usability... yes checking sys/mount.h presence... yes checking for sys/mount.h... yes checking sys/param.h usability... yes checking sys/param.h presence... yes checking for sys/param.h... yes checking sys/socket.h usability... yes checking sys/socket.h presence... yes checking for sys/socket.h... yes checking sys/statfs.h usability... yes checking sys/statfs.h presence... yes checking for sys/statfs.h... yes checking sys/statvfs.h usability... yes checking sys/statvfs.h presence... yes checking for sys/statvfs.h... yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking sys/timeb.h usability... yes checking sys/timeb.h presence... yes checking for sys/timeb.h... yes checking sys/vfs.h usability... yes checking sys/vfs.h presence... yes checking for sys/vfs.h... yes checking termios.h usability... yes checking termios.h presence... yes checking for termios.h... yes checking for unistd.h... (cached) yes checking utime.h usability... yes checking utime.h presence... yes checking for utime.h... yes checking values.h usability... yes checking values.h presence... yes checking for values.h... yes checking wchar.h usability... yes checking wchar.h presence... yes checking for wchar.h... yes checking whether byte ordering is bigendian... no checking for an ANSI C-conforming const... yes checking for inline... inline checking for C/C++ restrict keyword... __restrict checking for working volatile... yes checking for __attribute__((always_inline))... yes checking for __attribute__((fastcall))... no checking for __attribute__((format))... yes checking for __attribute__((noinline))... yes checking for __attribute__((noreturn))... yes checking for __attribute__((regparm))... no checking for __attribute__((unused))... yes checking for __attribute__((unused))... yes checking for struct stat.st_rdev... yes checking for struct stat.st_mtim.tv_nsec... yes checking for struct stat.st_mtimespec.tv_nsec... no checking for struct stat.st_mtime_nsec... no checking for struct in_addr.S_un... no checking for struct ucontext.uc_mcontext.gregs... no checking for ptrdiff_t... yes checking for struct stat.st_blocks... yes checking for int16_t... yes checking for int32_t... yes checking for int64_t... yes checking for int8_t... yes checking for mode_t... yes checking for off_t... yes checking for size_t... yes checking for ssize_t... yes checking for uid_t in sys/types.h... yes checking for uint16_t... yes checking for uint32_t... yes checking for uint64_t... yes checking for uint8_t... yes checking for __uint128_t... yes checking for unsigned long long int... yes checking for long long int... yes checking size of int... 4 checking size of long... 8 checking size of long long... 8 checking size of long long int... 8 checking size of short... 2 checking size of void *... 8 checking for working alloca.h... yes checking for alloca... yes checking for unistd.h... (cached) yes checking for working chown... yes checking for error_at_line... yes checking for pid_t... yes checking vfork.h usability... no checking vfork.h presence... no checking for vfork.h... no checking for fork... yes checking for vfork... yes checking for working fork... yes checking for working vfork... (cached) yes checking for _LARGEFILE_SOURCE value needed for large files... no checking whether time.h and sys/time.h may both be included... yes checking for sys/time.h... (cached) yes checking for unistd.h... (cached) yes checking for stdlib.h... (cached) yes checking for sys/param.h... (cached) yes checking for alarm... yes checking for working mktime... yes checking for getpagesize... yes checking for working mmap... yes checking for stdlib.h... (cached) yes checking for GNU libc compatible realloc... yes checking for working strcoll... yes checking for working strtod... yes checking for atexit... yes checking for bzero... yes checking for dlopen... yes checking for dup2... yes checking for floor... yes checking for fseeko64... yes checking for ftello64... yes checking for ftime... yes checking for ftruncate... yes checking for getcwd... yes checking for gethostbyaddr... yes checking for gethostbyname... yes checking for gethostname... yes checking for getpagesize... (cached) yes checking for gmtime_r... yes checking for index... yes checking for inet_aton... yes checking for inet_ntoa... yes checking for localeconv... yes checking for localtime_r... yes checking for memchr... yes checking for memmove... yes checking for memset... yes checking for mkdir... yes checking for munmap... yes checking for pow... yes checking for putenv... yes checking for rmdir... yes checking for posix_memalign... yes checking for select... yes checking for setenv... yes checking for setlocale... yes checking for socket... yes checking for sqrt... yes checking for stpcpy... yes checking for strcasecmp... yes checking for strchr... yes checking for strcspn... yes checking for strdup... yes checking for strerror... yes checking for strlcpy... no checking for strncasecmp... yes checking for strpbrk... yes checking for strrchr... yes checking for strspn... yes checking for strstr... yes checking for strtol... yes checking for strtoul... yes checking for strtoull... yes checking for tzset... yes checking for utime... yes checking for clock_gettime... yes checking for gettimeofday... yes checking whether CLOCK_MONOTONIC is declared... yes checking for bswap_16... yes checking for bswap_32... yes checking that generated files are newer than configure... done configure: creating ./config.status config.status: creating dist/linux/Makefile config.status: creating dist/macosx/Info.plist config.status: creating dist/macosx/Makefile config.status: creating dist/steamos/Makefile config.status: creating dist/windows/fs-uae.iss config.status: creating dist/windows/Makefile config.status: creating src/fs-uae/fs-uae.rc config.status: creating Makefile config.status: creating config.h config.status: executing depfiles commands === configuring in libmpeg2 (/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4/libmpeg2) configure: running /bin/sh ./configure --disable-option-checking '--prefix=/usr' '--host=aarch64-mageia-linux-gnu' '--build=aarch64-mageia-linux-gnu' '--program-prefix=' '--disable-dependency-tracking' '--exec-prefix=/usr' '--bindir=/usr/bin' '--sbindir=/usr/sbin' '--sysconfdir=/etc' '--datadir=/usr/share' '--includedir=/usr/include' '--libdir=/usr/lib64' '--libexecdir=/usr/libexec' '--localstatedir=/var' '--sharedstatedir=/var/lib' '--mandir=/usr/share/man' '--infodir=/usr/share/info' '--disable-jit' 'build_alias=aarch64-mageia-linux-gnu' 'host_alias=aarch64-mageia-linux-gnu' 'CFLAGS=-O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables' 'LDFLAGS= -Wl,--as-needed -Wl,--no-undefined -Wl,-z,relro -Wl,-O1 -Wl,--build-id -Wl,--enable-new-dtags' 'CXXFLAGS=-O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables' 'PKG_CONFIG_PATH=:/usr/lib64/pkgconfig:/usr/share/pkgconfig' --cache-file=/dev/null --srcdir=. checking build system type... aarch64-mageia-linux-gnu checking host system type... aarch64-mageia-linux-gnu checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /usr/bin/mkdir -p checking for gawk... gawk checking whether make sets $(MAKE)... yes checking whether make supports nested variables... yes checking whether to enable maintainer-specific portions of Makefiles... no checking for aarch64-mageia-linux-gnu-gcc... aarch64-mageia-linux-gnu-gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether aarch64-mageia-linux-gnu-gcc accepts -g... yes checking for aarch64-mageia-linux-gnu-gcc option to accept ISO C89... none needed checking whether aarch64-mageia-linux-gnu-gcc understands -c and -o together... yes checking for style of include used by make... GNU checking dependency style of aarch64-mageia-linux-gnu-gcc... none checking how to run the C preprocessor... aarch64-mageia-linux-gnu-gcc -E checking for grep that handles long lines and -e... /usr/bin/grep checking for egrep... /usr/bin/grep -E checking whether aarch64-mageia-linux-gnu-gcc needs -traditional... no checking dependency style of aarch64-mageia-linux-gnu-gcc... none checking for aarch64-mageia-linux-gnu-ar... aarch64-mageia-linux-gnu-ar checking the archiver (aarch64-mageia-linux-gnu-ar) interface... ar checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking time.h usability... yes checking time.h presence... yes checking for time.h... yes checking sys/timeb.h usability... yes checking sys/timeb.h presence... yes checking for sys/timeb.h... yes checking io.h usability... no checking io.h presence... no checking for io.h... no checking if aarch64-mageia-linux-gnu-gcc supports -Wall -Wpointer-arith -Wcast-align -Wcast-qual -Wstrict-prototypes -Wshadow -Waggregate-return -Wmissing-prototypes -Wnested-externs -Wsign-compare -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables flags... yes checking if aarch64-mageia-linux-gnu-gcc supports -Wall -Wpointer-arith -Wcast-align -Wcast-qual -Wstrict-prototypes -Wshadow -Waggregate-return -Wmissing-prototypes -Wnested-externs -Wsign-compare -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -O3 flags... yes checking if aarch64-mageia-linux-gnu-gcc supports -Wall -Wpointer-arith -Wcast-align -Wcast-qual -Wstrict-prototypes -Wshadow -Waggregate-return -Wmissing-prototypes -Wnested-externs -Wsign-compare -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -O3 -fomit-frame-pointer -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables flags... yes checking if aarch64-mageia-linux-gnu-gcc supports -Wall -Wpointer-arith -Wcast-align -Wcast-qual -Wstrict-prototypes -Wshadow -Waggregate-return -Wmissing-prototypes -Wnested-externs -Wsign-compare -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -O3 -fomit-frame-pointer -fno-common -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables flags... yes checking if aarch64-mageia-linux-gnu-gcc supports -Wall -Wpointer-arith -Wcast-align -Wcast-qual -Wstrict-prototypes -Wshadow -Waggregate-return -Wmissing-prototypes -Wnested-externs -Wsign-compare -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -O3 -fomit-frame-pointer -fno-common -std=gnu89 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables flags... yes checking how to print strings... printf checking for a sed that does not truncate output... /usr/bin/sed checking for fgrep... /usr/bin/grep -F checking for ld used by aarch64-mageia-linux-gnu-gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/aarch64-mageia-linux-gnu-nm -p checking the name lister (/usr/bin/aarch64-mageia-linux-gnu-nm -p) interface... BSD nm checking whether ln -s works... yes checking the maximum length of command line arguments... 1572864 checking how to convert aarch64-mageia-linux-gnu file names to aarch64-mageia-linux-gnu format... func_convert_file_noop checking how to convert aarch64-mageia-linux-gnu file names to toolchain format... func_convert_file_noop checking for /usr/bin/ld option to reload object files... -r checking for aarch64-mageia-linux-gnu-objdump... objdump checking how to recognize dependent libraries... pass_all checking for aarch64-mageia-linux-gnu-dlltool... dlltool checking how to associate runtime and link libraries... printf %s\n checking for aarch64-mageia-linux-gnu-ar... (cached) aarch64-mageia-linux-gnu-ar checking for archiver @FILE support... @ checking for aarch64-mageia-linux-gnu-strip... no checking for strip... strip checking for aarch64-mageia-linux-gnu-ranlib... aarch64-mageia-linux-gnu-ranlib checking command to parse /usr/bin/aarch64-mageia-linux-gnu-nm -p output from aarch64-mageia-linux-gnu-gcc object... ok checking for sysroot... no checking for a working dd... /usr/bin/dd checking how to truncate binary pipes... /usr/bin/dd bs=4096 count=1 checking for aarch64-mageia-linux-gnu-mt... no checking for mt... no checking if : is a manifest tool... no checking for dlfcn.h... yes checking for objdir... .libs checking if aarch64-mageia-linux-gnu-gcc supports -fno-rtti -fno-exceptions... no checking for aarch64-mageia-linux-gnu-gcc option to produce PIC... -fPIC -DPIC checking if aarch64-mageia-linux-gnu-gcc PIC flag -fPIC -DPIC works... yes checking if aarch64-mageia-linux-gnu-gcc static flag -static works... no checking if aarch64-mageia-linux-gnu-gcc supports -c -o file.o... yes checking if aarch64-mageia-linux-gnu-gcc supports -c -o file.o... (cached) yes checking whether the aarch64-mageia-linux-gnu-gcc linker (/usr/bin/ld) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... yes checking whether time.h and sys/time.h may both be included... yes checking for struct timeval... yes checking for inttypes.h... (cached) yes checking for an ANSI C-conforming const... yes checking for restrict... restrict checking for __builtin_expect... yes checking whether byte ordering is bigendian... no checking for working volatile... yes checking for size_t... yes checking return type of signal handlers... void checking for special C compiler options needed for large files... no checking for _FILE_OFFSET_BITS value needed for large files... no checking for gettimeofday... yes checking for ftime... yes checking for X... libraries , headers checking for gethostbyname... yes checking for connect... yes checking for remove... yes checking for shmat... yes checking for IceConnectionNumber in -lICE... no checking for XShmCreateImage in -lXext... yes checking for XvShmCreateImage in -lXv... no checking ddraw.h usability... no checking ddraw.h presence... no checking for ddraw.h... no checking for sdl-config... no checking __attribute__ ((aligned ())) support... 64 checking that generated files are newer than configure... done configure: creating ./config.status config.status: creating Makefile config.status: creating include/Makefile config.status: creating test/Makefile config.status: creating doc/Makefile config.status: creating src/Makefile config.status: creating libmpeg2/Makefile config.status: creating libmpeg2/convert/Makefile config.status: creating libvo/Makefile config.status: creating libmpeg2/libmpeg2.pc config.status: creating libmpeg2/convert/libmpeg2convert.pc config.status: creating include/config.h config.status: executing depfiles commands config.status: executing libtool commands Configuration summary for FS-UAE: Building for OS: linux-gnu ("linux") Building for CPU: aarch64 Module extension: .so LIBMPEG2_CFLAGS: -I/usr/include/mpeg2dec LIBMPEG2_LIBS: -lmpeg2 -lmpeg2convert OPENAL_CFLAGS: -I/usr/include/AL OPENAL_LIBS: -L/usr/usr/lib64 -lopenal OPENGL_CFLAGS: -I/usr/include/libdrm OPENGL_LIBS: -lGL OS_CPPFLAGS: -DLINUX OS_LDFLAGS: SDL2_CFLAGS: -I/usr/include/SDL2 -D_REENTRANT SDL2_LIBS: -lSDL2 + /usr/bin/make -O -j8 V=1 VERBOSE=1 echo "int cdummy;" > ./gen/cdummy.c echo "int cppdummy;" > ./gen/cppdummy.cpp aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/blitops.o src/blitops.cpp aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/missing.o src/missing.cpp aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/writelog.o src/writelog.cpp aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/genblitter.o src/genblitter.cpp aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/build68k.o src/build68k.cpp aarch64-mageia-linux-gnu-g++ -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -Wl,--as-needed -Wl,--no-undefined -Wl,-z,relro -Wl,-O1 -Wl,--build-id -Wl,--enable-new-dtags -o gen/genblitter src/blitops.o src/genblitter.o src/writelog.o -lm -ldl -lgthread-2.0 -pthread -lglib-2.0 -L/usr/usr/lib64 -lopenal -lGL -lpng16 -lz -lSDL2 -lX11 -lz -lmpeg2 -lmpeg2convert ./gen/genblitter i > ./gen/blit.h ./gen/genblitter h > ./gen/blitfunc.h ./gen/genblitter f > ./gen/blitfunc.cpp ./gen/genblitter t > ./gen/blittable.cpp aarch64-mageia-linux-gnu-g++ -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -Wl,--as-needed -Wl,--no-undefined -Wl,-z,relro -Wl,-O1 -Wl,--build-id -Wl,--enable-new-dtags -o gen/build68k src/build68k.o src/writelog.o -lm -ldl -lgthread-2.0 -pthread -lglib-2.0 -L/usr/usr/lib64 -lopenal -lGL -lpng16 -lz -lSDL2 -lX11 -lz -lmpeg2 -lmpeg2convert ./gen/build68k < ./src/table68k > ./gen/cpudefs.cpp aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/genlinetoscr.o src/genlinetoscr.cpp aarch64-mageia-linux-gnu-g++ -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -Wl,--as-needed -Wl,--no-undefined -Wl,-z,relro -Wl,-O1 -Wl,--build-id -Wl,--enable-new-dtags -o gen/genlinetoscr src/genlinetoscr.o -lm -ldl -lgthread-2.0 -pthread -lglib-2.0 -L/usr/usr/lib64 -lopenal -lGL -lpng16 -lz -lSDL2 -lX11 -lz -lmpeg2 -lmpeg2convert ./gen/genlinetoscr > ./gen/linetoscr.cpp aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/readcpu.o src/readcpu.cpp aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpudefs.o gen/cpudefs.cpp aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/jit/gencomp.o src/jit/gencomp.cpp aarch64-mageia-linux-gnu-g++ -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -Wl,--as-needed -Wl,--no-undefined -Wl,-z,relro -Wl,-O1 -Wl,--build-id -Wl,--enable-new-dtags -o gen/gencomp src/jit/gencomp.o src/missing.o src/readcpu.o gen/cpudefs.o -lm -ldl -lgthread-2.0 -pthread -lglib-2.0 -L/usr/usr/lib64 -lopenal -lGL -lpng16 -lz -lSDL2 -lX11 -lz -lmpeg2 -lmpeg2convert ./gen/gencomp aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/gencpu.o src/gencpu.cpp aarch64-mageia-linux-gnu-g++ -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -Wl,--as-needed -Wl,--no-undefined -Wl,-z,relro -Wl,-O1 -Wl,--build-id -Wl,--enable-new-dtags -o gen/gencpu src/gencpu.o src/missing.o src/readcpu.o gen/cpudefs.o -lm -ldl -lgthread-2.0 -pthread -lglib-2.0 -L/usr/usr/lib64 -lopenal -lGL -lpng16 -lz -lSDL2 -lX11 -lz -lmpeg2 -lmpeg2convert cd ./gen && ./gencpu --optimized-flags /usr/bin/make all-recursive make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/amax.o src/amax.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/autoconf.o src/autoconf.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/arcadia.o src/arcadia.cpp In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/arcadia.cpp:11: src/arcadia.cpp: In function 'int load_roms(arcadiarom*)': src/arcadia.cpp:230:24: warning: '__builtin___sprintf_chk' may write a terminating nul past the end of the destination [-Wformat-overflow=] 230 | _stprintf (path, _T("%s%d"), xpath, i + 1); | ^~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/arcadia.cpp:230:29: note: format string is defined here 230 | _stprintf (path, _T("%s%d"), xpath, i + 1); | ^ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/arcadia.cpp:11: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 2 and 1011 bytes into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/arcadia.cpp:11: src/arcadia.cpp:129:22: warning: '%s' directive writing up to 3 bytes into a region of size between 1 and 1000 [-Wformat-overflow=] 129 | _stprintf (path, _T("%s%s%s"), xpath, extra == 3 ? _T("-hi") : (extra == 2 ? _T("hi") : (extra == 1 ? _T("h") : _T(""))), bin); | ^~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/arcadia.cpp:129:25: note: format string is defined here 129 | _stprintf (path, _T("%s%s%s"), xpath, extra == 3 ? _T("-hi") : (extra == 2 ? _T("hi") : (extra == 1 ? _T("h") : _T(""))), bin); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/arcadia.cpp:11: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 1 and 1007 bytes into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/arcadia.cpp:11: src/arcadia.cpp:144:22: warning: '%s' directive writing up to 3 bytes into a region of size between 1 and 1000 [-Wformat-overflow=] 144 | _stprintf (path, _T("%s%s%s"), xpath, extra == 3 ? _T("-lo") : (extra == 2 ? _T("lo") : (extra == 1 ? _T("l") : _T(""))), bin); | ^~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/arcadia.cpp:144:25: note: format string is defined here 144 | _stprintf (path, _T("%s%s%s"), xpath, extra == 3 ? _T("-lo") : (extra == 2 ? _T("lo") : (extra == 1 ? _T("l") : _T(""))), bin); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/arcadia.cpp:11: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 1 and 1007 bytes into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/a2065.o src/a2065.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/ar.o src/ar.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/akiko.o src/akiko.cpp src/akiko.cpp: In function 'void akiko_bput2(uaecptr, uae_u32, int)': src/akiko.cpp:1528:17: warning: statement will never be executed [-Wswitch-unreachable] 1528 | if (currprefs.cs_cd32cd) { | ~~~~~~~~~~^~~~~~~~~ src/akiko.cpp: In function 'uae_u32 akiko_bget2(uaecptr, int)': src/akiko.cpp:1402:17: warning: statement will never be executed [-Wswitch-unreachable] 1402 | if (currprefs.cs_cd32cd) { | ~~~~~~~~~~^~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/audio.o src/audio.cpp In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/audio.cpp:15: src/audio.cpp: In function 'void audio_sampleripper(int)': src/audio.cpp:228:28: warning: '%s' directive writing up to 999 bytes into a region of size between 1 and 1000 [-Wformat-overflow=] 228 | _stprintf (filename, _T("%s%s%s%03d.%s"), path, name, underline, cnt, extension); | ^~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/audio.cpp:228:31: note: format string is defined here 228 | _stprintf (filename, _T("%s%s%s%03d.%s"), path, name, underline, cnt, extension); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/audio.cpp:15: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 5 and 2015 bytes into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/a2091.o src/a2091.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/calc.o src/calc.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/bsdsocket.o src/bsdsocket.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/cd32_fmv_genlock.o src/cd32_fmv_genlock.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/blkdev_cdimage.o src/blkdev_cdimage.cpp src/blkdev_cdimage.cpp: In function 'void* cdda_play_func(void*)': src/blkdev_cdimage.cpp:497:16: warning: 'int ftime(timeb*)' is deprecated [-Wdeprecated-declarations] 497 | _ftime (&tb1); | ^ In file included from src/blkdev_cdimage.cpp:18: /usr/include/sys/timeb.h:39:12: note: declared here 39 | extern int ftime (struct timeb *__timebuf) | ^~~~~ src/blkdev_cdimage.cpp:497:16: warning: 'int ftime(timeb*)' is deprecated [-Wdeprecated-declarations] 497 | _ftime (&tb1); | ^ In file included from src/blkdev_cdimage.cpp:18: /usr/include/sys/timeb.h:39:12: note: declared here 39 | extern int ftime (struct timeb *__timebuf) | ^~~~~ src/blkdev_cdimage.cpp:553:16: warning: 'int ftime(timeb*)' is deprecated [-Wdeprecated-declarations] 553 | _ftime (&tb2); | ^ In file included from src/blkdev_cdimage.cpp:18: /usr/include/sys/timeb.h:39:12: note: declared here 39 | extern int ftime (struct timeb *__timebuf) | ^~~~~ src/blkdev_cdimage.cpp:553:16: warning: 'int ftime(timeb*)' is deprecated [-Wdeprecated-declarations] 553 | _ftime (&tb2); | ^ In file included from src/blkdev_cdimage.cpp:18: /usr/include/sys/timeb.h:39:12: note: declared here 39 | extern int ftime (struct timeb *__timebuf) | ^~~~~ In function 'int parsemds(cdunit*, zfile*, const TCHAR*)', inlined from 'int parse_image(cdunit*, const TCHAR*)' at src/blkdev_cdimage.cpp:1823:13: src/blkdev_cdimage.cpp:1228:14: warning: 'int __builtin_memcmp_eq(const void*, const void*, long unsigned int)' reading 16 bytes from a region of size 8 [-Wstringop-overflow=] 1228 | if (!memcmp (&head, MEDIA_DESCRIPTOR, strlen (MEDIA_DESCRIPTOR))) | ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/blkdev.o src/blkdev.cpp src/blkdev.cpp: In function 'int sys_command_cd_pause(int, int)': src/blkdev.cpp:758:46: warning: narrowing conversion of '((paused != 0) ? 0 : 1)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 758 | uae_u8 cmd[10] = {0x4b,0,0,0,0,0,0,0,paused?0:1,0}; | ~~~~~~^~~~ src/blkdev.cpp: In function 'int sys_command_cd_read(int, uae_u8*, int, int)': src/blkdev.cpp:896:38: warning: narrowing conversion of '(block >> 24)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 896 | uae_u8 cmd1[12] = { 0x28, 0, block >> 24, block >> 16, block >> 8, block >> 0, 0, size >> 8, size >> 0, 0, 0, 0 }; | ~~~~~~^~~~~ src/blkdev.cpp:896:51: warning: narrowing conversion of '(block >> 16)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 896 | uae_u8 cmd1[12] = { 0x28, 0, block >> 24, block >> 16, block >> 8, block >> 0, 0, size >> 8, size >> 0, 0, 0, 0 }; | ~~~~~~^~~~~ src/blkdev.cpp:896:64: warning: narrowing conversion of '(block >> 8)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 896 | uae_u8 cmd1[12] = { 0x28, 0, block >> 24, block >> 16, block >> 8, block >> 0, 0, size >> 8, size >> 0, 0, 0, 0 }; | ~~~~~~^~~~ src/blkdev.cpp:896:76: warning: narrowing conversion of '(block >> 0)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 896 | uae_u8 cmd1[12] = { 0x28, 0, block >> 24, block >> 16, block >> 8, block >> 0, 0, size >> 8, size >> 0, 0, 0, 0 }; | ~~~~~~^~~~ src/blkdev.cpp:896:90: warning: narrowing conversion of '(size >> 8)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 896 | uae_u8 cmd1[12] = { 0x28, 0, block >> 24, block >> 16, block >> 8, block >> 0, 0, size >> 8, size >> 0, 0, 0, 0 }; | ~~~~~^~~~ src/blkdev.cpp:896:101: warning: narrowing conversion of '(size >> 0)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 896 | uae_u8 cmd1[12] = { 0x28, 0, block >> 24, block >> 16, block >> 8, block >> 0, 0, size >> 8, size >> 0, 0, 0, 0 }; | ~~~~~^~~~ src/blkdev.cpp: In function 'int sys_command_cd_rawread(int, uae_u8*, int, int, int)': src/blkdev.cpp:918:37: warning: narrowing conversion of '(block >> 24)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 918 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~~^~~~~ src/blkdev.cpp:918:50: warning: narrowing conversion of '(block >> 16)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 918 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~~^~~~~ src/blkdev.cpp:918:63: warning: narrowing conversion of '(block >> 8)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 918 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~~^~~~ src/blkdev.cpp:918:75: warning: narrowing conversion of '(block >> 0)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 918 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~~^~~~ src/blkdev.cpp:918:86: warning: narrowing conversion of '(size >> 16)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 918 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~^~~~~ src/blkdev.cpp:918:98: warning: narrowing conversion of '(size >> 8)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 918 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~^~~~ src/blkdev.cpp:918:109: warning: narrowing conversion of '(size >> 0)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 918 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~^~~~ src/blkdev.cpp: In function 'int sys_command_cd_rawread(int, uae_u8*, int, int, int, uae_u8, uae_u8, uae_u8)': src/blkdev.cpp:934:37: warning: narrowing conversion of '(block >> 24)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 934 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~~^~~~~ src/blkdev.cpp:934:50: warning: narrowing conversion of '(block >> 16)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 934 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~~^~~~~ src/blkdev.cpp:934:63: warning: narrowing conversion of '(block >> 8)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 934 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~~^~~~ src/blkdev.cpp:934:75: warning: narrowing conversion of '(block >> 0)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 934 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~~^~~~ src/blkdev.cpp:934:86: warning: narrowing conversion of '(size >> 16)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 934 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~^~~~~ src/blkdev.cpp:934:98: warning: narrowing conversion of '(size >> 8)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 934 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~^~~~ src/blkdev.cpp:934:109: warning: narrowing conversion of '(size >> 0)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 934 | uae_u8 cmd[12] = { 0xbe, 0, block >> 24, block >> 16, block >> 8, block >> 0, size >> 16, size >> 8, size >> 0, 0x10, 0, 0 }; | ~~~~~^~~~ src/blkdev.cpp: In function 'int sys_command_read(int, uae_u8*, int, int)': src/blkdev.cpp:952:48: warning: narrowing conversion of '(size >> 24)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 952 | uae_u8 cmd[12] = { 0xa8, 0, 0, 0, 0, 0, size >> 24, size >> 16, size >> 8, size >> 0, 0, 0 }; | ~~~~~^~~~~ src/blkdev.cpp:952:60: warning: narrowing conversion of '(size >> 16)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 952 | uae_u8 cmd[12] = { 0xa8, 0, 0, 0, 0, 0, size >> 24, size >> 16, size >> 8, size >> 0, 0, 0 }; | ~~~~~^~~~~ src/blkdev.cpp:952:72: warning: narrowing conversion of '(size >> 8)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 952 | uae_u8 cmd[12] = { 0xa8, 0, 0, 0, 0, 0, size >> 24, size >> 16, size >> 8, size >> 0, 0, 0 }; | ~~~~~^~~~ src/blkdev.cpp:952:83: warning: narrowing conversion of '(size >> 0)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 952 | uae_u8 cmd[12] = { 0xa8, 0, 0, 0, 0, 0, size >> 24, size >> 16, size >> 8, size >> 0, 0, 0 }; | ~~~~~^~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/cdrom.o src/cdrom.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/cd32_fmv.o src/cd32_fmv.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/consolehook.o src/consolehook.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/cdtvcr.o src/cdtvcr.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/blitter.o src/blitter.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/cdtv.o src/cdtv.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/crc32.o src/crc32.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/cia.o src/cia.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/def_icons.o src/def_icons.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/cpuboard.o src/cpuboard.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/cpummu30.o src/cpummu30.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/devices.o src/devices.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/debuginfo.o src/debuginfo.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/diskutil.o src/diskutil.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dlopen.o src/dlopen.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dongle.o src/dongle.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/enforcer.o src/enforcer.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/driveclick.o src/driveclick.cpp In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/driveclick.cpp:9: src/driveclick.cpp: In function 'void driveclick_init()': src/driveclick.cpp:208:24: warning: 'drive_click_' directive writing 12 bytes into a region of size between 1 and 1000 [-Wformat-overflow=] 208 | _stprintf (tmp, _T("%sdrive_click_%s"), | ^~~~~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/driveclick.cpp:208:27: note: format string is defined here 208 | _stprintf (tmp, _T("%sdrive_click_%s"), | ^~~~~~~~~~~~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/driveclick.cpp:9: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output 13 or more bytes (assuming 1012) into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/driveclick.cpp:9: src/driveclick.cpp:213:24: warning: 'drive_spin_' directive writing 11 bytes into a region of size between 1 and 1000 [-Wformat-overflow=] 213 | _stprintf (tmp, _T("%sdrive_spin_%s"), | ^~~~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/driveclick.cpp:213:27: note: format string is defined here 213 | _stprintf (tmp, _T("%sdrive_spin_%s"), | ^~~~~~~~~~~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/driveclick.cpp:9: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output 12 or more bytes (assuming 1011) into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/driveclick.cpp:9: src/driveclick.cpp:216:24: warning: 'drive_spinnd_' directive writing 13 bytes into a region of size between 1 and 1000 [-Wformat-overflow=] 216 | _stprintf (tmp, _T("%sdrive_spinnd_%s"), | ^~~~~~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/driveclick.cpp:216:27: note: format string is defined here 216 | _stprintf (tmp, _T("%sdrive_spinnd_%s"), | ^~~~~~~~~~~~~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/driveclick.cpp:9: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output 14 or more bytes (assuming 1013) into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/driveclick.cpp:9: src/driveclick.cpp:219:24: warning: 'drive_startup_' directive writing 14 bytes into a region of size between 1 and 1000 [-Wformat-overflow=] 219 | _stprintf (tmp, _T("%sdrive_startup_%s"), | ^~~~~~~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/driveclick.cpp:219:27: note: format string is defined here 219 | _stprintf (tmp, _T("%sdrive_startup_%s"), | ^~~~~~~~~~~~~~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/driveclick.cpp:9: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output 15 or more bytes (assuming 1014) into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/driveclick.cpp:9: src/driveclick.cpp:222:24: warning: 'drive_snatch_' directive writing 13 bytes into a region of size between 1 and 1000 [-Wformat-overflow=] 222 | _stprintf (tmp, _T("%sdrive_snatch_%s"), | ^~~~~~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/driveclick.cpp:222:27: note: format string is defined here 222 | _stprintf (tmp, _T("%sdrive_snatch_%s"), | ^~~~~~~~~~~~~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/driveclick.cpp:9: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output 14 or more bytes (assuming 1013) into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/ethernet.o src/ethernet.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/events.o src/events.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/debug.o src/debug.cpp In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/debug.cpp:11: src/debug.cpp: In function 'void memory_map_dump_3(UaeMemoryMap*, int)': src/debug.cpp:3103:33: warning: '%s' directive writing up to 999 bytes into a region of size 64 [-Wformat-overflow=] 3103 | _stprintf(r->rom_name, _T("%s"), tmp); | ^~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/debug.cpp:3103:34: note: format string is defined here 3103 | _stprintf(r->rom_name, _T("%s"), tmp); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/debug.cpp:11: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 1 and 1000 bytes into a destination of size 64 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/cpummu.o src/cpummu.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/disk.o src/disk.cpp In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/disk.cpp:14: src/disk.cpp: In function 'TCHAR* DISK_get_saveimagepath(const TCHAR*, int)': src/disk.cpp:977:30: warning: '.sdf' directive writing 4 bytes into a region of size between 1 and 1000 [-Wformat-overflow=] 977 | _stprintf (name1, _T("%s.sdf"), name2); | ^~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/disk.cpp:977:33: note: format string is defined here 977 | _stprintf (name1, _T("%s.sdf"), name2); | ^~~~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/disk.cpp:14: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 5 and 1004 bytes into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/disk.cpp:14: src/disk.cpp:974:30: warning: '.sdf' directive writing 4 bytes into a region of size between 0 and 999 [-Wformat-overflow=] 974 | _stprintf (name1, _T("%s/%s.sdf"), path, name2 + i); | ^~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/disk.cpp:974:36: note: format string is defined here 974 | _stprintf (name1, _T("%s/%s.sdf"), path, name2 + i); | ^~~~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/disk.cpp:14: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output 6 or more bytes (assuming 1005) into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/expansion.o src/expansion.cpp src/expansion.cpp: In function 'addrbank* expamem_init_filesys(int)': src/expansion.cpp:1473:11: warning: narrowing conversion of '(hide ? 0 : 14)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 1473 | 0, hide ? 0 : 14, // Name offset | ~~~~~^~~~~~~~ src/expansion.cpp:1475:8: warning: narrowing conversion of '(hide ? 0 : 85)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 1475 | hide ? 0 : 'U', hide ? 0 : 'A', hide ? 0 : 'E', 0 | ~~~~~^~~~~~~~~ src/expansion.cpp:1475:24: warning: narrowing conversion of '(hide ? 0 : 65)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 1475 | hide ? 0 : 'U', hide ? 0 : 'A', hide ? 0 : 'E', 0 | ~~~~~^~~~~~~~~ src/expansion.cpp:1475:40: warning: narrowing conversion of '(hide ? 0 : 69)' from 'int' to 'uae_u8' {aka 'unsigned char'} [-Wnarrowing] 1475 | hide ? 0 : 'U', hide ? 0 : 'A', hide ? 0 : 'E', 0 | ~~~~~^~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/flashrom.o src/flashrom.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fsdb.o src/fsdb.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fdi2raw.o src/fdi2raw.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fsusage.o src/fsusage.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/cfgfile.o src/cfgfile.cpp In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp: In function 'void cfg_dowrite(zfile*, const TCHAR*, const TCHAR*, const TCHAR*, int, int)': src/cfgfile.cpp:707:22: warning: '__builtin___sprintf_chk' may write a terminating nul past the end of the destination [-Wformat-overflow=] 707 | _stprintf (tmp, _T("%s=%s"), optionp, value); | ^~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:707:28: note: format string is defined here 707 | _stprintf (tmp, _T("%s=%s"), optionp, value); | ^ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output 2 or more bytes (assuming 2561) into a destination of size 2560 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp:705:22: warning: '%s' directive writing up to 2559 bytes into a region of size 2554 [-Wformat-overflow=] 705 | _stprintf (tmp, _T("%s.%s=%s"), TARGET_NAME, optionp, value); | ^~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:705:26: note: format string is defined here 705 | _stprintf (tmp, _T("%s.%s=%s"), TARGET_NAME, optionp, value); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output 8 or more bytes (assuming 2567) into a destination of size 2560 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp: In function 'void cfgfile_save_options(zfile*, uae_prefs*, int)': src/cfgfile.cpp:1199:22: warning: '%s' directive writing up to 4 bytes into a region of size between 1 and 256 [-Wformat-overflow=] 1199 | _stprintf(buf, _T("%s%s_rom_file"), name, i ? _T("_ext") : _T("")); | ^~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:1199:25: note: format string is defined here 1199 | _stprintf(buf, _T("%s%s_rom_file"), name, i ? _T("_ext") : _T("")); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 10 and 269 bytes into a destination of size 256 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp:1202:23: warning: '%s' directive writing up to 4 bytes into a region of size between 1 and 256 [-Wformat-overflow=] 1202 | _stprintf(buf, _T("%s%s_rom"), name, i ? _T("_ext") : _T("")); | ^~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:1202:26: note: format string is defined here 1202 | _stprintf(buf, _T("%s%s_rom"), name, i ? _T("_ext") : _T("")); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 5 and 264 bytes into a destination of size 256 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp:1209:23: warning: '%s' directive writing up to 4 bytes into a region of size between 1 and 256 [-Wformat-overflow=] 1209 | _stprintf(buf, _T("%s%s_rom_options"), name, i ? _T("_ext") : _T("")); | ^~~~~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:1209:26: note: format string is defined here 1209 | _stprintf(buf, _T("%s%s_rom_options"), name, i ? _T("_ext") : _T("")); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 13 and 272 bytes into a destination of size 256 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp:1239:23: warning: '%s' directive writing up to 4 bytes into a region of size between 1 and 256 [-Wformat-overflow=] 1239 | _stprintf(buf, _T("%s%s_mem_size"), name, i ? _T("_ext") : _T("")); | ^~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:1239:26: note: format string is defined here 1239 | _stprintf(buf, _T("%s%s_mem_size"), name, i ? _T("_ext") : _T("")); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 10 and 269 bytes into a destination of size 256 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp:942:23: warning: '%s' directive writing up to 999 bytes into a region of size 984 [-Wformat-overflow=] 942 | _stprintf (tmp, _T("%s,%s:%s,%d,%d,%d,%d,%d,%s,%s"), | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:942:51: note: format string is defined here 942 | _stprintf (tmp, _T("%s,%s:%s,%d,%d,%d,%d,%d,%s,%s"), | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output 17 or more bytes (assuming 1016) into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp:947:24: warning: '%s' directive writing up to 999 bytes into a region of size between 983 and 984 [-Wformat-overflow=] 947 | _stprintf (tmp3, _T("%s,%s:%s%s%s,%d,%d,%d,%d,%d,%s,%s"), | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:947:56: note: format string is defined here 947 | _stprintf (tmp3, _T("%s,%s:%s%s%s,%d,%d,%d,%d,%d,%s,%s"), | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output 17 or more bytes (assuming 1017) into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp: In function 'uaedev_config_data* add_filesys_config(uae_prefs*, int, uaedev_config_info*)': src/cfgfile.cpp:3536:25: warning: '__builtin___sprintf_chk' may write a terminating nul past the end of the destination [-Wformat-overflow=] 3536 | _stprintf (base2, _T("%s%d"), base, num); | ^~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:3536:30: note: format string is defined here 3536 | _stprintf (base2, _T("%s%d"), base, num); | ^ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 2 and 43 bytes into a destination of size 32 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp: In function 'int cfgfile_parse_hardware(uae_prefs*, const TCHAR*, TCHAR*)': src/cfgfile.cpp:4180:22: warning: '%s' directive writing up to 255 bytes into a region of size 251 [-Wformat-overflow=] 4180 | _stprintf(buf, _T("scsi_%s"), name); | ^~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:4180:28: note: format string is defined here 4180 | _stprintf(buf, _T("scsi_%s"), name); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 6 and 261 bytes into a destination of size 256 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp:4185:22: warning: '_rom_file' directive writing 9 bytes into a region of size between 1 and 256 [-Wformat-overflow=] 4185 | _stprintf(buf, _T("%s_rom_file"), name); | ^~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:4185:25: note: format string is defined here 4185 | _stprintf(buf, _T("%s_rom_file"), name); | ^~~~~~~~~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 10 and 265 bytes into a destination of size 256 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp:4194:22: warning: '_rom_file_id' directive writing 12 bytes into a region of size between 1 and 256 [-Wformat-overflow=] 4194 | _stprintf(buf, _T("%s_rom_file_id"), name); | ^~~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:4194:25: note: format string is defined here 4194 | _stprintf(buf, _T("%s_rom_file_id"), name); | ^~~~~~~~~~~~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 13 and 268 bytes into a destination of size 256 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp:4204:22: warning: '_rom' directive writing 4 bytes into a region of size between 1 and 256 [-Wformat-overflow=] 4204 | _stprintf(buf, _T("%s_rom"), name); | ^~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:4204:25: note: format string is defined here 4204 | _stprintf(buf, _T("%s_rom"), name); | ^~~~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 5 and 260 bytes into a destination of size 256 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: src/cfgfile.cpp:4216:22: warning: '_rom_options' directive writing 12 bytes into a region of size between 1 and 256 [-Wformat-overflow=] 4216 | _stprintf(buf, _T("%s_rom_options"), name); | ^~~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/cfgfile.cpp:4216:25: note: format string is defined here 4216 | _stprintf(buf, _T("%s_rom_options"), name); | ^~~~~~~~~~~~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/cfgfile.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 13 and 268 bytes into a destination of size 256 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/gayle.o src/gayle.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/gfxutil.o src/gfxutil.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/custom.o src/custom.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fpp.o src/fpp.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/hrtmon.rom.o src/hrtmon.rom.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/identify.o src/identify.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/gfxboard.o src/gfxboard.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/ide.o src/ide.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/idecontrollers.o src/idecontrollers.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/hardfile.o src/hardfile.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/jit/compemu_fpp.o src/jit/compemu_fpp.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/isofs.o src/isofs.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/logging.o src/logging.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fake86_cpu.o src/fake86_cpu.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/jit/compemu_support.o src/jit/compemu_support.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/keybuf.o src/keybuf.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/native2amiga.o src/native2amiga.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/main.o src/main.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/ncr_scsi.o src/ncr_scsi.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/ncr9x_scsi.o src/ncr9x_scsi.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/patch.o src/patch.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/newcpu_common.o src/newcpu_common.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/qemu.o src/qemu.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/memory.o src/memory.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/random.o src/random.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/pci.o src/pci.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/scp.o src/scp.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/inputdevice.o src/inputdevice.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/rommgr.o src/rommgr.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/savestate.o src/savestate.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/sana2.o src/sana2.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/slirp_uae.o src/slirp_uae.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/scsitape.o src/scsitape.cpp In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/scsitape.cpp:10: src/scsitape.cpp: In function 'void erase(scsi_data_tape*)': src/scsitape.cpp:147:25: warning: '%s' directive writing up to 999 bytes into a region of size between 0 and 999 [-Wformat-overflow=] 147 | _stprintf (path, _T("%s%s%s"), tape->tape_dir, FSDB_DIR_SEPARATOR_S, filename); | ^~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/scsitape.cpp:147:30: note: format string is defined here 147 | _stprintf (path, _T("%s%s%s"), tape->tape_dir, FSDB_DIR_SEPARATOR_S, filename); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/scsitape.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 2 and 2000 bytes into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/scsitape.cpp:10: src/scsitape.cpp: In function 'int tape_write(scsi_data_tape*, uae_u8*, int)': src/scsitape.cpp:245:22: warning: '%s' directive writing up to 29 bytes into a region of size between 0 and 999 [-Wformat-overflow=] 245 | _stprintf (path, _T("%s%s%s"), tape->tape_dir, FSDB_DIR_SEPARATOR_S, numname); | ^~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/scsitape.cpp:245:27: note: format string is defined here 245 | _stprintf (path, _T("%s%s%s"), tape->tape_dir, FSDB_DIR_SEPARATOR_S, numname); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/scsitape.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 2 and 1030 bytes into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/scsitape.cpp:10: src/scsitape.cpp:254:23: warning: '%s' directive writing 10 bytes into a region of size between 0 and 999 [-Wformat-overflow=] 254 | _stprintf (path, _T("%s%s%s"), tape->tape_dir, FSDB_DIR_SEPARATOR_S, TAPE_INDEX); | ^~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/scsitape.cpp:254:28: note: format string is defined here 254 | _stprintf (path, _T("%s%s%s"), tape->tape_dir, FSDB_DIR_SEPARATOR_S, TAPE_INDEX); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/scsitape.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 12 and 1011 bytes into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/scsitape.cpp:10: src/scsitape.cpp: In function 'bool next_file(scsi_data_tape*)': src/scsitape.cpp:187:24: warning: '%s' directive writing up to 999 bytes into a region of size between 0 and 999 [-Wformat-overflow=] 187 | _stprintf (path, _T("%s%s%s"), tape->tape_dir, FSDB_DIR_SEPARATOR_S, filename); | ^~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/scsitape.cpp:187:29: note: format string is defined here 187 | _stprintf (path, _T("%s%s%s"), tape->tape_dir, FSDB_DIR_SEPARATOR_S, filename); | ^~ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/scsitape.cpp:10: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 2 and 2000 bytes into a destination of size 1000 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/segtracker.o src/segtracker.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/filesys.o src/filesys.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/test_card.o src/test_card.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/scsiemul.o src/scsiemul.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/traps.o src/traps.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/uaeexe.o src/uaeexe.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/statusline.o src/statusline.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/uaeresource.o src/uaeresource.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/scsi.o src/scsi.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/uaelib.o src/uaelib.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/uaenative.o src/uaenative.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/vm.o src/vm.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/uaeserial.o src/uaeserial.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/specialmonitors.o src/specialmonitors.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/blittable.o gen/blittable.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/newcpu.o src/newcpu.cpp In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/newcpu.cpp:16: src/newcpu.cpp: In function 'uaecptr ShowEA(void*, uaecptr, uae_u16, int, amodes, wordsizes, TCHAR*, uae_u32*, int)': src/newcpu.cpp:1735:26: warning: '%s' directive writing up to 79 bytes into a region of size between 73 and 75 [-Wformat-overflow=] 1735 | _stprintf (buffer, _T("(A%d, %s) == $%08x"), reg, offtxt, addr); | ^~~~~~~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ src/newcpu.cpp:1735:33: note: format string is defined here 1735 | _stprintf (buffer, _T("(A%d, %s) == $%08x"), reg, offtxt, addr); | ^~ In file included from ./src/include/uae/log.h:17, from ./src/od-fs/defines.h:18, from ./src/od-fs/sysconfig.h:279, from src/newcpu.cpp:16: src/newcpu.cpp:1735:26: note: using the range [0, 4294967295] for directive argument 1735 | _stprintf (buffer, _T("(A%d, %s) == $%08x"), reg, offtxt, addr); | ^~~~~~~~~~~~~~~~~~~~ ./src/include/uae/types.h:79:15: note: in definition of macro '_T' 79 | #define _T(x) x | ^ In file included from /usr/include/stdio.h:867, from ./src/od-fs/defines.h:44, from ./src/od-fs/sysconfig.h:279, from src/newcpu.cpp:16: /usr/include/bits/stdio2.h:36:34: note: '__builtin___sprintf_chk' output between 20 and 101 bytes into a destination of size 80 36 | return __builtin___sprintf_chk (__s, __USE_FORTIFY_LEVEL - 1, | ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 37 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/compemu.o gen/compemu.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/compstbl.o gen/compstbl.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/zfile_archive.o src/zfile_archive.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/zfile.o src/zfile.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/x86.o src/x86.cpp In file included from src/dosbox/dosbox.h:92, from src/x86.cpp:43: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/blitfunc.o gen/blitfunc.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/drawing.o src/drawing.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpustbl.o gen/cpustbl.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_20.o gen/cpuemu_20.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_22.o gen/cpuemu_22.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_24.o gen/cpuemu_24.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_0.o gen/cpuemu_0.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_13.o gen/cpuemu_13.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_23.o gen/cpuemu_23.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_21.o gen/cpuemu_21.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/eventlog.o libfsemu/src/eventlog.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/filesys.o libfsemu/src/filesys.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/image.o libfsemu/src/image.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/inifile.o libfsemu/src/inifile.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/init.o libfsemu/src/init.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/log.o libfsemu/src/log.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/malloc.o libfsemu/src/malloc.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_11.o gen/cpuemu_11.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/path.o libfsemu/src/path.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ref.o libfsemu/src/ref.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/opengl.o libfsemu/src/opengl.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cdummy.o gen/cdummy.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cppdummy.o gen/cppdummy.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/time.o libfsemu/src/time.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/thread.o libfsemu/src/thread.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/moduleripper.o src/moduleripper.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/sndboard.o src/sndboard.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/cs/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/cs.po -o share/locale/cs/LC_MESSAGES/fs-uae.mo 65 translated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/da/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/da.po -o share/locale/da/LC_MESSAGES/fs-uae.mo 65 translated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/de/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/de.po -o share/locale/de/LC_MESSAGES/fs-uae.mo 65 translated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/eo/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/eo.po -o share/locale/eo/LC_MESSAGES/fs-uae.mo 58 translated messages, 7 untranslated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/es/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/es.po -o share/locale/es/LC_MESSAGES/fs-uae.mo 65 translated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/fi/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/fi.po -o share/locale/fi/LC_MESSAGES/fs-uae.mo 65 translated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/fr/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/fr.po -o share/locale/fr/LC_MESSAGES/fs-uae.mo 65 translated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/hu/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/hu.po -o share/locale/hu/LC_MESSAGES/fs-uae.mo 0 translated messages, 65 untranslated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/it/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/it.po -o share/locale/it/LC_MESSAGES/fs-uae.mo 65 translated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/nb/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/nb.po -o share/locale/nb/LC_MESSAGES/fs-uae.mo 65 translated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/nl/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/nl.po -o share/locale/nl/LC_MESSAGES/fs-uae.mo 65 translated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/pl/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/pl.po -o share/locale/pl/LC_MESSAGES/fs-uae.mo 65 translated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/pt/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/pt.po -o share/locale/pt/LC_MESSAGES/fs-uae.mo 65 translated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/pt_BR/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/pt_BR.po -o share/locale/pt_BR/LC_MESSAGES/fs-uae.mo 39 translated messages, 26 untranslated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/sr/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/sr.po -o share/locale/sr/LC_MESSAGES/fs-uae.mo 57 translated messages, 8 untranslated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/sv/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/sv.po -o share/locale/sv/LC_MESSAGES/fs-uae.mo 50 translated messages, 15 untranslated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' mkdir -p share/locale/tr/LC_MESSAGES /usr/bin/msgfmt --verbose ./po/tr.po -o share/locale/tr/LC_MESSAGES/fs-uae.mo 65 translated messages. make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/ppc/ppcd.o src/ppc/ppcd.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/dms/getbits.o src/archivers/dms/getbits.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/dms/crc_csum.o src/archivers/dms/crc_csum.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/dms/maketbl.o src/archivers/dms/maketbl.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/dms/tables.o src/archivers/dms/tables.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/dms/u_deep.o src/archivers/dms/u_deep.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/device-helper.o src/fs-uae/device-helper.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/dms/u_heavy.o src/archivers/dms/u_heavy.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/dms/u_init.o src/archivers/dms/u_init.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/dms/u_quick.o src/archivers/dms/u_quick.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/dms/u_medium.o src/archivers/dms/u_medium.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/dms/u_rle.o src/archivers/dms/u_rle.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/dms/pfile.o src/archivers/dms/pfile.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/mp2/kjmp2.o src/archivers/mp2/kjmp2.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/cmos.o src/dosbox/cmos.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/cmos.cpp:25: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/archivers/zip/unzip.o src/archivers/zip/unzip.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/core_full.o src/dosbox/core_full.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/core_full.cpp:19: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/cpu.o src/dosbox/cpu.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/cpu.cpp:24: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/db_memory.o src/dosbox/db_memory.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/db_memory.cpp:21: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/flags.o src/dosbox/flags.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/flags.cpp:24: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/fpu.o src/dosbox/fpu.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/fpu.cpp:21: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/keyboard.o src/dosbox/keyboard.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/keyboard.cpp:21: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/modrm.o src/dosbox/modrm.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/cpu.h:25, from src/dosbox/modrm.cpp:19: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/paging.o src/dosbox/paging.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/paging.cpp:25: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/core_normal.o src/dosbox/core_normal.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/core_normal.cpp:21: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/pic.o src/dosbox/pic.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/pic.cpp:23: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/timer.o src/dosbox/timer.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/timer.cpp:22: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/mame/a2410.o src/mame/a2410.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/ahi_winuae.o src/od-fs/ahi_winuae.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/ahidsound_new.o src/od-fs/ahidsound_new.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/audio.o src/od-fs/audio.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/blkdev-linux.o src/od-fs/blkdev-linux.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_31.o gen/cpuemu_31.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/bsdsocket_host.o src/od-fs/bsdsocket_host.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/cda_play.o src/od-fs/cda_play.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/cdimage_stubs.o src/od-fs/cdimage_stubs.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/charset.o src/od-fs/charset.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/clock.o src/od-fs/clock.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_33.o gen/cpuemu_33.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/driveclick.o src/od-fs/driveclick.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/clipboard.o src/od-fs/clipboard.cpp In file included from src/od-fs/defines.h:117, from src/od-fs/sysconfig.h:279, from src/od-fs/clipboard.cpp:1: In function 'TCHAR* amigatopc(const char*)', inlined from 'void from_iff_text(uaecptr, uae_u32)' at src/od-fs/clipboard.cpp:215:34, inlined from 'void from_iff(uaecptr, uae_u32)' at src/od-fs/clipboard.cpp:672:23, inlined from 'void amiga_clipboard_got_data(uaecptr, uae_u32, uae_u32)' at src/od-fs/clipboard.cpp:849:13: src/od-fs/../include/sysdeps.h:581:46: warning: argument 2 range [18446744071562067968, 18446744073709551615] exceeds maximum object size 9223372036854775807 [-Walloc-size-larger-than=] 581 | #define xcalloc(T, N) static_cast(calloc (sizeof (T), N)) | ~~~~~~~^~~~~~~~~~~~~~~ src/od-fs/clipboard.cpp:118:12: note: in expansion of macro 'xcalloc' 118 | txt2 = xcalloc (char, len + cnt); | ^~~~~~~ In file included from /usr/include/c++/9/cstdlib:75, from /usr/include/c++/9/ext/string_conversions.h:41, from /usr/include/c++/9/bits/basic_string.h:6493, from /usr/include/c++/9/string:55, from src/od-fs/../include/sysdeps.h:27, from src/od-fs/defines.h:117, from src/od-fs/sysconfig.h:279, from src/od-fs/clipboard.cpp:1: /usr/include/stdlib.h: In function 'void amiga_clipboard_got_data(uaecptr, uae_u32, uae_u32)': /usr/include/stdlib.h:542:14: note: in a call to allocation function 'void* calloc(size_t, size_t)' declared here 542 | extern void *calloc (size_t __nmemb, size_t __size) | ^~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/filesys_host.o src/od-fs/filesys_host.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/gui.o src/od-fs/gui.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/fsdb_host.o src/od-fs/fsdb_host.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/hardfile_host.o src/od-fs/hardfile_host.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/input.o src/od-fs/input.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/inputrecord.o src/od-fs/inputrecord.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/ioport.o src/od-fs/ioport.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/joystick.o src/od-fs/joystick.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/keyboard.o src/od-fs/keyboard.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/logging.o src/od-fs/logging.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/libamiga.o src/od-fs/libamiga.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/mman.o src/od-fs/mman.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/mouse.o src/od-fs/mouse.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/parser.o src/od-fs/parser.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/paths.o src/od-fs/paths.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/roms.o src/od-fs/roms.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/statusline.o src/od-fs/statusline.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/stubs.o src/od-fs/stubs.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/support.o src/od-fs/support.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/uae_host.o src/od-fs/uae_host.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/uaemisc.o src/od-fs/uaemisc.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/threading.o src/od-fs/threading.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/video.o src/od-fs/video.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-fs/vpar.o src/od-fs/vpar.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-win32/caps/caps_win32.o src/od-win32/caps/caps_win32.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_50.o gen/cpuemu_50.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/ppc/pixman-stubs.o src/ppc/pixman-stubs.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-win32/serial_win32.o src/od-win32/serial_win32.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-win32/win32_uaenet.o src/od-win32/win32_uaenet.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/ppc/ppc.o src/ppc/ppc.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/dosbox/core_simple.o src/dosbox/core_simple.cpp In file included from src/dosbox/dosbox.h:92, from src/dosbox/core_simple.cpp:21: ./src/dosbox/setup.h:88:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 88 | Value& operator= (Hex in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:89:28: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 89 | Value& operator= (int in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:90:29: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 90 | Value& operator= (bool in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:91:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 91 | Value& operator= (double in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:92:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 92 | Value& operator= (std::string const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:93:43: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 93 | Value& operator= (char const * const in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:94:37: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 94 | Value& operator= (Value const& in) throw(WrongType) { return copy(Value(in));} | ^~~~~ ./src/dosbox/setup.h:97:25: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 97 | operator bool () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:98:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 98 | operator Hex () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:99:24: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 99 | operator int () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:100:27: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 100 | operator double () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:101:32: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 101 | operator char const* () const throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:102:63: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 102 | void SetValue(std::string const& in,Etype _type = V_CURRENT) throw(WrongType); | ^~~~~ ./src/dosbox/setup.h:107:31: warning: dynamic exception specifications are deprecated in C++11 [-Wdeprecated] 107 | Value& copy(Value const& in) throw(WrongType); | ^~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/qemuvga/es1370.o src/qemuvga/es1370.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/qemuvga/esp.o src/qemuvga/esp.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_40.o gen/cpuemu_40.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/qemuvga/lsi53c710.o src/qemuvga/lsi53c710.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/qemuvga/lsi53c895a.o src/qemuvga/lsi53c895a.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/qemuvga/ne2000.o src/qemuvga/ne2000.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/qemuvga/qemuuaeglue.o src/qemuvga/qemuuaeglue.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/audio/audio-common.o libfsemu/src/audio/audio-common.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/audio/audio-driver-dummy.o libfsemu/src/audio/audio-driver-dummy.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/audio/audio-driver-openal.o libfsemu/src/audio/audio-driver-openal.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/audio/audio-driver-sdl.o libfsemu/src/audio/audio-driver-sdl.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/audio/audio-init.o libfsemu/src/audio/audio-init.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/base.o libfsemu/src/base.c libfsemu/src/base.c: In function 'fs_get_current_time': libfsemu/src/base.c:150:5: warning: 'GTimeVal' is deprecated: Use 'GDateTime' instead [-Wdeprecated-declarations] 150 | GTimeVal result2; | ^~~~~~~~ In file included from /usr/include/glib-2.0/glib/galloca.h:32, from /usr/include/glib-2.0/glib.h:30, from ./libfsemu/include/fs/glib.h:10, from ./libfsemu/include/fs/util.h:8, from ./libfsemu/include/fs/filesys.h:19, from libfsemu/src/base.c:6: /usr/include/glib-2.0/glib/gtypes.h:547:8: note: declared here 547 | struct _GTimeVal | ^~~~~~~~~ libfsemu/src/base.c:151:5: warning: 'g_get_current_time' is deprecated: Use 'g_get_real_time' instead [-Wdeprecated-declarations] 151 | g_get_current_time(&result2); | ^~~~~~~~~~~~~~~~~~ In file included from /usr/include/glib-2.0/glib/giochannel.h:33, from /usr/include/glib-2.0/glib.h:54, from ./libfsemu/include/fs/glib.h:10, from ./libfsemu/include/fs/util.h:8, from ./libfsemu/include/fs/filesys.h:19, from libfsemu/src/base.c:6: /usr/include/glib-2.0/glib/gmain.h:679:8: note: declared here 679 | void g_get_current_time (GTimeVal *result); | ^~~~~~~~~~~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/support/socket.o src/support/socket.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/support/time.o src/support/time.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/conf.o libfsemu/src/conf.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/mame/tm34010/tms34010.o src/mame/tm34010/tms34010.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/actions.o libfsemu/src/emu/actions.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/data.o libfsemu/src/data.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/audio_debug.o libfsemu/src/emu/audio_debug.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/audio_common.o libfsemu/src/emu/audio_common.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/audio_dummy.o libfsemu/src/emu/audio_dummy.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/audio_sdl.o libfsemu/src/emu/audio_sdl.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/cef.o libfsemu/src/emu/cef.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/dialog.o libfsemu/src/emu/dialog.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/emu.o libfsemu/src/emu/emu.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/audio_openal.o libfsemu/src/emu/audio_openal.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/keynames.o libfsemu/src/emu/keynames.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/font.o libfsemu/src/emu/font.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/qemuvga/vga.o src/qemuvga/vga.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/hud.o libfsemu/src/emu/hud.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/scanlines.o libfsemu/src/emu/scanlines.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/netplay.o libfsemu/src/emu/netplay.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/menu.o libfsemu/src/emu/menu.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/util.o libfsemu/src/emu/util.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/theme.o libfsemu/src/emu/theme.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/video.o libfsemu/src/emu/video.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/input.o libfsemu/src/emu/input.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/video_buffer.o libfsemu/src/emu/video_buffer.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/render.o libfsemu/src/emu/render.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/input/input-actions.o libfsemu/src/input/input-actions.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/input/input-common.o libfsemu/src/input/input-common.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/input/input-driver-sdl.o libfsemu/src/input/input-driver-sdl.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/input/input-init.o libfsemu/src/input/input-init.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/clock.o libfsemu/src/ml/clock.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/config.o libfsemu/src/ml/config.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/keyboard.o libfsemu/src/ml/keyboard.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/macosx.o libfsemu/src/ml/macosx.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/video_options.o libfsemu/src/emu/video_options.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/texture.o libfsemu/src/emu/texture.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/opengl.o libfsemu/src/ml/opengl.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/rawinput.o libfsemu/src/ml/rawinput.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/od-win32/picasso96_win.o src/od-win32/picasso96_win.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/ml.o libfsemu/src/ml/ml.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/input.o libfsemu/src/ml/input.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/video.o libfsemu/src/ml/video.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/video_mode.o libfsemu/src/ml/video_mode.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/video_sync.o libfsemu/src/ml/video_sync.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/windows.o libfsemu/src/ml/windows.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/mouse.o libfsemu/src/ml/mouse.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/util.o libfsemu/src/ml/util.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/video/video-buffer.o libfsemu/src/video/video-buffer.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/video/video-common.o libfsemu/src/video/video-common.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/video/video-common-sdl.o libfsemu/src/video/video-common-sdl.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/video/video-driver-dummy.o libfsemu/src/video/video-driver-dummy.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/video/video-driver-sdl.o libfsemu/src/video/video-driver-sdl.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/video/video-driver-sdl-software.o libfsemu/src/video/video-driver-sdl-software.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/video/video-init.o libfsemu/src/video/video-init.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o manymouse/macosx_hidmanager.o manymouse/macosx_hidmanager.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o manymouse/macosx_hidutilities.o manymouse/macosx_hidutilities.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o manymouse/manymouse.o manymouse/manymouse.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/emu/xml_shader.o libfsemu/src/emu/xml_shader.c In file included from /usr/include/string.h:495, from /usr/include/glib-2.0/glib/gtestutils.h:30, from /usr/include/glib-2.0/glib.h:85, from ./libfsemu/include/fs/malloc.h:10, from ./libfsemu/include/fs/emu.h:4, from libfsemu/src/emu/xml_shader.c:7: In function 'strncpy', inlined from 'on_text' at libfsemu/src/emu/xml_shader.c:206:17: /usr/include/bits/string_fortified.h:106:10: warning: '__builtin_strncpy' specified bound depends on the length of the source argument [-Wstringop-overflow=] 106 | return __builtin___strncpy_chk (__dest, __src, __len, __bos (__dest)); | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ libfsemu/src/emu/xml_shader.c: In function 'on_text': libfsemu/src/emu/xml_shader.c:196:21: note: length computed here 196 | int value_len = strlen(value); | ^~~~~~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o manymouse/windows_wminput.o manymouse/windows_wminput.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o manymouse/linux_evdev.o manymouse/linux_evdev.c manymouse/linux_evdev.c: In function 'linux_evdev_init': manymouse/linux_evdev.c:264:53: warning: '%s' directive output may be truncated writing up to 255 bytes into a region of size 117 [-Wformat-truncation=] 264 | snprintf(fname, sizeof (fname), "/dev/input/%s", dent->d_name); | ^~ In file included from /usr/include/stdio.h:867, from manymouse/linux_evdev.c:13: /usr/include/bits/stdio2.h:67:10: note: '__builtin___snprintf_chk' output between 12 and 267 bytes into a destination of size 128 67 | return __builtin___snprintf_chk (__s, __n, __USE_FORTIFY_LEVEL - 1, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 68 | __bos (__s), __fmt, __va_arg_pack ()); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/render.o libfsemu/src/ml/render.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libudis86/src/itab.o libudis86/src/itab.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o manymouse/x11_xinput2.o manymouse/x11_xinput2.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libudis86/src/syn-att.o libudis86/src/syn-att.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libudis86/src/syn-intel.o libudis86/src/syn-intel.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/sdl.o libfsemu/src/ml/sdl.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libfsemu/src/ml/x11.o libfsemu/src/ml/x11.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libudis86/src/syn.o libudis86/src/syn.c libudis86/src/syn.c: In function 'ud_syn_print_addr': libudis86/src/syn.c:135:25: warning: format '%lld' expects argument of type 'long long int', but argument 4 has type 'int64_t' {aka 'long int'} [-Wformat=] 135 | ud_asmprintf(u, "%s%+" FMT64 "d", name, offset); | ^~~~~~ ~~~~~~ | | | int64_t {aka long int} libudis86/src/syn.c:135:39: note: format string is defined here 135 | ud_asmprintf(u, "%s%+" FMT64 "d", name, offset); | ~~~~~~~~~~~^ | | | long long int libudis86/src/syn.c:142:19: warning: format '%llx' expects argument of type 'long long unsigned int', but argument 3 has type 'uint64_t' {aka 'long unsigned int'} [-Wformat=] 142 | ud_asmprintf(u, "0x%" FMT64 "x", addr); | ^~~~~ ~~~~ | | | uint64_t {aka long unsigned int} libudis86/src/syn.c:142:32: note: format string is defined here 142 | ud_asmprintf(u, "0x%" FMT64 "x", addr); | ~~~~~~~~~~^ | | | long long unsigned int libudis86/src/syn.c: In function 'ud_syn_print_imm': libudis86/src/syn.c:169:19: warning: format '%llx' expects argument of type 'long long unsigned int', but argument 3 has type 'uint64_t' {aka 'long unsigned int'} [-Wformat=] 169 | ud_asmprintf(u, "0x%" FMT64 "x", v); | ^~~~~ ~ | | | uint64_t {aka long unsigned int} libudis86/src/syn.c:169:32: note: format string is defined here 169 | ud_asmprintf(u, "0x%" FMT64 "x", v); | ~~~~~~~~~~^ | | | long long unsigned int libudis86/src/syn.c: In function 'ud_syn_print_mem_disp': libudis86/src/syn.c:187:21: warning: format '%llx' expects argument of type 'long long unsigned int', but argument 3 has type 'uint64_t' {aka 'long unsigned int'} [-Wformat=] 187 | ud_asmprintf(u, "0x%" FMT64 "x", v); | ^~~~~ ~ | | | uint64_t {aka long unsigned int} libudis86/src/syn.c:187:34: note: format string is defined here 187 | ud_asmprintf(u, "0x%" FMT64 "x", v); | ~~~~~~~~~~^ | | | long long unsigned int libudis86/src/syn.c:198:23: warning: format '%llx' expects argument of type 'long long unsigned int', but argument 3 has type 'int64_t' {aka 'long int'} [-Wformat=] 198 | ud_asmprintf(u, "-0x%" FMT64 "x", -v); | ^~~~~~ ~~ | | | int64_t {aka long int} libudis86/src/syn.c:198:37: note: format string is defined here 198 | ud_asmprintf(u, "-0x%" FMT64 "x", -v); | ~~~~~~~~~~^ | | | long long unsigned int libudis86/src/syn.c:200:23: warning: format '%llx' expects argument of type 'long long unsigned int', but argument 4 has type 'int64_t' {aka 'long int'} [-Wformat=] 200 | ud_asmprintf(u, "%s0x%" FMT64 "x", sign? "+" : "", v); | ^~~~~~~ ~ | | | int64_t {aka long int} libudis86/src/syn.c:200:38: note: format string is defined here 200 | ud_asmprintf(u, "%s0x%" FMT64 "x", sign? "+" : "", v); | ~~~~~~~~~~^ | | | long long unsigned int make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/misc/testbag.o prowizard/misc/testbag.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libudis86/src/udis86.o libudis86/src/udis86.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o libudis86/src/decode.o libudis86/src/decode.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/AC1D_packer.o prowizard/r/AC1D_packer.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/BP-Soundmonitor.o prowizard/r/BP-Soundmonitor.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/AMOS-MusicBank.o prowizard/r/AMOS-MusicBank.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/BSI-FutureComposer.o prowizard/r/BSI-FutureComposer.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/DigiBooster17.o prowizard/r/DigiBooster17.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/misc/misc.o prowizard/misc/misc.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ChipTracker.o prowizard/r/ChipTracker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/FastTracker2.o prowizard/r/FastTracker2.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/DigitalIllusion.o prowizard/r/DigitalIllusion.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/prowiz.o prowizard/prowiz.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/EurekaPacker.o prowizard/r/EurekaPacker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/FutureComposer13.o prowizard/r/FutureComposer13.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/FC-M-Packer.o prowizard/r/FC-M-Packer.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/FutureComposer14.o prowizard/r/FutureComposer14.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/FuchsTracker.o prowizard/r/FuchsTracker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/GPMO.o prowizard/r/GPMO.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/GMC.o prowizard/r/GMC.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/FuzzacPacker.o prowizard/r/FuzzacPacker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/GnuPlayer.o prowizard/r/GnuPlayer.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o glad/src/glad.o glad/src/glad.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/JamCracker.o prowizard/r/JamCracker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/HornetPacker.o prowizard/r/HornetPacker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/HeatseekerMC10.o prowizard/r/HeatseekerMC10.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/MED-Octamed.o prowizard/r/MED-Octamed.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/MOD-compatible.o prowizard/r/MOD-compatible.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/Mugician.o prowizard/r/Mugician.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/Newtron.o prowizard/r/Newtron.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/KefrensSoundMachine.o prowizard/r/KefrensSoundMachine.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ModuleProtector.o prowizard/r/ModuleProtector.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/NewtronOld.o prowizard/r/NewtronOld.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/NoiseFromHeaven.o prowizard/r/NoiseFromHeaven.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/NoisePacker1.o prowizard/r/NoisePacker1.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/NovoTrade.o prowizard/r/NovoTrade.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/NoiseRunner.o prowizard/r/NoiseRunner.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/NoisePacker2.o prowizard/r/NoisePacker2.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/PhaPacker.o prowizard/r/PhaPacker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/NP3.o prowizard/r/NP3.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/PolkaPacker.o prowizard/r/PolkaPacker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/PowerMusic.o prowizard/r/PowerMusic.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/Promizer01.o prowizard/r/Promizer01.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/Promizer10c.o prowizard/r/Promizer10c.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/Promizer18a.o prowizard/r/Promizer18a.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/Promizer20.o prowizard/r/Promizer20.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ProPacker10.o prowizard/r/ProPacker10.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/Prorunner10.o prowizard/r/Prorunner10.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/Prorunner20.o prowizard/r/Prorunner20.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ProPacker21.o prowizard/r/ProPacker21.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/Promizer40.o prowizard/r/Promizer40.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ProPacker30.o prowizard/r/ProPacker30.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/QuadraComposer.o prowizard/r/QuadraComposer.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/SGT-Packer.o prowizard/r/SGT-Packer.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/skizzo.o prowizard/r/skizzo.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/SoundTracker26.o prowizard/r/SoundTracker26.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/SkytPacker.o prowizard/r/SkytPacker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/SoundTracker.o prowizard/r/SoundTracker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/SoundFX.o prowizard/r/SoundFX.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/StimPacker.o prowizard/r/StimPacker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/StartrekkerPack.o prowizard/r/StartrekkerPack.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/StoneArtsPlayer.o prowizard/r/StoneArtsPlayer.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/TheDarkDemon.o prowizard/r/TheDarkDemon.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ThePlayer22a.o prowizard/r/ThePlayer22a.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ThePlayer30a.o prowizard/r/ThePlayer30a.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ThePlayer41a.o prowizard/r/ThePlayer41a.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ThePlayer40.o prowizard/r/ThePlayer40.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/TitanicsPlayer.o prowizard/r/TitanicsPlayer.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ThePlayer50a.o prowizard/r/ThePlayer50a.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/TrackerPacker1.o prowizard/r/TrackerPacker1.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/TMK.o prowizard/r/TMK.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ThePlayer60a.o prowizard/r/ThePlayer60a.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/Viruz2.o prowizard/r/Viruz2.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/TrackerPacker2.o prowizard/r/TrackerPacker2.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/TrackerPacker3.o prowizard/r/TrackerPacker3.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/UnicTracker2.o prowizard/r/UnicTracker2.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/WantonPacker.o prowizard/r/WantonPacker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/XannPlayer.o prowizard/r/XannPlayer.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o softfloat/poly.o softfloat/poly.cc make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o softfloat/fprem.o softfloat/fprem.cc make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ZenPacker.o prowizard/r/ZenPacker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/UnicTracker.o prowizard/r/UnicTracker.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o prowizard/r/ThePlayer61a.o prowizard/r/ThePlayer61a.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o softfloat/softfloat16.o softfloat/softfloat16.cc make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o softfloat/fsincos.o softfloat/fsincos.cc make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' rm -f libdummy.a ar cru libdummy.a gen/cdummy.o gen/cppdummy.o aarch64-mageia-linux-gnu-ranlib libdummy.a make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o softfloat/softfloat-specialize.o softfloat/softfloat-specialize.cc make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o softfloat/softfloatx80.o softfloat/softfloatx80.cc make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/config.o src/fs-uae/config.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/config-accelerator.o src/fs-uae/config-accelerator.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o softfloat/softfloat-muladd.o softfloat/softfloat-muladd.cc make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/config-common.o src/fs-uae/config-common.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o softfloat/softfloat-round-pack.o softfloat/softfloat-round-pack.cc make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/qemuvga/cirrus_vga.o src/qemuvga/cirrus_vga.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/config-graphics.o src/fs-uae/config-graphics.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/config-sound.o src/fs-uae/config-sound.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/config-paths.o src/fs-uae/config-paths.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/config-hardware.o src/fs-uae/config-hardware.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/input.o src/fs-uae/input.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o gen/cpuemu_32.o gen/cpuemu_32.cpp make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/config-drives.o src/fs-uae/config-drives.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/keyboard.o src/fs-uae/keyboard.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/mouse.o src/fs-uae/mouse.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/joystick.o src/fs-uae/joystick.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/config-model.o src/fs-uae/config-model.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/plugins.o src/fs-uae/plugins.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/uae_config.o src/fs-uae/uae_config.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/paths.o src/fs-uae/paths.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector 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updating: share/locale/nb/LC_MESSAGES/fs-uae.mo (deflated 55%) updating: share/applications/ (stored 0%) updating: share/applications/fs-uae.desktop (deflated 28%) updating: share/mime/ (stored 0%) updating: share/mime/packages/ (stored 0%) updating: share/mime/packages/fs-uae.xml (deflated 33%) make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/menu.o src/fs-uae/menu.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' rm -f libprowizard.a ar cru libprowizard.a prowizard/misc/misc.o prowizard/misc/testbag.o prowizard/prowiz.o prowizard/r/AC1D_packer.o prowizard/r/AMOS-MusicBank.o prowizard/r/BP-Soundmonitor.o prowizard/r/BSI-FutureComposer.o prowizard/r/ChipTracker.o prowizard/r/DigiBooster17.o prowizard/r/DigitalIllusion.o prowizard/r/EurekaPacker.o prowizard/r/FastTracker2.o prowizard/r/FC-M-Packer.o prowizard/r/FuchsTracker.o prowizard/r/FutureComposer13.o prowizard/r/FutureComposer14.o prowizard/r/FuzzacPacker.o prowizard/r/GMC.o prowizard/r/GnuPlayer.o prowizard/r/GPMO.o prowizard/r/HeatseekerMC10.o prowizard/r/HornetPacker.o prowizard/r/JamCracker.o prowizard/r/KefrensSoundMachine.o prowizard/r/MED-Octamed.o prowizard/r/MOD-compatible.o prowizard/r/ModuleProtector.o prowizard/r/Mugician.o prowizard/r/Newtron.o prowizard/r/NewtronOld.o prowizard/r/NoiseFromHeaven.o prowizard/r/NoisePacker1.o prowizard/r/NoisePacker2.o prowizard/r/NoiseRunner.o prowizard/r/NovoTrade.o prowizard/r/NP3.o prowizard/r/PhaPacker.o prowizard/r/PolkaPacker.o prowizard/r/PowerMusic.o prowizard/r/Promizer01.o prowizard/r/Promizer10c.o prowizard/r/Promizer18a.o prowizard/r/Promizer20.o prowizard/r/Promizer40.o prowizard/r/ProPacker10.o prowizard/r/ProPacker21.o prowizard/r/ProPacker30.o prowizard/r/Prorunner10.o prowizard/r/Prorunner20.o prowizard/r/QuadraComposer.o prowizard/r/SGT-Packer.o prowizard/r/skizzo.o prowizard/r/SkytPacker.o prowizard/r/SoundFX.o prowizard/r/SoundTracker26.o prowizard/r/SoundTracker.o prowizard/r/StartrekkerPack.o prowizard/r/StimPacker.o prowizard/r/StoneArtsPlayer.o prowizard/r/TheDarkDemon.o prowizard/r/ThePlayer22a.o prowizard/r/ThePlayer30a.o prowizard/r/ThePlayer40.o prowizard/r/ThePlayer41a.o prowizard/r/ThePlayer50a.o prowizard/r/ThePlayer60a.o prowizard/r/ThePlayer61a.o prowizard/r/TitanicsPlayer.o prowizard/r/TMK.o prowizard/r/TrackerPacker1.o prowizard/r/TrackerPacker2.o prowizard/r/TrackerPacker3.o prowizard/r/UnicTracker2.o prowizard/r/UnicTracker.o prowizard/r/Viruz2.o prowizard/r/WantonPacker.o prowizard/r/XannPlayer.o prowizard/r/ZenPacker.o aarch64-mageia-linux-gnu-ranlib libprowizard.a make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o src/fs-uae/video.o src/fs-uae/video.c make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-gcc -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -std=gnu99 -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -Wl,--as-needed -Wl,--no-undefined -Wl,-z,relro -Wl,-O1 -Wl,--build-id -Wl,--enable-new-dtags -o fs-uae-device-helper src/fs-uae/device-helper.o src/fs-uae/paths.o libfsemu.a libmanymouse.a libglad.a -lm -ldl -lgthread-2.0 -pthread -lglib-2.0 -L/usr/usr/lib64 -lopenal -lGL -lpng16 -lz -lSDL2 -lX11 -lz -lmpeg2 -lmpeg2convert make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' rm -f libuae.a ar cru libuae.a src/a2065.o src/a2091.o src/akiko.o src/amax.o src/ar.o src/arcadia.o src/archivers/dms/crc_csum.o src/archivers/dms/getbits.o src/archivers/dms/maketbl.o src/archivers/dms/pfile.o src/archivers/dms/tables.o src/archivers/dms/u_deep.o src/archivers/dms/u_heavy.o src/archivers/dms/u_init.o src/archivers/dms/u_medium.o src/archivers/dms/u_quick.o src/archivers/dms/u_rle.o src/archivers/mp2/kjmp2.o src/archivers/zip/unzip.o src/audio.o src/autoconf.o src/blitter.o src/blkdev.o src/blkdev_cdimage.o src/bsdsocket.o src/calc.o src/cd32_fmv.o src/cd32_fmv_genlock.o src/cdrom.o src/cdtv.o src/cdtvcr.o src/cfgfile.o src/cia.o src/consolehook.o src/cpuboard.o src/cpummu.o src/cpummu30.o src/crc32.o src/custom.o src/debug.o src/debuginfo.o src/def_icons.o src/devices.o src/disk.o src/diskutil.o src/dlopen.o src/dongle.o src/dosbox/cmos.o src/dosbox/core_full.o src/dosbox/core_normal.o src/dosbox/core_simple.o src/dosbox/cpu.o src/dosbox/db_memory.o src/dosbox/flags.o src/dosbox/fpu.o src/dosbox/keyboard.o src/dosbox/modrm.o src/dosbox/paging.o src/dosbox/pic.o src/dosbox/timer.o src/drawing.o src/driveclick.o src/enforcer.o src/ethernet.o src/events.o src/expansion.o src/fake86_cpu.o src/fdi2raw.o src/filesys.o src/flashrom.o src/fpp.o src/fsdb.o src/fsusage.o src/gayle.o src/gfxboard.o src/gfxutil.o src/hardfile.o src/hrtmon.rom.o src/ide.o src/idecontrollers.o src/identify.o src/inputdevice.o src/isofs.o src/jit/compemu_fpp.o src/jit/compemu_support.o src/keybuf.o src/logging.o src/main.o src/mame/a2410.o src/mame/tm34010/tms34010.o src/memory.o src/native2amiga.o src/ncr9x_scsi.o src/ncr_scsi.o src/newcpu.o src/newcpu_common.o src/od-fs/ahi_winuae.o src/od-fs/ahidsound_new.o src/od-fs/audio.o src/od-fs/blkdev-linux.o src/od-fs/bsdsocket_host.o src/od-fs/cda_play.o src/od-fs/cdimage_stubs.o src/od-fs/charset.o src/od-fs/clipboard.o src/od-fs/clock.o src/od-fs/driveclick.o src/od-fs/filesys_host.o src/od-fs/fsdb_host.o src/od-fs/gui.o src/od-fs/hardfile_host.o src/od-fs/input.o src/od-fs/inputrecord.o src/od-fs/ioport.o src/od-fs/joystick.o src/od-fs/keyboard.o src/od-fs/libamiga.o src/od-fs/logging.o src/od-fs/mman.o src/od-fs/mouse.o src/od-fs/parser.o src/od-fs/paths.o src/od-fs/roms.o src/od-fs/statusline.o src/od-fs/stubs.o src/od-fs/support.o src/od-fs/threading.o src/od-fs/uae_host.o src/od-fs/uaemisc.o src/od-fs/video.o src/od-fs/vpar.o src/od-win32/caps/caps_win32.o src/od-win32/picasso96_win.o src/od-win32/serial_win32.o src/od-win32/win32_uaenet.o src/patch.o src/pci.o src/ppc/pixman-stubs.o src/ppc/ppc.o src/qemu.o src/qemuvga/cirrus_vga.o src/qemuvga/es1370.o src/qemuvga/esp.o src/qemuvga/lsi53c710.o src/qemuvga/lsi53c895a.o src/qemuvga/ne2000.o src/qemuvga/qemuuaeglue.o src/qemuvga/vga.o src/random.o src/readcpu.o src/rommgr.o src/sana2.o src/savestate.o src/scp.o src/scsi.o src/scsiemul.o src/scsitape.o src/segtracker.o src/slirp_uae.o src/specialmonitors.o src/statusline.o src/support/socket.o src/support/time.o src/test_card.o src/traps.o src/uaeexe.o src/uaelib.o src/uaenative.o src/uaeresource.o src/uaeserial.o src/vm.o src/x86.o src/zfile.o src/zfile_archive.o gen/blitfunc.o gen/blittable.o gen/compemu.o gen/compstbl.o gen/cpudefs.o gen/cpustbl.o aarch64-mageia-linux-gnu-ranlib libuae.a make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' rm -f libcpuemu.a ar cru libcpuemu.a gen/cpuemu_0.o gen/cpuemu_11.o gen/cpuemu_13.o gen/cpuemu_20.o gen/cpuemu_21.o gen/cpuemu_22.o gen/cpuemu_23.o gen/cpuemu_24.o gen/cpuemu_31.o gen/cpuemu_32.o gen/cpuemu_33.o gen/cpuemu_40.o gen/cpuemu_50.o aarch64-mageia-linux-gnu-ranlib libcpuemu.a make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -DHAVE_CONFIG_H -I. -DLINUX -DUAE -DFSUAE -I./flac/include -I./gen -I./src -I./src/jit -I./src/include -I./src/od-fs -I./src/od-fs/include -I./src/od-win32 -I./src/od-win32/caps -I./libfsemu/include -I./manymouse -I./glad/include -I./libudis86/include -I./prowizard/include -I./softfloat -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -c -o softfloat/softfloat.o softfloat/softfloat.cc make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' rm -f libsoftfloat.a ar cru libsoftfloat.a softfloat/fprem.o softfloat/fsincos.o softfloat/poly.o softfloat/softfloat16.o softfloat/softfloat.o softfloat/softfloat-muladd.o softfloat/softfloat-round-pack.o softfloat/softfloat-specialize.o softfloat/softfloatx80.o aarch64-mageia-linux-gnu-ranlib libsoftfloat.a make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' aarch64-mageia-linux-gnu-g++ -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -pthread -DLUA_USE_POSIX -I/usr/include/AL -I/usr/include/libdrm -I/usr/include/libpng16 -I/usr/include/SDL2 -D_REENTRANT -fno-strict-overflow -fno-strict-aliasing -Wmissing-declarations -Waddress -fvisibility=hidden -I/usr/include/mpeg2dec -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables -Wl,--as-needed -Wl,--no-undefined -Wl,-z,relro -Wl,-O1 -Wl,--build-id -Wl,--enable-new-dtags -o fs-uae src/fs-uae/config.o src/fs-uae/config-accelerator.o src/fs-uae/config-common.o src/fs-uae/config-drives.o src/fs-uae/config-graphics.o src/fs-uae/config-hardware.o src/fs-uae/config-model.o src/fs-uae/config-paths.o src/fs-uae/config-sound.o src/fs-uae/input.o src/fs-uae/joystick.o src/fs-uae/keyboard.o src/fs-uae/main.o src/fs-uae/menu.o src/fs-uae/mouse.o src/fs-uae/paths.o src/fs-uae/plugins.o src/fs-uae/recording.o src/fs-uae/uae_config.o src/fs-uae/video.o src/ppc/ppcd.o src/sndboard.o src/moduleripper.o libuae.a libcpuemu.a libfsemu.a libmanymouse.a libglad.a libudis86.a libprowizard.a libsoftfloat.a -lm -ldl -lgthread-2.0 -pthread -lglib-2.0 -L/usr/usr/lib64 -lopenal -lGL -lpng16 -lz -lSDL2 -lX11 -lz -lmpeg2 -lmpeg2convert make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' + for pname in fs-uae-arcade fs-uae-launcher + pushd fs-uae-arcade-2.8.4 ~/rpmbuild/BUILD/fs-uae-2.8.4/fs-uae-arcade-2.8.4 ~/rpmbuild/BUILD/fs-uae-2.8.4 + CFLAGS='-O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables' + LDFLAGS=' -Wl,--as-needed -Wl,--no-undefined -Wl,-z,relro -Wl,-O1 -Wl,--build-id -Wl,--enable-new-dtags' + /usr/bin/python3 setup.py build '--executable=/usr/bin/python3 -s' running build running build_py creating build creating build/lib creating build/lib/OpenGL creating build/lib/OpenGL/raw creating build/lib/OpenGL/raw/GLES2 creating build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION creating build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT creating build/lib/arcade creating build/lib/arcade/res copying arcade/res/update.py -> build/lib/arcade/res copying arcade/res/__init__.py -> build/lib/arcade/res creating build/lib/OpenGL/GLU creating build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT creating build/lib/OpenGL/raw/GL creating build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY creating build/lib/OpenGL/raw/GL/ANGLE copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE creating build/lib/OpenGL/raw/WGL creating build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD creating build/lib/OpenGL/GLES2 creating build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP creating build/lib/OpenGL/GL creating build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/images.py -> build/lib/OpenGL/GL copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL creating build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML creating build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE creating build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT creating build/lib/launcher creating build/lib/launcher/ui creating build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/PlayersElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/LanguageElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/WarningsElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/StatusBar.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/__init__.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/StatusElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/ProtectionElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/WebLinkElement.py -> build/lib/launcher/ui/statusbar creating build/lib/OpenGL/EGL copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL creating build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV creating build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE creating build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD creating build/lib/OpenGL/GLES1 creating build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG creating build/lib/OpenGL/GLX copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX creating build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN creating build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA creating build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX creating build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa creating build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG creating build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN creating build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT creating build/lib/OpenGL/GL/DMP copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP creating build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP creating build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML creating build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI copying launcher/update_manager.py -> build/lib/launcher copying launcher/config_checker.py -> build/lib/launcher copying launcher/version.py -> build/lib/launcher copying launcher/scanner.py -> build/lib/launcher copying launcher/plugin_helper.py -> build/lib/launcher copying launcher/startup_scan.py -> build/lib/launcher copying launcher/game_paths.py -> build/lib/launcher copying launcher/i18n.py -> build/lib/launcher copying launcher/device_manager.py -> build/lib/launcher copying launcher/implicit_handler.py -> build/lib/launcher copying launcher/configuration_scanner.py -> build/lib/launcher copying launcher/fs_uae_launcher.py -> build/lib/launcher copying launcher/option.py -> build/lib/launcher copying launcher/launcher_signal.py -> build/lib/launcher copying launcher/game_scanner.py -> build/lib/launcher copying launcher/floppy_manager.py -> build/lib/launcher copying launcher/launcher_settings.py -> build/lib/launcher copying launcher/cd_manager.py -> build/lib/launcher copying launcher/__init__.py -> build/lib/launcher copying launcher/launcher_config.py -> build/lib/launcher copying launcher/file_scanner.py -> build/lib/launcher creating build/lib/OpenGL/raw/EGL creating build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA creating build/lib/OpenGL/raw/GL/ARM copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM creating build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND creating build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN creating build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT creating build/lib/OpenGL/WGL creating build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D creating build/lib/OpenGL/WGL/VERSION copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION creating build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML creating build/lib/fsui creating build/lib/fsui/extra copying fsui/extra/iconheader.py -> build/lib/fsui/extra copying fsui/extra/taskdialog.py -> build/lib/fsui/extra copying fsui/extra/__init__.py -> build/lib/fsui/extra creating build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI creating build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI creating build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX creating build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS creating build/lib/fstd copying fstd/typing.py -> build/lib/fstd copying fstd/webapp.py -> build/lib/fstd copying fstd/__init__.py -> build/lib/fstd copying fstd/adffile.py -> build/lib/fstd copying fstd/data.py -> build/lib/fstd copying fstd/mypy.py -> build/lib/fstd creating build/lib/OpenGL/raw/WGL/OML copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML creating build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID creating build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI creating build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX creating build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR creating build/lib/launcher/apps copying launcher/apps/mednafen_fs.py -> build/lib/launcher/apps copying launcher/apps/list_plugins.py -> build/lib/launcher/apps copying launcher/apps/fs_uae_netplay_server.py -> build/lib/launcher/apps copying launcher/apps/mame_fs.py -> build/lib/launcher/apps copying launcher/apps/fs_game_runner.py -> build/lib/launcher/apps copying launcher/apps/fs_uae_launcher.py -> build/lib/launcher/apps copying launcher/apps/fs_uae_arcade.py -> build/lib/launcher/apps copying launcher/apps/workspace.py -> build/lib/launcher/apps copying launcher/apps/__init__.py -> build/lib/launcher/apps copying launcher/apps/fs_game_center.py -> build/lib/launcher/apps copying launcher/apps/uade_fs.py -> build/lib/launcher/apps copying launcher/apps/list_dirs.py -> build/lib/launcher/apps copying launcher/apps/dosbox_fs.py -> build/lib/launcher/apps creating build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX creating build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM creating build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX creating build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI creating build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX creating build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP creating build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR creating build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX creating build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT creating build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD creating build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION creating build/lib/fsboot copying fsboot/__init__.py -> build/lib/fsboot creating build/lib/fsgs creating build/lib/fsgs/mednafen copying fsgs/mednafen/game_boy_color.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/game_gear.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/master_system.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/super_nintendo.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/turbografx_16.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/lynx.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/mega_drive.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/nintendo.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/mednafen.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/__init__.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/game_boy_advance.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/game_boy.py -> build/lib/fsgs/mednafen creating build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP creating build/lib/OpenGL/GLES1/NV copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV creating build/lib/arcade/res/item copying arcade/res/item/fix.py -> build/lib/arcade/res/item copying arcade/res/item/__init__.py -> build/lib/arcade/res/item creating build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE creating build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI copying fsgs/download.py -> build/lib/fsgs copying fsgs/SignalContext.py -> build/lib/fsgs copying fsgs/SaveStateHandler.py -> build/lib/fsgs copying fsgs/FileDatabase.py -> build/lib/fsgs copying fsgs/main.py -> build/lib/fsgs copying fsgs/Database.py -> build/lib/fsgs copying fsgs/BaseDatabase.py -> build/lib/fsgs copying fsgs/Config.py -> build/lib/fsgs copying fsgs/ContextAware.py -> build/lib/fsgs copying fsgs/LockerDatabase.py -> build/lib/fsgs copying fsgs/platform.py -> build/lib/fsgs copying fsgs/Archive.py -> build/lib/fsgs copying fsgs/BaseContext.py -> build/lib/fsgs copying fsgs/network.py -> build/lib/fsgs copying fsgs/FSGameSystemContext.py -> build/lib/fsgs copying fsgs/session.py -> build/lib/fsgs copying fsgs/GameChangeHandler.py -> build/lib/fsgs copying fsgs/runner.py -> build/lib/fsgs copying fsgs/refreshratetool.py -> build/lib/fsgs copying fsgs/__init__.py -> build/lib/fsgs copying fsgs/FSGSDirectories.py -> build/lib/fsgs copying fsgs/context.py -> build/lib/fsgs copying fsgs/knownfiles.py -> build/lib/fsgs copying fsgs/GameDatabaseClient.py -> build/lib/fsgs copying fsgs/GameDatabase.py -> build/lib/fsgs copying fsgs/ChecksumTool.py -> build/lib/fsgs copying fsgs/application.py -> build/lib/fsgs copying fsgs/GameNameUtil.py -> build/lib/fsgs creating build/lib/launcher/ui/settings creating build/lib/launcher/ui/settings/unused copying launcher/ui/settings/unused/opengl_settings_page.py -> build/lib/launcher/ui/settings/unused copying launcher/ui/settings/unused/FilterSettingsPage.py -> build/lib/launcher/ui/settings/unused copying launcher/ui/settings/unused/__init__.py -> build/lib/launcher/ui/settings/unused creating build/lib/fsui/test copying fsui/test/test_button.py -> build/lib/fsui/test copying fsui/test/test_text_field.py -> build/lib/fsui/test copying fsui/test/WidgetTestCase.py -> build/lib/fsui/test copying fsui/test/__init__.py -> build/lib/fsui/test creating build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ creating build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES creating build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX creating build/lib/OpenGL/raw/EGL/ARM copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM creating build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV creating build/lib/fsgs/mess copying fsgs/mess/atari_2600.py -> build/lib/fsgs/mess copying fsgs/mess/master_system.py -> build/lib/fsgs/mess copying fsgs/mess/zx_spectrum.py -> build/lib/fsgs/mess copying fsgs/mess/mega_drive.py -> build/lib/fsgs/mess copying fsgs/mess/nintendo.py -> build/lib/fsgs/mess copying fsgs/mess/amstrad_cpc.py -> build/lib/fsgs/mess copying fsgs/mess/mess.py -> build/lib/fsgs/mess copying fsgs/mess/atari_7800.py -> build/lib/fsgs/mess copying fsgs/mess/__init__.py -> build/lib/fsgs/mess copying fsgs/mess/atari_5200.py -> build/lib/fsgs/mess creating build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM creating build/lib/OpenGL/osmesa copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa creating build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV creating build/lib/fsui/common copying fsui/common/spacer.py -> build/lib/fsui/common copying fsui/common/element.py -> build/lib/fsui/common copying fsui/common/signal.py -> build/lib/fsui/common copying fsui/common/i18n.py -> build/lib/fsui/common copying fsui/common/group.py -> build/lib/fsui/common copying fsui/common/__init__.py -> build/lib/fsui/common copying fsui/common/layout.py -> build/lib/fsui/common creating build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM creating build/lib/fsbc copying fsbc/system.py -> build/lib/fsbc copying fsbc/settings.py -> build/lib/fsbc copying fsbc/debug.py -> build/lib/fsbc copying fsbc/resources.py -> build/lib/fsbc copying fsbc/path.py -> build/lib/fsbc copying fsbc/user.py -> build/lib/fsbc copying fsbc/seven_zip_file.py -> build/lib/fsbc copying fsbc/signal.py -> build/lib/fsbc copying fsbc/task.py -> build/lib/fsbc copying fsbc/zipfile.py -> build/lib/fsbc copying fsbc/util.py -> build/lib/fsbc copying fsbc/paths.py -> build/lib/fsbc copying fsbc/__init__.py -> build/lib/fsbc copying fsbc/desktop.py -> build/lib/fsbc copying fsbc/fs.py -> build/lib/fsbc copying fsbc/application.py -> build/lib/fsbc copying fsbc/logging.py -> build/lib/fsbc copying fsbc/init.py -> build/lib/fsbc creating build/lib/OpenGL/WGL/DFX copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX creating build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS creating build/lib/OpenGL/raw/WGL/VERSION copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION creating build/lib/fsgs/plugins copying fsgs/plugins/plugin_manager.py -> build/lib/fsgs/plugins copying fsgs/plugins/__init__.py -> build/lib/fsgs/plugins creating build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK creating build/lib/arcade/ui copying arcade/ui/arcade_window.py -> build/lib/arcade/ui copying arcade/ui/gl_widget.py -> build/lib/arcade/ui copying arcade/ui/__init__.py -> build/lib/arcade/ui copying arcade/ui/event.py -> build/lib/arcade/ui creating build/lib/launcher/ui/behaviors copying launcher/ui/behaviors/configbehavior.py -> build/lib/launcher/ui/behaviors copying launcher/ui/behaviors/__init__.py -> build/lib/launcher/ui/behaviors copying launcher/ui/behaviors/settingsbehavior.py -> build/lib/launcher/ui/behaviors copying launcher/ui/behaviors/amigaenablebehavior.py -> build/lib/launcher/ui/behaviors copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 creating build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI creating build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA creating build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 creating build/lib/OpenGL/GLUT copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT creating build/lib/OpenGL/raw/GLX/DFX copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX creating build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL creating build/lib/launcher/netplay copying launcher/netplay/channel.py -> build/lib/launcher/netplay copying launcher/netplay/irc.py -> build/lib/launcher/netplay copying launcher/netplay/player.py -> build/lib/launcher/netplay copying launcher/netplay/netplay_panel.py -> build/lib/launcher/netplay copying launcher/netplay/connection_tester.py -> build/lib/launcher/netplay copying launcher/netplay/irc_color.py -> build/lib/launcher/netplay copying launcher/netplay/netplay.py -> build/lib/launcher/netplay copying launcher/netplay/__init__.py -> build/lib/launcher/netplay copying launcher/netplay/netplay_dialog.py -> build/lib/launcher/netplay copying launcher/netplay/command_handler.py -> build/lib/launcher/netplay copying launcher/netplay/irc_broadcaster.py -> build/lib/launcher/netplay creating build/lib/launcher/ui/config copying launcher/ui/config/configscrollarea.py -> build/lib/launcher/ui/config copying launcher/ui/config/modelgroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/InputGroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/additionalconfigpanel.py -> build/lib/launcher/ui/config copying launcher/ui/config/ConfigCheckBox.py -> build/lib/launcher/ui/config copying launcher/ui/config/CustomOptionsPage.py -> build/lib/launcher/ui/config copying launcher/ui/config/model.py -> build/lib/launcher/ui/config copying launcher/ui/config/KickstartGroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/WHDLoadGroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/expand.py -> build/lib/launcher/ui/config copying launcher/ui/config/browser.py -> build/lib/launcher/ui/config copying launcher/ui/config/HardDriveGroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/__init__.py -> build/lib/launcher/ui/config copying launcher/ui/config/ConfigDialog.py -> build/lib/launcher/ui/config copying launcher/ui/config/InputSelector.py -> build/lib/launcher/ui/config copying launcher/ui/config/expansionspanel.py -> build/lib/launcher/ui/config copying launcher/ui/config/configpanel.py -> build/lib/launcher/ui/config creating build/lib/OpenGL/raw/GL/IMG copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG creating build/lib/OpenGL/GLX/INTEL copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL creating build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY creating build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR creating build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI creating build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN creating build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV creating build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM creating build/lib/OpenGL/raw/GL/DMP copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP creating build/lib/fsgs/gamedb copying fsgs/gamedb/constants.py -> build/lib/fsgs/gamedb copying fsgs/gamedb/__init__.py -> build/lib/fsgs/gamedb copying fsgs/gamedb/game_database_dumper.py -> build/lib/fsgs/gamedb creating build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE creating build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB creating build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR creating build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D creating build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM creating build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB creating build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE creating build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT creating build/lib/OpenGL/Tk copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk creating build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB creating build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND creating build/lib/fsgs/http copying fsgs/http/server.py -> build/lib/fsgs/http copying fsgs/http/request.py -> build/lib/fsgs/http copying fsgs/http/__init__.py -> build/lib/fsgs/http copying fsgs/http/requestparams.py -> build/lib/fsgs/http creating build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT creating build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT creating build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN creating build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG creating build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX creating build/lib/fsgs/input copying fsgs/input/sdlkeycodes.py -> build/lib/fsgs/input copying fsgs/input/eventlistener.py -> build/lib/fsgs/input copying fsgs/input/inputdevice.py -> build/lib/fsgs/input copying fsgs/input/dinputkeycodes.py -> build/lib/fsgs/input copying fsgs/input/mapper.py -> build/lib/fsgs/input copying fsgs/input/__init__.py -> build/lib/fsgs/input copying fsgs/input/manager.py -> build/lib/fsgs/input copying fsgs/input/eventhelper.py -> build/lib/fsgs/input copying fsgs/input/device.py -> build/lib/fsgs/input copying fsgs/input/joystick.py -> build/lib/fsgs/input copying fsgs/input/keyboard.py -> build/lib/fsgs/input copying fsgs/input/enumeratehelper.py -> build/lib/fsgs/input creating build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL creating build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT creating build/lib/fsgs/drivers copying fsgs/drivers/c64.py -> build/lib/fsgs/drivers copying fsgs/drivers/dos.py -> build/lib/fsgs/drivers copying fsgs/drivers/atari.py -> build/lib/fsgs/drivers copying fsgs/drivers/__init__.py -> build/lib/fsgs/drivers copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL creating build/lib/OpenGL/GL/QCOM copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM creating build/lib/OpenGL/raw/WGL/DFX copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX creating build/lib/OpenGL/GL/ARM copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 creating build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI creating build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION creating build/lib/fsgs/ui copying fsgs/ui/gamecenterview.py -> build/lib/fsgs/ui copying fsgs/ui/qwindow.py -> build/lib/fsgs/ui copying fsgs/ui/__init__.py -> build/lib/fsgs/ui copying fsgs/ui/mainwindow.py -> build/lib/fsgs/ui creating build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB creating build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION creating build/lib/fstd/desktop copying fstd/desktop/gnome3.py -> build/lib/fstd/desktop copying fstd/desktop/__init__.py -> build/lib/fstd/desktop creating build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL creating build/lib/OpenGL/GLX/AMD copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD creating build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 creating build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM creating build/lib/OpenGL/raw/GLES1/ARM copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM creating build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE creating build/lib/fsbc/tests copying fsbc/tests/test_settings.py -> build/lib/fsbc/tests copying fsbc/tests/test_system.py -> build/lib/fsbc/tests copying fsbc/tests/test_resources.py -> build/lib/fsbc/tests copying fsbc/tests/test_logging.py -> build/lib/fsbc/tests copying fsbc/tests/test_util.py -> build/lib/fsbc/tests copying fsbc/tests/test_user.py -> build/lib/fsbc/tests copying fsbc/tests/test_debug.py -> build/lib/fsbc/tests copying fsbc/tests/test_sevenzipfile.py -> build/lib/fsbc/tests copying fsbc/tests/test_zipfile.py -> build/lib/fsbc/tests copying fsbc/tests/test_application.py -> build/lib/fsbc/tests copying fsbc/tests/__init__.py -> build/lib/fsbc/tests copying fsbc/tests/test_path.py -> build/lib/fsbc/tests copying fsbc/tests/test_signal.py -> build/lib/fsbc/tests copying fsbc/tests/test_desktop.py -> build/lib/fsbc/tests copying fsbc/tests/test_paths.py -> build/lib/fsbc/tests copying fsbc/tests/test_init.py -> build/lib/fsbc/tests copying fsbc/tests/test_task.py -> build/lib/fsbc/tests creating build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL creating build/lib/OpenGL/AGL copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL creating build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION creating build/lib/OpenGL/raw/GL/VIV copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV creating build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX creating build/lib/OpenGL/GL/FJ copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ creating build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 creating build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw creating build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION creating build/lib/OpenGL/GLES3 creating build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION creating build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML creating build/lib/OpenGL/raw/GLES1/NV copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV creating build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE creating build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES creating build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT creating build/lib/launcher/server copying launcher/server/game.py -> build/lib/launcher/server copying launcher/server/Server.py -> build/lib/launcher/server copying launcher/server/__init__.py -> build/lib/launcher/server copying launcher/server/ServerWindow.py -> build/lib/launcher/server creating build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM creating build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR creating build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD creating build/lib/fsgs/res copying fsgs/res/__init__.py -> build/lib/fsgs/res creating build/lib/fsui/web copying fsui/web/__init__.py -> build/lib/fsui/web creating build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL creating build/lib/arcade/glui copying arcade/glui/texture.py -> build/lib/arcade/glui copying arcade/glui/items.py -> build/lib/arcade/glui copying arcade/glui/imageloader.py -> build/lib/arcade/glui copying arcade/glui/render.py -> build/lib/arcade/glui copying arcade/glui/settings.py -> build/lib/arcade/glui copying arcade/glui/sdl.py -> build/lib/arcade/glui copying arcade/glui/pyopengl.py -> build/lib/arcade/glui copying arcade/glui/itemmenu.py -> build/lib/arcade/glui copying arcade/glui/history.py -> build/lib/arcade/glui copying arcade/glui/notification.py -> build/lib/arcade/glui copying arcade/glui/navigatable.py -> build/lib/arcade/glui copying arcade/glui/state.py -> build/lib/arcade/glui copying arcade/glui/launchmenu.py -> build/lib/arcade/glui copying arcade/glui/inputmenu.py -> build/lib/arcade/glui copying arcade/glui/constants.py -> build/lib/arcade/glui copying arcade/glui/texturemanager.py -> build/lib/arcade/glui copying arcade/glui/window.py -> build/lib/arcade/glui copying arcade/glui/bezier.py -> build/lib/arcade/glui copying arcade/glui/gamemenu.py -> build/lib/arcade/glui copying arcade/glui/bottombar.py -> build/lib/arcade/glui copying arcade/glui/gamecenterrunner.py -> build/lib/arcade/glui copying arcade/glui/font.py -> build/lib/arcade/glui copying arcade/glui/menu.py -> build/lib/arcade/glui copying arcade/glui/fbo.py -> build/lib/arcade/glui copying arcade/glui/animation.py -> build/lib/arcade/glui copying arcade/glui/dialog.py -> build/lib/arcade/glui copying arcade/glui/errordialog.py -> build/lib/arcade/glui copying arcade/glui/__init__.py -> build/lib/arcade/glui copying arcade/glui/input.py -> build/lib/arcade/glui copying arcade/glui/opengl.py -> build/lib/arcade/glui copying arcade/glui/displaylists.py -> build/lib/arcade/glui copying arcade/glui/topmenu.py -> build/lib/arcade/glui copying arcade/glui/text.py -> build/lib/arcade/glui creating build/lib/fsui/qt copying fsui/qt/helpers.py -> build/lib/fsui/qt copying fsui/qt/adapter.py -> build/lib/fsui/qt copying fsui/qt/widget.py -> build/lib/fsui/qt copying fsui/qt/CheckBox.py -> build/lib/fsui/qt copying fsui/qt/Panel.py -> build/lib/fsui/qt copying fsui/qt/HeadingLabel.py -> build/lib/fsui/qt copying fsui/qt/TextArea.py -> build/lib/fsui/qt copying fsui/qt/Icon.py -> build/lib/fsui/qt copying fsui/qt/ListView.py -> build/lib/fsui/qt copying fsui/qt/Image.py -> build/lib/fsui/qt copying fsui/qt/scrollarea.py -> build/lib/fsui/qt copying fsui/qt/dialogbuttons.py -> build/lib/fsui/qt copying fsui/qt/Menu.py -> build/lib/fsui/qt copying fsui/qt/signal.py -> build/lib/fsui/qt copying fsui/qt/web_view.py -> build/lib/fsui/qt copying fsui/qt/qt.py -> build/lib/fsui/qt copying fsui/qt/System.py -> build/lib/fsui/qt copying fsui/qt/ImageButton.py -> build/lib/fsui/qt copying fsui/qt/ImageView.py -> build/lib/fsui/qt copying fsui/qt/DirDialog.py -> build/lib/fsui/qt copying fsui/qt/label.py -> build/lib/fsui/qt copying fsui/qt/Application.py -> build/lib/fsui/qt copying fsui/qt/window.py -> build/lib/fsui/qt copying fsui/qt/Button.py -> build/lib/fsui/qt copying fsui/qt/VerticalItemView.py -> build/lib/fsui/qt copying fsui/qt/widget_mixin.py -> build/lib/fsui/qt copying fsui/qt/legacydialog.py -> build/lib/fsui/qt copying fsui/qt/FileDialog.py -> build/lib/fsui/qt copying fsui/qt/DrawingContext.py -> build/lib/fsui/qt copying fsui/qt/Choice.py -> build/lib/fsui/qt copying fsui/qt/dialog.py -> build/lib/fsui/qt copying fsui/qt/__init__.py -> build/lib/fsui/qt copying fsui/qt/SpinCtrl.py -> build/lib/fsui/qt copying fsui/qt/TextField.py -> build/lib/fsui/qt copying fsui/qt/timer.py -> build/lib/fsui/qt copying fsui/qt/ComboBox.py -> build/lib/fsui/qt copying fsui/qt/windowbase.py -> build/lib/fsui/qt copying fsui/qt/Color.py -> build/lib/fsui/qt creating build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE creating build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU creating build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE creating build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES creating build/lib/fsgs/netplay copying fsgs/netplay/NetplayContext.py -> build/lib/fsgs/netplay copying fsgs/netplay/__init__.py -> build/lib/fsgs/netplay creating build/lib/fsgs/platforms copying fsgs/platforms/game_boy_color.py -> build/lib/fsgs/platforms copying fsgs/platforms/game_gear.py -> build/lib/fsgs/platforms copying fsgs/platforms/cdtv.py -> build/lib/fsgs/platforms copying fsgs/platforms/cd32.py -> build/lib/fsgs/platforms copying fsgs/platforms/atari_2600.py -> build/lib/fsgs/platforms copying fsgs/platforms/master_system.py -> build/lib/fsgs/platforms copying fsgs/platforms/super_nintendo.py -> build/lib/fsgs/platforms copying fsgs/platforms/atari_st.py -> build/lib/fsgs/platforms copying fsgs/platforms/zx_spectrum.py -> build/lib/fsgs/platforms copying fsgs/platforms/turbografx_16.py -> build/lib/fsgs/platforms copying fsgs/platforms/lynx.py -> build/lib/fsgs/platforms copying fsgs/platforms/mega_drive.py -> build/lib/fsgs/platforms copying fsgs/platforms/nintendo.py -> build/lib/fsgs/platforms copying fsgs/platforms/amstrad_cpc.py -> build/lib/fsgs/platforms copying fsgs/platforms/atari_7800.py -> build/lib/fsgs/platforms copying fsgs/platforms/dos.py -> build/lib/fsgs/platforms copying fsgs/platforms/amiga.py -> build/lib/fsgs/platforms copying fsgs/platforms/__init__.py -> build/lib/fsgs/platforms copying fsgs/platforms/atari_5200.py -> build/lib/fsgs/platforms copying fsgs/platforms/arcade.py -> build/lib/fsgs/platforms copying fsgs/platforms/game_boy_advance.py -> build/lib/fsgs/platforms copying fsgs/platforms/game_boy.py -> build/lib/fsgs/platforms copying fsgs/platforms/loader.py -> build/lib/fsgs/platforms creating build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV creating build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR creating build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION creating build/lib/OpenGL/raw/GL/QCOM copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM creating build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG creating build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES creating build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD creating build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT creating build/lib/OpenGL/GL/IMG copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG creating build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU creating build/lib/six copying six/__init__.py -> build/lib/six copying six/six.py -> build/lib/six creating build/lib/OpenGL/GLX/DFX copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX creating build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID creating build/lib/fsgs/util copying fsgs/util/sdl2constants.py -> build/lib/fsgs/util copying fsgs/util/datfile.py -> build/lib/fsgs/util copying fsgs/util/gamenameutil.py -> build/lib/fsgs/util copying fsgs/util/__init__.py -> build/lib/fsgs/util copying fsgs/util/disknameutil.py -> build/lib/fsgs/util creating build/lib/OpenGL/GL/ANGLE copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE creating build/lib/fsgs/mame copying fsgs/mame/mame.py -> build/lib/fsgs/mame copying fsgs/mame/__init__.py -> build/lib/fsgs/mame copying fsgs/mame/arcade.py -> build/lib/fsgs/mame creating build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT creating build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD creating build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD creating build/lib/OpenGL/GL/VIV copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV creating build/lib/OpenGL/GLX/SUN copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN creating build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL creating build/lib/launcher/res copying launcher/res/__init__.py -> build/lib/launcher/res creating build/lib/OpenGL/raw/GLX/INTEL copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL creating build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM creating build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG creating build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 creating build/lib/fsgs/amiga copying fsgs/amiga/ConfigWriter.py -> build/lib/fsgs/amiga copying fsgs/amiga/workbench.py -> build/lib/fsgs/amiga copying fsgs/amiga/Amiga.py -> build/lib/fsgs/amiga copying fsgs/amiga/ValueConfigLoader.py -> build/lib/fsgs/amiga copying fsgs/amiga/ROMManager.py -> build/lib/fsgs/amiga copying fsgs/amiga/adf.py -> build/lib/fsgs/amiga copying fsgs/amiga/AmigaContext.py -> build/lib/fsgs/amiga copying fsgs/amiga/FSUAE.py -> build/lib/fsgs/amiga copying fsgs/amiga/ADFFileExtractor.py -> build/lib/fsgs/amiga copying fsgs/amiga/amigarunner.py -> build/lib/fsgs/amiga copying fsgs/amiga/LaunchHandler.py -> build/lib/fsgs/amiga copying fsgs/amiga/FSUAEDeviceHelper.py -> build/lib/fsgs/amiga copying fsgs/amiga/workbench_files.py -> build/lib/fsgs/amiga copying fsgs/amiga/roms.py -> build/lib/fsgs/amiga copying fsgs/amiga/__init__.py -> build/lib/fsgs/amiga copying fsgs/amiga/workbench_data.py -> build/lib/fsgs/amiga copying fsgs/amiga/whdload.py -> build/lib/fsgs/amiga creating build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/BottomPanel.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/GameInfoPanel.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/ScreenshotsPanel.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/WebButton.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/__init__.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/EditButton.py -> build/lib/launcher/ui/bottombar copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 creating build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG creating build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV creating build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA creating build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI creating build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV creating build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR creating build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION creating build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD creating build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR copying launcher/ui/scan.py -> build/lib/launcher/ui copying launcher/ui/JoinDialog.py -> build/lib/launcher/ui copying launcher/ui/download.py -> build/lib/launcher/ui copying launcher/ui/savebutton.py -> build/lib/launcher/ui copying launcher/ui/HelpButton.py -> build/lib/launcher/ui copying launcher/ui/options.py -> build/lib/launcher/ui copying launcher/ui/PagedDialog.py -> build/lib/launcher/ui copying launcher/ui/TabButton.py -> build/lib/launcher/ui copying launcher/ui/ConfigurationsPanel.py -> build/lib/launcher/ui copying launcher/ui/setup.py -> build/lib/launcher/ui copying launcher/ui/FloppiesPanel.py -> build/lib/launcher/ui copying launcher/ui/CustomPanel.py -> build/lib/launcher/ui copying launcher/ui/RemovableMediaGroup.py -> build/lib/launcher/ui copying launcher/ui/IconButton.py -> build/lib/launcher/ui copying launcher/ui/VariantsBrowser.py -> build/lib/launcher/ui copying launcher/ui/titlebar.py -> build/lib/launcher/ui copying launcher/ui/FloppiesGroup.py -> build/lib/launcher/ui copying launcher/ui/launcher_window.py -> build/lib/launcher/ui copying launcher/ui/launch.py -> build/lib/launcher/ui copying launcher/ui/WindowWithTabs.py -> build/lib/launcher/ui copying launcher/ui/MediaListGroup.py -> build/lib/launcher/ui copying launcher/ui/ChecksumDialog.py -> build/lib/launcher/ui copying launcher/ui/FloppySelector.py -> build/lib/launcher/ui copying launcher/ui/cd_panel.py -> build/lib/launcher/ui copying launcher/ui/ConfigGroup.py -> build/lib/launcher/ui copying launcher/ui/about.py -> build/lib/launcher/ui copying launcher/ui/MainPanel.py -> build/lib/launcher/ui copying launcher/ui/LauncherFilePicker.py -> build/lib/launcher/ui copying launcher/ui/newbutton.py -> build/lib/launcher/ui copying launcher/ui/skin.py -> build/lib/launcher/ui copying launcher/ui/__init__.py -> build/lib/launcher/ui copying launcher/ui/LaunchDialog.py -> build/lib/launcher/ui copying launcher/ui/ImageLoader.py -> build/lib/launcher/ui copying launcher/ui/book.py -> build/lib/launcher/ui copying launcher/ui/ConfigurationsBrowser.py -> build/lib/launcher/ui copying launcher/ui/InputPanel.py -> build/lib/launcher/ui copying launcher/ui/HardDrivesPanel.py -> build/lib/launcher/ui copying launcher/ui/GameListSelector.py -> build/lib/launcher/ui copying launcher/ui/TabPanel.py -> build/lib/launcher/ui copying launcher/ui/romram.py -> build/lib/launcher/ui copying launcher/ui/Constants.py -> build/lib/launcher/ui creating build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD creating build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB creating build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV creating build/lib/oyoyo copying oyoyo/helpers.py -> build/lib/oyoyo copying oyoyo/parse.py -> build/lib/oyoyo copying oyoyo/ircevents.py -> build/lib/oyoyo copying oyoyo/client.py -> build/lib/oyoyo copying oyoyo/__init__.py -> build/lib/oyoyo copying oyoyo/cmdhandler.py -> build/lib/oyoyo creating build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX creating build/lib/fsgs/web copying fsgs/web/server.py -> build/lib/fsgs/web copying fsgs/web/handlers.py -> build/lib/fsgs/web copying fsgs/web/__init__.py -> build/lib/fsgs/web creating build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA creating build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV creating build/lib/fsgs/ogd copying fsgs/ogd/base.py -> build/lib/fsgs/ogd copying fsgs/ogd/meta.py -> build/lib/fsgs/ogd copying fsgs/ogd/game_rating_synchronizer.py -> build/lib/fsgs/ogd copying fsgs/ogd/GameDatabaseSynchronizer.py -> build/lib/fsgs/ogd copying fsgs/ogd/locker.py -> build/lib/fsgs/ogd copying fsgs/ogd/client.py -> build/lib/fsgs/ogd copying fsgs/ogd/__init__.py -> build/lib/fsgs/ogd copying fsgs/ogd/lists.py -> build/lib/fsgs/ogd copying fsgs/ogd/context.py -> build/lib/fsgs/ogd copying fsgs/ogd/refresh.py -> build/lib/fsgs/ogd copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL creating build/lib/fsui/res copying fsui/res/__init__.py -> build/lib/fsui/res creating build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK creating build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE creating build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/_opaque.py -> build/lib/OpenGL copying OpenGL/version.py -> build/lib/OpenGL copying OpenGL/wrapper.py -> build/lib/OpenGL copying OpenGL/_null.py -> build/lib/OpenGL copying OpenGL/images.py -> build/lib/OpenGL copying OpenGL/_configflags.py -> build/lib/OpenGL copying OpenGL/logs.py -> build/lib/OpenGL copying OpenGL/constants.py -> build/lib/OpenGL copying OpenGL/plugins.py -> build/lib/OpenGL copying OpenGL/lazywrapper.py -> build/lib/OpenGL copying OpenGL/converters.py -> build/lib/OpenGL copying OpenGL/contextdata.py -> build/lib/OpenGL copying OpenGL/_bytes.py -> build/lib/OpenGL copying OpenGL/error.py -> build/lib/OpenGL copying OpenGL/acceleratesupport.py -> build/lib/OpenGL copying OpenGL/latebind.py -> build/lib/OpenGL copying OpenGL/constant.py -> build/lib/OpenGL copying OpenGL/__init__.py -> build/lib/OpenGL copying OpenGL/extensions.py -> build/lib/OpenGL creating build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV creating build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL creating build/lib/OpenGL/raw/GLES2/FJ copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ copying fsui/__init__.py -> build/lib/fsui creating build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM copying launcher/ui/settings/settings_dialog.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/netplay_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/joystick_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/maintenance_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/whdload_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/game_database_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/language_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/experimental_features_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/advanced_video_settings.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/mouse_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/arcade_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/plugins_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/advanced_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/launcher_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/keyboard_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/scan_paths_group.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/override_warning.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/__init__.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/video_sync_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/video_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/option_ui.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/monitor_button.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/settings_header.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/scan_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/audio_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/logging_settings_page.py -> build/lib/launcher/ui/settings creating build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES creating build/lib/OpenGL/platform copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform copying arcade/gamecenter.py -> build/lib/arcade copying arcade/diskutil.py -> build/lib/arcade copying arcade/resources.py -> build/lib/arcade copying arcade/callbacks.py -> build/lib/arcade copying arcade/notification.py -> build/lib/arcade copying arcade/arcade_main.py -> build/lib/arcade copying arcade/gnome3.py -> build/lib/arcade copying arcade/platform.py -> build/lib/arcade copying arcade/Application.py -> build/lib/arcade copying arcade/option.py -> build/lib/arcade copying arcade/gamecenterutil.py -> build/lib/arcade copying arcade/gamecentersettings.py -> build/lib/arcade copying arcade/__init__.py -> build/lib/arcade creating build/lib/launcher/ui/imports copying launcher/ui/imports/ImportGroup.py -> build/lib/launcher/ui/imports copying launcher/ui/imports/ImportTask.py -> build/lib/launcher/ui/imports copying launcher/ui/imports/ImportDialog.py -> build/lib/launcher/ui/imports copying launcher/ui/imports/__init__.py -> build/lib/launcher/ui/imports creating build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE creating build/lib/OpenGL/arrays copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays creating build/lib/OpenGL/raw/GL/FJ copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ creating build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS creating build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI creating build/lib/OpenGL/GLES1/ARM copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL creating build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI creating build/lib/OpenGL/GLE copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE creating build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION creating build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA creating build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT creating build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION creating build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML creating build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 copying arcade/res/top_item.png -> build/lib/arcade/res copying arcade/res/sidebar_background.png -> build/lib/arcade/res copying arcade/res/add.png -> build/lib/arcade/res copying arcade/res/top_item_arrow.png -> build/lib/arcade/res copying arcade/res/splash_alpha.png -> build/lib/arcade/res copying arcade/res/logo.png -> build/lib/arcade/res copying arcade/res/default_item.png -> build/lib/arcade/res copying arcade/res/top_item_left_selected.png -> build/lib/arcade/res copying arcade/res/top_item_right.png -> build/lib/arcade/res copying arcade/res/shutdown.png -> build/lib/arcade/res copying arcade/res/top_logo.png -> build/lib/arcade/res copying arcade/res/minimize_selected.png -> build/lib/arcade/res copying arcade/res/logo-32.png -> build/lib/arcade/res copying arcade/res/top_item_background.png -> build/lib/arcade/res copying arcade/res/menu_font.json -> build/lib/arcade/res copying arcade/res/minimize.png -> build/lib/arcade/res copying arcade/res/home.png -> build/lib/arcade/res copying arcade/res/item_background.png -> build/lib/arcade/res copying arcade/res/shadow.png -> build/lib/arcade/res copying arcade/res/top.png -> build/lib/arcade/res copying arcade/res/amiga_save_disk.adf -> build/lib/arcade/res copying arcade/res/gloss.png -> build/lib/arcade/res copying arcade/res/screen_border_2.png -> build/lib/arcade/res copying arcade/res/sidebar_background_shadow.png -> build/lib/arcade/res copying arcade/res/amiga_blank_disk.adf -> build/lib/arcade/res copying arcade/res/aspect.png -> build/lib/arcade/res copying arcade/res/run_dialog.png -> build/lib/arcade/res copying arcade/res/glow_top.png -> build/lib/arcade/res copying arcade/res/screen_gloss.png -> build/lib/arcade/res copying arcade/res/close_selected.png -> build/lib/arcade/res copying arcade/res/top_logo_e.png -> build/lib/arcade/res copying arcade/res/top_logo_selected.png -> build/lib/arcade/res copying arcade/res/missing_screenshot.png -> build/lib/arcade/res copying arcade/res/shutdown_selected.png -> build/lib/arcade/res copying arcade/res/title_font.png -> build/lib/arcade/res copying arcade/res/splash_game_center.png -> build/lib/arcade/res copying arcade/res/glow_left.png -> build/lib/arcade/res copying arcade/res/home_selected.png -> build/lib/arcade/res copying arcade/res/heading_strip.png -> build/lib/arcade/res copying arcade/res/shadow2.png -> build/lib/arcade/res copying arcade/res/title_font.json -> build/lib/arcade/res copying arcade/res/add_selected.png -> build/lib/arcade/res copying arcade/res/top_item_arrow_selected.png -> build/lib/arcade/res copying arcade/res/top_item_selected.png -> build/lib/arcade/res copying arcade/res/top_background.png -> build/lib/arcade/res copying arcade/res/top_item_left.png -> build/lib/arcade/res copying arcade/res/banner2.png -> build/lib/arcade/res copying arcade/res/menu_font.png -> build/lib/arcade/res copying arcade/res/banner.png -> build/lib/arcade/res copying arcade/res/preview_static0.png -> build/lib/arcade/res copying arcade/res/missing_cover.png -> build/lib/arcade/res copying arcade/res/close.png -> build/lib/arcade/res copying arcade/res/screen_border_1.png -> build/lib/arcade/res copying arcade/res/bottom_bar.png -> build/lib/arcade/res copying arcade/res/glow_top_left.png -> build/lib/arcade/res copying arcade/res/stretch.png -> build/lib/arcade/res copying arcade/res/LiberationSans-Bold.ttf -> build/lib/arcade/res copying arcade/res/splash.png -> build/lib/arcade/res copying arcade/res/item/all.png -> build/lib/arcade/res/item copying arcade/res/item/m.png -> build/lib/arcade/res/item copying arcade/res/item/zxspectrum.png -> build/lib/arcade/res/item copying arcade/res/item/amiga.png -> build/lib/arcade/res/item copying arcade/res/item/d.png -> build/lib/arcade/res/item copying arcade/res/item/atari7800.png -> build/lib/arcade/res/item copying arcade/res/item/b.png -> build/lib/arcade/res/item copying arcade/res/item/megadrive.png -> build/lib/arcade/res/item copying arcade/res/item/supernintendo.png -> build/lib/arcade/res/item copying arcade/res/item/shutdown.png -> build/lib/arcade/res/item copying arcade/res/item/nintendo.png -> build/lib/arcade/res/item copying arcade/res/item/platform.png -> build/lib/arcade/res/item copying arcade/res/item/turbografx16.png -> build/lib/arcade/res/item copying arcade/res/item/letter.png -> build/lib/arcade/res/item copying arcade/res/item/n.png -> build/lib/arcade/res/item copying arcade/res/item/u.png -> build/lib/arcade/res/item copying arcade/res/item/atarilynx.png -> build/lib/arcade/res/item copying arcade/res/item/i.png -> build/lib/arcade/res/item copying arcade/res/item/windows.png -> build/lib/arcade/res/item copying arcade/res/item/gamegear.png -> build/lib/arcade/res/item copying arcade/res/item/a.png -> build/lib/arcade/res/item copying arcade/res/item/r.png -> build/lib/arcade/res/item copying arcade/res/item/s.png -> build/lib/arcade/res/item copying arcade/res/item/h.png -> build/lib/arcade/res/item copying arcade/res/item/v.png -> build/lib/arcade/res/item copying arcade/res/item/g.png -> build/lib/arcade/res/item copying arcade/res/item/amstradcpc.png -> build/lib/arcade/res/item copying arcade/res/item/playstation.png -> build/lib/arcade/res/item copying arcade/res/item/dos.png -> build/lib/arcade/res/item copying arcade/res/item/p.png -> build/lib/arcade/res/item copying arcade/res/item/f.png -> build/lib/arcade/res/item copying arcade/res/item/c.png -> build/lib/arcade/res/item copying arcade/res/item/wii.png -> build/lib/arcade/res/item copying arcade/res/item/nintendo64.png -> build/lib/arcade/res/item copying arcade/res/item/o.png -> build/lib/arcade/res/item copying arcade/res/item/atari2600.png -> build/lib/arcade/res/item copying arcade/res/item/atarist.png -> build/lib/arcade/res/item copying arcade/res/item/shuffle.png -> build/lib/arcade/res/item copying arcade/res/item/gameboycolor.png -> build/lib/arcade/res/item copying arcade/res/item/z.png -> build/lib/arcade/res/item copying arcade/res/item/x.png -> build/lib/arcade/res/item copying arcade/res/item/arcade.png -> build/lib/arcade/res/item copying arcade/res/item/bbcmicro.png -> build/lib/arcade/res/item copying arcade/res/item/playstation2.png -> build/lib/arcade/res/item copying arcade/res/item/l.png -> build/lib/arcade/res/item copying arcade/res/item/j.png -> build/lib/arcade/res/item copying arcade/res/item/mastersystem.png -> build/lib/arcade/res/item copying arcade/res/item/atari5200.png -> build/lib/arcade/res/item copying arcade/res/item/system.png -> build/lib/arcade/res/item copying arcade/res/item/e.png -> build/lib/arcade/res/item copying arcade/res/item/t.png -> build/lib/arcade/res/item copying arcade/res/item/y.png -> build/lib/arcade/res/item copying arcade/res/item/gameboy.png -> build/lib/arcade/res/item copying arcade/res/item/reboot.png -> build/lib/arcade/res/item copying arcade/res/item/gamecube.png -> build/lib/arcade/res/item copying arcade/res/item/k.png -> build/lib/arcade/res/item copying arcade/res/item/commodore64.png -> build/lib/arcade/res/item copying arcade/res/item/appleii.png -> build/lib/arcade/res/item copying arcade/res/item/gameboyadvance.png -> build/lib/arcade/res/item copying arcade/res/item/q.png -> build/lib/arcade/res/item copying arcade/res/item/atari8bit.png -> build/lib/arcade/res/item copying arcade/res/item/0.png -> build/lib/arcade/res/item copying arcade/res/item/w.png -> build/lib/arcade/res/item copying launcher/res/eject_button.png -> build/lib/launcher/res copying launcher/res/favorite_button.png -> build/lib/launcher/res copying launcher/res/fs_uae_group.png -> build/lib/launcher/res copying launcher/res/ok_button_2.png -> build/lib/launcher/res copying launcher/res/rating_down_16.png -> build/lib/launcher/res copying launcher/res/database_url_16.png -> build/lib/launcher/res copying launcher/res/open_button.png -> build/lib/launcher/res copying launcher/res/missing_game_16.png -> build/lib/launcher/res copying launcher/res/cover.png -> build/lib/launcher/res copying launcher/res/add_button.png -> build/lib/launcher/res copying launcher/res/refresh_button.png -> build/lib/launcher/res copying launcher/res/rating_up_16.png -> build/lib/launcher/res copying launcher/res/cd_game_16.png -> build/lib/launcher/res copying launcher/res/download_16.png -> build/lib/launcher/res copying launcher/res/rating_fav_16.png -> build/lib/launcher/res copying launcher/res/browse_file_16.png -> build/lib/launcher/res copying launcher/res/file_16.png -> build/lib/launcher/res copying launcher/res/na_emblem.png -> build/lib/launcher/res copying launcher/res/fullscreen_16.png -> build/lib/launcher/res copying launcher/res/main_menu.png -> build/lib/launcher/res copying launcher/res/screenshot.png -> build/lib/launcher/res copying launcher/res/ok_emblem.png -> build/lib/launcher/res copying launcher/res/hd_game_16.png -> build/lib/launcher/res copying launcher/res/not_important_button.png -> build/lib/launcher/res copying launcher/res/download_32.png -> build/lib/launcher/res copying launcher/res/favorite_button_2.png -> build/lib/launcher/res copying launcher/res/update_available_32.png -> build/lib/launcher/res copying launcher/res/ipf_game_16.png -> build/lib/launcher/res copying launcher/res/README.txt -> build/lib/launcher/res copying launcher/res/joystick_button.png -> build/lib/launcher/res copying launcher/res/remove_button.png -> build/lib/launcher/res copying launcher/res/cover_overlay_square.png -> build/lib/launcher/res copying launcher/res/hd_button.png -> build/lib/launcher/res copying launcher/res/lemon_url_16.png -> build/lib/launcher/res copying launcher/res/adf_game_16.png -> build/lib/launcher/res copying launcher/res/more_button.png -> build/lib/launcher/res copying launcher/res/adf_extended.dat -> build/lib/launcher/res copying launcher/res/cover_overlay.png -> build/lib/launcher/res copying launcher/res/amiga_forever_group.png -> build/lib/launcher/res copying launcher/res/mobygames_url_16.png -> build/lib/launcher/res copying launcher/res/hardware_button.png -> build/lib/launcher/res copying launcher/res/browse_folder_16.png -> build/lib/launcher/res copying launcher/res/floppy_16.png -> build/lib/launcher/res copying launcher/res/warning_32.png -> build/lib/launcher/res copying launcher/res/user_menu.png -> build/lib/launcher/res copying launcher/res/save_as_button.png -> build/lib/launcher/res copying launcher/res/help_16.png -> build/lib/launcher/res copying launcher/res/cdrom_16.png -> build/lib/launcher/res copying launcher/res/cd_button.png -> build/lib/launcher/res copying launcher/res/kickstart.png -> build/lib/launcher/res copying launcher/res/joystick.png -> build/lib/launcher/res copying launcher/res/ok_button.png -> build/lib/launcher/res copying launcher/res/search_group.png -> build/lib/launcher/res copying launcher/res/screenshot_overlay.png -> build/lib/launcher/res copying launcher/res/wikipedia_url_16.png -> build/lib/launcher/res copying launcher/res/new_button.png -> build/lib/launcher/res copying launcher/res/windowed_16.png -> build/lib/launcher/res copying launcher/res/browse_button.png -> build/lib/launcher/res copying launcher/res/auto_download_16.png -> build/lib/launcher/res copying launcher/res/save_button.png -> build/lib/launcher/res copying launcher/res/game_16.png -> build/lib/launcher/res copying launcher/res/clear_button.png -> build/lib/launcher/res copying launcher/res/folder_16.png -> build/lib/launcher/res copying launcher/res/fsuae_config_16.png -> build/lib/launcher/res copying launcher/res/hol_url_16.png -> build/lib/launcher/res creating build/lib/launcher/res/64 copying launcher/res/64/fs-uae-arcade.png -> build/lib/launcher/res/64 copying launcher/res/64/fs-uae-launcher.png -> build/lib/launcher/res/64 creating build/lib/launcher/res/32x32 copying launcher/res/32x32/audio-card.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/applications-games.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/copyright -> build/lib/launcher/res/32x32 copying launcher/res/32x32/go-home.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/drive-harddisk.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/system-shutdown.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/application-x-firmware.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/media-optical.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/media-floppy.png -> build/lib/launcher/res/32x32 creating build/lib/launcher/res/24 copying launcher/res/24/fs-uae-arcade.png -> build/lib/launcher/res/24 copying launcher/res/24/fs-uae-launcher.png -> build/lib/launcher/res/24 creating build/lib/launcher/res/128 copying launcher/res/128/fs-uae-arcade.png -> build/lib/launcher/res/128 copying launcher/res/128/fs-uae-launcher.png -> build/lib/launcher/res/128 creating build/lib/launcher/res/16x16 copying launcher/res/16x16/fs-uae-arcade.png -> build/lib/launcher/res/16x16 copying launcher/res/16x16/fs-uae-launcher.png -> build/lib/launcher/res/16x16 creating build/lib/launcher/res/40 copying launcher/res/40/fs-uae-launcher.png -> build/lib/launcher/res/40 creating build/lib/launcher/res/16 copying launcher/res/16/lock_open.png -> build/lib/launcher/res/16 copying launcher/res/16/error.png -> build/lib/launcher/res/16 copying launcher/res/16/drop_down_arrow_disabled.png -> build/lib/launcher/res/16 copying launcher/res/16/fs-uae-arcade.png -> build/lib/launcher/res/16 copying launcher/res/16/add.png -> build/lib/launcher/res/16 copying launcher/res/16/world.png -> build/lib/launcher/res/16 copying launcher/res/16/bullet.png -> build/lib/launcher/res/16 copying launcher/res/16/monitor_right.png -> build/lib/launcher/res/16 copying launcher/res/16/arrow_down_yellow.png -> build/lib/launcher/res/16 copying launcher/res/16/rating_fav_2.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_up_2.png -> build/lib/launcher/res/16 copying launcher/res/16/amiga.png -> build/lib/launcher/res/16 copying launcher/res/16/tick.png -> build/lib/launcher/res/16 copying launcher/res/16/folder.png -> build/lib/launcher/res/16 copying launcher/res/16/lynx.png -> build/lib/launcher/res/16 copying launcher/res/16/cd32.png -> build/lib/launcher/res/16 copying launcher/res/16/nintendo-ds.png -> build/lib/launcher/res/16 copying launcher/res/16/arrow_down.png -> build/lib/launcher/res/16 copying launcher/res/16/flag_green.png -> build/lib/launcher/res/16 copying launcher/res/16/nintendo.png -> build/lib/launcher/res/16 copying launcher/res/16/lock.png -> build/lib/launcher/res/16 copying launcher/res/16/game-gear.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_down_shadow.png -> build/lib/launcher/res/16 copying launcher/res/16/fs-uae-launcher.png -> build/lib/launcher/res/16 copying launcher/res/16/page_white_world.png -> build/lib/launcher/res/16 copying launcher/res/16/delete_grey.png -> build/lib/launcher/res/16 copying launcher/res/16/arrow_down_green.png -> build/lib/launcher/res/16 copying launcher/res/16/monitor_left.png -> build/lib/launcher/res/16 copying launcher/res/16/fullscreen_window.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_up_shadow.png -> build/lib/launcher/res/16 copying launcher/res/16/monitor_middle_right.png -> build/lib/launcher/res/16 copying launcher/res/16/monitor_middle_left.png -> build/lib/launcher/res/16 copying launcher/res/16/master-system.png -> build/lib/launcher/res/16 copying launcher/res/16/warning.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_down_2.png -> build/lib/launcher/res/16 copying launcher/res/16/blank.png -> build/lib/launcher/res/16 copying launcher/res/16/nintendo-64.png -> build/lib/launcher/res/16 copying launcher/res/16/turbografx-16.png -> build/lib/launcher/res/16 copying launcher/res/16/game-boy.png -> build/lib/launcher/res/16 copying launcher/res/16/medal_gold_2.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_up_mod.png -> build/lib/launcher/res/16 copying launcher/res/16/controller.png -> build/lib/launcher/res/16 copying launcher/res/16/cdtv.png -> build/lib/launcher/res/16 copying launcher/res/16/rating_fav.png -> build/lib/launcher/res/16 copying launcher/res/16/playstation.png -> build/lib/launcher/res/16 copying launcher/res/16/fullscreen_fullscreen.png -> build/lib/launcher/res/16 copying launcher/res/16/mega-drive.png -> build/lib/launcher/res/16 copying launcher/res/16/super-nintendo.png -> build/lib/launcher/res/16 copying launcher/res/16/information.png -> build/lib/launcher/res/16 copying launcher/res/16/flag_red.png -> build/lib/launcher/res/16 copying launcher/res/16/game-boy-advance.png -> build/lib/launcher/res/16 copying launcher/res/16/wii.png -> build/lib/launcher/res/16 copying launcher/res/16/help.png -> build/lib/launcher/res/16 copying launcher/res/16/user.png -> build/lib/launcher/res/16 copying launcher/res/16/lock_red.png -> build/lib/launcher/res/16 copying launcher/res/16/cog_2.png -> build/lib/launcher/res/16 copying launcher/res/16/cog.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_down_mod.png -> build/lib/launcher/res/16 copying launcher/res/16/lock_open_green.png -> build/lib/launcher/res/16 copying launcher/res/16/arcade.png -> build/lib/launcher/res/16 copying launcher/res/16/warning_3.png -> build/lib/launcher/res/16 copying launcher/res/16/pencil.png -> build/lib/launcher/res/16 copying launcher/res/16/world_link.png -> build/lib/launcher/res/16 copying launcher/res/16/lightning.png -> build/lib/launcher/res/16 copying launcher/res/16/lightning_off.png -> build/lib/launcher/res/16 copying launcher/res/16/gamecube.png -> build/lib/launcher/res/16 copying launcher/res/16/drop_down_arrow.png -> build/lib/launcher/res/16 copying launcher/res/16/delete.png -> build/lib/launcher/res/16 copying launcher/res/16/lightning_red.png -> build/lib/launcher/res/16 copying launcher/res/16/warning_2.png -> build/lib/launcher/res/16 copying launcher/res/16/arrow_down_2.png -> build/lib/launcher/res/16 copying launcher/res/16/fullscreen_desktop.png -> build/lib/launcher/res/16 copying launcher/res/16/playstation-2.png -> build/lib/launcher/res/16 creating build/lib/launcher/res/256 copying launcher/res/256/fs-uae-arcade.png -> build/lib/launcher/res/256 copying launcher/res/256/fs-uae-launcher.png -> build/lib/launcher/res/256 creating build/lib/launcher/res/32 copying launcher/res/32/fs-uae-arcade.png -> build/lib/launcher/res/32 copying launcher/res/32/fs-uae-launcher.png -> build/lib/launcher/res/32 creating build/lib/launcher/res/48 copying launcher/res/48/fs-uae-arcade.png -> build/lib/launcher/res/48 copying launcher/res/48/fs-uae-launcher.png -> build/lib/launcher/res/48 creating build/lib/launcher/res/22 copying launcher/res/22/fs-uae-arcade.png -> build/lib/launcher/res/22 copying launcher/res/22/fs-uae-launcher.png -> build/lib/launcher/res/22 creating build/lib/fstd/tests creating build/lib/fstd/tests/adffile copying fstd/tests/adffile/transplant.adf -> build/lib/fstd/tests/adffile creating build/lib/fsgs/res/amiga copying fsgs/res/amiga/adf.dat -> build/lib/fsgs/res/amiga copying fsgs/res/amiga/adf_save_disk.dat -> build/lib/fsgs/res/amiga creating build/lib/fsgs/res/input copying fsgs/res/input/sony_computer_entertainment_wireless_controller_14_10_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/controller_rumble_gamepad_f510_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/playstation_r_3_controller_19_4_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/controller_xbox_360_wireless_receiver_for_windows_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/goodbetterbest_ltd_gioteck_vx2_wired_controller_16_5_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/p880_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/atari_controller_usb_1_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/thrustmaster_dual_analog_3_2_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e0400008e02000014010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/controller_gamepad_f310_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/03000000790000001100000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/microsoft_x_box_one_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/300f1201000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000f025000021c1000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_rumblepad_2_usb_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000000b0400003365000000010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/p880_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/4f0415b3000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/wireless_360_controller_15_6_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_360_wired_controller_15_6_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/2_in_1_dt_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_one_wired_controller_15_6_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xinput_controller_11_6_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d041dc2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/speedlink_torid_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xeox_gamepad_sl_6556_bk_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/83056020000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/saitek_p880_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e0400008e02000070050000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d0400001ec2000020200000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/4f0400000000000020b3000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_360_wireless_receiver_17_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d041ec2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/f025c383000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000300f00001201000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/speedlink_torid_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d0400000000000016c2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/unknown.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d04000000000000d2ca000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/thrustmaster_dual_analog_3_2_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/gioteck_ps3_wired_controller_13_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/retronicdesign_com_retro_joystick_adapter_v2_0_8_2_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/a3060901000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/manifest.txt -> build/lib/fsgs/res/input copying fsgs/res/input/03000000830500006020000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/universal_xarcade.ini -> build/lib/fsgs/res/input copying fsgs/res/input/6d0400000000000019c2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/0300000081170000990a000001010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_logitech_cordless_rumblepad_2_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_dual_action_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/default_xarcade_2.ini -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e0400001907000000010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/a3060000000000000901000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/78696e70757401000000000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/usb_gamepad_10_2_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/shanwan_gioteck_ps3_wired_controller_13_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/450c2043000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/controller_xbox_one_for_windows_11_6_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/thrustmaster_thrustmaster_dual_analog_3_2_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/wireless_controller_14_6_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_cordless_rumblepad_2_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000004f04000015b3000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_cordless_rumblepad_2_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000004c050000c405000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/controller_xbox_360_for_windows_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/300f0000000000001201000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/5e040000000000008e02000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/default_xarcade.ini -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d040000d2ca000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/thrustmaster_2_in_1_dt_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/03000000f0250000c383000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/controller_pro_ex_mini_for_xbox_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/default_keyboard.conf -> build/lib/fsgs/res/input copying fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d04d2ca000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/sony_playstation_r_3_controller_19_27_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d0400001fc2000005030000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_gamepad_f710_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_dual_action_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e040000d102000001010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/speed_link_competition_pro_4_2_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/8117990a000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000c62400001a53000000010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/5e04d102000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/c0110591000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/universal_gamepad.conf -> build/lib/fsgs/res/input copying fsgs/res/input/92125441000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d0400001dc2000014400000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/0b040000000000003365000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d0418c2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d0419c2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/4c05000000000000c405000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d040000000000001dc2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/speedlink_strike_2_gamepad_12_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/mouse.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_gamepad_f510_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/speed_link_competition_pro_4_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d041fc2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d0400000000000018c2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/dual_analog_pad_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/microsoft_x_box_360_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/jess_tech_dual_analog_pad_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/03000000a30600000901000000010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/8117000000000000990a000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_gamepad_f310_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d04000019c2000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/c6241a53000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/generic_x_box_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/controller_wireless_gamepad_f710_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d0416c2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/4c050000000000006802000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/gioteck_vx2_wired_controller_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_360_wireless_receiver_15_6_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/4f0400000000000015b3000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000c01100000591000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/xinput_controller_15_6_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_rumblepad_2_usb_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/0b043365000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/wireless_controller_14_6_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_r_precision_tm_gamepad_10_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/mosic_speed_link_competition_pro_4_2_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/x360controller_16_6_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000004c0500006802000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/retro_joystick_adapter_v2_0_3_2_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d040000000000001ec2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000450c00002043000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/xeox_gamepad_sl_6556_bk_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/00000000000000000000000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/4f0420b3000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/5e04a102000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_360_wireless_receiver_15_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/83050000000000006020000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_dual_action_usb_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/4c05c405000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/5e048e02000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d040000000000001fc2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/dual_analog_pad_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000004f04000020b3000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/keyboard.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_cordless_rumblepad_2_usb_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/f02521c1000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/2_in_1_dt_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e0400008e02000020200000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/retro_joystick_adapter_v2_0_3_2_0_0_windows.conf -> build/lib/fsgs/res/input creating build/lib/fsgs/res/input/other copying fsgs/res/input/other/retro_joystick_interface_v1_2.ini -> build/lib/fsgs/res/input/other creating build/lib/fsgs/res/input/thrustmaster copying fsgs/res/input/thrustmaster/2_in_1_dt.ini -> build/lib/fsgs/res/input/thrustmaster copying fsgs/res/input/thrustmaster/top_gun_fox_2_pro.ini -> build/lib/fsgs/res/input/thrustmaster copying fsgs/res/input/thrustmaster/t_mini_wireless.ini -> build/lib/fsgs/res/input/thrustmaster creating build/lib/fsgs/res/input/linux copying fsgs/res/input/linux/saitek_dual_analog_pad_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/linux creating build/lib/fsgs/res/input/gamtec_ltd copying fsgs/res/input/gamtec_ltd/smartjoy_plus_adapter.ini -> build/lib/fsgs/res/input/gamtec_ltd creating build/lib/fsgs/res/input/030000006d04000019c2000011010000 copying fsgs/res/input/030000006d04000019c2000011010000/logitech_logitech_cordless_rumblepad_2_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d04000019c2000011010000 copying fsgs/res/input/030000006d04000019c2000011010000/names.txt -> build/lib/fsgs/res/input/030000006d04000019c2000011010000 creating build/lib/fsgs/res/input/030000004c0500006802000011010000 copying fsgs/res/input/030000004c0500006802000011010000/names.txt -> build/lib/fsgs/res/input/030000004c0500006802000011010000 copying fsgs/res/input/030000004c0500006802000011010000/sony_playstation_r_3_controller_19_27_0_0_linux.conf -> build/lib/fsgs/res/input/030000004c0500006802000011010000 creating build/lib/fsgs/res/input/wisegroup_ltd copying fsgs/res/input/wisegroup_ltd/tigergame_ps_ps2_game_controller_adapter.ini -> build/lib/fsgs/res/input/wisegroup_ltd copying fsgs/res/input/wisegroup_ltd/mp_8866_dual_usb_joypad.ini -> build/lib/fsgs/res/input/wisegroup_ltd creating build/lib/fsgs/res/input/retrolink copying fsgs/res/input/retrolink/usb_gamepad_10_2_0_0_linux.ini -> build/lib/fsgs/res/input/retrolink creating build/lib/fsgs/res/input/mad_catz copying fsgs/res/input/mad_catz/wired_xbox_360_controller_sfiv.ini -> build/lib/fsgs/res/input/mad_catz creating build/lib/fsgs/res/input/030000006d0400001fc2000005030000 copying fsgs/res/input/030000006d0400001fc2000005030000/names.txt -> build/lib/fsgs/res/input/030000006d0400001fc2000005030000 copying fsgs/res/input/030000006d0400001fc2000005030000/generic_x_box_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d0400001fc2000005030000 creating build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_extreme_3d.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_cordless_rumblepad_2.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_dual_action.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/controller_wireless_gamepad_f710.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/gamepad_f310_controller.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/ps3_usb_cordless_gamepad.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/controller_rumble_gamepad_f510.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_extreme_3d_pro.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/g27_racing_wheel.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_rumblepad_2.ini -> build/lib/fsgs/res/input/logitech creating build/lib/fsgs/res/input/custom copying fsgs/res/input/custom/custom_x_arcade_right.ini -> build/lib/fsgs/res/input/custom copying fsgs/res/input/custom/custom_x_arcade.ini -> build/lib/fsgs/res/input/custom creating build/lib/fsgs/res/input/sony copying fsgs/res/input/sony/playstation_r_3_inputdevice.ini -> build/lib/fsgs/res/input/sony copying fsgs/res/input/sony/playstation_r_3_controller.ini -> build/lib/fsgs/res/input/sony copying fsgs/res/input/sony/computer_entertainment_wireless_inputdevice.ini -> build/lib/fsgs/res/input/sony creating build/lib/fsgs/res/input/zeemote copying fsgs/res/input/zeemote/steelseries_free.ini -> build/lib/fsgs/res/input/zeemote creating build/lib/fsgs/res/input/030000006d0400001ec2000020200000 copying fsgs/res/input/030000006d0400001ec2000020200000/names.txt -> build/lib/fsgs/res/input/030000006d0400001ec2000020200000 copying fsgs/res/input/030000006d0400001ec2000020200000/generic_x_box_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d0400001ec2000020200000 creating build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/x_box_360_pad.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/controller_xbox_360_for_windows.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/wireless_360_controller.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/controller_xbox_360_wireless_receiver_for_windows.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/xbox_360_wireless_receiver.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/controller.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/xbox_360_wireless_receiver_for_windows_controller.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/xbox_360_for_windows_controller.ini -> build/lib/fsgs/res/input/microsoft creating build/lib/fsgs/res/input/mosic copying fsgs/res/input/mosic/a_speed_link_competition_pro.ini -> build/lib/fsgs/res/input/mosic copying fsgs/res/input/mosic/usb_2a4k_gamepad.ini -> build/lib/fsgs/res/input/mosic copying fsgs/res/input/mosic/speed_link_competition_pro.ini -> build/lib/fsgs/res/input/mosic creating build/lib/fsgs/res/input/03000000a30600000901000000010000 copying fsgs/res/input/03000000a30600000901000000010000/saitek_p880_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/03000000a30600000901000000010000 copying fsgs/res/input/03000000a30600000901000000010000/names.txt -> build/lib/fsgs/res/input/03000000a30600000901000000010000 creating build/lib/fsgs/res/input/030000006d0400001dc2000014400000 copying fsgs/res/input/030000006d0400001dc2000014400000/names.txt -> build/lib/fsgs/res/input/030000006d0400001dc2000014400000 copying fsgs/res/input/030000006d0400001dc2000014400000/generic_x_box_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d0400001dc2000014400000 creating build/lib/fsgs/res/input/030000005e0400008e02000014010000 copying fsgs/res/input/030000005e0400008e02000014010000/names.txt -> build/lib/fsgs/res/input/030000005e0400008e02000014010000 copying fsgs/res/input/030000005e0400008e02000014010000/microsoft_x_box_360_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input/030000005e0400008e02000014010000 creating build/lib/fsgs/res/input/saitek copying fsgs/res/input/saitek/dual_analog_gamepad.ini -> build/lib/fsgs/res/input/saitek copying fsgs/res/input/saitek/p880.ini -> build/lib/fsgs/res/input/saitek copying fsgs/res/input/saitek/x52_flight_control_system.ini -> build/lib/fsgs/res/input/saitek creating build/lib/fsgs/res/input/common copying fsgs/res/input/common/xinput_gamepad.ini -> build/lib/fsgs/res/input/common copying fsgs/res/input/common/gamepad.ini -> build/lib/fsgs/res/input/common creating build/lib/fsgs/res/input/030000004f04000020b3000010010000 copying fsgs/res/input/030000004f04000020b3000010010000/names.txt -> build/lib/fsgs/res/input/030000004f04000020b3000010010000 copying fsgs/res/input/030000004f04000020b3000010010000/thrustmaster_2_in_1_dt_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/030000004f04000020b3000010010000 creating build/lib/fsgs/res/input/030000006d040000d2ca000011010000 copying fsgs/res/input/030000006d040000d2ca000011010000/names.txt -> build/lib/fsgs/res/input/030000006d040000d2ca000011010000 copying fsgs/res/input/030000006d040000d2ca000011010000/ps3_usb_cordless_gamepad_13_4_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d040000d2ca000011010000 creating build/lib/fsgs/res/input/030000005e0400001907000000010000 copying fsgs/res/input/030000005e0400001907000000010000/names.txt -> build/lib/fsgs/res/input/030000005e0400001907000000010000 copying fsgs/res/input/030000005e0400001907000000010000/xbox_360_wireless_receiver_15_6_0_0_linux.conf -> build/lib/fsgs/res/input/030000005e0400001907000000010000 creating build/lib/fsgs/res/input/03000000300f00001201000010010000 copying fsgs/res/input/03000000300f00001201000010010000/names.txt -> build/lib/fsgs/res/input/03000000300f00001201000010010000 copying fsgs/res/input/03000000300f00001201000010010000/jess_tech_dual_analog_pad_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/03000000300f00001201000010010000 creating build/lib/fsbc/tests/zipfile copying fsbc/tests/zipfile/utf-8.zip -> build/lib/fsbc/tests/zipfile copying fsbc/tests/zipfile/iso-8859-1.zip -> build/lib/fsbc/tests/zipfile creating build/lib/OpenGL/DLLS copying OpenGL/DLLS/glut64.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/opengle32.vc7.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_AUTHORS -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/glut32.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_COPYING -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_COPYING.src -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/opengle32.vc9.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/GLE_WIN32_README.txt -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/opengle64.vc9.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/glut_README.txt -> build/lib/OpenGL/DLLS running build_scripts creating build/scripts-3.8 copying and adjusting fs-uae-arcade -> build/scripts-3.8 changing mode of build/scripts-3.8/fs-uae-arcade from 644 to 755 + /usr/bin/make -O -j8 V=1 VERBOSE=1 make: Nothing to be done for 'all'. + popd ~/rpmbuild/BUILD/fs-uae-2.8.4 + for pname in fs-uae-arcade fs-uae-launcher + pushd fs-uae-launcher-2.8.4 ~/rpmbuild/BUILD/fs-uae-2.8.4/fs-uae-launcher-2.8.4 ~/rpmbuild/BUILD/fs-uae-2.8.4 + CFLAGS='-O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fasynchronous-unwind-tables' + LDFLAGS=' -Wl,--as-needed -Wl,--no-undefined -Wl,-z,relro -Wl,-O1 -Wl,--build-id -Wl,--enable-new-dtags' + /usr/bin/python3 setup.py build '--executable=/usr/bin/python3 -s' running build running build_py creating build creating build/lib creating build/lib/OpenGL creating build/lib/OpenGL/raw creating build/lib/OpenGL/raw/EGL creating build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT creating build/lib/OpenGL/GL creating build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR creating build/lib/OpenGL/raw/GLES2 creating build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR creating build/lib/arcade creating build/lib/arcade/ui copying arcade/ui/arcade_window.py -> build/lib/arcade/ui copying arcade/ui/gl_widget.py -> build/lib/arcade/ui copying arcade/ui/__init__.py -> build/lib/arcade/ui copying arcade/ui/event.py -> build/lib/arcade/ui creating build/lib/OpenGL/WGL creating build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV creating build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE creating build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN creating build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV creating build/lib/fsgs creating build/lib/fsgs/mess copying fsgs/mess/atari_2600.py -> build/lib/fsgs/mess copying fsgs/mess/master_system.py -> build/lib/fsgs/mess copying fsgs/mess/zx_spectrum.py -> build/lib/fsgs/mess copying fsgs/mess/mega_drive.py -> build/lib/fsgs/mess copying fsgs/mess/nintendo.py -> build/lib/fsgs/mess copying fsgs/mess/amstrad_cpc.py -> build/lib/fsgs/mess copying fsgs/mess/mess.py -> build/lib/fsgs/mess copying fsgs/mess/atari_7800.py -> build/lib/fsgs/mess copying fsgs/mess/__init__.py -> build/lib/fsgs/mess copying fsgs/mess/atari_5200.py -> build/lib/fsgs/mess creating build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB creating build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD creating build/lib/fsgs/netplay copying fsgs/netplay/NetplayContext.py -> build/lib/fsgs/netplay copying fsgs/netplay/__init__.py -> build/lib/fsgs/netplay creating build/lib/OpenGL/raw/WGL creating build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL creating build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX creating build/lib/OpenGL/raw/GL creating build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES creating build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL creating build/lib/OpenGL/EGL creating build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR creating build/lib/OpenGL/raw/GLES1 creating build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD creating build/lib/OpenGL/GLES2 creating build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE creating build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS creating build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX creating build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV creating build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT creating build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM creating build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP creating build/lib/OpenGL/GLX creating build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX creating build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB creating build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG creating build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION creating build/lib/fsgs/res copying fsgs/res/__init__.py -> build/lib/fsgs/res creating build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX creating build/lib/OpenGL/GLES1 creating build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION creating build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB creating build/lib/launcher creating build/lib/launcher/res copying launcher/res/__init__.py -> build/lib/launcher/res creating build/lib/workspace creating build/lib/workspace/shell copying workspace/shell/ui.py -> build/lib/workspace/shell copying workspace/shell/window.py -> build/lib/workspace/shell copying workspace/shell/__init__.py -> build/lib/workspace/shell copying workspace/shell/shell.py -> build/lib/workspace/shell creating build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/raw/GLX/INTEL copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL creating build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX creating build/lib/fsgs/plugins copying fsgs/plugins/plugin_manager.py -> build/lib/fsgs/plugins copying fsgs/plugins/__init__.py -> build/lib/fsgs/plugins creating build/lib/fsgs/drivers copying fsgs/drivers/c64.py -> build/lib/fsgs/drivers copying fsgs/drivers/dos.py -> build/lib/fsgs/drivers copying fsgs/drivers/atari.py -> build/lib/fsgs/drivers copying fsgs/drivers/__init__.py -> build/lib/fsgs/drivers creating build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG creating build/lib/fsgs/amiga copying fsgs/amiga/ConfigWriter.py -> build/lib/fsgs/amiga copying fsgs/amiga/workbench.py -> build/lib/fsgs/amiga copying fsgs/amiga/Amiga.py -> build/lib/fsgs/amiga copying fsgs/amiga/ValueConfigLoader.py -> build/lib/fsgs/amiga copying fsgs/amiga/ROMManager.py -> build/lib/fsgs/amiga copying fsgs/amiga/adf.py -> build/lib/fsgs/amiga copying fsgs/amiga/AmigaContext.py -> build/lib/fsgs/amiga copying fsgs/amiga/FSUAE.py -> build/lib/fsgs/amiga copying fsgs/amiga/ADFFileExtractor.py -> build/lib/fsgs/amiga copying fsgs/amiga/amigarunner.py -> build/lib/fsgs/amiga copying fsgs/amiga/LaunchHandler.py -> build/lib/fsgs/amiga copying fsgs/amiga/FSUAEDeviceHelper.py -> build/lib/fsgs/amiga copying fsgs/amiga/workbench_files.py -> build/lib/fsgs/amiga copying fsgs/amiga/roms.py -> build/lib/fsgs/amiga copying fsgs/amiga/__init__.py -> build/lib/fsgs/amiga copying fsgs/amiga/workbench_data.py -> build/lib/fsgs/amiga copying fsgs/amiga/whdload.py -> build/lib/fsgs/amiga creating build/lib/OpenGL/GLU copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU creating build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT creating build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE creating build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT creating build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD creating build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT creating build/lib/OpenGL/raw/WGL/VERSION copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION creating build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE creating build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA creating build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK creating build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa creating build/lib/OpenGL/Tk copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk creating build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV creating build/lib/OpenGL/GLES1/NV copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV creating build/lib/workspace/util copying workspace/util/browse_button.py -> build/lib/workspace/util copying workspace/util/application_runner.py -> build/lib/workspace/util copying workspace/util/help_button.py -> build/lib/workspace/util copying workspace/util/__init__.py -> build/lib/workspace/util creating build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND creating build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK creating build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 creating build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE creating build/lib/fsgs/util copying fsgs/util/sdl2constants.py -> build/lib/fsgs/util copying fsgs/util/datfile.py -> build/lib/fsgs/util copying fsgs/util/gamenameutil.py -> build/lib/fsgs/util copying fsgs/util/__init__.py -> build/lib/fsgs/util copying fsgs/util/disknameutil.py -> build/lib/fsgs/util creating build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX creating build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX creating build/lib/fsui creating build/lib/fsui/extra copying fsui/extra/iconheader.py -> build/lib/fsui/extra copying fsui/extra/taskdialog.py -> build/lib/fsui/extra copying fsui/extra/__init__.py -> build/lib/fsui/extra creating build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV creating build/lib/OpenGL/GLX/INTEL copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL creating build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 creating build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR creating build/lib/OpenGL/GL/DMP copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP creating build/lib/workspace/apps creating build/lib/workspace/apps/archive_extractor creating build/lib/workspace/apps/archive_extractor/data copying workspace/apps/archive_extractor/data/__init__.py -> build/lib/workspace/apps/archive_extractor/data creating build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM creating build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION creating build/lib/OpenGL/raw/GL/QCOM copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM creating build/lib/OpenGL/GL/ANGLE copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE creating build/lib/OpenGL/platform copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform creating build/lib/launcher/server copying launcher/server/game.py -> build/lib/launcher/server copying launcher/server/Server.py -> build/lib/launcher/server copying launcher/server/__init__.py -> build/lib/launcher/server copying launcher/server/ServerWindow.py -> build/lib/launcher/server creating build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG creating build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE creating build/lib/OpenGL/osmesa copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa creating build/lib/OpenGL/GL/QCOM copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM creating build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND creating build/lib/fsbc copying fsbc/system.py -> build/lib/fsbc copying fsbc/settings.py -> build/lib/fsbc copying fsbc/debug.py -> build/lib/fsbc copying fsbc/resources.py -> build/lib/fsbc copying fsbc/path.py -> build/lib/fsbc copying fsbc/user.py -> build/lib/fsbc copying fsbc/seven_zip_file.py -> build/lib/fsbc copying fsbc/signal.py -> build/lib/fsbc copying fsbc/task.py -> build/lib/fsbc copying fsbc/zipfile.py -> build/lib/fsbc copying fsbc/util.py -> build/lib/fsbc copying fsbc/paths.py -> build/lib/fsbc copying fsbc/__init__.py -> build/lib/fsbc copying fsbc/desktop.py -> build/lib/fsbc copying fsbc/fs.py -> build/lib/fsbc copying fsbc/application.py -> build/lib/fsbc copying fsbc/logging.py -> build/lib/fsbc copying fsbc/init.py -> build/lib/fsbc creating build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT creating build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX creating build/lib/workspace/apps/help copying workspace/apps/help/__init__.py -> build/lib/workspace/apps/help creating build/lib/fstd creating build/lib/fstd/desktop copying fstd/desktop/gnome3.py -> build/lib/fstd/desktop copying fstd/desktop/__init__.py -> build/lib/fstd/desktop creating build/lib/fsui/qt copying fsui/qt/helpers.py -> build/lib/fsui/qt copying fsui/qt/adapter.py -> build/lib/fsui/qt copying fsui/qt/widget.py -> build/lib/fsui/qt copying fsui/qt/CheckBox.py -> build/lib/fsui/qt copying fsui/qt/Panel.py -> build/lib/fsui/qt copying fsui/qt/HeadingLabel.py -> build/lib/fsui/qt copying fsui/qt/TextArea.py -> build/lib/fsui/qt copying fsui/qt/Icon.py -> build/lib/fsui/qt copying fsui/qt/ListView.py -> build/lib/fsui/qt copying fsui/qt/Image.py -> build/lib/fsui/qt copying fsui/qt/scrollarea.py -> build/lib/fsui/qt copying fsui/qt/dialogbuttons.py -> build/lib/fsui/qt copying fsui/qt/Menu.py -> build/lib/fsui/qt copying fsui/qt/signal.py -> build/lib/fsui/qt copying fsui/qt/web_view.py -> build/lib/fsui/qt copying fsui/qt/qt.py -> build/lib/fsui/qt copying fsui/qt/System.py -> build/lib/fsui/qt copying fsui/qt/ImageButton.py -> build/lib/fsui/qt copying fsui/qt/ImageView.py -> build/lib/fsui/qt copying fsui/qt/DirDialog.py -> build/lib/fsui/qt copying fsui/qt/label.py -> build/lib/fsui/qt copying fsui/qt/Application.py -> build/lib/fsui/qt copying fsui/qt/window.py -> build/lib/fsui/qt copying fsui/qt/Button.py -> build/lib/fsui/qt copying fsui/qt/VerticalItemView.py -> build/lib/fsui/qt copying fsui/qt/widget_mixin.py -> build/lib/fsui/qt copying fsui/qt/legacydialog.py -> build/lib/fsui/qt copying fsui/qt/FileDialog.py -> build/lib/fsui/qt copying fsui/qt/DrawingContext.py -> build/lib/fsui/qt copying fsui/qt/Choice.py -> build/lib/fsui/qt copying fsui/qt/dialog.py -> build/lib/fsui/qt copying fsui/qt/__init__.py -> build/lib/fsui/qt copying fsui/qt/SpinCtrl.py -> build/lib/fsui/qt copying fsui/qt/TextField.py -> build/lib/fsui/qt copying fsui/qt/timer.py -> build/lib/fsui/qt copying fsui/qt/ComboBox.py -> build/lib/fsui/qt copying fsui/qt/windowbase.py -> build/lib/fsui/qt copying fsui/qt/Color.py -> build/lib/fsui/qt creating build/lib/workspace/ui creating build/lib/workspace/ui/web copying workspace/ui/web/__init__.py -> build/lib/workspace/ui/web creating build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI creating build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN creating build/lib/arcade/res creating build/lib/arcade/res/item copying arcade/res/item/fix.py -> build/lib/arcade/res/item copying arcade/res/item/__init__.py -> build/lib/arcade/res/item creating build/lib/launcher/ui creating build/lib/launcher/ui/behaviors copying launcher/ui/behaviors/configbehavior.py -> build/lib/launcher/ui/behaviors copying launcher/ui/behaviors/__init__.py -> build/lib/launcher/ui/behaviors copying launcher/ui/behaviors/settingsbehavior.py -> build/lib/launcher/ui/behaviors copying launcher/ui/behaviors/amigaenablebehavior.py -> build/lib/launcher/ui/behaviors creating build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT creating build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM creating build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU creating build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG creating build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI creating build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL creating build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT creating build/lib/OpenGL/raw/GL/ARM copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM creating build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM creating build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA creating build/lib/OpenGL/WGL/VERSION copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION creating build/lib/OpenGL/GLE copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE copying launcher/update_manager.py -> build/lib/launcher copying launcher/config_checker.py -> build/lib/launcher copying launcher/version.py -> build/lib/launcher copying launcher/scanner.py -> build/lib/launcher copying launcher/plugin_helper.py -> build/lib/launcher copying launcher/startup_scan.py -> build/lib/launcher copying launcher/game_paths.py -> build/lib/launcher copying launcher/i18n.py -> build/lib/launcher copying launcher/device_manager.py -> build/lib/launcher copying launcher/implicit_handler.py -> build/lib/launcher copying launcher/configuration_scanner.py -> build/lib/launcher copying launcher/fs_uae_launcher.py -> build/lib/launcher copying launcher/option.py -> build/lib/launcher copying launcher/launcher_signal.py -> build/lib/launcher copying launcher/game_scanner.py -> build/lib/launcher copying launcher/floppy_manager.py -> build/lib/launcher copying launcher/launcher_settings.py -> build/lib/launcher copying launcher/cd_manager.py -> build/lib/launcher copying launcher/__init__.py -> build/lib/launcher copying launcher/launcher_config.py -> build/lib/launcher copying launcher/file_scanner.py -> build/lib/launcher creating build/lib/launcher/ui/config copying launcher/ui/config/configscrollarea.py -> build/lib/launcher/ui/config copying launcher/ui/config/modelgroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/InputGroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/additionalconfigpanel.py -> build/lib/launcher/ui/config copying launcher/ui/config/ConfigCheckBox.py -> build/lib/launcher/ui/config copying launcher/ui/config/CustomOptionsPage.py -> build/lib/launcher/ui/config copying launcher/ui/config/model.py -> build/lib/launcher/ui/config copying launcher/ui/config/KickstartGroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/WHDLoadGroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/expand.py -> build/lib/launcher/ui/config copying launcher/ui/config/browser.py -> build/lib/launcher/ui/config copying launcher/ui/config/HardDriveGroup.py -> build/lib/launcher/ui/config copying launcher/ui/config/__init__.py -> build/lib/launcher/ui/config copying launcher/ui/config/ConfigDialog.py -> build/lib/launcher/ui/config copying launcher/ui/config/InputSelector.py -> build/lib/launcher/ui/config copying launcher/ui/config/expansionspanel.py -> build/lib/launcher/ui/config copying launcher/ui/config/configpanel.py -> build/lib/launcher/ui/config creating build/lib/OpenGL/GLX/DFX copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX creating build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D creating build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/PlayersElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/LanguageElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/WarningsElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/StatusBar.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/__init__.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/StatusElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/ProtectionElement.py -> build/lib/launcher/ui/statusbar copying launcher/ui/statusbar/WebLinkElement.py -> build/lib/launcher/ui/statusbar creating build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI creating build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY creating build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI creating build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI creating build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM creating build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL creating build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML creating build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML creating build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/_opaque.py -> build/lib/OpenGL copying OpenGL/version.py -> build/lib/OpenGL copying OpenGL/wrapper.py -> build/lib/OpenGL copying OpenGL/_null.py -> build/lib/OpenGL copying OpenGL/images.py -> build/lib/OpenGL copying OpenGL/_configflags.py -> build/lib/OpenGL copying OpenGL/logs.py -> build/lib/OpenGL copying OpenGL/constants.py -> build/lib/OpenGL copying OpenGL/plugins.py -> build/lib/OpenGL copying OpenGL/lazywrapper.py -> build/lib/OpenGL copying OpenGL/converters.py -> build/lib/OpenGL copying OpenGL/contextdata.py -> build/lib/OpenGL copying OpenGL/_bytes.py -> build/lib/OpenGL copying OpenGL/error.py -> build/lib/OpenGL copying OpenGL/acceleratesupport.py -> build/lib/OpenGL copying OpenGL/latebind.py -> build/lib/OpenGL copying OpenGL/constant.py -> build/lib/OpenGL copying OpenGL/__init__.py -> build/lib/OpenGL copying OpenGL/extensions.py -> build/lib/OpenGL creating build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT creating build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION creating build/lib/OpenGL/WGL/DFX copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX creating build/lib/launcher/ui/imports copying launcher/ui/imports/ImportGroup.py -> build/lib/launcher/ui/imports copying launcher/ui/imports/ImportTask.py -> build/lib/launcher/ui/imports copying launcher/ui/imports/ImportDialog.py -> build/lib/launcher/ui/imports copying launcher/ui/imports/__init__.py -> build/lib/launcher/ui/imports creating build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT creating build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID creating build/lib/OpenGL/GL/VIV copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV creating build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL creating build/lib/fsgs/input copying fsgs/input/sdlkeycodes.py -> build/lib/fsgs/input copying fsgs/input/eventlistener.py -> build/lib/fsgs/input copying fsgs/input/inputdevice.py -> build/lib/fsgs/input copying fsgs/input/dinputkeycodes.py -> build/lib/fsgs/input copying fsgs/input/mapper.py -> build/lib/fsgs/input copying fsgs/input/__init__.py -> build/lib/fsgs/input copying fsgs/input/manager.py -> build/lib/fsgs/input copying fsgs/input/eventhelper.py -> build/lib/fsgs/input copying fsgs/input/device.py -> build/lib/fsgs/input copying fsgs/input/joystick.py -> build/lib/fsgs/input copying fsgs/input/keyboard.py -> build/lib/fsgs/input copying fsgs/input/enumeratehelper.py -> build/lib/fsgs/input creating build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD creating build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP copying arcade/res/update.py -> build/lib/arcade/res copying arcade/res/__init__.py -> build/lib/arcade/res creating build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE creating build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV creating build/lib/launcher/ui/settings creating build/lib/launcher/ui/settings/unused copying launcher/ui/settings/unused/opengl_settings_page.py -> build/lib/launcher/ui/settings/unused copying launcher/ui/settings/unused/FilterSettingsPage.py -> build/lib/launcher/ui/settings/unused copying launcher/ui/settings/unused/__init__.py -> build/lib/launcher/ui/settings/unused creating build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE creating build/lib/OpenGL/GLX/AMD copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD creating build/lib/fsgs/gamedb copying fsgs/gamedb/constants.py -> build/lib/fsgs/gamedb copying fsgs/gamedb/__init__.py -> build/lib/fsgs/gamedb copying fsgs/gamedb/game_database_dumper.py -> build/lib/fsgs/gamedb creating build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA copying fsgs/download.py -> build/lib/fsgs copying fsgs/SignalContext.py -> build/lib/fsgs copying fsgs/SaveStateHandler.py -> build/lib/fsgs copying fsgs/FileDatabase.py -> build/lib/fsgs copying fsgs/main.py -> build/lib/fsgs copying fsgs/Database.py -> build/lib/fsgs copying fsgs/BaseDatabase.py -> build/lib/fsgs copying fsgs/Config.py -> build/lib/fsgs copying fsgs/ContextAware.py -> build/lib/fsgs copying fsgs/LockerDatabase.py -> build/lib/fsgs copying fsgs/platform.py -> build/lib/fsgs copying fsgs/Archive.py -> build/lib/fsgs copying fsgs/BaseContext.py -> build/lib/fsgs copying fsgs/network.py -> build/lib/fsgs copying fsgs/FSGameSystemContext.py -> build/lib/fsgs copying fsgs/session.py -> build/lib/fsgs copying fsgs/GameChangeHandler.py -> build/lib/fsgs copying fsgs/runner.py -> build/lib/fsgs copying fsgs/refreshratetool.py -> build/lib/fsgs copying fsgs/__init__.py -> build/lib/fsgs copying fsgs/FSGSDirectories.py -> build/lib/fsgs copying fsgs/context.py -> build/lib/fsgs copying fsgs/knownfiles.py -> build/lib/fsgs copying fsgs/GameDatabaseClient.py -> build/lib/fsgs copying fsgs/GameDatabase.py -> build/lib/fsgs copying fsgs/ChecksumTool.py -> build/lib/fsgs copying fsgs/application.py -> build/lib/fsgs copying fsgs/GameNameUtil.py -> build/lib/fsgs creating build/lib/OpenGL/GLES1/ARM copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM creating build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE creating build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES creating build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI creating build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD creating build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL creating build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA creating build/lib/OpenGL/raw/GLX/DFX copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX creating build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP creating build/lib/OpenGL/GLX/SUN copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN creating build/lib/OpenGL/GLUT copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT creating build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL creating build/lib/OpenGL/raw/EGL/ARM copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM creating build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL creating build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR creating build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN creating build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR creating build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD creating build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY creating build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE creating build/lib/fsgs/mednafen copying fsgs/mednafen/game_boy_color.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/game_gear.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/master_system.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/super_nintendo.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/turbografx_16.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/lynx.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/mega_drive.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/nintendo.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/mednafen.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/__init__.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/game_boy_advance.py -> build/lib/fsgs/mednafen copying fsgs/mednafen/game_boy.py -> build/lib/fsgs/mednafen copying workspace/path.py -> build/lib/workspace copying workspace/sys.py -> build/lib/workspace copying workspace/expansion.py -> build/lib/workspace copying workspace/__init__.py -> build/lib/workspace creating build/lib/OpenGL/raw/GLES3 creating build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw creating build/lib/launcher/apps copying launcher/apps/mednafen_fs.py -> build/lib/launcher/apps copying launcher/apps/list_plugins.py -> build/lib/launcher/apps copying launcher/apps/fs_uae_netplay_server.py -> build/lib/launcher/apps copying launcher/apps/mame_fs.py -> build/lib/launcher/apps copying launcher/apps/fs_game_runner.py -> build/lib/launcher/apps copying launcher/apps/fs_uae_launcher.py -> build/lib/launcher/apps copying launcher/apps/fs_uae_arcade.py -> build/lib/launcher/apps copying launcher/apps/workspace.py -> build/lib/launcher/apps copying launcher/apps/__init__.py -> build/lib/launcher/apps copying launcher/apps/fs_game_center.py -> build/lib/launcher/apps copying launcher/apps/uade_fs.py -> build/lib/launcher/apps copying launcher/apps/list_dirs.py -> build/lib/launcher/apps copying launcher/apps/dosbox_fs.py -> build/lib/launcher/apps creating build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR creating build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD creating build/lib/OpenGL/raw/GLES1/NV copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV creating build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION creating build/lib/fsgs/http copying fsgs/http/server.py -> build/lib/fsgs/http copying fsgs/http/request.py -> build/lib/fsgs/http copying fsgs/http/__init__.py -> build/lib/fsgs/http copying fsgs/http/requestparams.py -> build/lib/fsgs/http creating build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID creating build/lib/fsgs/web copying fsgs/web/server.py -> build/lib/fsgs/web copying fsgs/web/handlers.py -> build/lib/fsgs/web copying fsgs/web/__init__.py -> build/lib/fsgs/web creating build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES creating build/lib/OpenGL/raw/GL/DMP copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP creating build/lib/OpenGL/GL/ARM copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM copying launcher/ui/scan.py -> build/lib/launcher/ui copying launcher/ui/JoinDialog.py -> build/lib/launcher/ui copying launcher/ui/download.py -> build/lib/launcher/ui copying launcher/ui/savebutton.py -> build/lib/launcher/ui copying launcher/ui/HelpButton.py -> build/lib/launcher/ui copying launcher/ui/options.py -> build/lib/launcher/ui copying launcher/ui/PagedDialog.py -> build/lib/launcher/ui copying launcher/ui/TabButton.py -> build/lib/launcher/ui copying launcher/ui/ConfigurationsPanel.py -> build/lib/launcher/ui copying launcher/ui/setup.py -> build/lib/launcher/ui copying launcher/ui/FloppiesPanel.py -> build/lib/launcher/ui copying launcher/ui/CustomPanel.py -> build/lib/launcher/ui copying launcher/ui/RemovableMediaGroup.py -> build/lib/launcher/ui copying launcher/ui/IconButton.py -> build/lib/launcher/ui copying launcher/ui/VariantsBrowser.py -> build/lib/launcher/ui copying launcher/ui/titlebar.py -> build/lib/launcher/ui copying launcher/ui/FloppiesGroup.py -> build/lib/launcher/ui copying launcher/ui/launcher_window.py -> build/lib/launcher/ui copying launcher/ui/launch.py -> build/lib/launcher/ui copying launcher/ui/WindowWithTabs.py -> build/lib/launcher/ui copying launcher/ui/MediaListGroup.py -> build/lib/launcher/ui copying launcher/ui/ChecksumDialog.py -> build/lib/launcher/ui copying launcher/ui/FloppySelector.py -> build/lib/launcher/ui copying launcher/ui/cd_panel.py -> build/lib/launcher/ui copying launcher/ui/ConfigGroup.py -> build/lib/launcher/ui copying launcher/ui/about.py -> build/lib/launcher/ui copying launcher/ui/MainPanel.py -> build/lib/launcher/ui copying launcher/ui/LauncherFilePicker.py -> build/lib/launcher/ui copying launcher/ui/newbutton.py -> build/lib/launcher/ui copying launcher/ui/skin.py -> build/lib/launcher/ui copying launcher/ui/__init__.py -> build/lib/launcher/ui copying launcher/ui/LaunchDialog.py -> build/lib/launcher/ui copying launcher/ui/ImageLoader.py -> build/lib/launcher/ui copying launcher/ui/book.py -> build/lib/launcher/ui copying launcher/ui/ConfigurationsBrowser.py -> build/lib/launcher/ui copying launcher/ui/InputPanel.py -> build/lib/launcher/ui copying launcher/ui/HardDrivesPanel.py -> build/lib/launcher/ui copying launcher/ui/GameListSelector.py -> build/lib/launcher/ui copying launcher/ui/TabPanel.py -> build/lib/launcher/ui copying launcher/ui/romram.py -> build/lib/launcher/ui copying launcher/ui/Constants.py -> build/lib/launcher/ui creating build/lib/OpenGL/raw/GL/VIV copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV creating build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS creating build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ creating build/lib/OpenGL/GLES3 creating build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION creating build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI creating build/lib/launcher/netplay copying launcher/netplay/channel.py -> build/lib/launcher/netplay copying launcher/netplay/irc.py -> build/lib/launcher/netplay copying launcher/netplay/player.py -> build/lib/launcher/netplay copying launcher/netplay/netplay_panel.py -> build/lib/launcher/netplay copying launcher/netplay/connection_tester.py -> build/lib/launcher/netplay copying launcher/netplay/irc_color.py -> build/lib/launcher/netplay copying launcher/netplay/netplay.py -> build/lib/launcher/netplay copying launcher/netplay/__init__.py -> build/lib/launcher/netplay copying launcher/netplay/netplay_dialog.py -> build/lib/launcher/netplay copying launcher/netplay/command_handler.py -> build/lib/launcher/netplay copying launcher/netplay/irc_broadcaster.py -> build/lib/launcher/netplay creating build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP creating build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/BottomPanel.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/GameInfoPanel.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/ScreenshotsPanel.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/WebButton.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/__init__.py -> build/lib/launcher/ui/bottombar copying launcher/ui/bottombar/EditButton.py -> build/lib/launcher/ui/bottombar creating build/lib/workspace/util/data copying workspace/util/data/__init__.py -> build/lib/workspace/util/data creating build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV copying launcher/ui/settings/settings_dialog.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/netplay_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/joystick_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/maintenance_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/whdload_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/game_database_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/language_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/experimental_features_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/advanced_video_settings.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/mouse_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/arcade_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/plugins_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/advanced_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/launcher_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/keyboard_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/scan_paths_group.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/override_warning.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/__init__.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/video_sync_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/video_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/option_ui.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/monitor_button.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/settings_header.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/scan_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/audio_settings_page.py -> build/lib/launcher/ui/settings copying launcher/ui/settings/logging_settings_page.py -> build/lib/launcher/ui/settings creating build/lib/OpenGL/arrays copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 creating build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION copying fsui/__init__.py -> build/lib/fsui creating build/lib/fsui/web copying fsui/web/__init__.py -> build/lib/fsui/web creating build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX creating build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR creating build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX creating build/lib/OpenGL/raw/GLES2/FJ copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ creating build/lib/OpenGL/raw/GL/FJ copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ creating build/lib/arcade/glui copying arcade/glui/texture.py -> build/lib/arcade/glui copying arcade/glui/items.py -> build/lib/arcade/glui copying arcade/glui/imageloader.py -> build/lib/arcade/glui copying arcade/glui/render.py -> build/lib/arcade/glui copying arcade/glui/settings.py -> build/lib/arcade/glui copying arcade/glui/sdl.py -> build/lib/arcade/glui copying arcade/glui/pyopengl.py -> build/lib/arcade/glui copying arcade/glui/itemmenu.py -> build/lib/arcade/glui copying arcade/glui/history.py -> build/lib/arcade/glui copying arcade/glui/notification.py -> build/lib/arcade/glui copying arcade/glui/navigatable.py -> build/lib/arcade/glui copying arcade/glui/state.py -> build/lib/arcade/glui copying arcade/glui/launchmenu.py -> build/lib/arcade/glui copying arcade/glui/inputmenu.py -> build/lib/arcade/glui copying arcade/glui/constants.py -> build/lib/arcade/glui copying arcade/glui/texturemanager.py -> build/lib/arcade/glui copying arcade/glui/window.py -> build/lib/arcade/glui copying arcade/glui/bezier.py -> build/lib/arcade/glui copying arcade/glui/gamemenu.py -> build/lib/arcade/glui copying arcade/glui/bottombar.py -> build/lib/arcade/glui copying arcade/glui/gamecenterrunner.py -> build/lib/arcade/glui copying arcade/glui/font.py -> build/lib/arcade/glui copying arcade/glui/menu.py -> build/lib/arcade/glui copying arcade/glui/fbo.py -> build/lib/arcade/glui copying arcade/glui/animation.py -> build/lib/arcade/glui copying arcade/glui/dialog.py -> build/lib/arcade/glui copying arcade/glui/errordialog.py -> build/lib/arcade/glui copying arcade/glui/__init__.py -> build/lib/arcade/glui copying arcade/glui/input.py -> build/lib/arcade/glui copying arcade/glui/opengl.py -> build/lib/arcade/glui copying arcade/glui/displaylists.py -> build/lib/arcade/glui copying arcade/glui/topmenu.py -> build/lib/arcade/glui copying arcade/glui/text.py -> build/lib/arcade/glui copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 creating build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD creating build/lib/six copying six/__init__.py -> build/lib/six copying six/six.py -> build/lib/six creating build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB copying arcade/gamecenter.py -> build/lib/arcade copying arcade/diskutil.py -> build/lib/arcade copying arcade/resources.py -> build/lib/arcade copying arcade/callbacks.py -> build/lib/arcade copying arcade/notification.py -> build/lib/arcade copying arcade/arcade_main.py -> build/lib/arcade copying arcade/gnome3.py -> build/lib/arcade copying arcade/platform.py -> build/lib/arcade copying arcade/Application.py -> build/lib/arcade copying arcade/option.py -> build/lib/arcade copying arcade/gamecenterutil.py -> build/lib/arcade copying arcade/gamecentersettings.py -> build/lib/arcade copying arcade/__init__.py -> build/lib/arcade creating build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION creating build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV creating build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML creating build/lib/fsui/test copying fsui/test/test_button.py -> build/lib/fsui/test copying fsui/test/test_text_field.py -> build/lib/fsui/test copying fsui/test/WidgetTestCase.py -> build/lib/fsui/test copying fsui/test/__init__.py -> build/lib/fsui/test creating build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI creating build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB creating build/lib/fsgs/mame copying fsgs/mame/mame.py -> build/lib/fsgs/mame copying fsgs/mame/__init__.py -> build/lib/fsgs/mame copying fsgs/mame/arcade.py -> build/lib/fsgs/mame copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 creating build/lib/workspace/apps/help/data copying workspace/apps/help/data/__init__.py -> build/lib/workspace/apps/help/data creating build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE creating build/lib/OpenGL/raw/WGL/OML copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML creating build/lib/fsgs/ui copying fsgs/ui/gamecenterview.py -> build/lib/fsgs/ui copying fsgs/ui/qwindow.py -> build/lib/fsgs/ui copying fsgs/ui/__init__.py -> build/lib/fsgs/ui copying fsgs/ui/mainwindow.py -> build/lib/fsgs/ui creating build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI creating build/lib/OpenGL/raw/WGL/DFX copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX copying fstd/typing.py -> build/lib/fstd copying fstd/webapp.py -> build/lib/fstd copying fstd/__init__.py -> build/lib/fstd copying fstd/adffile.py -> build/lib/fstd copying fstd/data.py -> build/lib/fstd copying fstd/mypy.py -> build/lib/fstd copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 creating build/lib/oyoyo copying oyoyo/helpers.py -> build/lib/oyoyo copying oyoyo/parse.py -> build/lib/oyoyo copying oyoyo/ircevents.py -> build/lib/oyoyo copying oyoyo/client.py -> build/lib/oyoyo copying oyoyo/__init__.py -> build/lib/oyoyo copying oyoyo/cmdhandler.py -> build/lib/oyoyo creating build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI creating build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM creating build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML creating build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION creating build/lib/fsbc/tests copying fsbc/tests/test_settings.py -> build/lib/fsbc/tests copying fsbc/tests/test_system.py -> build/lib/fsbc/tests copying fsbc/tests/test_resources.py -> build/lib/fsbc/tests copying fsbc/tests/test_logging.py -> build/lib/fsbc/tests copying fsbc/tests/test_util.py -> build/lib/fsbc/tests copying fsbc/tests/test_user.py -> build/lib/fsbc/tests copying fsbc/tests/test_debug.py -> build/lib/fsbc/tests copying fsbc/tests/test_sevenzipfile.py -> build/lib/fsbc/tests copying fsbc/tests/test_zipfile.py -> build/lib/fsbc/tests copying fsbc/tests/test_application.py -> build/lib/fsbc/tests copying fsbc/tests/__init__.py -> build/lib/fsbc/tests copying fsbc/tests/test_path.py -> build/lib/fsbc/tests copying fsbc/tests/test_signal.py -> build/lib/fsbc/tests copying fsbc/tests/test_desktop.py -> build/lib/fsbc/tests copying fsbc/tests/test_paths.py -> build/lib/fsbc/tests copying fsbc/tests/test_init.py -> build/lib/fsbc/tests copying fsbc/tests/test_task.py -> build/lib/fsbc/tests creating build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES creating build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI creating build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB creating build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES creating build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA creating build/lib/fsui/common copying fsui/common/spacer.py -> build/lib/fsui/common copying fsui/common/element.py -> build/lib/fsui/common copying fsui/common/signal.py -> build/lib/fsui/common copying fsui/common/i18n.py -> build/lib/fsui/common copying fsui/common/group.py -> build/lib/fsui/common copying fsui/common/__init__.py -> build/lib/fsui/common copying fsui/common/layout.py -> build/lib/fsui/common creating build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV creating build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM creating build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT creating build/lib/OpenGL/GL/IMG copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG creating build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT creating build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA creating build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX creating build/lib/OpenGL/GL/FJ copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ creating build/lib/OpenGL/raw/GL/IMG copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG creating build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT creating build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG creating build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION creating build/lib/fsui/res copying fsui/res/__init__.py -> build/lib/fsui/res creating build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX creating build/lib/fsgs/ogd copying fsgs/ogd/base.py -> build/lib/fsgs/ogd copying fsgs/ogd/meta.py -> build/lib/fsgs/ogd copying fsgs/ogd/game_rating_synchronizer.py -> build/lib/fsgs/ogd copying fsgs/ogd/GameDatabaseSynchronizer.py -> build/lib/fsgs/ogd copying fsgs/ogd/locker.py -> build/lib/fsgs/ogd copying fsgs/ogd/client.py -> build/lib/fsgs/ogd copying fsgs/ogd/__init__.py -> build/lib/fsgs/ogd copying fsgs/ogd/lists.py -> build/lib/fsgs/ogd copying fsgs/ogd/context.py -> build/lib/fsgs/ogd copying fsgs/ogd/refresh.py -> build/lib/fsgs/ogd copying workspace/apps/archive_extractor/archive_extractor.py -> build/lib/workspace/apps/archive_extractor copying workspace/apps/archive_extractor/__init__.py -> build/lib/workspace/apps/archive_extractor copying workspace/apps/archive_extractor/__main__.py -> build/lib/workspace/apps/archive_extractor creating build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV creating build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT creating build/lib/fsgs/platforms copying fsgs/platforms/game_boy_color.py -> build/lib/fsgs/platforms copying fsgs/platforms/game_gear.py -> build/lib/fsgs/platforms copying fsgs/platforms/cdtv.py -> build/lib/fsgs/platforms copying fsgs/platforms/cd32.py -> build/lib/fsgs/platforms copying fsgs/platforms/atari_2600.py -> build/lib/fsgs/platforms copying fsgs/platforms/master_system.py -> build/lib/fsgs/platforms copying fsgs/platforms/super_nintendo.py -> build/lib/fsgs/platforms copying fsgs/platforms/atari_st.py -> build/lib/fsgs/platforms copying fsgs/platforms/zx_spectrum.py -> build/lib/fsgs/platforms copying fsgs/platforms/turbografx_16.py -> build/lib/fsgs/platforms copying fsgs/platforms/lynx.py -> build/lib/fsgs/platforms copying fsgs/platforms/mega_drive.py -> build/lib/fsgs/platforms copying fsgs/platforms/nintendo.py -> build/lib/fsgs/platforms copying fsgs/platforms/amstrad_cpc.py -> build/lib/fsgs/platforms copying fsgs/platforms/atari_7800.py -> build/lib/fsgs/platforms copying fsgs/platforms/dos.py -> build/lib/fsgs/platforms copying fsgs/platforms/amiga.py -> build/lib/fsgs/platforms copying fsgs/platforms/__init__.py -> build/lib/fsgs/platforms copying fsgs/platforms/atari_5200.py -> build/lib/fsgs/platforms copying fsgs/platforms/arcade.py -> build/lib/fsgs/platforms copying fsgs/platforms/game_boy_advance.py -> build/lib/fsgs/platforms copying fsgs/platforms/game_boy.py -> build/lib/fsgs/platforms copying fsgs/platforms/loader.py -> build/lib/fsgs/platforms copying OpenGL/GL/images.py -> build/lib/OpenGL/GL copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL creating build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN creating build/lib/OpenGL/AGL copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL creating build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS creating build/lib/fsboot copying fsboot/__init__.py -> build/lib/fsboot creating build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG creating build/lib/workspace/ui/data copying workspace/ui/data/__init__.py -> build/lib/workspace/ui/data creating build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV creating build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL creating build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES creating build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 creating build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN creating build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM copying workspace/apps/joystick_config_app.py -> build/lib/workspace/apps copying workspace/apps/hdf_creator_app.py -> build/lib/workspace/apps copying workspace/apps/adf_creator_app.py -> build/lib/workspace/apps copying workspace/apps/locker_uploader.py -> build/lib/workspace/apps copying workspace/apps/login.py -> build/lib/workspace/apps copying workspace/apps/__init__.py -> build/lib/workspace/apps copying workspace/apps/logout.py -> build/lib/workspace/apps copying workspace/apps/refresh.py -> build/lib/workspace/apps creating build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL copying workspace/ui/image_button.py -> build/lib/workspace/ui copying workspace/ui/theme.py -> build/lib/workspace/ui copying workspace/ui/painter.py -> build/lib/workspace/ui copying workspace/ui/image.py -> build/lib/workspace/ui copying workspace/ui/web_view.py -> build/lib/workspace/ui copying workspace/ui/text_area.py -> build/lib/workspace/ui copying workspace/ui/text_field.py -> build/lib/workspace/ui copying workspace/ui/label.py -> build/lib/workspace/ui copying workspace/ui/window.py -> build/lib/workspace/ui copying workspace/ui/color.py -> build/lib/workspace/ui copying workspace/ui/font.py -> build/lib/workspace/ui copying workspace/ui/menu.py -> build/lib/workspace/ui copying workspace/ui/canvas.py -> build/lib/workspace/ui copying workspace/ui/__init__.py -> build/lib/workspace/ui copying workspace/ui/panel.py -> build/lib/workspace/ui copying workspace/ui/image_view.py -> build/lib/workspace/ui copying workspace/ui/button.py -> build/lib/workspace/ui copying workspace/ui/application.py -> build/lib/workspace/ui copying workspace/ui/layout.py -> build/lib/workspace/ui creating build/lib/OpenGL/raw/GL/ANGLE copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE creating build/lib/OpenGL/raw/GLES1/ARM copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM creating build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS creating build/lib/fsgs/res/amiga copying fsgs/res/amiga/adf.dat -> build/lib/fsgs/res/amiga copying fsgs/res/amiga/adf_save_disk.dat -> build/lib/fsgs/res/amiga creating build/lib/fsgs/res/input copying fsgs/res/input/sony_computer_entertainment_wireless_controller_14_10_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/controller_rumble_gamepad_f510_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/playstation_r_3_controller_19_4_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/controller_xbox_360_wireless_receiver_for_windows_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/goodbetterbest_ltd_gioteck_vx2_wired_controller_16_5_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/p880_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/atari_controller_usb_1_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/thrustmaster_dual_analog_3_2_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e0400008e02000014010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/controller_gamepad_f310_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/03000000790000001100000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/microsoft_x_box_one_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/300f1201000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000f025000021c1000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_rumblepad_2_usb_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000000b0400003365000000010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/p880_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/4f0415b3000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/wireless_360_controller_15_6_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_360_wired_controller_15_6_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/2_in_1_dt_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_one_wired_controller_15_6_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xinput_controller_11_6_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d041dc2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/speedlink_torid_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xeox_gamepad_sl_6556_bk_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/83056020000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/saitek_p880_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e0400008e02000070050000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d0400001ec2000020200000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/4f0400000000000020b3000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_360_wireless_receiver_17_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d041ec2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/f025c383000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000300f00001201000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/speedlink_torid_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d0400000000000016c2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/unknown.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d04000000000000d2ca000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/thrustmaster_dual_analog_3_2_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/gioteck_ps3_wired_controller_13_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/retronicdesign_com_retro_joystick_adapter_v2_0_8_2_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/a3060901000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/manifest.txt -> build/lib/fsgs/res/input copying fsgs/res/input/03000000830500006020000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/universal_xarcade.ini -> build/lib/fsgs/res/input copying fsgs/res/input/6d0400000000000019c2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/0300000081170000990a000001010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_logitech_cordless_rumblepad_2_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_dual_action_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/default_xarcade_2.ini -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e0400001907000000010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/a3060000000000000901000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/78696e70757401000000000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/usb_gamepad_10_2_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/shanwan_gioteck_ps3_wired_controller_13_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/450c2043000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/controller_xbox_one_for_windows_11_6_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/thrustmaster_thrustmaster_dual_analog_3_2_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/wireless_controller_14_6_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_cordless_rumblepad_2_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000004f04000015b3000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_cordless_rumblepad_2_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000004c050000c405000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/controller_xbox_360_for_windows_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/300f0000000000001201000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/5e040000000000008e02000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/default_xarcade.ini -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d040000d2ca000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/thrustmaster_2_in_1_dt_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/03000000f0250000c383000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/controller_pro_ex_mini_for_xbox_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/default_keyboard.conf -> build/lib/fsgs/res/input copying fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d04d2ca000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/sony_playstation_r_3_controller_19_27_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d0400001fc2000005030000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_gamepad_f710_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_dual_action_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e040000d102000001010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/speed_link_competition_pro_4_2_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/8117990a000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000c62400001a53000000010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/5e04d102000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/c0110591000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/universal_gamepad.conf -> build/lib/fsgs/res/input copying fsgs/res/input/92125441000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d0400001dc2000014400000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/0b040000000000003365000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d0418c2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d0419c2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/4c05000000000000c405000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d040000000000001dc2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/speedlink_strike_2_gamepad_12_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/mouse.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_gamepad_f510_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/speed_link_competition_pro_4_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d041fc2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d0400000000000018c2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/dual_analog_pad_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/microsoft_x_box_360_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/jess_tech_dual_analog_pad_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/03000000a30600000901000000010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/8117000000000000990a000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_gamepad_f310_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000006d04000019c2000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/c6241a53000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/generic_x_box_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/controller_wireless_gamepad_f710_10_5_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d0416c2000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/4c050000000000006802000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/gioteck_vx2_wired_controller_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_360_wireless_receiver_15_6_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/4f0400000000000015b3000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000c01100000591000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/xinput_controller_15_6_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_rumblepad_2_usb_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/0b043365000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/wireless_controller_14_6_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_r_precision_tm_gamepad_10_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/mosic_speed_link_competition_pro_4_2_0_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/x360controller_16_6_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000004c0500006802000011010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/retro_joystick_adapter_v2_0_3_2_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/6d040000000000001ec2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/03000000450c00002043000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/xeox_gamepad_sl_6556_bk_12_4_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/00000000000000000000000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/4f0420b3000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/5e04a102000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/xbox_360_wireless_receiver_15_6_1_0_linux.conf -> build/lib/fsgs/res/input copying fsgs/res/input/83050000000000006020000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_dual_action_usb_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/4c05c405000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/5e048e02000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/6d040000000000001fc2000000000000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/dual_analog_pad_12_4_1_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000004f04000020b3000010010000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/keyboard.conf -> build/lib/fsgs/res/input copying fsgs/res/input/logitech_cordless_rumblepad_2_usb_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_macos.conf -> build/lib/fsgs/res/input copying fsgs/res/input/f02521c1000000000000504944564944.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/2_in_1_dt_12_4_1_0_windows.conf -> build/lib/fsgs/res/input copying fsgs/res/input/030000005e0400008e02000020200000.fs-uae-controller -> build/lib/fsgs/res/input copying fsgs/res/input/retro_joystick_adapter_v2_0_3_2_0_0_windows.conf -> build/lib/fsgs/res/input creating build/lib/fsgs/res/input/other copying fsgs/res/input/other/retro_joystick_interface_v1_2.ini -> build/lib/fsgs/res/input/other creating build/lib/fsgs/res/input/thrustmaster copying fsgs/res/input/thrustmaster/2_in_1_dt.ini -> build/lib/fsgs/res/input/thrustmaster copying fsgs/res/input/thrustmaster/top_gun_fox_2_pro.ini -> build/lib/fsgs/res/input/thrustmaster copying fsgs/res/input/thrustmaster/t_mini_wireless.ini -> build/lib/fsgs/res/input/thrustmaster creating build/lib/fsgs/res/input/linux copying fsgs/res/input/linux/saitek_dual_analog_pad_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/linux creating build/lib/fsgs/res/input/gamtec_ltd copying fsgs/res/input/gamtec_ltd/smartjoy_plus_adapter.ini -> build/lib/fsgs/res/input/gamtec_ltd creating build/lib/fsgs/res/input/030000006d04000019c2000011010000 copying fsgs/res/input/030000006d04000019c2000011010000/logitech_logitech_cordless_rumblepad_2_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d04000019c2000011010000 copying fsgs/res/input/030000006d04000019c2000011010000/names.txt -> build/lib/fsgs/res/input/030000006d04000019c2000011010000 creating build/lib/fsgs/res/input/030000004c0500006802000011010000 copying fsgs/res/input/030000004c0500006802000011010000/names.txt -> build/lib/fsgs/res/input/030000004c0500006802000011010000 copying fsgs/res/input/030000004c0500006802000011010000/sony_playstation_r_3_controller_19_27_0_0_linux.conf -> build/lib/fsgs/res/input/030000004c0500006802000011010000 creating build/lib/fsgs/res/input/wisegroup_ltd copying fsgs/res/input/wisegroup_ltd/tigergame_ps_ps2_game_controller_adapter.ini -> build/lib/fsgs/res/input/wisegroup_ltd copying fsgs/res/input/wisegroup_ltd/mp_8866_dual_usb_joypad.ini -> build/lib/fsgs/res/input/wisegroup_ltd creating build/lib/fsgs/res/input/retrolink copying fsgs/res/input/retrolink/usb_gamepad_10_2_0_0_linux.ini -> build/lib/fsgs/res/input/retrolink creating build/lib/fsgs/res/input/mad_catz copying fsgs/res/input/mad_catz/wired_xbox_360_controller_sfiv.ini -> build/lib/fsgs/res/input/mad_catz creating build/lib/fsgs/res/input/030000006d0400001fc2000005030000 copying fsgs/res/input/030000006d0400001fc2000005030000/names.txt -> build/lib/fsgs/res/input/030000006d0400001fc2000005030000 copying fsgs/res/input/030000006d0400001fc2000005030000/generic_x_box_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d0400001fc2000005030000 creating build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_extreme_3d.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_cordless_rumblepad_2.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_dual_action.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/controller_wireless_gamepad_f710.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/gamepad_f310_controller.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/ps3_usb_cordless_gamepad.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/controller_rumble_gamepad_f510.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_extreme_3d_pro.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/g27_racing_wheel.ini -> build/lib/fsgs/res/input/logitech copying fsgs/res/input/logitech/logitech_rumblepad_2.ini -> build/lib/fsgs/res/input/logitech creating build/lib/fsgs/res/input/custom copying fsgs/res/input/custom/custom_x_arcade_right.ini -> build/lib/fsgs/res/input/custom copying fsgs/res/input/custom/custom_x_arcade.ini -> build/lib/fsgs/res/input/custom creating build/lib/fsgs/res/input/sony copying fsgs/res/input/sony/playstation_r_3_inputdevice.ini -> build/lib/fsgs/res/input/sony copying fsgs/res/input/sony/playstation_r_3_controller.ini -> build/lib/fsgs/res/input/sony copying fsgs/res/input/sony/computer_entertainment_wireless_inputdevice.ini -> build/lib/fsgs/res/input/sony creating build/lib/fsgs/res/input/zeemote copying fsgs/res/input/zeemote/steelseries_free.ini -> build/lib/fsgs/res/input/zeemote creating build/lib/fsgs/res/input/030000006d0400001ec2000020200000 copying fsgs/res/input/030000006d0400001ec2000020200000/names.txt -> build/lib/fsgs/res/input/030000006d0400001ec2000020200000 copying fsgs/res/input/030000006d0400001ec2000020200000/generic_x_box_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d0400001ec2000020200000 creating build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/x_box_360_pad.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/controller_xbox_360_for_windows.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/wireless_360_controller.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/controller_xbox_360_wireless_receiver_for_windows.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/xbox_360_wireless_receiver.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/controller.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/xbox_360_wireless_receiver_for_windows_controller.ini -> build/lib/fsgs/res/input/microsoft copying fsgs/res/input/microsoft/xbox_360_for_windows_controller.ini -> build/lib/fsgs/res/input/microsoft creating build/lib/fsgs/res/input/mosic copying fsgs/res/input/mosic/a_speed_link_competition_pro.ini -> build/lib/fsgs/res/input/mosic copying fsgs/res/input/mosic/usb_2a4k_gamepad.ini -> build/lib/fsgs/res/input/mosic copying fsgs/res/input/mosic/speed_link_competition_pro.ini -> build/lib/fsgs/res/input/mosic creating build/lib/fsgs/res/input/03000000a30600000901000000010000 copying fsgs/res/input/03000000a30600000901000000010000/saitek_p880_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/03000000a30600000901000000010000 copying fsgs/res/input/03000000a30600000901000000010000/names.txt -> build/lib/fsgs/res/input/03000000a30600000901000000010000 creating build/lib/fsgs/res/input/030000006d0400001dc2000014400000 copying fsgs/res/input/030000006d0400001dc2000014400000/names.txt -> build/lib/fsgs/res/input/030000006d0400001dc2000014400000 copying fsgs/res/input/030000006d0400001dc2000014400000/generic_x_box_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d0400001dc2000014400000 creating build/lib/fsgs/res/input/030000005e0400008e02000014010000 copying fsgs/res/input/030000005e0400008e02000014010000/names.txt -> build/lib/fsgs/res/input/030000005e0400008e02000014010000 copying fsgs/res/input/030000005e0400008e02000014010000/microsoft_x_box_360_pad_11_6_1_0_linux.conf -> build/lib/fsgs/res/input/030000005e0400008e02000014010000 creating build/lib/fsgs/res/input/saitek copying fsgs/res/input/saitek/dual_analog_gamepad.ini -> build/lib/fsgs/res/input/saitek copying fsgs/res/input/saitek/p880.ini -> build/lib/fsgs/res/input/saitek copying fsgs/res/input/saitek/x52_flight_control_system.ini -> build/lib/fsgs/res/input/saitek creating build/lib/fsgs/res/input/common copying fsgs/res/input/common/xinput_gamepad.ini -> build/lib/fsgs/res/input/common copying fsgs/res/input/common/gamepad.ini -> build/lib/fsgs/res/input/common creating build/lib/fsgs/res/input/030000004f04000020b3000010010000 copying fsgs/res/input/030000004f04000020b3000010010000/names.txt -> build/lib/fsgs/res/input/030000004f04000020b3000010010000 copying fsgs/res/input/030000004f04000020b3000010010000/thrustmaster_2_in_1_dt_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/030000004f04000020b3000010010000 creating build/lib/fsgs/res/input/030000006d040000d2ca000011010000 copying fsgs/res/input/030000006d040000d2ca000011010000/names.txt -> build/lib/fsgs/res/input/030000006d040000d2ca000011010000 copying fsgs/res/input/030000006d040000d2ca000011010000/ps3_usb_cordless_gamepad_13_4_1_0_linux.conf -> build/lib/fsgs/res/input/030000006d040000d2ca000011010000 creating build/lib/fsgs/res/input/030000005e0400001907000000010000 copying fsgs/res/input/030000005e0400001907000000010000/names.txt -> build/lib/fsgs/res/input/030000005e0400001907000000010000 copying fsgs/res/input/030000005e0400001907000000010000/xbox_360_wireless_receiver_15_6_0_0_linux.conf -> build/lib/fsgs/res/input/030000005e0400001907000000010000 creating build/lib/fsgs/res/input/03000000300f00001201000010010000 copying fsgs/res/input/03000000300f00001201000010010000/names.txt -> build/lib/fsgs/res/input/03000000300f00001201000010010000 copying fsgs/res/input/03000000300f00001201000010010000/jess_tech_dual_analog_pad_12_4_1_0_linux.conf -> build/lib/fsgs/res/input/03000000300f00001201000010010000 copying launcher/res/eject_button.png -> build/lib/launcher/res copying launcher/res/favorite_button.png -> build/lib/launcher/res copying launcher/res/fs_uae_group.png -> build/lib/launcher/res copying launcher/res/ok_button_2.png -> build/lib/launcher/res copying launcher/res/rating_down_16.png -> build/lib/launcher/res copying launcher/res/database_url_16.png -> build/lib/launcher/res copying launcher/res/open_button.png -> build/lib/launcher/res copying launcher/res/missing_game_16.png -> build/lib/launcher/res copying launcher/res/cover.png -> build/lib/launcher/res copying launcher/res/add_button.png -> build/lib/launcher/res copying launcher/res/refresh_button.png -> build/lib/launcher/res copying launcher/res/rating_up_16.png -> build/lib/launcher/res copying launcher/res/cd_game_16.png -> build/lib/launcher/res copying launcher/res/download_16.png -> build/lib/launcher/res copying launcher/res/rating_fav_16.png -> build/lib/launcher/res copying launcher/res/browse_file_16.png -> build/lib/launcher/res copying launcher/res/file_16.png -> build/lib/launcher/res copying launcher/res/na_emblem.png -> build/lib/launcher/res copying launcher/res/fullscreen_16.png -> build/lib/launcher/res copying launcher/res/main_menu.png -> build/lib/launcher/res copying launcher/res/screenshot.png -> build/lib/launcher/res copying launcher/res/ok_emblem.png -> build/lib/launcher/res copying launcher/res/hd_game_16.png -> build/lib/launcher/res copying launcher/res/not_important_button.png -> build/lib/launcher/res copying launcher/res/download_32.png -> build/lib/launcher/res copying launcher/res/favorite_button_2.png -> build/lib/launcher/res copying launcher/res/update_available_32.png -> build/lib/launcher/res copying launcher/res/ipf_game_16.png -> build/lib/launcher/res copying launcher/res/README.txt -> build/lib/launcher/res copying launcher/res/joystick_button.png -> build/lib/launcher/res copying launcher/res/remove_button.png -> build/lib/launcher/res copying launcher/res/cover_overlay_square.png -> build/lib/launcher/res copying launcher/res/hd_button.png -> build/lib/launcher/res copying launcher/res/lemon_url_16.png -> build/lib/launcher/res copying launcher/res/adf_game_16.png -> build/lib/launcher/res copying launcher/res/more_button.png -> build/lib/launcher/res copying launcher/res/adf_extended.dat -> build/lib/launcher/res copying launcher/res/cover_overlay.png -> build/lib/launcher/res copying launcher/res/amiga_forever_group.png -> build/lib/launcher/res copying launcher/res/mobygames_url_16.png -> build/lib/launcher/res copying launcher/res/hardware_button.png -> build/lib/launcher/res copying launcher/res/browse_folder_16.png -> build/lib/launcher/res copying launcher/res/floppy_16.png -> build/lib/launcher/res copying launcher/res/warning_32.png -> build/lib/launcher/res copying launcher/res/user_menu.png -> build/lib/launcher/res copying launcher/res/save_as_button.png -> build/lib/launcher/res copying launcher/res/help_16.png -> build/lib/launcher/res copying launcher/res/cdrom_16.png -> build/lib/launcher/res copying launcher/res/cd_button.png -> build/lib/launcher/res copying launcher/res/kickstart.png -> build/lib/launcher/res copying launcher/res/joystick.png -> build/lib/launcher/res copying launcher/res/ok_button.png -> build/lib/launcher/res copying launcher/res/search_group.png -> build/lib/launcher/res copying launcher/res/screenshot_overlay.png -> build/lib/launcher/res copying launcher/res/wikipedia_url_16.png -> build/lib/launcher/res copying launcher/res/new_button.png -> build/lib/launcher/res copying launcher/res/windowed_16.png -> build/lib/launcher/res copying launcher/res/browse_button.png -> build/lib/launcher/res copying launcher/res/auto_download_16.png -> build/lib/launcher/res copying launcher/res/save_button.png -> build/lib/launcher/res copying launcher/res/game_16.png -> build/lib/launcher/res copying launcher/res/clear_button.png -> build/lib/launcher/res copying launcher/res/folder_16.png -> build/lib/launcher/res copying launcher/res/fsuae_config_16.png -> build/lib/launcher/res copying launcher/res/hol_url_16.png -> build/lib/launcher/res creating build/lib/launcher/res/64 copying launcher/res/64/fs-uae-arcade.png -> build/lib/launcher/res/64 copying launcher/res/64/fs-uae-launcher.png -> build/lib/launcher/res/64 creating build/lib/launcher/res/32x32 copying launcher/res/32x32/audio-card.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/applications-games.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/copyright -> build/lib/launcher/res/32x32 copying launcher/res/32x32/go-home.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/drive-harddisk.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/system-shutdown.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/application-x-firmware.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/media-optical.png -> build/lib/launcher/res/32x32 copying launcher/res/32x32/media-floppy.png -> build/lib/launcher/res/32x32 creating build/lib/launcher/res/24 copying launcher/res/24/fs-uae-arcade.png -> build/lib/launcher/res/24 copying launcher/res/24/fs-uae-launcher.png -> build/lib/launcher/res/24 creating build/lib/launcher/res/128 copying launcher/res/128/fs-uae-arcade.png -> build/lib/launcher/res/128 copying launcher/res/128/fs-uae-launcher.png -> build/lib/launcher/res/128 creating build/lib/launcher/res/16x16 copying launcher/res/16x16/fs-uae-arcade.png -> build/lib/launcher/res/16x16 copying launcher/res/16x16/fs-uae-launcher.png -> build/lib/launcher/res/16x16 creating build/lib/launcher/res/40 copying launcher/res/40/fs-uae-launcher.png -> build/lib/launcher/res/40 creating build/lib/launcher/res/16 copying launcher/res/16/lock_open.png -> build/lib/launcher/res/16 copying launcher/res/16/error.png -> build/lib/launcher/res/16 copying launcher/res/16/drop_down_arrow_disabled.png -> build/lib/launcher/res/16 copying launcher/res/16/fs-uae-arcade.png -> build/lib/launcher/res/16 copying launcher/res/16/add.png -> build/lib/launcher/res/16 copying launcher/res/16/world.png -> build/lib/launcher/res/16 copying launcher/res/16/bullet.png -> build/lib/launcher/res/16 copying launcher/res/16/monitor_right.png -> build/lib/launcher/res/16 copying launcher/res/16/arrow_down_yellow.png -> build/lib/launcher/res/16 copying launcher/res/16/rating_fav_2.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_up_2.png -> build/lib/launcher/res/16 copying launcher/res/16/amiga.png -> build/lib/launcher/res/16 copying launcher/res/16/tick.png -> build/lib/launcher/res/16 copying launcher/res/16/folder.png -> build/lib/launcher/res/16 copying launcher/res/16/lynx.png -> build/lib/launcher/res/16 copying launcher/res/16/cd32.png -> build/lib/launcher/res/16 copying launcher/res/16/nintendo-ds.png -> build/lib/launcher/res/16 copying launcher/res/16/arrow_down.png -> build/lib/launcher/res/16 copying launcher/res/16/flag_green.png -> build/lib/launcher/res/16 copying launcher/res/16/nintendo.png -> build/lib/launcher/res/16 copying launcher/res/16/lock.png -> build/lib/launcher/res/16 copying launcher/res/16/game-gear.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_down_shadow.png -> build/lib/launcher/res/16 copying launcher/res/16/fs-uae-launcher.png -> build/lib/launcher/res/16 copying launcher/res/16/page_white_world.png -> build/lib/launcher/res/16 copying launcher/res/16/delete_grey.png -> build/lib/launcher/res/16 copying launcher/res/16/arrow_down_green.png -> build/lib/launcher/res/16 copying launcher/res/16/monitor_left.png -> build/lib/launcher/res/16 copying launcher/res/16/fullscreen_window.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_up_shadow.png -> build/lib/launcher/res/16 copying launcher/res/16/monitor_middle_right.png -> build/lib/launcher/res/16 copying launcher/res/16/monitor_middle_left.png -> build/lib/launcher/res/16 copying launcher/res/16/master-system.png -> build/lib/launcher/res/16 copying launcher/res/16/warning.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_down_2.png -> build/lib/launcher/res/16 copying launcher/res/16/blank.png -> build/lib/launcher/res/16 copying launcher/res/16/nintendo-64.png -> build/lib/launcher/res/16 copying launcher/res/16/turbografx-16.png -> build/lib/launcher/res/16 copying launcher/res/16/game-boy.png -> build/lib/launcher/res/16 copying launcher/res/16/medal_gold_2.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_up_mod.png -> build/lib/launcher/res/16 copying launcher/res/16/controller.png -> build/lib/launcher/res/16 copying launcher/res/16/cdtv.png -> build/lib/launcher/res/16 copying launcher/res/16/rating_fav.png -> build/lib/launcher/res/16 copying launcher/res/16/playstation.png -> build/lib/launcher/res/16 copying launcher/res/16/fullscreen_fullscreen.png -> build/lib/launcher/res/16 copying launcher/res/16/mega-drive.png -> build/lib/launcher/res/16 copying launcher/res/16/super-nintendo.png -> build/lib/launcher/res/16 copying launcher/res/16/information.png -> build/lib/launcher/res/16 copying launcher/res/16/flag_red.png -> build/lib/launcher/res/16 copying launcher/res/16/game-boy-advance.png -> build/lib/launcher/res/16 copying launcher/res/16/wii.png -> build/lib/launcher/res/16 copying launcher/res/16/help.png -> build/lib/launcher/res/16 copying launcher/res/16/user.png -> build/lib/launcher/res/16 copying launcher/res/16/lock_red.png -> build/lib/launcher/res/16 copying launcher/res/16/cog_2.png -> build/lib/launcher/res/16 copying launcher/res/16/cog.png -> build/lib/launcher/res/16 copying launcher/res/16/thumb_down_mod.png -> build/lib/launcher/res/16 copying launcher/res/16/lock_open_green.png -> build/lib/launcher/res/16 copying launcher/res/16/arcade.png -> build/lib/launcher/res/16 copying launcher/res/16/warning_3.png -> build/lib/launcher/res/16 copying launcher/res/16/pencil.png -> build/lib/launcher/res/16 copying launcher/res/16/world_link.png -> build/lib/launcher/res/16 copying launcher/res/16/lightning.png -> build/lib/launcher/res/16 copying launcher/res/16/lightning_off.png -> build/lib/launcher/res/16 copying launcher/res/16/gamecube.png -> build/lib/launcher/res/16 copying launcher/res/16/drop_down_arrow.png -> build/lib/launcher/res/16 copying launcher/res/16/delete.png -> build/lib/launcher/res/16 copying launcher/res/16/lightning_red.png -> build/lib/launcher/res/16 copying launcher/res/16/warning_2.png -> build/lib/launcher/res/16 copying launcher/res/16/arrow_down_2.png -> build/lib/launcher/res/16 copying launcher/res/16/fullscreen_desktop.png -> build/lib/launcher/res/16 copying launcher/res/16/playstation-2.png -> build/lib/launcher/res/16 creating build/lib/launcher/res/256 copying launcher/res/256/fs-uae-arcade.png -> build/lib/launcher/res/256 copying launcher/res/256/fs-uae-launcher.png -> build/lib/launcher/res/256 creating build/lib/launcher/res/32 copying launcher/res/32/fs-uae-arcade.png -> build/lib/launcher/res/32 copying launcher/res/32/fs-uae-launcher.png -> build/lib/launcher/res/32 creating build/lib/launcher/res/48 copying launcher/res/48/fs-uae-arcade.png -> build/lib/launcher/res/48 copying launcher/res/48/fs-uae-launcher.png -> build/lib/launcher/res/48 creating build/lib/launcher/res/22 copying launcher/res/22/fs-uae-arcade.png -> build/lib/launcher/res/22 copying launcher/res/22/fs-uae-launcher.png -> build/lib/launcher/res/22 creating build/lib/workspace/util/data/16 copying workspace/util/data/16/folder.png -> build/lib/workspace/util/data/16 copying workspace/util/data/16/information.png -> build/lib/workspace/util/data/16 copying workspace/apps/archive_extractor/data/folder.png -> build/lib/workspace/apps/archive_extractor/data copying workspace/apps/archive_extractor/data/package-x-generic.png -> build/lib/workspace/apps/archive_extractor/data creating build/lib/workspace/apps/archive_extractor/data/48 copying workspace/apps/archive_extractor/data/48/adf-file.png -> build/lib/workspace/apps/archive_extractor/data/48 copying workspace/apps/archive_extractor/data/48/zip-file.png -> build/lib/workspace/apps/archive_extractor/data/48 creating build/lib/fsbc/tests/zipfile copying fsbc/tests/zipfile/utf-8.zip -> build/lib/fsbc/tests/zipfile copying fsbc/tests/zipfile/iso-8859-1.zip -> build/lib/fsbc/tests/zipfile copying arcade/res/item/all.png -> build/lib/arcade/res/item copying arcade/res/item/m.png -> build/lib/arcade/res/item copying arcade/res/item/zxspectrum.png -> build/lib/arcade/res/item copying arcade/res/item/amiga.png -> build/lib/arcade/res/item copying arcade/res/item/d.png -> build/lib/arcade/res/item copying arcade/res/item/atari7800.png -> build/lib/arcade/res/item copying arcade/res/item/b.png -> build/lib/arcade/res/item copying arcade/res/item/megadrive.png -> build/lib/arcade/res/item copying arcade/res/item/supernintendo.png -> build/lib/arcade/res/item copying arcade/res/item/shutdown.png -> build/lib/arcade/res/item copying arcade/res/item/nintendo.png -> build/lib/arcade/res/item copying arcade/res/item/platform.png -> build/lib/arcade/res/item copying arcade/res/item/turbografx16.png -> build/lib/arcade/res/item copying arcade/res/item/letter.png -> build/lib/arcade/res/item copying arcade/res/item/n.png -> build/lib/arcade/res/item copying arcade/res/item/u.png -> build/lib/arcade/res/item copying arcade/res/item/atarilynx.png -> build/lib/arcade/res/item copying arcade/res/item/i.png -> build/lib/arcade/res/item copying arcade/res/item/windows.png -> build/lib/arcade/res/item copying arcade/res/item/gamegear.png -> build/lib/arcade/res/item copying arcade/res/item/a.png -> build/lib/arcade/res/item copying arcade/res/item/r.png -> build/lib/arcade/res/item copying arcade/res/item/s.png -> build/lib/arcade/res/item copying arcade/res/item/h.png -> build/lib/arcade/res/item copying arcade/res/item/v.png -> build/lib/arcade/res/item copying arcade/res/item/g.png -> build/lib/arcade/res/item copying arcade/res/item/amstradcpc.png -> build/lib/arcade/res/item copying arcade/res/item/playstation.png -> build/lib/arcade/res/item copying arcade/res/item/dos.png -> build/lib/arcade/res/item copying arcade/res/item/p.png -> build/lib/arcade/res/item copying arcade/res/item/f.png -> build/lib/arcade/res/item copying arcade/res/item/c.png -> build/lib/arcade/res/item copying arcade/res/item/wii.png -> build/lib/arcade/res/item copying arcade/res/item/nintendo64.png -> build/lib/arcade/res/item copying arcade/res/item/o.png -> build/lib/arcade/res/item copying arcade/res/item/atari2600.png -> build/lib/arcade/res/item copying arcade/res/item/atarist.png -> build/lib/arcade/res/item copying arcade/res/item/shuffle.png -> build/lib/arcade/res/item copying arcade/res/item/gameboycolor.png -> build/lib/arcade/res/item copying arcade/res/item/z.png -> build/lib/arcade/res/item copying arcade/res/item/x.png -> build/lib/arcade/res/item copying arcade/res/item/arcade.png -> build/lib/arcade/res/item copying arcade/res/item/bbcmicro.png -> build/lib/arcade/res/item copying arcade/res/item/playstation2.png -> build/lib/arcade/res/item copying arcade/res/item/l.png -> build/lib/arcade/res/item copying arcade/res/item/j.png -> build/lib/arcade/res/item copying arcade/res/item/mastersystem.png -> build/lib/arcade/res/item copying arcade/res/item/atari5200.png -> build/lib/arcade/res/item copying arcade/res/item/system.png -> build/lib/arcade/res/item copying arcade/res/item/e.png -> build/lib/arcade/res/item copying arcade/res/item/t.png -> build/lib/arcade/res/item copying arcade/res/item/y.png -> build/lib/arcade/res/item copying arcade/res/item/gameboy.png -> build/lib/arcade/res/item copying arcade/res/item/reboot.png -> build/lib/arcade/res/item copying arcade/res/item/gamecube.png -> build/lib/arcade/res/item copying arcade/res/item/k.png -> build/lib/arcade/res/item copying arcade/res/item/commodore64.png -> build/lib/arcade/res/item copying arcade/res/item/appleii.png -> build/lib/arcade/res/item copying arcade/res/item/gameboyadvance.png -> build/lib/arcade/res/item copying arcade/res/item/q.png -> build/lib/arcade/res/item copying arcade/res/item/atari8bit.png -> build/lib/arcade/res/item copying arcade/res/item/0.png -> build/lib/arcade/res/item copying arcade/res/item/w.png -> build/lib/arcade/res/item creating build/lib/OpenGL/DLLS copying OpenGL/DLLS/glut64.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/opengle32.vc7.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_AUTHORS -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/glut32.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_COPYING -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/gle_COPYING.src -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/opengle32.vc9.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/GLE_WIN32_README.txt -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/opengle64.vc9.dll -> build/lib/OpenGL/DLLS copying OpenGL/DLLS/glut_README.txt -> build/lib/OpenGL/DLLS copying arcade/res/top_item.png -> build/lib/arcade/res copying arcade/res/sidebar_background.png -> build/lib/arcade/res copying arcade/res/add.png -> build/lib/arcade/res copying arcade/res/top_item_arrow.png -> build/lib/arcade/res copying arcade/res/splash_alpha.png -> build/lib/arcade/res copying arcade/res/logo.png -> build/lib/arcade/res copying arcade/res/default_item.png -> build/lib/arcade/res copying arcade/res/top_item_left_selected.png -> build/lib/arcade/res copying arcade/res/top_item_right.png -> build/lib/arcade/res copying arcade/res/shutdown.png -> build/lib/arcade/res copying arcade/res/top_logo.png -> build/lib/arcade/res copying arcade/res/minimize_selected.png -> build/lib/arcade/res copying arcade/res/logo-32.png -> build/lib/arcade/res copying arcade/res/top_item_background.png -> build/lib/arcade/res copying arcade/res/menu_font.json -> build/lib/arcade/res copying arcade/res/minimize.png -> build/lib/arcade/res copying arcade/res/home.png -> build/lib/arcade/res copying arcade/res/item_background.png -> build/lib/arcade/res copying arcade/res/shadow.png -> build/lib/arcade/res copying arcade/res/top.png -> build/lib/arcade/res copying arcade/res/amiga_save_disk.adf -> build/lib/arcade/res copying arcade/res/gloss.png -> build/lib/arcade/res copying arcade/res/screen_border_2.png -> build/lib/arcade/res copying arcade/res/sidebar_background_shadow.png -> build/lib/arcade/res copying arcade/res/amiga_blank_disk.adf -> build/lib/arcade/res copying arcade/res/aspect.png -> build/lib/arcade/res copying arcade/res/run_dialog.png -> build/lib/arcade/res copying arcade/res/glow_top.png -> build/lib/arcade/res copying arcade/res/screen_gloss.png -> build/lib/arcade/res copying arcade/res/close_selected.png -> build/lib/arcade/res copying arcade/res/top_logo_e.png -> build/lib/arcade/res copying arcade/res/top_logo_selected.png -> build/lib/arcade/res copying arcade/res/missing_screenshot.png -> build/lib/arcade/res copying arcade/res/shutdown_selected.png -> build/lib/arcade/res copying arcade/res/title_font.png -> build/lib/arcade/res copying arcade/res/splash_game_center.png -> build/lib/arcade/res copying arcade/res/glow_left.png -> build/lib/arcade/res copying arcade/res/home_selected.png -> build/lib/arcade/res copying arcade/res/heading_strip.png -> build/lib/arcade/res copying arcade/res/shadow2.png -> build/lib/arcade/res copying arcade/res/title_font.json -> build/lib/arcade/res copying arcade/res/add_selected.png -> build/lib/arcade/res copying arcade/res/top_item_arrow_selected.png -> build/lib/arcade/res copying arcade/res/top_item_selected.png -> build/lib/arcade/res copying arcade/res/top_background.png -> build/lib/arcade/res copying arcade/res/top_item_left.png -> build/lib/arcade/res copying arcade/res/banner2.png -> build/lib/arcade/res copying arcade/res/menu_font.png -> build/lib/arcade/res copying arcade/res/banner.png -> build/lib/arcade/res copying arcade/res/preview_static0.png -> build/lib/arcade/res copying arcade/res/missing_cover.png -> build/lib/arcade/res copying arcade/res/close.png -> build/lib/arcade/res copying arcade/res/screen_border_1.png -> build/lib/arcade/res copying arcade/res/bottom_bar.png -> build/lib/arcade/res copying arcade/res/glow_top_left.png -> build/lib/arcade/res copying arcade/res/stretch.png -> build/lib/arcade/res copying arcade/res/LiberationSans-Bold.ttf -> build/lib/arcade/res copying arcade/res/splash.png -> build/lib/arcade/res copying workspace/ui/data/window-maximize-pressed.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-maximize.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-shadow-e.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-shadow-nw.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-close-pressed.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-shadow-s.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-menu-pressed.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-shadow-se.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-minimize-pressed.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-menu-dark.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-minimize.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-shadow-n.png -> build/lib/workspace/ui/data copying workspace/ui/data/Roboto-Regular.ttf -> build/lib/workspace/ui/data copying workspace/ui/data/window-maximize-hover.png -> build/lib/workspace/ui/data copying workspace/ui/data/NotoSans-Regular.ttf -> build/lib/workspace/ui/data copying workspace/ui/data/window-shadow-sw.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-shadow-ne.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-close.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-close-hover.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-close-dark.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-minimize-hover.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-shadow-w.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-menu.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-maximize-dark.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-menu-hover.png -> build/lib/workspace/ui/data copying workspace/ui/data/window-minimize-dark.png -> build/lib/workspace/ui/data creating build/lib/workspace/res copying workspace/res/gamepad-config.png -> build/lib/workspace/res creating build/lib/workspace/res/16 copying workspace/res/16/flag-es.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-gr.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-dk.png -> build/lib/workspace/res/16 copying workspace/res/16/joystick-settings.png -> build/lib/workspace/res/16 copying workspace/res/16/gamepad.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-se.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-fi.png -> build/lib/workspace/res/16 copying workspace/res/16/audio-settings.png -> build/lib/workspace/res/16 copying workspace/res/16/floppy.png -> build/lib/workspace/res/16 copying workspace/res/16/video-settings.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-eo.png -> build/lib/workspace/res/16 copying workspace/res/16/maintenance.png -> build/lib/workspace/res/16 copying workspace/res/16/indexing-settings.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-unknown.png -> build/lib/workspace/res/16 copying workspace/res/16/netplay-settings.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-no.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-tr.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-jp.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-fr.png -> build/lib/workspace/res/16 copying workspace/res/16/settings.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-pl.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-pt.png -> build/lib/workspace/res/16 copying workspace/res/16/joystick.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-rs.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-nl.png -> build/lib/workspace/res/16 copying workspace/res/16/hd-volume.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-gb.png -> build/lib/workspace/res/16 copying workspace/res/16/language-settings.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-cz.png -> build/lib/workspace/res/16 copying workspace/res/16/database-settings.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-de.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-it.png -> build/lib/workspace/res/16 copying workspace/res/16/mouse-settings.png -> build/lib/workspace/res/16 copying workspace/res/16/password.png -> build/lib/workspace/res/16 copying workspace/res/16/keyboard-settings.png -> build/lib/workspace/res/16 copying workspace/res/16/refresh.png -> build/lib/workspace/res/16 copying workspace/res/16/flag-hu.png -> build/lib/workspace/res/16 creating build/lib/workspace/res/48 copying workspace/res/48/filter-settings.png -> build/lib/workspace/res/48 copying workspace/res/48/kickstarts.png -> build/lib/workspace/res/48 copying workspace/res/48/clock.png -> build/lib/workspace/res/48 copying workspace/res/48/folder.png -> build/lib/workspace/res/48 copying workspace/res/48/amiga-computer.png -> build/lib/workspace/res/48 copying workspace/res/48/joystick-settings.png -> build/lib/workspace/res/48 copying workspace/res/48/floppies-volume.png -> build/lib/workspace/res/48 copying workspace/res/48/fs-uae-launcher.png -> build/lib/workspace/res/48 copying workspace/res/48/audio-settings.png -> build/lib/workspace/res/48 copying workspace/res/48/floppy.png -> build/lib/workspace/res/48 copying workspace/res/48/ubuntu-volume.png -> build/lib/workspace/res/48 copying workspace/res/48/video-settings.png -> build/lib/workspace/res/48 copying workspace/res/48/log-viewer.png -> build/lib/workspace/res/48 copying workspace/res/48/maintenance.png -> build/lib/workspace/res/48 copying workspace/res/48/language.png -> build/lib/workspace/res/48 copying workspace/res/48/indexing-settings.png -> build/lib/workspace/res/48 copying workspace/res/48/netplay.png -> build/lib/workspace/res/48 copying workspace/res/48/netplay-settings.png -> build/lib/workspace/res/48 copying workspace/res/48/tools.png -> build/lib/workspace/res/48 copying workspace/res/48/plugins.png -> build/lib/workspace/res/48 copying workspace/res/48/utilities.png -> build/lib/workspace/res/48 copying workspace/res/48/fs-uae-volume.png -> build/lib/workspace/res/48 copying workspace/res/48/settings.png -> build/lib/workspace/res/48 copying workspace/res/48/joystick.png -> build/lib/workspace/res/48 copying workspace/res/48/arcade.png -> build/lib/workspace/res/48 copying workspace/res/48/hd-volume.png -> build/lib/workspace/res/48 copying workspace/res/48/plugins-folder.png -> build/lib/workspace/res/48 copying workspace/res/48/file-manager.png -> build/lib/workspace/res/48 copying workspace/res/48/web-browser.png -> build/lib/workspace/res/48 copying workspace/res/48/configs-volume.png -> build/lib/workspace/res/48 copying workspace/res/48/language-settings.png -> build/lib/workspace/res/48 copying workspace/res/48/calculator.png -> build/lib/workspace/res/48 copying workspace/res/48/preferences.png -> build/lib/workspace/res/48 copying workspace/res/48/folder-settings.png -> build/lib/workspace/res/48 copying workspace/res/48/database-settings.png -> build/lib/workspace/res/48 copying workspace/res/48/mouse-settings.png -> build/lib/workspace/res/48 copying workspace/res/48/key-map.png -> build/lib/workspace/res/48 copying workspace/res/48/password.png -> build/lib/workspace/res/48 copying workspace/res/48/keyboard-settings.png -> build/lib/workspace/res/48 copying workspace/res/48/refresh.png -> build/lib/workspace/res/48 creating build/lib/workspace/apps/file_manager creating build/lib/workspace/apps/file_manager/data creating build/lib/workspace/apps/file_manager/data/48 copying workspace/apps/file_manager/data/48/folder.png -> build/lib/workspace/apps/file_manager/data/48 copying workspace/apps/file_manager/data/48/adf-file-selected.png -> build/lib/workspace/apps/file_manager/data/48 copying workspace/apps/file_manager/data/48/adf-file.png -> build/lib/workspace/apps/file_manager/data/48 copying workspace/apps/file_manager/data/48/ipf-file.png -> build/lib/workspace/apps/file_manager/data/48 copying workspace/apps/file_manager/data/48/ipf-file-selected.png -> build/lib/workspace/apps/file_manager/data/48 copying workspace/apps/file_manager/data/48/zip-file.png -> build/lib/workspace/apps/file_manager/data/48 copying workspace/apps/file_manager/data/48/zip-file-selected.png -> build/lib/workspace/apps/file_manager/data/48 copying workspace/apps/file_manager/data/48/file-selected.png -> build/lib/workspace/apps/file_manager/data/48 copying workspace/apps/file_manager/data/48/file.png -> build/lib/workspace/apps/file_manager/data/48 copying workspace/apps/file_manager/data/48/folder-selected.png -> build/lib/workspace/apps/file_manager/data/48 creating build/lib/fstd/tests creating build/lib/fstd/tests/adffile copying fstd/tests/adffile/transplant.adf -> build/lib/fstd/tests/adffile running build_scripts creating build/scripts-3.8 copying and adjusting fs-uae-launcher -> build/scripts-3.8 changing mode of build/scripts-3.8/fs-uae-launcher from 644 to 755 + /usr/bin/make -O -j8 V=1 VERBOSE=1 mkdir -p share/locale/cs/LC_MESSAGES msgfmt --verbose po/cs.po -o share/locale/cs/LC_MESSAGES/fs-uae-launcher.mo 438 translated messages, 41 untranslated messages. mkdir -p share/locale/da/LC_MESSAGES msgfmt --verbose po/da.po -o share/locale/da/LC_MESSAGES/fs-uae-launcher.mo 470 translated messages, 9 untranslated messages. mkdir -p share/locale/de/LC_MESSAGES msgfmt --verbose po/de.po -o share/locale/de/LC_MESSAGES/fs-uae-launcher.mo 478 translated messages, 1 untranslated message. mkdir -p share/locale/eo/LC_MESSAGES msgfmt --verbose po/eo.po -o share/locale/eo/LC_MESSAGES/fs-uae-launcher.mo 288 translated messages, 191 untranslated messages. mkdir -p share/locale/el/LC_MESSAGES msgfmt --verbose po/el.po -o share/locale/el/LC_MESSAGES/fs-uae-launcher.mo 471 translated messages, 8 untranslated messages. mkdir -p share/locale/es/LC_MESSAGES msgfmt --verbose po/es.po -o share/locale/es/LC_MESSAGES/fs-uae-launcher.mo 471 translated messages, 8 untranslated messages. mkdir -p share/locale/fi/LC_MESSAGES msgfmt --verbose po/fi.po -o share/locale/fi/LC_MESSAGES/fs-uae-launcher.mo 479 translated messages. mkdir -p share/locale/fr/LC_MESSAGES msgfmt --verbose po/fr.po -o share/locale/fr/LC_MESSAGES/fs-uae-launcher.mo 479 translated messages. mkdir -p share/locale/hu/LC_MESSAGES msgfmt --verbose po/hu.po -o share/locale/hu/LC_MESSAGES/fs-uae-launcher.mo 0 translated messages, 479 untranslated messages. mkdir -p share/locale/it/LC_MESSAGES msgfmt --verbose po/it.po -o share/locale/it/LC_MESSAGES/fs-uae-launcher.mo 478 translated messages, 1 untranslated message. mkdir -p share/locale/nl/LC_MESSAGES msgfmt --verbose po/nl.po -o share/locale/nl/LC_MESSAGES/fs-uae-launcher.mo 319 translated messages, 160 untranslated messages. mkdir -p share/locale/nb/LC_MESSAGES msgfmt --verbose po/nb.po -o share/locale/nb/LC_MESSAGES/fs-uae-launcher.mo 471 translated messages, 8 untranslated messages. mkdir -p share/locale/pt/LC_MESSAGES msgfmt --verbose po/pt.po -o share/locale/pt/LC_MESSAGES/fs-uae-launcher.mo 211 translated messages, 268 untranslated messages. mkdir -p share/locale/pl/LC_MESSAGES msgfmt --verbose po/pl.po -o share/locale/pl/LC_MESSAGES/fs-uae-launcher.mo 479 translated messages. mkdir -p share/locale/pt_BR/LC_MESSAGES msgfmt --verbose po/pt_BR.po -o share/locale/pt_BR/LC_MESSAGES/fs-uae-launcher.mo 130 translated messages, 349 untranslated messages. mkdir -p share/locale/sr/LC_MESSAGES msgfmt --verbose po/sr.po -o share/locale/sr/LC_MESSAGES/fs-uae-launcher.mo 275 translated messages, 204 untranslated messages. mkdir -p share/locale/sv/LC_MESSAGES msgfmt --verbose po/sv.po -o share/locale/sv/LC_MESSAGES/fs-uae-launcher.mo 0 translated messages, 479 untranslated messages. mkdir -p share/locale/tr/LC_MESSAGES msgfmt --verbose po/tr.po -o share/locale/tr/LC_MESSAGES/fs-uae-launcher.mo 478 translated messages, 1 untranslated message. + popd ~/rpmbuild/BUILD/fs-uae-2.8.4 + RPM_EC=0 ++ jobs -p + exit 0 Executing(%install): /bin/sh -e /home/iurt/rpmbuild/tmp/rpm-tmp.YQBQxC + umask 022 + cd /home/iurt/rpmbuild/BUILD + '[' 1 -eq 1 ']' + '[' /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 '!=' / ']' + rm -rf /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 ++ dirname /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 + mkdir -p /home/iurt/rpmbuild/BUILDROOT + mkdir /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 + cd fs-uae-2.8.4 + '[' 1 -eq 1 ']' + /usr/bin/make install DESTDIR=/home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 'INSTALL=/usr/bin/install -p' /usr/bin/make install-recursive make[1]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[3]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' /usr/bin/mkdir -p '/home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/bin' /usr/bin/install -p fs-uae fs-uae-device-helper '/home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/bin' /usr/bin/mkdir -p '/home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/doc/fs-uae' /usr/bin/install -p -m 644 README COPYING '/home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/doc/fs-uae' /usr/bin/make install-data-hook make[4]: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' chmod -R u+w ./share/ mkdir -p /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/applications cp -R ./share/applications/* /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/applications mkdir -p /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae touch /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae/share-dir cp fs-uae.dat /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae mkdir -p /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/icons cp -R ./share/icons/* /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/icons mkdir -p /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/locale cp -R ./share/locale/* /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/locale mkdir -p /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/mime cp -R ./share/mime/* /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/mime make[4]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[3]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[2]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' make[1]: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4' + for pname in fs-uae-arcade fs-uae-launcher + /usr/bin/make install DESTDIR=/home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 'INSTALL=/usr/bin/install -p' -C fs-uae-arcade-2.8.4 prefix=/usr make: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4/fs-uae-arcade-2.8.4' mkdir -p /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share cp -a share/* /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share mkdir -p /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/doc/fs-uae-arcade cp -a README COPYING /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/doc/fs-uae-arcade python3 setup.py install --root=/home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 --install-lib=/usr/share/fs-uae-arcade --install-scripts=/usr/share/fs-uae-arcade running install running build running build_py running build_scripts running install_lib creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/update_manager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/config_checker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/version.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/scanner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/plugin_helper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/startup_scan.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay copying build/lib/launcher/netplay/channel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay copying build/lib/launcher/netplay/irc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay copying build/lib/launcher/netplay/player.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay copying build/lib/launcher/netplay/netplay_panel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay copying build/lib/launcher/netplay/connection_tester.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay copying build/lib/launcher/netplay/irc_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay copying build/lib/launcher/netplay/netplay.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay copying build/lib/launcher/netplay/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay copying build/lib/launcher/netplay/netplay_dialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay copying build/lib/launcher/netplay/command_handler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay copying build/lib/launcher/netplay/irc_broadcaster.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay copying build/lib/launcher/game_paths.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/i18n.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/scan.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/JoinDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/download.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/savebutton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/settings_dialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/netplay_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/joystick_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/maintenance_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/whdload_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/game_database_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/language_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/experimental_features_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/unused copying build/lib/launcher/ui/settings/unused/opengl_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/unused copying build/lib/launcher/ui/settings/unused/FilterSettingsPage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/unused copying build/lib/launcher/ui/settings/unused/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/unused copying build/lib/launcher/ui/settings/advanced_video_settings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/mouse_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/arcade_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/plugins_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/advanced_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/launcher_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/keyboard_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/scan_paths_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/override_warning.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/video_sync_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/video_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/option_ui.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/monitor_button.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/settings_header.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/scan_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/audio_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/settings/logging_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings copying build/lib/launcher/ui/HelpButton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/options.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/PagedDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/TabButton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/ConfigurationsPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/setup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/FloppiesPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/CustomPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/RemovableMediaGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/IconButton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/VariantsBrowser.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/titlebar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/FloppiesGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/launcher_window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/launch.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/WindowWithTabs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/MediaListGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/imports copying build/lib/launcher/ui/imports/ImportGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/imports copying build/lib/launcher/ui/imports/ImportTask.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/imports copying build/lib/launcher/ui/imports/ImportDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/imports copying build/lib/launcher/ui/imports/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/imports copying build/lib/launcher/ui/ChecksumDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/FloppySelector.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/cd_panel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/ConfigGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/PlayersElement.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/LanguageElement.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/WarningsElement.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/StatusBar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/StatusElement.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/ProtectionElement.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/WebLinkElement.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar copying build/lib/launcher/ui/about.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/MainPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/LauncherFilePicker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/newbutton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/skin.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/behaviors copying build/lib/launcher/ui/behaviors/configbehavior.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/behaviors copying build/lib/launcher/ui/behaviors/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/behaviors copying build/lib/launcher/ui/behaviors/settingsbehavior.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/behaviors copying build/lib/launcher/ui/behaviors/amigaenablebehavior.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/behaviors copying build/lib/launcher/ui/LaunchDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/ImageLoader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/book.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/ConfigurationsBrowser.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/configscrollarea.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/modelgroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/InputGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/additionalconfigpanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/ConfigCheckBox.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/CustomOptionsPage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/model.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/KickstartGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/WHDLoadGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/expand.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/browser.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/HardDriveGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/ConfigDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/InputSelector.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/expansionspanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/config/configpanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config copying build/lib/launcher/ui/InputPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/HardDrivesPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/GameListSelector.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/TabPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/ui/romram.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar copying build/lib/launcher/ui/bottombar/BottomPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar copying build/lib/launcher/ui/bottombar/GameInfoPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar copying build/lib/launcher/ui/bottombar/ScreenshotsPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar copying build/lib/launcher/ui/bottombar/WebButton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar copying build/lib/launcher/ui/bottombar/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar copying build/lib/launcher/ui/bottombar/EditButton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar copying build/lib/launcher/ui/Constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui copying build/lib/launcher/device_manager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/implicit_handler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/configuration_scanner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/fs_uae_launcher.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/option.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/launcher_signal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/game_scanner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/eject_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/favorite_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/fs_uae_group.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/ok_button_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/rating_down_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/database_url_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/open_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/missing_game_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/cover.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/add_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/refresh_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/rating_up_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/cd_game_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/download_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/rating_fav_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/browse_file_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/file_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/na_emblem.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/fullscreen_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/main_menu.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/screenshot.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/ok_emblem.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/hd_game_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/64 copying build/lib/launcher/res/64/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/64 copying build/lib/launcher/res/64/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/64 copying build/lib/launcher/res/not_important_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32x32 copying build/lib/launcher/res/32x32/audio-card.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32x32 copying build/lib/launcher/res/32x32/applications-games.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32x32 copying build/lib/launcher/res/32x32/copyright -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32x32 copying build/lib/launcher/res/32x32/go-home.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32x32 copying build/lib/launcher/res/32x32/drive-harddisk.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32x32 copying build/lib/launcher/res/32x32/system-shutdown.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32x32 copying build/lib/launcher/res/32x32/application-x-firmware.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32x32 copying build/lib/launcher/res/32x32/media-optical.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32x32 copying build/lib/launcher/res/32x32/media-floppy.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32x32 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/24 copying build/lib/launcher/res/24/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/24 copying build/lib/launcher/res/24/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/24 copying build/lib/launcher/res/download_32.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/favorite_button_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/update_available_32.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/ipf_game_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/README.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/128 copying build/lib/launcher/res/128/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/128 copying build/lib/launcher/res/128/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/128 copying build/lib/launcher/res/joystick_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/remove_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/cover_overlay_square.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16x16 copying build/lib/launcher/res/16x16/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16x16 copying build/lib/launcher/res/16x16/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16x16 copying build/lib/launcher/res/hd_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/lemon_url_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/adf_game_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/40 copying build/lib/launcher/res/40/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/40 copying build/lib/launcher/res/more_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/adf_extended.dat -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/cover_overlay.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/amiga_forever_group.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/lock_open.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/error.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/drop_down_arrow_disabled.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/add.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/world.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/bullet.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/monitor_right.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/arrow_down_yellow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/rating_fav_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/thumb_up_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/amiga.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/tick.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/folder.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/lynx.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/cd32.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/nintendo-ds.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/arrow_down.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/flag_green.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/nintendo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/lock.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/game-gear.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/thumb_down_shadow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/page_white_world.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/delete_grey.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/arrow_down_green.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/monitor_left.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/fullscreen_window.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/thumb_up_shadow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/monitor_middle_right.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/monitor_middle_left.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/master-system.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/warning.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/thumb_down_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/blank.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/nintendo-64.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/turbografx-16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/game-boy.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/medal_gold_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/thumb_up_mod.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/controller.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/cdtv.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/rating_fav.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/playstation.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/fullscreen_fullscreen.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/mega-drive.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/super-nintendo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/information.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/flag_red.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/game-boy-advance.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/wii.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/help.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/user.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/lock_red.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/cog_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/cog.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/thumb_down_mod.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/lock_open_green.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/warning_3.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/pencil.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/world_link.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/lightning.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/lightning_off.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/gamecube.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/drop_down_arrow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/delete.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/lightning_red.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/warning_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/arrow_down_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/fullscreen_desktop.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/16/playstation-2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/16 copying build/lib/launcher/res/mobygames_url_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/hardware_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/browse_folder_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/floppy_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/warning_32.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/user_menu.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/save_as_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/help_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/cdrom_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/cd_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/kickstart.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/256 copying build/lib/launcher/res/256/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/256 copying build/lib/launcher/res/256/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/256 copying build/lib/launcher/res/joystick.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/ok_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/search_group.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/screenshot_overlay.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32 copying build/lib/launcher/res/32/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32 copying build/lib/launcher/res/32/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/32 copying build/lib/launcher/res/wikipedia_url_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/new_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/windowed_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/browse_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/auto_download_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/save_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/game_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/48 copying build/lib/launcher/res/48/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/48 copying build/lib/launcher/res/48/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/48 copying build/lib/launcher/res/clear_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/folder_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/fsuae_config_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res copying build/lib/launcher/res/hol_url_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/22 copying build/lib/launcher/res/22/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/22 copying build/lib/launcher/res/22/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/22 copying build/lib/launcher/floppy_manager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/launcher_settings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/cd_manager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/launcher_config.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher copying build/lib/launcher/file_scanner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/server copying build/lib/launcher/server/game.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/server copying build/lib/launcher/server/Server.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/server copying build/lib/launcher/server/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/server copying build/lib/launcher/server/ServerWindow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/server creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/mednafen_fs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/list_plugins.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/fs_uae_netplay_server.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/mame_fs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/fs_game_runner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/fs_uae_launcher.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/fs_uae_arcade.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/workspace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/fs_game_center.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/uade_fs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/list_dirs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps copying build/lib/launcher/apps/dosbox_fs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/sync_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/swap_method.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/OML creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/import_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/swap_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/visual_info.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/swap_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/video_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/cushion.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/SUN/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SUN creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/present_video.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_capture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/float_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/swap_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/INTEL copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/INTEL copying build/lib/OpenGL/GLX/INTEL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/INTEL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/DFX copying build/lib/OpenGL/GLX/DFX/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/DFX copying build/lib/OpenGL/GLX/DFX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/DFX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/AMD copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/AMD copying build/lib/OpenGL/GLX/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/video_source.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU copying build/lib/OpenGL/GLU/glunurbs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU copying build/lib/OpenGL/GLU/tess.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/projection.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU copying build/lib/OpenGL/GLU/glustruct.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU copying build/lib/OpenGL/GLU/quadrics.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU copying build/lib/OpenGL/GLU/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU copying build/lib/OpenGL/_opaque.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/OML creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SUN creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/INTEL copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/INTEL copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/INTEL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/DFX copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/DFX copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/DFX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX copying build/lib/OpenGL/raw/GLX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX copying build/lib/OpenGL/raw/GLX/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/annotations.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLU creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2 copying build/lib/OpenGL/raw/GLES2/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/INTEL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/KHR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2 copying build/lib/OpenGL/raw/GLES2/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/DMP creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/FJ creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/VIV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/annotations.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLUT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1 copying build/lib/OpenGL/raw/GLES1/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1 copying build/lib/OpenGL/raw/GLES1/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/OML copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/OML copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/OML creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/DL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ATI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL copying build/lib/OpenGL/raw/WGL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL copying build/lib/OpenGL/raw/WGL/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/MESA creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NOK creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANGLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL copying build/lib/OpenGL/raw/EGL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/mesa.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/annotations.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/HP creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESA creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/interlace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/subsample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/resample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OML creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/_lookupint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/present_video.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/REND creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INTEL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INGR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/QCOM copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/QCOM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/PGI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUNX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/S3 copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/S3 copying build/lib/OpenGL/raw/GL/S3/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/S3 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/debug.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/KHR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ANGLE copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ANGLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARM copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/DFX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NVX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL copying build/lib/OpenGL/raw/GL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IMG copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IMG copying build/lib/OpenGL/raw/GL/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/DMP copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/DMP creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/WIN creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/FJ copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/FJ creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESAX copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESAX copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESAX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/GREMEDY creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VIV copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VIV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth24.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/stencil1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/stencil4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_depth.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/INTEL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/shaders.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/debug.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/KHR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/vboimplementation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2 copying build/lib/OpenGL/GLES2/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/DMP creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/FJ creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/VIV copying build/lib/OpenGL/version.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL copying build/lib/OpenGL/wrapper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL copying build/lib/OpenGL/_null.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/DLLS copying build/lib/OpenGL/DLLS/glut64.dll -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/DLLS copying build/lib/OpenGL/DLLS/opengle32.vc7.dll -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/DLLS copying build/lib/OpenGL/DLLS/gle_AUTHORS -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/DLLS copying build/lib/OpenGL/DLLS/glut32.dll -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/DLLS copying build/lib/OpenGL/DLLS/gle_COPYING -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/DLLS copying build/lib/OpenGL/DLLS/gle_COPYING.src -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/DLLS copying build/lib/OpenGL/DLLS/opengle32.vc9.dll -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/DLLS copying build/lib/OpenGL/DLLS/GLE_WIN32_README.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/DLLS copying build/lib/OpenGL/DLLS/opengle64.vc9.dll -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/DLLS copying build/lib/OpenGL/DLLS/glut_README.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/DLLS copying build/lib/OpenGL/images.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL copying build/lib/OpenGL/_configflags.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/AGL copying build/lib/OpenGL/AGL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/AGL copying build/lib/OpenGL/logs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL copying build/lib/OpenGL/constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL copying build/lib/OpenGL/plugins.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL copying build/lib/OpenGL/lazywrapper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL copying build/lib/OpenGL/converters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL copying build/lib/OpenGL/contextdata.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL copying build/lib/OpenGL/_bytes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/numpybuffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/nones.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/formathandler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/numpymodule.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/_arrayconstants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypesparameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/numbers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/arrayhelpers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypesarrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypespointers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/vbo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/arraydatatype.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/lists.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/_strings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/arrays/strings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays copying build/lib/OpenGL/error.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES3 copying build/lib/OpenGL/GLES3/vboimplementation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES3 copying build/lib/OpenGL/GLES3/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES3 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES3/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLUT copying build/lib/OpenGL/GLUT/osx.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLUT copying build/lib/OpenGL/GLUT/freeglut.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLUT copying build/lib/OpenGL/GLUT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLUT copying build/lib/OpenGL/GLUT/fonts.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLUT copying build/lib/OpenGL/GLUT/special.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLUT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/depth24.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/depth32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/single_precision.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/NV/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform copying build/lib/OpenGL/platform/baseplatform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform copying build/lib/OpenGL/platform/darwin.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform copying build/lib/OpenGL/platform/glx.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform copying build/lib/OpenGL/platform/entrypoint31.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform copying build/lib/OpenGL/platform/egl.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform copying build/lib/OpenGL/platform/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform copying build/lib/OpenGL/platform/win32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform copying build/lib/OpenGL/platform/osmesa.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform copying build/lib/OpenGL/platform/ctypesloader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform copying build/lib/OpenGL/acceleratesupport.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/render_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/sync_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/OML creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/depth_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/present_video.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_capture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/float_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/swap_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/stereo_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/DL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/gamma.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/genlock.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ATI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/DFX/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/DFX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/colorformats.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/HI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/drm_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/MESA creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_base.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/swap_region.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NOK creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/native_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/system_time.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_android.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_base.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/cl_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANGLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/context_priority.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/IMG creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION copying build/lib/OpenGL/latebind.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/osmesa copying build/lib/OpenGL/osmesa/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/osmesa copying build/lib/OpenGL/constant.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL copying build/lib/OpenGL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLE copying build/lib/OpenGL/GLE/exceptional.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLE copying build/lib/OpenGL/GLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLE copying build/lib/OpenGL/extensions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/Tk copying build/lib/OpenGL/Tk/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/Tk creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multitexture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_view.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/window_pos.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compute_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/point_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/timer_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/imaging.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_precision.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shadow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rg.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/viewport_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multi_bind.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/debug_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/cl_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clear_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/base_instance.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compatibility.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/point_sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_gather.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sample_shading.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/image_transform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/occlusion_test.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/texture_lighting.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/HP creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/texture_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/element_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/client_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/fixed_point.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/query_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/single_precision.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/static_data.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/window_pos.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/pack_invert.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESA creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/interlace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/subsample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/resample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OML creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/secondary_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/color_subtable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/fog_coord.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/convolution.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/point_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/light_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/copy_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/histogram.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture3D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/timer_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/debug_label.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_material.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/subtexture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/debug_marker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_func.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/cmyka.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/abgr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_integer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/color_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/triangle_list.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/global_alpha.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/slice_accum.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/mesh_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/draw_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/evaluators.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conditional_render.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/present_video.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/occlusion_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fog_distance.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/video_capture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/compute_program5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_barrier.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_square.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/float_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/path_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/point_sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/primitive_restart.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV copying build/lib/OpenGL/GL/images.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/REND copying build/lib/OpenGL/GL/REND/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/REND copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/REND creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/map_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/performance_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INTEL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/color_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/interlace_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INGR copying build/lib/OpenGL/GL/exceptional.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/QCOM copying build/lib/OpenGL/GL/QCOM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/QCOM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/misc_hints.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/PGI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/constant_data.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/shaders.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/S3 copying build/lib/OpenGL/GL/S3/s3tc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/S3 copying build/lib/OpenGL/GL/S3/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/S3 copying build/lib/OpenGL/GL/framebufferobjects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/debug.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/KHR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ANGLE copying build/lib/OpenGL/GL/ANGLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ANGLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARM copying build/lib/OpenGL/GL/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARM copying build/lib/OpenGL/GL/feedback.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/element_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/meminfo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI copying build/lib/OpenGL/GL/pointers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/tbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/DFX copying build/lib/OpenGL/GL/glget.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL copying build/lib/OpenGL/GL/vboimplementation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/conditional_render.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NVX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture4D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_select.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/fog_function.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IMG copying build/lib/OpenGL/GL/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IMG creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sample_positions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/debug_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/DMP copying build/lib/OpenGL/GL/DMP/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/DMP copying build/lib/OpenGL/GL/selection.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/interlace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/framezoom.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/list_priority.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/instruments.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/subsample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/clipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/resample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/phong_shading.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/specular_fog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/WIN creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/FJ copying build/lib/OpenGL/GL/FJ/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/FJ creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESAX copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESAX copying build/lib/OpenGL/GL/MESAX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESAX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/GREMEDY creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VIV copying build/lib/OpenGL/GL/VIV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VIV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsboot copying build/lib/fsboot/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsboot creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/system.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/settings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/debug.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_settings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_system.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_resources.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/zipfile copying build/lib/fsbc/tests/zipfile/utf-8.zip -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/zipfile copying build/lib/fsbc/tests/zipfile/iso-8859-1.zip -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/zipfile copying build/lib/fsbc/tests/test_logging.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_util.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_user.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_debug.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_sevenzipfile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_zipfile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_application.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_path.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_signal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_desktop.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_paths.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_init.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/tests/test_task.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests copying build/lib/fsbc/resources.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/path.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/user.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/seven_zip_file.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/signal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/task.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/zipfile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/util.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/paths.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/desktop.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/fs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/application.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/logging.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc copying build/lib/fsbc/init.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/desktop copying build/lib/fstd/desktop/gnome3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/desktop copying build/lib/fstd/desktop/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/desktop creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/tests creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/tests/adffile copying build/lib/fstd/tests/adffile/transplant.adf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/tests/adffile copying build/lib/fstd/typing.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd copying build/lib/fstd/webapp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd copying build/lib/fstd/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd copying build/lib/fstd/adffile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd copying build/lib/fstd/data.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd copying build/lib/fstd/mypy.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo copying build/lib/oyoyo/helpers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo copying build/lib/oyoyo/parse.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo copying build/lib/oyoyo/ircevents.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo copying build/lib/oyoyo/client.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo copying build/lib/oyoyo/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo copying build/lib/oyoyo/cmdhandler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/items.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/imageloader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/render.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/settings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/sdl.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/pyopengl.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/itemmenu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/history.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/notification.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/navigatable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/state.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/launchmenu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/inputmenu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/texturemanager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/bezier.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/gamemenu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/bottombar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/gamecenterrunner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/font.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/menu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/fbo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/animation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/dialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/errordialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/input.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/opengl.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/displaylists.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/topmenu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/glui/text.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui copying build/lib/arcade/gamecenter.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade copying build/lib/arcade/diskutil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade copying build/lib/arcade/resources.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade copying build/lib/arcade/callbacks.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade copying build/lib/arcade/notification.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade copying build/lib/arcade/arcade_main.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade copying build/lib/arcade/gnome3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/ui copying build/lib/arcade/ui/arcade_window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/ui copying build/lib/arcade/ui/gl_widget.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/ui copying build/lib/arcade/ui/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/ui copying build/lib/arcade/ui/event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/ui copying build/lib/arcade/platform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade copying build/lib/arcade/Application.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade copying build/lib/arcade/option.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/top_item.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/sidebar_background.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/add.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/top_item_arrow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/splash_alpha.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/logo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/default_item.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/top_item_left_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/top_item_right.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/shutdown.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/top_logo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/minimize_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/logo-32.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/top_item_background.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/menu_font.json -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/minimize.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/home.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/item_background.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/shadow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/top.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/amiga_save_disk.adf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/gloss.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/screen_border_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/sidebar_background_shadow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/amiga_blank_disk.adf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/update.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/aspect.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/run_dialog.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/glow_top.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/screen_gloss.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/close_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/all.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/m.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/zxspectrum.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/fix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/amiga.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/d.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/atari7800.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/b.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/megadrive.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/supernintendo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/shutdown.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/nintendo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/platform.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/turbografx16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/letter.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/n.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/u.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/atarilynx.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/i.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/windows.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/gamegear.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/a.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/r.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/s.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/h.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/v.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/g.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/amstradcpc.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/playstation.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/dos.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/p.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/f.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/c.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/wii.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/nintendo64.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/o.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/atari2600.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/atarist.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/shuffle.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/gameboycolor.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/z.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/x.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/bbcmicro.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/playstation2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/l.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/j.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/mastersystem.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/atari5200.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/system.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/e.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/t.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/y.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/gameboy.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/reboot.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/gamecube.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/k.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/commodore64.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/appleii.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/gameboyadvance.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/q.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/atari8bit.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/0.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/item/w.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item copying build/lib/arcade/res/top_logo_e.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/top_logo_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/missing_screenshot.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/shutdown_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/title_font.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/splash_game_center.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/glow_left.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/home_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/heading_strip.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/shadow2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/title_font.json -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/add_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/top_item_arrow_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/top_item_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/top_background.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/top_item_left.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/banner2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/menu_font.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/banner.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/preview_static0.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/missing_cover.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/close.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/screen_border_1.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/bottom_bar.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/glow_top_left.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/stretch.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/LiberationSans-Bold.ttf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/res/splash.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res copying build/lib/arcade/gamecenterutil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade copying build/lib/arcade/gamecentersettings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade copying build/lib/arcade/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/web copying build/lib/fsui/web/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/web creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/helpers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/adapter.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/widget.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/CheckBox.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/Panel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/HeadingLabel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/TextArea.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/Icon.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/ListView.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/Image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/scrollarea.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/dialogbuttons.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/Menu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/signal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/web_view.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/qt.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/System.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/ImageButton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/ImageView.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/DirDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/label.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/Application.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/Button.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/VerticalItemView.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/widget_mixin.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/legacydialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/FileDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/DrawingContext.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/Choice.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/dialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/SpinCtrl.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/TextField.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/timer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/ComboBox.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/windowbase.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt copying build/lib/fsui/qt/Color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/test copying build/lib/fsui/test/test_button.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/test copying build/lib/fsui/test/test_text_field.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/test copying build/lib/fsui/test/WidgetTestCase.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/test copying build/lib/fsui/test/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/test creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/res copying build/lib/fsui/res/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/res copying build/lib/fsui/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common copying build/lib/fsui/common/spacer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common copying build/lib/fsui/common/element.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common copying build/lib/fsui/common/signal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common copying build/lib/fsui/common/i18n.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common copying build/lib/fsui/common/group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common copying build/lib/fsui/common/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common copying build/lib/fsui/common/layout.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/extra copying build/lib/fsui/extra/iconheader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/extra copying build/lib/fsui/extra/taskdialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/extra copying build/lib/fsui/extra/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/extra creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/six copying build/lib/six/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/six copying build/lib/six/six.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/six creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd copying build/lib/fsgs/ogd/base.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd copying build/lib/fsgs/ogd/meta.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd copying build/lib/fsgs/ogd/game_rating_synchronizer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd copying build/lib/fsgs/ogd/GameDatabaseSynchronizer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd copying build/lib/fsgs/ogd/locker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd copying build/lib/fsgs/ogd/client.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd copying build/lib/fsgs/ogd/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd copying build/lib/fsgs/ogd/lists.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd copying build/lib/fsgs/ogd/context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd copying build/lib/fsgs/ogd/refresh.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd copying build/lib/fsgs/download.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/ConfigWriter.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/workbench.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/Amiga.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/ValueConfigLoader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/ROMManager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/adf.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/AmigaContext.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/FSUAE.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/ADFFileExtractor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/amigarunner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/LaunchHandler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/FSUAEDeviceHelper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/workbench_files.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/roms.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/workbench_data.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga copying build/lib/fsgs/amiga/whdload.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mame copying build/lib/fsgs/mame/mame.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mame copying build/lib/fsgs/mame/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mame copying build/lib/fsgs/mame/arcade.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mame creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/web copying build/lib/fsgs/web/server.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/web copying build/lib/fsgs/web/handlers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/web copying build/lib/fsgs/web/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/web creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/http copying build/lib/fsgs/http/server.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/http copying build/lib/fsgs/http/request.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/http copying build/lib/fsgs/http/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/http copying build/lib/fsgs/http/requestparams.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/http copying build/lib/fsgs/SignalContext.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/SaveStateHandler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/FileDatabase.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/netplay copying build/lib/fsgs/netplay/NetplayContext.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/netplay copying build/lib/fsgs/netplay/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/netplay creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/gamedb copying build/lib/fsgs/gamedb/constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/gamedb copying build/lib/fsgs/gamedb/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/gamedb copying build/lib/fsgs/gamedb/game_database_dumper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/gamedb creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input copying build/lib/fsgs/input/sdlkeycodes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input copying build/lib/fsgs/input/eventlistener.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input copying build/lib/fsgs/input/inputdevice.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input copying build/lib/fsgs/input/dinputkeycodes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input copying build/lib/fsgs/input/mapper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input copying build/lib/fsgs/input/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input copying build/lib/fsgs/input/manager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input copying build/lib/fsgs/input/eventhelper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input copying build/lib/fsgs/input/device.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input copying build/lib/fsgs/input/joystick.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input copying build/lib/fsgs/input/keyboard.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input copying build/lib/fsgs/input/enumeratehelper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/util copying build/lib/fsgs/util/sdl2constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/util copying build/lib/fsgs/util/datfile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/util copying build/lib/fsgs/util/gamenameutil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/util copying build/lib/fsgs/util/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/util copying build/lib/fsgs/util/disknameutil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/util copying build/lib/fsgs/main.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/Database.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/drivers copying build/lib/fsgs/drivers/c64.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/drivers copying build/lib/fsgs/drivers/dos.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/drivers copying build/lib/fsgs/drivers/atari.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/drivers copying build/lib/fsgs/drivers/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/drivers copying build/lib/fsgs/BaseDatabase.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/Config.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ui copying build/lib/fsgs/ui/gamecenterview.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ui copying build/lib/fsgs/ui/qwindow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ui copying build/lib/fsgs/ui/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ui copying build/lib/fsgs/ui/mainwindow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ui copying build/lib/fsgs/ContextAware.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/LockerDatabase.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/platform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/Archive.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/BaseContext.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/network.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/game_boy_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/game_gear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/cdtv.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/cd32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/atari_2600.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/master_system.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/super_nintendo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/atari_st.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/zx_spectrum.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/turbografx_16.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/lynx.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/mega_drive.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/nintendo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/amstrad_cpc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/atari_7800.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/dos.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/amiga.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/atari_5200.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/arcade.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/game_boy_advance.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/game_boy.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms copying build/lib/fsgs/platforms/loader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/plugins copying build/lib/fsgs/plugins/plugin_manager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/plugins copying build/lib/fsgs/plugins/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/plugins copying build/lib/fsgs/FSGameSystemContext.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/session.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/GameChangeHandler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/amiga copying build/lib/fsgs/res/amiga/adf.dat -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/amiga copying build/lib/fsgs/res/amiga/adf_save_disk.dat -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/amiga creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/sony_computer_entertainment_wireless_controller_14_10_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/controller_rumble_gamepad_f510_10_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/playstation_r_3_controller_19_4_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/controller_xbox_360_wireless_receiver_for_windows_10_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/goodbetterbest_ltd_gioteck_vx2_wired_controller_16_5_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/p880_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/atari_controller_usb_1_2_0_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/thrustmaster_dual_analog_3_2_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/030000005e0400008e02000014010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/controller_gamepad_f310_10_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/other copying build/lib/fsgs/res/input/other/retro_joystick_interface_v1_2.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/other creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/thrustmaster copying build/lib/fsgs/res/input/thrustmaster/2_in_1_dt.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/thrustmaster copying build/lib/fsgs/res/input/thrustmaster/top_gun_fox_2_pro.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/thrustmaster copying build/lib/fsgs/res/input/thrustmaster/t_mini_wireless.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/thrustmaster copying build/lib/fsgs/res/input/03000000790000001100000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/microsoft_x_box_one_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/300f1201000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/03000000f025000021c1000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/logitech_rumblepad_2_usb_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/030000000b0400003365000000010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/p880_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/4f0415b3000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/wireless_360_controller_15_6_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/xbox_360_wired_controller_15_6_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/2_in_1_dt_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/xbox_one_wired_controller_15_6_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/xinput_controller_11_6_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/6d041dc2000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/speedlink_torid_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/xeox_gamepad_sl_6556_bk_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/83056020000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/saitek_p880_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/030000005e0400008e02000070050000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/linux copying build/lib/fsgs/res/input/linux/saitek_dual_analog_pad_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/linux copying build/lib/fsgs/res/input/030000006d0400001ec2000020200000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/4f0400000000000020b3000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/xbox_360_wireless_receiver_17_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/6d041ec2000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/f025c383000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/03000000300f00001201000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/speedlink_torid_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/6d0400000000000016c2000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/unknown.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/6d04000000000000d2ca000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/thrustmaster_dual_analog_3_2_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/gioteck_ps3_wired_controller_13_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/retronicdesign_com_retro_joystick_adapter_v2_0_8_2_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/a3060901000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/gamtec_ltd copying build/lib/fsgs/res/input/gamtec_ltd/smartjoy_plus_adapter.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/gamtec_ltd copying build/lib/fsgs/res/input/manifest.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/03000000830500006020000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/universal_xarcade.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/6d0400000000000019c2000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/0300000081170000990a000001010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/logitech_logitech_cordless_rumblepad_2_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/logitech_dual_action_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d04000019c2000011010000 copying build/lib/fsgs/res/input/030000006d04000019c2000011010000/logitech_logitech_cordless_rumblepad_2_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d04000019c2000011010000 copying build/lib/fsgs/res/input/030000006d04000019c2000011010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d04000019c2000011010000 copying build/lib/fsgs/res/input/default_xarcade_2.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/030000005e0400001907000000010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/a3060000000000000901000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/78696e70757401000000000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000004c0500006802000011010000 copying build/lib/fsgs/res/input/030000004c0500006802000011010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000004c0500006802000011010000 copying build/lib/fsgs/res/input/030000004c0500006802000011010000/sony_playstation_r_3_controller_19_27_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000004c0500006802000011010000 copying build/lib/fsgs/res/input/usb_gamepad_10_2_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/shanwan_gioteck_ps3_wired_controller_13_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/450c2043000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/controller_xbox_one_for_windows_11_6_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/thrustmaster_thrustmaster_dual_analog_3_2_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/wireless_controller_14_6_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/logitech_cordless_rumblepad_2_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/030000004f04000015b3000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/logitech_cordless_rumblepad_2_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/030000004c050000c405000011010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/wisegroup_ltd copying build/lib/fsgs/res/input/wisegroup_ltd/tigergame_ps_ps2_game_controller_adapter.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/wisegroup_ltd copying build/lib/fsgs/res/input/wisegroup_ltd/mp_8866_dual_usb_joypad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/wisegroup_ltd copying build/lib/fsgs/res/input/controller_xbox_360_for_windows_10_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/300f0000000000001201000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/5e040000000000008e02000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/default_xarcade.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/030000006d040000d2ca000011010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/thrustmaster_2_in_1_dt_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/03000000f0250000c383000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/controller_pro_ex_mini_for_xbox_10_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/default_keyboard.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/6d04d2ca000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/retrolink copying build/lib/fsgs/res/input/retrolink/usb_gamepad_10_2_0_0_linux.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/retrolink copying build/lib/fsgs/res/input/sony_playstation_r_3_controller_19_27_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/030000006d0400001fc2000005030000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/logitech_gamepad_f710_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/mad_catz copying build/lib/fsgs/res/input/mad_catz/wired_xbox_360_controller_sfiv.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/mad_catz copying build/lib/fsgs/res/input/logitech_dual_action_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/030000005e040000d102000001010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/speed_link_competition_pro_4_2_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d0400001fc2000005030000 copying build/lib/fsgs/res/input/030000006d0400001fc2000005030000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d0400001fc2000005030000 copying build/lib/fsgs/res/input/030000006d0400001fc2000005030000/generic_x_box_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d0400001fc2000005030000 copying build/lib/fsgs/res/input/8117990a000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/03000000c62400001a53000000010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/5e04d102000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/logitech_extreme_3d.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/logitech_cordless_rumblepad_2.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/logitech_dual_action.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/controller_wireless_gamepad_f710.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/gamepad_f310_controller.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/ps3_usb_cordless_gamepad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/controller_rumble_gamepad_f510.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/logitech_extreme_3d_pro.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/g27_racing_wheel.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/logitech_rumblepad_2.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/logitech copying build/lib/fsgs/res/input/c0110591000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/universal_gamepad.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/92125441000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/030000006d0400001dc2000014400000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/0b040000000000003365000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/6d0418c2000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/custom copying build/lib/fsgs/res/input/custom/custom_x_arcade_right.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/custom copying build/lib/fsgs/res/input/custom/custom_x_arcade.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/custom copying build/lib/fsgs/res/input/6d0419c2000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/sony copying build/lib/fsgs/res/input/sony/playstation_r_3_inputdevice.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/sony copying build/lib/fsgs/res/input/sony/playstation_r_3_controller.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/sony copying build/lib/fsgs/res/input/sony/computer_entertainment_wireless_inputdevice.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/sony copying build/lib/fsgs/res/input/4c05000000000000c405000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/6d040000000000001dc2000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/zeemote copying build/lib/fsgs/res/input/zeemote/steelseries_free.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/zeemote copying build/lib/fsgs/res/input/speedlink_strike_2_gamepad_12_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/mouse.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/logitech_gamepad_f510_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/speed_link_competition_pro_4_2_0_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/6d041fc2000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/6d0400000000000018c2000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/dual_analog_pad_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/microsoft_x_box_360_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/jess_tech_dual_analog_pad_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d0400001ec2000020200000 copying build/lib/fsgs/res/input/030000006d0400001ec2000020200000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d0400001ec2000020200000 copying build/lib/fsgs/res/input/030000006d0400001ec2000020200000/generic_x_box_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d0400001ec2000020200000 copying build/lib/fsgs/res/input/03000000a30600000901000000010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/8117000000000000990a000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/logitech_gamepad_f310_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/030000006d04000019c2000011010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/c6241a53000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/generic_x_box_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/controller_wireless_gamepad_f710_10_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/x_box_360_pad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/controller_xbox_360_for_windows.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/wireless_360_controller.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/controller_xbox_360_wireless_receiver_for_windows.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/xbox_360_wireless_receiver.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/controller.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/xbox_360_wireless_receiver_for_windows_controller.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/xbox_360_for_windows_controller.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/6d0416c2000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/4c050000000000006802000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/mosic copying build/lib/fsgs/res/input/mosic/a_speed_link_competition_pro.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/mosic copying build/lib/fsgs/res/input/mosic/usb_2a4k_gamepad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/mosic copying build/lib/fsgs/res/input/mosic/speed_link_competition_pro.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/mosic copying build/lib/fsgs/res/input/gioteck_vx2_wired_controller_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/xbox_360_wireless_receiver_15_6_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/4f0400000000000015b3000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/03000000c01100000591000011010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/xinput_controller_15_6_0_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/logitech_rumblepad_2_usb_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/0b043365000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/wireless_controller_14_6_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/logitech_r_precision_tm_gamepad_10_2_0_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/03000000a30600000901000000010000 copying build/lib/fsgs/res/input/03000000a30600000901000000010000/saitek_p880_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/03000000a30600000901000000010000 copying build/lib/fsgs/res/input/03000000a30600000901000000010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/03000000a30600000901000000010000 copying build/lib/fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/mosic_speed_link_competition_pro_4_2_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/x360controller_16_6_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d0400001dc2000014400000 copying build/lib/fsgs/res/input/030000006d0400001dc2000014400000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d0400001dc2000014400000 copying build/lib/fsgs/res/input/030000006d0400001dc2000014400000/generic_x_box_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d0400001dc2000014400000 copying build/lib/fsgs/res/input/030000004c0500006802000011010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/retro_joystick_adapter_v2_0_3_2_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000005e0400008e02000014010000 copying build/lib/fsgs/res/input/030000005e0400008e02000014010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000005e0400008e02000014010000 copying build/lib/fsgs/res/input/030000005e0400008e02000014010000/microsoft_x_box_360_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000005e0400008e02000014010000 copying build/lib/fsgs/res/input/6d040000000000001ec2000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/03000000450c00002043000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/xeox_gamepad_sl_6556_bk_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/00000000000000000000000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/4f0420b3000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/5e04a102000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/saitek copying build/lib/fsgs/res/input/saitek/dual_analog_gamepad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/saitek copying build/lib/fsgs/res/input/saitek/p880.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/saitek copying build/lib/fsgs/res/input/saitek/x52_flight_control_system.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/saitek copying build/lib/fsgs/res/input/xbox_360_wireless_receiver_15_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/83050000000000006020000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/logitech_dual_action_usb_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/4c05c405000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/common copying build/lib/fsgs/res/input/common/xinput_gamepad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/common copying build/lib/fsgs/res/input/common/gamepad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/common copying build/lib/fsgs/res/input/5e048e02000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/6d040000000000001fc2000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/dual_analog_pad_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/030000004f04000020b3000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000004f04000020b3000010010000 copying build/lib/fsgs/res/input/030000004f04000020b3000010010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000004f04000020b3000010010000 copying build/lib/fsgs/res/input/030000004f04000020b3000010010000/thrustmaster_2_in_1_dt_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000004f04000020b3000010010000 copying build/lib/fsgs/res/input/keyboard.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/logitech_cordless_rumblepad_2_usb_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d040000d2ca000011010000 copying build/lib/fsgs/res/input/030000006d040000d2ca000011010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d040000d2ca000011010000 copying build/lib/fsgs/res/input/030000006d040000d2ca000011010000/ps3_usb_cordless_gamepad_13_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000006d040000d2ca000011010000 copying build/lib/fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/f02521c1000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/2_in_1_dt_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000005e0400001907000000010000 copying build/lib/fsgs/res/input/030000005e0400001907000000010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000005e0400001907000000010000 copying build/lib/fsgs/res/input/030000005e0400001907000000010000/xbox_360_wireless_receiver_15_6_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/030000005e0400001907000000010000 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/03000000300f00001201000010010000 copying build/lib/fsgs/res/input/03000000300f00001201000010010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/03000000300f00001201000010010000 copying build/lib/fsgs/res/input/03000000300f00001201000010010000/jess_tech_dual_analog_pad_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input/03000000300f00001201000010010000 copying build/lib/fsgs/res/input/030000005e0400008e02000020200000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/input/retro_joystick_adapter_v2_0_3_2_0_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/input copying build/lib/fsgs/res/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res copying build/lib/fsgs/runner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/refreshratetool.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess copying build/lib/fsgs/mess/atari_2600.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess copying build/lib/fsgs/mess/master_system.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess copying build/lib/fsgs/mess/zx_spectrum.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess copying build/lib/fsgs/mess/mega_drive.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess copying build/lib/fsgs/mess/nintendo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess copying build/lib/fsgs/mess/amstrad_cpc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess copying build/lib/fsgs/mess/mess.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess copying build/lib/fsgs/mess/atari_7800.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess copying build/lib/fsgs/mess/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess copying build/lib/fsgs/mess/atari_5200.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/mednafen/game_boy_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/mednafen/game_gear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/mednafen/master_system.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/mednafen/super_nintendo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/mednafen/turbografx_16.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/mednafen/lynx.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/mednafen/mega_drive.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/mednafen/nintendo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/mednafen/mednafen.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/mednafen/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/mednafen/game_boy_advance.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/mednafen/game_boy.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen copying build/lib/fsgs/FSGSDirectories.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/knownfiles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/GameDatabaseClient.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/GameDatabase.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/ChecksumTool.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/application.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs copying build/lib/fsgs/GameNameUtil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/update_manager.py to update_manager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/config_checker.py to config_checker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/version.py to version.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/scanner.py to scanner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/plugin_helper.py to plugin_helper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/startup_scan.py to startup_scan.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay/channel.py to channel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay/irc.py to irc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay/player.py to player.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay/netplay_panel.py to netplay_panel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay/connection_tester.py to connection_tester.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay/irc_color.py to irc_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay/netplay.py to netplay.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay/netplay_dialog.py to netplay_dialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay/command_handler.py to command_handler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/netplay/irc_broadcaster.py to irc_broadcaster.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/game_paths.py to game_paths.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/i18n.py to i18n.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/scan.py to scan.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/JoinDialog.py to JoinDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/download.py to download.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/savebutton.py to savebutton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/settings_dialog.py to settings_dialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/netplay_settings_page.py to netplay_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/joystick_settings_page.py to joystick_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/maintenance_settings_page.py to maintenance_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/whdload_settings_page.py to whdload_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/game_database_settings_page.py to game_database_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/language_settings_page.py to language_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/experimental_features_page.py to experimental_features_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/unused/opengl_settings_page.py to opengl_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/unused/FilterSettingsPage.py to FilterSettingsPage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/unused/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/advanced_video_settings.py to advanced_video_settings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/mouse_settings_page.py to mouse_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/arcade_settings_page.py to arcade_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/plugins_settings_page.py to plugins_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/advanced_settings_page.py to advanced_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/launcher_settings_page.py to launcher_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/keyboard_settings_page.py to keyboard_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/scan_paths_group.py to scan_paths_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/settings_page.py to settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/override_warning.py to override_warning.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/video_sync_settings_page.py to video_sync_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/video_settings_page.py to video_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/option_ui.py to option_ui.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/monitor_button.py to monitor_button.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/settings_header.py to settings_header.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/scan_settings_page.py to scan_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/audio_settings_page.py to audio_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/settings/logging_settings_page.py to logging_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/HelpButton.py to HelpButton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/options.py to options.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/PagedDialog.py to PagedDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/TabButton.py to TabButton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/ConfigurationsPanel.py to ConfigurationsPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/setup.py to setup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/FloppiesPanel.py to FloppiesPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/CustomPanel.py to CustomPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/RemovableMediaGroup.py to RemovableMediaGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/IconButton.py to IconButton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/VariantsBrowser.py to VariantsBrowser.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/titlebar.py to titlebar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/FloppiesGroup.py to FloppiesGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/launcher_window.py to launcher_window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/launch.py to launch.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/WindowWithTabs.py to WindowWithTabs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/MediaListGroup.py to MediaListGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/imports/ImportGroup.py to ImportGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/imports/ImportTask.py to ImportTask.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/imports/ImportDialog.py to ImportDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/imports/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/ChecksumDialog.py to ChecksumDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/FloppySelector.py to FloppySelector.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/cd_panel.py to cd_panel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/ConfigGroup.py to ConfigGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar/PlayersElement.py to PlayersElement.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar/LanguageElement.py to LanguageElement.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar/WarningsElement.py to WarningsElement.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar/StatusBar.py to StatusBar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar/StatusElement.py to StatusElement.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar/ProtectionElement.py to ProtectionElement.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/statusbar/WebLinkElement.py to WebLinkElement.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/about.py to about.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/MainPanel.py to MainPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/LauncherFilePicker.py to LauncherFilePicker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/newbutton.py to newbutton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/skin.py to skin.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/behaviors/configbehavior.py to configbehavior.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/behaviors/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/behaviors/settingsbehavior.py to settingsbehavior.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/behaviors/amigaenablebehavior.py to amigaenablebehavior.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/LaunchDialog.py to LaunchDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/ImageLoader.py to ImageLoader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/book.py to book.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/ConfigurationsBrowser.py to ConfigurationsBrowser.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/configscrollarea.py to configscrollarea.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/modelgroup.py to modelgroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/InputGroup.py to InputGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/additionalconfigpanel.py to additionalconfigpanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/ConfigCheckBox.py to ConfigCheckBox.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/CustomOptionsPage.py to CustomOptionsPage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/model.py to model.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/KickstartGroup.py to KickstartGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/WHDLoadGroup.py to WHDLoadGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/expand.py to expand.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/browser.py to browser.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/HardDriveGroup.py to HardDriveGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/ConfigDialog.py to ConfigDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/InputSelector.py to InputSelector.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/expansionspanel.py to expansionspanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/config/configpanel.py to configpanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/InputPanel.py to InputPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/HardDrivesPanel.py to HardDrivesPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/GameListSelector.py to GameListSelector.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/TabPanel.py to TabPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/romram.py to romram.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar/BottomPanel.py to BottomPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar/GameInfoPanel.py to GameInfoPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar/ScreenshotsPanel.py to ScreenshotsPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar/WebButton.py to WebButton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/bottombar/EditButton.py to EditButton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/ui/Constants.py to Constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/device_manager.py to device_manager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/implicit_handler.py to implicit_handler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/configuration_scanner.py to configuration_scanner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/fs_uae_launcher.py to fs_uae_launcher.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/option.py to option.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/launcher_signal.py to launcher_signal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/game_scanner.py to game_scanner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/res/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/floppy_manager.py to floppy_manager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/launcher_settings.py to launcher_settings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/cd_manager.py to cd_manager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/launcher_config.py to launcher_config.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/file_scanner.py to file_scanner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/server/game.py to game.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/server/Server.py to Server.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/server/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/server/ServerWindow.py to ServerWindow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/mednafen_fs.py to mednafen_fs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/list_plugins.py to list_plugins.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/fs_uae_netplay_server.py to fs_uae_netplay_server.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/mame_fs.py to mame_fs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/fs_game_runner.py to fs_game_runner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/fs_uae_launcher.py to fs_uae_launcher.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/fs_uae_arcade.py to fs_uae_arcade.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/workspace.py to workspace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/fs_game_center.py to fs_game_center.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/uade_fs.py to uade_fs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/list_dirs.py to list_dirs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/launcher/apps/dosbox_fs.py to dosbox_fs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB/fbconfig_float.py to fbconfig_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB/robustness_share_group_isolation.py to robustness_share_group_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB/vertex_buffer_object.py to vertex_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB/create_context_profile.py to create_context_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB/create_context.py to create_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB/get_proc_address.py to get_proc_address.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB/create_context_robustness.py to create_context_robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/ARB/robustness_application_isolation.py to robustness_application_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA/copy_sub_buffer.py to copy_sub_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA/pixmap_colormap.py to pixmap_colormap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA/query_renderer.py to query_renderer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA/agp_offset.py to agp_offset.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA/release_buffers.py to release_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA/set_3dfx_mode.py to set_3dfx_mode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/MESA/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/OML/sync_control.py to sync_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/OML/swap_method.py to swap_method.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/OML/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/import_context.py to import_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/fbconfig_packed_float.py to fbconfig_packed_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/visual_rating.py to visual_rating.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/texture_from_pixmap.py to texture_from_pixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/swap_control_tear.py to swap_control_tear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/buffer_age.py to buffer_age.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/swap_control.py to swap_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/create_context_es_profile.py to create_context_es_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/create_context_es2_profile.py to create_context_es2_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/visual_info.py to visual_info.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/EXT/stereo_tree.py to stereo_tree.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGI/make_current_read.py to make_current_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGI/swap_control.py to swap_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGI/video_sync.py to video_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGI/cushion.py to cushion.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SUN/get_transparent_index.py to get_transparent_index.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SUN/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV/present_video.py to present_video.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV/delay_before_swap.py to delay_before_swap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV/multisample_coverage.py to multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV/video_output.py to video_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV/video_capture.py to video_capture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV/float_buffer.py to float_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/NV/swap_group.py to swap_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/INTEL/swap_event.py to swap_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/INTEL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/DFX/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/DFX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIS/shared_multisample.py to shared_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIS/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIS/blended_overlay.py to blended_overlay.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIS/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/AMD/gpu_association.py to gpu_association.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX/fbconfig.py to fbconfig.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX/swap_barrier.py to swap_barrier.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX/pbuffer.py to pbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX/video_resize.py to video_resize.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX/dmbuffer.py to dmbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX/hyperpipe.py to hyperpipe.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX/swap_group.py to swap_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX/visual_select_group.py to visual_select_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/SGIX/video_source.py to video_source.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION/GLX_1_4.py to GLX_1_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION/GLX_1_2.py to GLX_1_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION/GLX_1_0.py to GLX_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION/GLX_1_3.py to GLX_1_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION/GLX_1_1.py to GLX_1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLX/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/glunurbs.py to glunurbs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/tess.py to tess.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/EXT/object_space_tess.py to object_space_tess.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/EXT/nurbs_tessellator.py to nurbs_tessellator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/projection.py to projection.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/glustruct.py to glustruct.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/quadrics.py to quadrics.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLU/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/_opaque.py to _opaque.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB/fbconfig_float.py to fbconfig_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py to robustness_share_group_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB/vertex_buffer_object.py to vertex_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB/create_context_profile.py to create_context_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB/create_context.py to create_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB/get_proc_address.py to get_proc_address.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB/create_context_robustness.py to create_context_robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/ARB/robustness_application_isolation.py to robustness_application_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA/copy_sub_buffer.py to copy_sub_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA/pixmap_colormap.py to pixmap_colormap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA/query_renderer.py to query_renderer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA/agp_offset.py to agp_offset.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA/release_buffers.py to release_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA/set_3dfx_mode.py to set_3dfx_mode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/MESA/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/OML/sync_control.py to sync_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/OML/swap_method.py to swap_method.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/OML/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/import_context.py to import_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py to fbconfig_packed_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/visual_rating.py to visual_rating.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/texture_from_pixmap.py to texture_from_pixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/swap_control_tear.py to swap_control_tear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/buffer_age.py to buffer_age.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/swap_control.py to swap_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/create_context_es_profile.py to create_context_es_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/create_context_es2_profile.py to create_context_es2_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/visual_info.py to visual_info.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/EXT/stereo_tree.py to stereo_tree.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGI/make_current_read.py to make_current_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGI/swap_control.py to swap_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGI/video_sync.py to video_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGI/cushion.py to cushion.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SUN/get_transparent_index.py to get_transparent_index.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SUN/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV/present_video.py to present_video.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV/delay_before_swap.py to delay_before_swap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV/multisample_coverage.py to multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV/video_output.py to video_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV/video_capture.py to video_capture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV/float_buffer.py to float_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/NV/swap_group.py to swap_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/INTEL/swap_event.py to swap_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/INTEL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/DFX/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/DFX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIS/shared_multisample.py to shared_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIS/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIS/blended_overlay.py to blended_overlay.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIS/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/AMD/gpu_association.py to gpu_association.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX/fbconfig.py to fbconfig.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX/swap_barrier.py to swap_barrier.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX/pbuffer.py to pbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX/video_resize.py to video_resize.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX/dmbuffer.py to dmbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX/hyperpipe.py to hyperpipe.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX/swap_group.py to swap_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX/visual_select_group.py to visual_select_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/SGIX/video_source.py to video_source.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION/GLX_1_4.py to GLX_1_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION/GLX_1_2.py to GLX_1_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION/GLX_1_0.py to GLX_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION/GLX_1_3.py to GLX_1_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION/GLX_1_1.py to GLX_1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLX/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLU/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLU/constants.py to constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLU/annotations.py to annotations.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLU/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE/rgb_422.py to rgb_422.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py to copy_texture_levels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/APPLE/texture_max_level.py to texture_max_level.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/rgb8_rgba8.py to rgb8_rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/depth24.py to depth24.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/texture_half_float_linear.py to texture_half_float_linear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/depth32.py to depth32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/EGL_image_external.py to EGL_image_external.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/texture_float_linear.py to texture_float_linear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/required_internalformat.py to required_internalformat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py to compressed_paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/fragment_precision_high.py to fragment_precision_high.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py to texture_storage_multisample_2d_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py to fbo_render_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/standard_derivatives.py to standard_derivatives.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/surfaceless_context.py to surfaceless_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/mapbuffer.py to mapbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/texture_compression_astc.py to texture_compression_astc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/element_index_uint.py to element_index_uint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/get_program_binary.py to get_program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/texture_half_float.py to texture_half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/texture_float.py to texture_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/vertex_half_float.py to vertex_half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/stencil1.py to stencil1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py to vertex_type_10_10_10_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/texture_npot.py to texture_npot.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/texture_stencil8.py to texture_stencil8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/shader_image_atomic.py to shader_image_atomic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/sample_variables.py to sample_variables.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py to compressed_ETC1_RGB8_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/texture_3D.py to texture_3D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/sample_shading.py to sample_shading.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py to shader_multisample_interpolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/stencil4.py to stencil4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/OES/EGL_image.py to EGL_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/separate_shader_objects.py to separate_shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py to color_buffer_half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py to shader_pixel_local_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/sRGB_write_control.py to sRGB_write_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py to texture_type_2_10_10_10_REV.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py to texture_sRGB_decode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py to texture_compression_s3tc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/debug_label.py to debug_label.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/shadow_samplers.py to shadow_samplers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py to multi_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/debug_marker.py to debug_marker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/texture_rg.py to texture_rg.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/blend_minmax.py to blend_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py to texture_filter_anisotropic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py to multiview_draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/unpack_subimage.py to unpack_subimage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/sRGB.py to sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py to disjoint_timer_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/robustness.py to robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py to shader_framebuffer_fetch.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/read_format_bgra.py to read_format_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/map_buffer_range.py to map_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py to pvrtc_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/shader_texture_lod.py to shader_texture_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/discard_framebuffer.py to discard_framebuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py to texture_compression_dxt1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/shader_integer_mix.py to shader_integer_mix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py to occlusion_query_boolean.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/EXT/texture_storage.py to texture_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/read_buffer.py to read_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py to blend_equation_advanced_coherent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/texture_border_clamp.py to texture_border_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/coverage_sample.py to coverage_sample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/copy_buffer.py to copy_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/non_square_matrices.py to non_square_matrices.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/framebuffer_blit.py to framebuffer_blit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/read_buffer_front.py to read_buffer_front.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py to generate_mipmap_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py to shadow_samplers_cube.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/read_stencil.py to read_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py to texture_npot_2D_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/fbo_color_attachments.py to fbo_color_attachments.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/depth_nonlinear.py to depth_nonlinear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/read_depth.py to read_depth.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py to texture_compression_s3tc_update.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/blend_equation_advanced.py to blend_equation_advanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/read_depth_stencil.py to read_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/explicit_attrib_location.py to explicit_attrib_location.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/sRGB_formats.py to sRGB_formats.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/NV/shadow_samplers_array.py to shadow_samplers_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/INTEL/performance_query.py to performance_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/INTEL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM/driver_control.py to driver_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py to perfmon_global_mode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM/extended_get.py to extended_get.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM/tiled_rendering.py to tiled_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM/alpha_test.py to alpha_test.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM/extended_get2.py to extended_get2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py to writeonly_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/QCOM/binning_control.py to binning_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/KHR/debug.py to debug.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py to texture_compression_astc_hdr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/KHR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py to blend_equation_advanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py to texture_compression_astc_ldr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE/program_binary.py to program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py to framebuffer_blit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py to translated_shader_source.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py to pack_reverse_row_order.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py to texture_compression_dxt3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE/texture_usage.py to texture_usage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py to texture_compression_dxt5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM/mali_program_binary.py to mali_program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM/mali_shader_binary.py to mali_shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py to shader_framebuffer_fetch_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py to shader_framebuffer_fetch.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/ARM/rgba8.py to rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG/shader_binary.py to shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG/program_binary.py to program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py to texture_compression_pvrtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py to texture_compression_pvrtc2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py to compressed_ATC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/AMD/program_binary_Z400.py to program_binary_Z400.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/AMD/performance_monitor.py to performance_monitor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py to compressed_3DC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/DMP/shader_binary.py to shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/DMP/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py to shader_binary_GCCSO.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/FJ/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py to GLES2_2_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/VIV/shader_binary.py to shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES2/VIV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py to GLES3_3_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py to GLES3_3_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES3/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLUT/constants.py to constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLUT/annotations.py to annotations.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLUT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py to texture_2D_limited_npot.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py to copy_texture_levels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/APPLE/texture_max_level.py to texture_max_level.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/extended_matrix_palette.py to extended_matrix_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/rgb8_rgba8.py to rgb8_rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/draw_texture.py to draw_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/byte_coordinates.py to byte_coordinates.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/depth24.py to depth24.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/depth32.py to depth32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/EGL_image_external.py to EGL_image_external.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/framebuffer_object.py to framebuffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/required_internalformat.py to required_internalformat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py to compressed_paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/blend_equation_separate.py to blend_equation_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py to fbo_render_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/fixed_point.py to fixed_point.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/mapbuffer.py to mapbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/element_index_uint.py to element_index_uint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/blend_subtract.py to blend_subtract.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/query_matrix.py to query_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/texture_cube_map.py to texture_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/matrix_get.py to matrix_get.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/single_precision.py to single_precision.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/matrix_palette.py to matrix_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/texture_env_crossbar.py to texture_env_crossbar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/stencil1.py to stencil1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/blend_func_separate.py to blend_func_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/point_size_array.py to point_size_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/stencil8.py to stencil8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/point_sprite.py to point_sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py to compressed_ETC1_RGB8_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py to texture_mirrored_repeat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/stencil_wrap.py to stencil_wrap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/stencil4.py to stencil4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/OES/EGL_image.py to EGL_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py to multi_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/blend_minmax.py to blend_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py to texture_filter_anisotropic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/sRGB.py to sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/robustness.py to robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/read_format_bgra.py to read_format_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/map_buffer_range.py to map_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/texture_lod_bias.py to texture_lod_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/discard_framebuffer.py to discard_framebuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py to texture_compression_dxt1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/EXT/texture_storage.py to texture_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/NV/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM/driver_control.py to driver_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py to perfmon_global_mode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM/extended_get.py to extended_get.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM/tiled_rendering.py to tiled_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM/extended_get2.py to extended_get2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py to writeonly_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/ARM/rgba8.py to rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py to texture_env_enhanced_fixed_function.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG/user_clip_plane.py to user_clip_plane.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py to texture_compression_pvrtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py to compressed_ATC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py to compressed_3DC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py to GLES1_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLES1/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/extensions_string.py to extensions_string.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py to robustness_share_group_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/pbuffer.py to pbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/create_context_profile.py to create_context_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/make_current_read.py to make_current_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/create_context.py to create_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/buffer_region.py to buffer_region.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/render_texture.py to render_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/create_context_robustness.py to create_context_robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/robustness_application_isolation.py to robustness_application_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/pixel_format_float.py to pixel_format_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ARB/pixel_format.py to pixel_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/OML/sync_control.py to sync_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/OML/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/extensions_string.py to extensions_string.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/depth_float.py to depth_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py to pixel_format_packed_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/pbuffer.py to pbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/swap_control_tear.py to swap_control_tear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/make_current_read.py to make_current_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/swap_control.py to swap_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/create_context_es_profile.py to create_context_es_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/create_context_es2_profile.py to create_context_es2_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/display_color_table.py to display_color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/EXT/pixel_format.py to pixel_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/render_depth_texture.py to render_depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/DX_interop.py to DX_interop.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/render_texture_rectangle.py to render_texture_rectangle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/present_video.py to present_video.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/DX_interop2.py to DX_interop2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/delay_before_swap.py to delay_before_swap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/multisample_coverage.py to multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/video_output.py to video_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/video_capture.py to video_capture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/float_buffer.py to float_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/vertex_array_range.py to vertex_array_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/swap_group.py to swap_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/NV/gpu_affinity.py to gpu_affinity.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/DL/stereo_control.py to stereo_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/DL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D/digital_video_control.py to digital_video_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D/gamma.py to gamma.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D/swap_frame_usage.py to swap_frame_usage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D/image_buffer.py to image_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D/swap_frame_lock.py to swap_frame_lock.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/I3D/genlock.py to genlock.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ATI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/ATI/pixel_format_float.py to pixel_format_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/DFX/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/DFX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/AMD/gpu_association.py to gpu_association.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/WGL/VERSION/WGL_1_0.py to WGL_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/HI/clientpixmap.py to clientpixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/HI/colorformats.py to colorformats.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/HI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/MESA/drm_image.py to drm_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/MESA/platform_gbm.py to platform_gbm.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/MESA/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT/image_dma_buf_import.py to image_dma_buf_import.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT/protected_surface.py to protected_surface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py to swap_buffers_with_damage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT/platform_x11.py to platform_x11.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT/platform_base.py to platform_base.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT/buffer_age.py to buffer_age.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT/multiview_window.py to multiview_window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT/client_extensions.py to client_extensions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT/platform_wayland.py to platform_wayland.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/EXT/create_context_robustness.py to create_context_robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID/blob_cache.py to blob_cache.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID/native_fence_sync.py to native_fence_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID/recordable.py to recordable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID/image_native_buffer.py to image_native_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID/framebuffer_target.py to framebuffer_target.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANDROID/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NOK/texture_from_pixmap.py to texture_from_pixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NOK/swap_region2.py to swap_region2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NOK/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NOK/swap_region.py to swap_region.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV/coverage_sample_resolve.py to coverage_sample_resolve.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py to EGL_3dvision_surface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV/post_sub_buffer.py to post_sub_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV/coverage_sample.py to coverage_sample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV/native_query.py to native_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV/post_convert_rounding.py to post_convert_rounding.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV/depth_nonlinear.py to depth_nonlinear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV/stream_sync.py to stream_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/NV/system_time.py to system_time.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/platform_android.py to platform_android.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/image.py to image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py to gl_texture_3D_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/fence_sync.py to fence_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/config_attribs.py to config_attribs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py to gl_texture_cubemap_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/platform_x11.py to platform_x11.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/image_base.py to image_base.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/stream_fifo.py to stream_fifo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/gl_colorspace.py to gl_colorspace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/surfaceless_context.py to surfaceless_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/create_context.py to create_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py to stream_producer_eglsurface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/reusable_sync.py to reusable_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py to get_all_proc_addresses.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py to gl_renderbuffer_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py to stream_cross_process_fd.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/stream.py to stream.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/platform_gbm.py to platform_gbm.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/cl_event.py to cl_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py to client_get_all_proc_addresses.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/platform_wayland.py to platform_wayland.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/lock_surface3.py to lock_surface3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py to gl_texture_2D_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/vg_parent_image.py to vg_parent_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/lock_surface.py to lock_surface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/image_pixmap.py to image_pixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/wait_sync.py to wait_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/cl_event2.py to cl_event2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py to stream_consumer_gltexture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/lock_surface2.py to lock_surface2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py to stream_producer_aldatalocator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py to surface_d3d_texture_2d_share_handle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py to d3d_share_handle_client_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py to query_surface_pointer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ANGLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py to pixmap_multisample_discard.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/IMG/context_priority.py to context_priority.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION/EGL_1_3.py to EGL_1_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION/EGL_1_0.py to EGL_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION/EGL_1_1.py to EGL_1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION/EGL_1_5.py to EGL_1_5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION/EGL_1_4.py to EGL_1_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/EGL/VERSION/EGL_1_2.py to EGL_1_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/osmesa/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/osmesa/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/osmesa/mesa.py to mesa.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLE/constants.py to constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLE/annotations.py to annotations.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_query_levels.py to texture_query_levels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/multitexture.py to multitexture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/separate_shader_objects.py to separate_shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_view.py to texture_view.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shader_bit_encoding.py to shader_bit_encoding.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/vertex_program.py to vertex_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/window_pos.py to window_pos.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/geometry_shader4.py to geometry_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shading_language_420pack.py to shading_language_420pack.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/program_interface_query.py to program_interface_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/robustness_isolation.py to robustness_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/clear_buffer_object.py to clear_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/indirect_parameters.py to indirect_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py to framebuffer_no_attachments.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/compute_shader.py to compute_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/draw_buffers_blend.py to draw_buffers_blend.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/framebuffer_object.py to framebuffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_border_clamp.py to texture_border_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/vertex_buffer_object.py to vertex_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/uniform_buffer_object.py to uniform_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/point_parameters.py to point_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/tessellation_shader.py to tessellation_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/fragment_layer_viewport.py to fragment_layer_viewport.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py to texture_buffer_object_rgb32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/stencil_texturing.py to stencil_texturing.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/copy_buffer.py to copy_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shader_group_vote.py to shader_group_vote.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/transform_feedback2.py to transform_feedback2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/vertex_shader.py to vertex_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_multisample.py to texture_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shader_draw_parameters.py to shader_draw_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_compression.py to texture_compression.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/pixel_buffer_object.py to pixel_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/occlusion_query.py to occlusion_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/enhanced_layouts.py to enhanced_layouts.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_swizzle.py to texture_swizzle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py to vertex_type_10f_11f_11f_rev.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py to seamless_cubemap_per_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/occlusion_query2.py to occlusion_query2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_cube_map_array.py to texture_cube_map_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py to robust_buffer_access_behavior.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/timer_query.py to timer_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/vertex_array_bgra.py to vertex_array_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shading_language_packing.py to shading_language_packing.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/fragment_coord_conventions.py to fragment_coord_conventions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shader_stencil_export.py to shader_stencil_export.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/sparse_texture.py to sparse_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/query_buffer_object.py to query_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py to shader_storage_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_storage_multisample.py to texture_storage_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/imaging.py to imaging.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/ES3_compatibility.py to ES3_compatibility.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/map_buffer_alignment.py to map_buffer_alignment.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/fragment_shader.py to fragment_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py to draw_elements_base_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py to texture_mirror_clamp_to_edge.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/provoking_vertex.py to provoking_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/gpu_shader5.py to gpu_shader5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/half_float_pixel.py to half_float_pixel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_buffer_range.py to texture_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_query_lod.py to texture_query_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/get_program_binary.py to get_program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_buffer_object.py to texture_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_compression_rgtc.py to texture_compression_rgtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/depth_buffer_float.py to depth_buffer_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/transform_feedback3.py to transform_feedback3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shading_language_100.py to shading_language_100.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shader_precision.py to shader_precision.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/multi_draw_indirect.py to multi_draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shadow.py to shadow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_rg.py to texture_rg.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_cube_map.py to texture_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_float.py to texture_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/vertex_attrib_binding.py to vertex_attrib_binding.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/half_float_vertex.py to half_float_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/internalformat_query2.py to internalformat_query2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/viewport_array.py to viewport_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/bindless_texture.py to bindless_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/multi_bind.py to multi_bind.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/debug_output.py to debug_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/compute_variable_group_size.py to compute_variable_group_size.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_env_add.py to texture_env_add.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shading_language_include.py to shading_language_include.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/matrix_palette.py to matrix_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/invalidate_subdata.py to invalidate_subdata.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py to vertex_type_2_10_10_10_rev.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/cl_event.py to cl_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/sampler_objects.py to sampler_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_env_crossbar.py to texture_env_crossbar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shader_objects.py to shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/clear_texture.py to clear_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/fragment_program_shadow.py to fragment_program_shadow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/internalformat_query.py to internalformat_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py to texture_rgb10_a2ui.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/robustness.py to robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/ES2_compatibility.py to ES2_compatibility.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/arrays_of_arrays.py to arrays_of_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py to compressed_texture_pixel_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_stencil8.py to texture_stencil8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/fragment_program.py to fragment_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_rectangle.py to texture_rectangle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/conservative_depth.py to conservative_depth.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/map_buffer_range.py to map_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_non_power_of_two.py to texture_non_power_of_two.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/draw_indirect.py to draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/blend_func_extended.py to blend_func_extended.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/transform_feedback_instanced.py to transform_feedback_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shader_texture_lod.py to shader_texture_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/base_instance.py to base_instance.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/color_buffer_float.py to color_buffer_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/compatibility.py to compatibility.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/point_sprite.py to point_sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py to texture_mirrored_repeat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/explicit_uniform_location.py to explicit_uniform_location.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/buffer_storage.py to buffer_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shader_subroutine.py to shader_subroutine.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_env_dot3.py to texture_env_dot3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/seamless_cube_map.py to seamless_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_gather.py to texture_gather.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/explicit_attrib_location.py to explicit_attrib_location.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/sample_shading.py to sample_shading.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py to vertex_attrib_64bit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_compression_bptc.py to texture_compression_bptc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shader_image_size.py to shader_image_size.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/gpu_shader_fp64.py to gpu_shader_fp64.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shader_image_load_store.py to shader_image_load_store.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shader_atomic_counters.py to shader_atomic_counters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_env_combine.py to texture_env_combine.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/shadow_ambient.py to shadow_ambient.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/depth_clamp.py to depth_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/vertex_blend.py to vertex_blend.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/transpose_matrix.py to transpose_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARB/texture_storage.py to texture_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/HP/image_transform.py to image_transform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/HP/occlusion_test.py to occlusion_test.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/HP/convolution_border_modes.py to convolution_border_modes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/HP/texture_lighting.py to texture_lighting.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/HP/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/float_pixels.py to float_pixels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/specular_vector.py to specular_vector.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/rgb_422.py to rgb_422.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/row_bytes.py to row_bytes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/ycbcr_422.py to ycbcr_422.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/flush_buffer_range.py to flush_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/texture_range.py to texture_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/element_array.py to element_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py to vertex_program_evaluators.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/vertex_array_range.py to vertex_array_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/client_storage.py to client_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/transform_hint.py to transform_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/aux_depth_stencil.py to aux_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/APPLE/object_purgeable.py to object_purgeable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES/byte_coordinates.py to byte_coordinates.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES/compressed_paletted_texture.py to compressed_paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES/fixed_point.py to fixed_point.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES/query_matrix.py to query_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES/single_precision.py to single_precision.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OES/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM/static_data.py to static_data.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM/vertex_array_lists.py to vertex_array_lists.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM/multimode_draw_arrays.py to multimode_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM/rasterpos_clip.py to rasterpos_clip.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM/cull_vertex.py to cull_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py to texture_mirrored_repeat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESA/window_pos.py to window_pos.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESA/resize_buffers.py to resize_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESA/pack_invert.py to pack_invert.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESA/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESA/ycbcr_texture.py to ycbcr_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OML/interlace.py to interlace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OML/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OML/subsample.py to subsample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/OML/resample.py to resample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/pixel_transform_color_table.py to pixel_transform_color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture.py to texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/polygon_offset.py to polygon_offset.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/direct_state_access.py to direct_state_access.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/separate_shader_objects.py to separate_shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/paletted_texture.py to paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/geometry_shader4.py to geometry_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/secondary_color.py to secondary_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/color_subtable.py to color_subtable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_array.py to texture_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/fog_coord.py to fog_coord.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/transform_feedback.py to transform_feedback.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/separate_specular_color.py to separate_specular_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/stencil_two_side.py to stencil_two_side.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/convolution.py to convolution.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/misc_attribute.py to misc_attribute.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/framebuffer_object.py to framebuffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/draw_buffers2.py to draw_buffers2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/GL_422_pixels.py to GL_422_pixels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/point_parameters.py to point_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_object.py to texture_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/light_texture.py to light_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_sRGB_decode.py to texture_sRGB_decode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/copy_texture.py to copy_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/index_texture.py to index_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/vertex_shader.py to vertex_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/histogram.py to histogram.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/pixel_buffer_object.py to pixel_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/blend_equation_separate.py to blend_equation_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture3D.py to texture3D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_swizzle.py to texture_swizzle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_compression_s3tc.py to texture_compression_s3tc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_shared_exponent.py to texture_shared_exponent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/timer_query.py to timer_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/vertex_array_bgra.py to vertex_array_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/debug_label.py to debug_label.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/vertex_array.py to vertex_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/gpu_program_parameters.py to gpu_program_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py to framebuffer_multisample_blit_scaled.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/index_material.py to index_material.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/multi_draw_arrays.py to multi_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/framebuffer_blit.py to framebuffer_blit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/clip_volume_hint.py to clip_volume_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/subtexture.py to subtexture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/provoking_vertex.py to provoking_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/debug_marker.py to debug_marker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/bgra.py to bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/blend_subtract.py to blend_subtract.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/packed_float.py to packed_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_buffer_object.py to texture_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_compression_rgtc.py to texture_compression_rgtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/x11_sync_object.py to x11_sync_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/packed_pixels.py to packed_pixels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_cube_map.py to texture_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/coordinate_frame.py to coordinate_frame.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/stencil_clear_tag.py to stencil_clear_tag.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/blend_minmax.py to blend_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py to texture_filter_anisotropic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_env_add.py to texture_env_add.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/bindable_uniform.py to bindable_uniform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_sRGB.py to texture_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/vertex_weighting.py to vertex_weighting.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/index_func.py to index_func.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/depth_bounds_test.py to depth_bounds_test.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/draw_range_elements.py to draw_range_elements.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/blend_logic_op.py to blend_logic_op.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/blend_func_separate.py to blend_func_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/compiled_vertex_array.py to compiled_vertex_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/cull_vertex.py to cull_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_perturb_normal.py to texture_perturb_normal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/shared_texture_palette.py to shared_texture_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_mirror_clamp.py to texture_mirror_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/blend_color.py to blend_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/cmyka.py to cmyka.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/rescale_normal.py to rescale_normal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/abgr.py to abgr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/index_array_formats.py to index_array_formats.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_compression_latc.py to texture_compression_latc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_lod_bias.py to texture_lod_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_env_dot3.py to texture_env_dot3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_integer.py to texture_integer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_snorm.py to texture_snorm.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/shader_image_load_formatted.py to shader_image_load_formatted.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py to vertex_attrib_64bit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/shadow_funcs.py to shadow_funcs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/stencil_wrap.py to stencil_wrap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/shader_integer_mix.py to shader_integer_mix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/shader_image_load_store.py to shader_image_load_store.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/texture_env_combine.py to texture_env_combine.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/pixel_transform.py to pixel_transform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/EXT/gpu_shader4.py to gpu_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGI/color_table.py to color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGI/texture_color_table.py to texture_color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGI/color_matrix.py to color_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN/convolution_border_modes.py to convolution_border_modes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN/triangle_list.py to triangle_list.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN/global_alpha.py to global_alpha.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN/vertex.py to vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN/slice_accum.py to slice_accum.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUN/mesh_array.py to mesh_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/_lookupint.py to _lookupint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/explicit_multisample.py to explicit_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/vertex_program3.py to vertex_program3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/draw_texture.py to draw_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/copy_depth_to_color.py to copy_depth_to_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py to gpu_program5_mem_extended.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/vertex_program.py to vertex_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/geometry_shader4.py to geometry_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/evaluators.py to evaluators.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/conditional_render.py to conditional_render.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py to blend_equation_advanced_coherent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/texture_env_combine4.py to texture_env_combine4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/texture_expand_normal.py to texture_expand_normal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/half_float.py to half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/vertex_program2.py to vertex_program2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/transform_feedback.py to transform_feedback.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/register_combiners.py to register_combiners.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/deep_texture3D.py to deep_texture3D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/vdpau_interop.py to vdpau_interop.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py to vertex_buffer_unified_memory.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/fragment_program4.py to fragment_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/present_video.py to present_video.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/shader_buffer_load.py to shader_buffer_load.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/transform_feedback2.py to transform_feedback2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/texture_multisample.py to texture_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/occlusion_query.py to occlusion_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/multisample_filter_hint.py to multisample_filter_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py to bindless_multi_draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/register_combiners2.py to register_combiners2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/fog_distance.py to fog_distance.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py to vertex_attrib_integer_64bit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/texgen_emboss.py to texgen_emboss.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/texture_compression_vtc.py to texture_compression_vtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/shader_storage_buffer_object.py to shader_storage_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/texgen_reflection.py to texgen_reflection.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/shader_buffer_store.py to shader_buffer_store.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/gpu_shader5.py to gpu_shader5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/tessellation_program5.py to tessellation_program5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/multisample_coverage.py to multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py to framebuffer_multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/depth_buffer_float.py to depth_buffer_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/vertex_program4.py to vertex_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/video_capture.py to video_capture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/bindless_texture.py to bindless_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/parameter_buffer_object2.py to parameter_buffer_object2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/compute_program5.py to compute_program5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/vertex_array_range2.py to vertex_array_range2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/shader_thread_shuffle.py to shader_thread_shuffle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/texture_barrier.py to texture_barrier.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/blend_square.py to blend_square.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/float_buffer.py to float_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/vertex_program1_1.py to vertex_program1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/path_rendering.py to path_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/vertex_array_range.py to vertex_array_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/fragment_program.py to fragment_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/texture_rectangle.py to texture_rectangle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/fragment_program_option.py to fragment_program_option.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/pixel_data_range.py to pixel_data_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/blend_equation_advanced.py to blend_equation_advanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/point_sprite.py to point_sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/fragment_program2.py to fragment_program2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/shader_thread_group.py to shader_thread_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/texture_shader3.py to texture_shader3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/texture_shader2.py to texture_shader2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/gpu_program5.py to gpu_program5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/vertex_program2_option.py to vertex_program2_option.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/gpu_program4.py to gpu_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/parameter_buffer_object.py to parameter_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/shader_atomic_float.py to shader_atomic_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/texture_shader.py to texture_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/primitive_restart.py to primitive_restart.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/light_max_exponent.py to light_max_exponent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/shader_atomic_counters.py to shader_atomic_counters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/depth_clamp.py to depth_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NV/geometry_program4.py to geometry_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/REND/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/REND/screen_coordinates.py to screen_coordinates.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INTEL/map_texture.py to map_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INTEL/performance_query.py to performance_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INTEL/parallel_arrays.py to parallel_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py to fragment_shader_ordering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INTEL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INGR/color_clamp.py to color_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INGR/interlace_read.py to interlace_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INGR/blend_func_separate.py to blend_func_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/INGR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/QCOM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/PGI/vertex_hints.py to vertex_hints.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/PGI/misc_hints.py to misc_hints.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/PGI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUNX/constant_data.py to constant_data.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SUNX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/S3/s3tc.py to s3tc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/S3/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/KHR/debug.py to debug.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py to texture_compression_astc_hdr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/KHR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py to texture_compression_astc_ldr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ANGLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/text_fragment_shader.py to text_fragment_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/texture_mirror_once.py to texture_mirror_once.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py to vertex_attrib_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/vertex_streams.py to vertex_streams.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/pn_triangles.py to pn_triangles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/element_array.py to element_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/fragment_shader.py to fragment_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/map_object_buffer.py to map_object_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/separate_stencil.py to separate_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/texture_env_combine3.py to texture_env_combine3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/texture_float.py to texture_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/meminfo.py to meminfo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/envmap_bumpmap.py to envmap_bumpmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/pixel_format_float.py to pixel_format_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/ATI/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/DFX/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/DFX/tbuffer.py to tbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/DFX/texture_compression_FXT1.py to texture_compression_FXT1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/DFX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NVX/conditional_render.py to conditional_render.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NVX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/NVX/gpu_memory_info.py to gpu_memory_info.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/texture_lod.py to texture_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/texture_border_clamp.py to texture_border_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/point_parameters.py to point_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/texture4D.py to texture4D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/pixel_texture.py to pixel_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/detail_texture.py to detail_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/texture_color_mask.py to texture_color_mask.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/point_line_texgen.py to point_line_texgen.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/generate_mipmap.py to generate_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/texture_filter4.py to texture_filter4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/texture_select.py to texture_select.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/fog_function.py to fog_function.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/texture_edge_clamp.py to texture_edge_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIS/sharpen_texture.py to sharpen_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/transform_feedback4.py to transform_feedback4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/depth_clamp_separate.py to depth_clamp_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/pinned_memory.py to pinned_memory.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/draw_buffers_blend.py to draw_buffers_blend.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/gcn_shader.py to gcn_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py to vertex_shader_viewport_index.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py to vertex_shader_tessellator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py to shader_atomic_counter_ops.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py to transform_feedback3_lines_triangles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/vertex_shader_layer.py to vertex_shader_layer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py to seamless_cubemap_per_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/shader_stencil_export.py to shader_stencil_export.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/sparse_texture.py to sparse_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/query_buffer_object.py to query_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/stencil_operation_extended.py to stencil_operation_extended.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/name_gen_delete.py to name_gen_delete.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/multi_draw_indirect.py to multi_draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/sample_positions.py to sample_positions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/gpu_shader_int64.py to gpu_shader_int64.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/blend_minmax_factor.py to blend_minmax_factor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/debug_output.py to debug_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/interleaved_elements.py to interleaved_elements.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/occlusion_query_event.py to occlusion_query_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/texture_texture4.py to texture_texture4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/conservative_depth.py to conservative_depth.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/performance_monitor.py to performance_monitor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/AMD/shader_trinary_minmax.py to shader_trinary_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/DMP/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/pixel_tiles.py to pixel_tiles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/vertex_preclip.py to vertex_preclip.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/ycrcb_subsample.py to ycrcb_subsample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/async.py to async.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/interlace.py to interlace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/framezoom.py to framezoom.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/polynomial_ffd.py to polynomial_ffd.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/reference_plane.py to reference_plane.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/list_priority.py to list_priority.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/convolution_accuracy.py to convolution_accuracy.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/pixel_texture.py to pixel_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py to blend_alpha_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/flush_raster.py to flush_raster.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/texture_multi_buffer.py to texture_multi_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/fog_offset.py to fog_offset.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/scalebias_hint.py to scalebias_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/sprite.py to sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/ycrcb.py to ycrcb.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/shadow.py to shadow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/igloo_interface.py to igloo_interface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/depth_pass_instrument.py to depth_pass_instrument.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/instruments.py to instruments.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/fragment_lighting.py to fragment_lighting.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/async_pixel.py to async_pixel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/subsample.py to subsample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/texture_add_env.py to texture_add_env.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/ycrcba.py to ycrcba.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/ir_instrument1.py to ir_instrument1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/texture_lod_bias.py to texture_lod_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/calligraphic_fragment.py to calligraphic_fragment.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/clipmap.py to clipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/async_histogram.py to async_histogram.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/texture_scale_bias.py to texture_scale_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/tag_sample_buffer.py to tag_sample_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/resample.py to resample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/shadow_ambient.py to shadow_ambient.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py to texture_coordinate_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/WIN/phong_shading.py to phong_shading.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/WIN/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/WIN/specular_fog.py to specular_fog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/FJ/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESAX/texture_stack.py to texture_stack.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/MESAX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/GREMEDY/frame_terminator.py to frame_terminator.cpython-38.pyc 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/home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_4_4.py to GL_4_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_3_3.py to GL_3_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_1_0.py to GL_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_2_1.py to GL_2_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_1_5.py to GL_1_5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_1_3.py to GL_1_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_4_0.py to GL_4_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_1_4.py to GL_1_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_2_0.py to GL_2_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_4_3.py to GL_4_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_1_1.py to GL_1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_1_2.py to GL_1_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VERSION/GL_3_0.py to GL_3_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/raw/GL/VIV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE/rgb_422.py to rgb_422.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE/copy_texture_levels.py to copy_texture_levels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/APPLE/texture_max_level.py to texture_max_level.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/rgb8_rgba8.py to rgb8_rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/depth24.py to depth24.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/texture_half_float_linear.py to texture_half_float_linear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/depth32.py to depth32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/EGL_image_external.py to EGL_image_external.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/texture_float_linear.py to texture_float_linear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/required_internalformat.py to required_internalformat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/compressed_paletted_texture.py to compressed_paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/fragment_precision_high.py to fragment_precision_high.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py to texture_storage_multisample_2d_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/fbo_render_mipmap.py to fbo_render_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/standard_derivatives.py to standard_derivatives.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/surfaceless_context.py to surfaceless_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/mapbuffer.py to mapbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/texture_compression_astc.py to texture_compression_astc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/element_index_uint.py to element_index_uint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/get_program_binary.py to get_program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/texture_half_float.py to texture_half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/texture_float.py to texture_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/vertex_half_float.py to vertex_half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/stencil1.py to stencil1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py to vertex_type_10_10_10_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/texture_npot.py to texture_npot.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/texture_stencil8.py to texture_stencil8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/shader_image_atomic.py to shader_image_atomic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/sample_variables.py to sample_variables.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py to compressed_ETC1_RGB8_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/texture_3D.py to texture_3D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/sample_shading.py to sample_shading.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/shader_multisample_interpolation.py to shader_multisample_interpolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/stencil4.py to stencil4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/OES/EGL_image.py to EGL_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/separate_shader_objects.py to separate_shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/color_buffer_half_float.py to color_buffer_half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/shader_pixel_local_storage.py to shader_pixel_local_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/sRGB_write_control.py to sRGB_write_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py to texture_type_2_10_10_10_REV.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/texture_sRGB_decode.py to texture_sRGB_decode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/texture_compression_s3tc.py to texture_compression_s3tc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/debug_label.py to debug_label.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/shadow_samplers.py to shadow_samplers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/multi_draw_arrays.py to multi_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/debug_marker.py to debug_marker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/texture_rg.py to texture_rg.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/blend_minmax.py to blend_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/texture_filter_anisotropic.py to texture_filter_anisotropic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/multiview_draw_buffers.py to multiview_draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/unpack_subimage.py to unpack_subimage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/sRGB.py to sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/disjoint_timer_query.py to disjoint_timer_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/robustness.py to robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py to shader_framebuffer_fetch.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/read_format_bgra.py to read_format_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/map_buffer_range.py to map_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/pvrtc_sRGB.py to pvrtc_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/shader_texture_lod.py to shader_texture_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/discard_framebuffer.py to discard_framebuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/texture_compression_dxt1.py to texture_compression_dxt1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/shader_integer_mix.py to shader_integer_mix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/occlusion_query_boolean.py to occlusion_query_boolean.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/EXT/texture_storage.py to texture_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/read_buffer.py to read_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py to blend_equation_advanced_coherent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/texture_border_clamp.py to texture_border_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/coverage_sample.py to coverage_sample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/copy_buffer.py to copy_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/non_square_matrices.py to non_square_matrices.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/framebuffer_blit.py to framebuffer_blit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/read_buffer_front.py to read_buffer_front.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/generate_mipmap_sRGB.py to generate_mipmap_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/shadow_samplers_cube.py to shadow_samplers_cube.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/read_stencil.py to read_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py to texture_npot_2D_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/fbo_color_attachments.py to fbo_color_attachments.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/depth_nonlinear.py to depth_nonlinear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/read_depth.py to read_depth.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/texture_compression_s3tc_update.py to texture_compression_s3tc_update.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/blend_equation_advanced.py to blend_equation_advanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/read_depth_stencil.py to read_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/explicit_attrib_location.py to explicit_attrib_location.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/sRGB_formats.py to sRGB_formats.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/NV/shadow_samplers_array.py to shadow_samplers_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/INTEL/performance_query.py to performance_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/INTEL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM/driver_control.py to driver_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM/perfmon_global_mode.py to perfmon_global_mode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM/extended_get.py to extended_get.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM/tiled_rendering.py to tiled_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM/alpha_test.py to alpha_test.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM/extended_get2.py to extended_get2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM/writeonly_rendering.py to writeonly_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/QCOM/binning_control.py to binning_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/shaders.py to shaders.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/KHR/debug.py to debug.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py to texture_compression_astc_hdr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/KHR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/KHR/blend_equation_advanced.py to blend_equation_advanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py to texture_compression_astc_ldr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE/program_binary.py to program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE/framebuffer_blit.py to framebuffer_blit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE/translated_shader_source.py to translated_shader_source.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py to pack_reverse_row_order.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py to texture_compression_dxt3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE/texture_usage.py to texture_usage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py to texture_compression_dxt5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM/mali_program_binary.py to mali_program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM/mali_shader_binary.py to mali_shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py to shader_framebuffer_fetch_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py to shader_framebuffer_fetch.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/ARM/rgba8.py to rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/vboimplementation.py to vboimplementation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG/shader_binary.py to shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG/program_binary.py to program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG/texture_compression_pvrtc.py to texture_compression_pvrtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py to texture_compression_pvrtc2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/AMD/compressed_ATC_texture.py to compressed_ATC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/AMD/program_binary_Z400.py to program_binary_Z400.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/AMD/performance_monitor.py to performance_monitor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/AMD/compressed_3DC_texture.py to compressed_3DC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/DMP/shader_binary.py to shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/DMP/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/FJ/shader_binary_GCCSO.py to shader_binary_GCCSO.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/FJ/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/VERSION/GLES2_2_0.py to GLES2_2_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/VIV/shader_binary.py to shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES2/VIV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/version.py to version.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/wrapper.py to wrapper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/_null.py to _null.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/images.py to images.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/_configflags.py to _configflags.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/AGL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/logs.py to logs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/constants.py to constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/plugins.py to plugins.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/lazywrapper.py to lazywrapper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/converters.py to converters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/contextdata.py to contextdata.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/_bytes.py to _bytes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/numpybuffers.py to numpybuffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/nones.py to nones.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/formathandler.py to formathandler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/numpymodule.py to numpymodule.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/_arrayconstants.py to _arrayconstants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/ctypesparameters.py to ctypesparameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/numbers.py to numbers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/buffers.py to buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/arrayhelpers.py to arrayhelpers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/_buffers.py to _buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/ctypesarrays.py to ctypesarrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/ctypespointers.py to ctypespointers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/vbo.py to vbo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/arraydatatype.py to arraydatatype.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/lists.py to lists.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/_strings.py to _strings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/arrays/strings.py to strings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/error.py to error.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES3/vboimplementation.py to vboimplementation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES3/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES3/VERSION/GLES3_3_1.py to GLES3_3_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES3/VERSION/GLES3_3_0.py to GLES3_3_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES3/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLUT/osx.py to osx.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLUT/freeglut.py to freeglut.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLUT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLUT/fonts.py to fonts.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLUT/special.py to special.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py to texture_2D_limited_npot.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE/copy_texture_levels.py to copy_texture_levels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/APPLE/texture_max_level.py to texture_max_level.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/extended_matrix_palette.py to extended_matrix_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/rgb8_rgba8.py to rgb8_rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/draw_texture.py to draw_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/byte_coordinates.py to byte_coordinates.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/depth24.py to depth24.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/depth32.py to depth32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/EGL_image_external.py to EGL_image_external.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/framebuffer_object.py to framebuffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/required_internalformat.py to required_internalformat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/compressed_paletted_texture.py to compressed_paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/blend_equation_separate.py to blend_equation_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/fbo_render_mipmap.py to fbo_render_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/fixed_point.py to fixed_point.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/mapbuffer.py to mapbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/element_index_uint.py to element_index_uint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/blend_subtract.py to blend_subtract.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/query_matrix.py to query_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/texture_cube_map.py to texture_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/matrix_get.py to matrix_get.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/single_precision.py to single_precision.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/matrix_palette.py to matrix_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/texture_env_crossbar.py to texture_env_crossbar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/stencil1.py to stencil1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/blend_func_separate.py to blend_func_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/point_size_array.py to point_size_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/stencil8.py to stencil8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/point_sprite.py to point_sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py to compressed_ETC1_RGB8_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/texture_mirrored_repeat.py to texture_mirrored_repeat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/stencil_wrap.py to stencil_wrap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/stencil4.py to stencil4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/OES/EGL_image.py to EGL_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/multi_draw_arrays.py to multi_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/blend_minmax.py to blend_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/texture_filter_anisotropic.py to texture_filter_anisotropic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/sRGB.py to sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/robustness.py to robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/read_format_bgra.py to read_format_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/map_buffer_range.py to map_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/texture_lod_bias.py to texture_lod_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/discard_framebuffer.py to discard_framebuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/texture_compression_dxt1.py to texture_compression_dxt1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/EXT/texture_storage.py to texture_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/NV/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM/driver_control.py to driver_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM/perfmon_global_mode.py to perfmon_global_mode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM/extended_get.py to extended_get.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM/tiled_rendering.py to tiled_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM/extended_get2.py to extended_get2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/QCOM/writeonly_rendering.py to writeonly_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/ARM/rgba8.py to rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py to texture_env_enhanced_fixed_function.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG/user_clip_plane.py to user_clip_plane.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/IMG/texture_compression_pvrtc.py to texture_compression_pvrtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/AMD/compressed_ATC_texture.py to compressed_ATC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/AMD/compressed_3DC_texture.py to compressed_3DC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/VERSION/GLES1_1_0.py to GLES1_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLES1/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform/baseplatform.py to baseplatform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform/darwin.py to darwin.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform/glx.py to glx.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform/entrypoint31.py to entrypoint31.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform/egl.py to egl.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform/win32.py to win32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform/osmesa.py to osmesa.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/platform/ctypesloader.py to ctypesloader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/acceleratesupport.py to acceleratesupport.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/extensions_string.py to extensions_string.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/robustness_share_group_isolation.py to robustness_share_group_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/pbuffer.py to pbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/create_context_profile.py to create_context_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/make_current_read.py to make_current_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/create_context.py to create_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/buffer_region.py to buffer_region.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/render_texture.py to render_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/create_context_robustness.py to create_context_robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/robustness_application_isolation.py to robustness_application_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/pixel_format_float.py to pixel_format_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ARB/pixel_format.py to pixel_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/OML/sync_control.py to sync_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/OML/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/extensions_string.py to extensions_string.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/depth_float.py to depth_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/pixel_format_packed_float.py to pixel_format_packed_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/pbuffer.py to pbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/swap_control_tear.py to swap_control_tear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/make_current_read.py to make_current_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/swap_control.py to swap_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/create_context_es_profile.py to create_context_es_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/create_context_es2_profile.py to create_context_es2_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/display_color_table.py to display_color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/EXT/pixel_format.py to pixel_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/render_depth_texture.py to render_depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/DX_interop.py to DX_interop.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/render_texture_rectangle.py to render_texture_rectangle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/present_video.py to present_video.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/DX_interop2.py to DX_interop2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/delay_before_swap.py to delay_before_swap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/multisample_coverage.py to multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/video_output.py to video_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/video_capture.py to video_capture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/float_buffer.py to float_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/vertex_array_range.py to vertex_array_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/swap_group.py to swap_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/NV/gpu_affinity.py to gpu_affinity.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/DL/stereo_control.py to stereo_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/DL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D/digital_video_control.py to digital_video_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D/gamma.py to gamma.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D/swap_frame_usage.py to swap_frame_usage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D/image_buffer.py to image_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D/swap_frame_lock.py to swap_frame_lock.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/I3D/genlock.py to genlock.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ATI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/ATI/pixel_format_float.py to pixel_format_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/DFX/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/DFX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/AMD/gpu_association.py to gpu_association.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/WGL/VERSION/WGL_1_0.py to WGL_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/HI/clientpixmap.py to clientpixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/HI/colorformats.py to colorformats.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/HI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/MESA/drm_image.py to drm_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/MESA/platform_gbm.py to platform_gbm.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/MESA/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT/image_dma_buf_import.py to image_dma_buf_import.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT/protected_surface.py to protected_surface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT/swap_buffers_with_damage.py to swap_buffers_with_damage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT/platform_x11.py to platform_x11.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT/platform_base.py to platform_base.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT/buffer_age.py to buffer_age.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT/multiview_window.py to multiview_window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT/client_extensions.py to client_extensions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT/platform_wayland.py to platform_wayland.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/EXT/create_context_robustness.py to create_context_robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID/blob_cache.py to blob_cache.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID/native_fence_sync.py to native_fence_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID/recordable.py to recordable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID/image_native_buffer.py to image_native_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID/framebuffer_target.py to framebuffer_target.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANDROID/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NOK/texture_from_pixmap.py to texture_from_pixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NOK/swap_region2.py to swap_region2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NOK/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NOK/swap_region.py to swap_region.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV/coverage_sample_resolve.py to coverage_sample_resolve.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV/EGL_3dvision_surface.py to EGL_3dvision_surface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV/post_sub_buffer.py to post_sub_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV/coverage_sample.py to coverage_sample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV/native_query.py to native_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV/post_convert_rounding.py to post_convert_rounding.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV/depth_nonlinear.py to depth_nonlinear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV/stream_sync.py to stream_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/NV/system_time.py to system_time.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/platform_android.py to platform_android.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/image.py to image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/gl_texture_3D_image.py to gl_texture_3D_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/fence_sync.py to fence_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/config_attribs.py to config_attribs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/gl_texture_cubemap_image.py to gl_texture_cubemap_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/platform_x11.py to platform_x11.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/image_base.py to image_base.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/stream_fifo.py to stream_fifo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/gl_colorspace.py to gl_colorspace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/surfaceless_context.py to surfaceless_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/create_context.py to create_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/stream_producer_eglsurface.py to stream_producer_eglsurface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/reusable_sync.py to reusable_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/get_all_proc_addresses.py to get_all_proc_addresses.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/gl_renderbuffer_image.py to gl_renderbuffer_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/stream_cross_process_fd.py to stream_cross_process_fd.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/stream.py to stream.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/platform_gbm.py to platform_gbm.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/cl_event.py to cl_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/client_get_all_proc_addresses.py to client_get_all_proc_addresses.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/platform_wayland.py to platform_wayland.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/lock_surface3.py to lock_surface3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/gl_texture_2D_image.py to gl_texture_2D_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/vg_parent_image.py to vg_parent_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/lock_surface.py to lock_surface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/image_pixmap.py to image_pixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/wait_sync.py to wait_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/cl_event2.py to cl_event2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/stream_consumer_gltexture.py to stream_consumer_gltexture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/lock_surface2.py to lock_surface2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/KHR/stream_producer_aldatalocator.py to stream_producer_aldatalocator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py to surface_d3d_texture_2d_share_handle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py to d3d_share_handle_client_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANGLE/query_surface_pointer.py to query_surface_pointer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ANGLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ARM/pixmap_multisample_discard.py to pixmap_multisample_discard.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/IMG/context_priority.py to context_priority.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION/EGL_1_3.py to EGL_1_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION/EGL_1_0.py to EGL_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION/EGL_1_1.py to EGL_1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION/EGL_1_5.py to EGL_1_5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION/EGL_1_4.py to EGL_1_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/EGL/VERSION/EGL_1_2.py to EGL_1_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/latebind.py to latebind.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/osmesa/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/constant.py to constant.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLE/exceptional.py to exceptional.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/extensions.py to extensions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/Tk/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_query_levels.py to texture_query_levels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/multitexture.py to multitexture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/separate_shader_objects.py to separate_shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_view.py to texture_view.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shader_bit_encoding.py to shader_bit_encoding.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/vertex_program.py to vertex_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/window_pos.py to window_pos.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/geometry_shader4.py to geometry_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shading_language_420pack.py to shading_language_420pack.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/program_interface_query.py to program_interface_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/robustness_isolation.py to robustness_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/clear_buffer_object.py to clear_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/indirect_parameters.py to indirect_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/framebuffer_no_attachments.py to framebuffer_no_attachments.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/compute_shader.py to compute_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/draw_buffers_blend.py to draw_buffers_blend.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/framebuffer_object.py to framebuffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_border_clamp.py to texture_border_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/vertex_buffer_object.py to vertex_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/uniform_buffer_object.py to uniform_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/point_parameters.py to point_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/tessellation_shader.py to tessellation_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/fragment_layer_viewport.py to fragment_layer_viewport.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_buffer_object_rgb32.py to texture_buffer_object_rgb32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/stencil_texturing.py to stencil_texturing.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/copy_buffer.py to copy_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shader_group_vote.py to shader_group_vote.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/transform_feedback2.py to transform_feedback2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/vertex_shader.py to vertex_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_multisample.py to texture_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shader_draw_parameters.py to shader_draw_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_compression.py to texture_compression.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/pixel_buffer_object.py to pixel_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/occlusion_query.py to occlusion_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/enhanced_layouts.py to enhanced_layouts.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_swizzle.py to texture_swizzle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py to vertex_type_10f_11f_11f_rev.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/seamless_cubemap_per_texture.py to seamless_cubemap_per_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/occlusion_query2.py to occlusion_query2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_cube_map_array.py to texture_cube_map_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/robust_buffer_access_behavior.py to robust_buffer_access_behavior.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/timer_query.py to timer_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/vertex_array_bgra.py to vertex_array_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shading_language_packing.py to shading_language_packing.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/fragment_coord_conventions.py to fragment_coord_conventions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shader_stencil_export.py to shader_stencil_export.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/sparse_texture.py to sparse_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/query_buffer_object.py to query_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shader_storage_buffer_object.py to shader_storage_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_storage_multisample.py to texture_storage_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/imaging.py to imaging.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/ES3_compatibility.py to ES3_compatibility.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/map_buffer_alignment.py to map_buffer_alignment.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/fragment_shader.py to fragment_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/draw_elements_base_vertex.py to draw_elements_base_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py to texture_mirror_clamp_to_edge.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/provoking_vertex.py to provoking_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/gpu_shader5.py to gpu_shader5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/half_float_pixel.py to half_float_pixel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_buffer_range.py to texture_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_query_lod.py to texture_query_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/get_program_binary.py to get_program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_buffer_object.py to texture_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_compression_rgtc.py to texture_compression_rgtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/depth_buffer_float.py to depth_buffer_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/transform_feedback3.py to transform_feedback3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shading_language_100.py to shading_language_100.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shader_precision.py to shader_precision.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/multi_draw_indirect.py to multi_draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shadow.py to shadow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_rg.py to texture_rg.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_cube_map.py to texture_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_float.py to texture_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/vertex_attrib_binding.py to vertex_attrib_binding.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/half_float_vertex.py to half_float_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/internalformat_query2.py to internalformat_query2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/viewport_array.py to viewport_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/bindless_texture.py to bindless_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/multi_bind.py to multi_bind.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/debug_output.py to debug_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/compute_variable_group_size.py to compute_variable_group_size.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_env_add.py to texture_env_add.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shading_language_include.py to shading_language_include.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/matrix_palette.py to matrix_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/invalidate_subdata.py to invalidate_subdata.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py to vertex_type_2_10_10_10_rev.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/cl_event.py to cl_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/sampler_objects.py to sampler_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_env_crossbar.py to texture_env_crossbar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shader_objects.py to shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/clear_texture.py to clear_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/fragment_program_shadow.py to fragment_program_shadow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/internalformat_query.py to internalformat_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_rgb10_a2ui.py to texture_rgb10_a2ui.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/robustness.py to robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/ES2_compatibility.py to ES2_compatibility.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/vboimplementation.py to vboimplementation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/arrays_of_arrays.py to arrays_of_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/compressed_texture_pixel_storage.py to compressed_texture_pixel_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_stencil8.py to texture_stencil8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/fragment_program.py to fragment_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_rectangle.py to texture_rectangle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/conservative_depth.py to conservative_depth.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/map_buffer_range.py to map_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_non_power_of_two.py to texture_non_power_of_two.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/draw_indirect.py to draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/blend_func_extended.py to blend_func_extended.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/transform_feedback_instanced.py to transform_feedback_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shader_texture_lod.py to shader_texture_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/base_instance.py to base_instance.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/color_buffer_float.py to color_buffer_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/compatibility.py to compatibility.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/point_sprite.py to point_sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_mirrored_repeat.py to texture_mirrored_repeat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/explicit_uniform_location.py to explicit_uniform_location.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/buffer_storage.py to buffer_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shader_subroutine.py to shader_subroutine.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_env_dot3.py to texture_env_dot3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/seamless_cube_map.py to seamless_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_gather.py to texture_gather.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/explicit_attrib_location.py to explicit_attrib_location.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/sample_shading.py to sample_shading.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/vertex_attrib_64bit.py to vertex_attrib_64bit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_compression_bptc.py to texture_compression_bptc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shader_image_size.py to shader_image_size.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/gpu_shader_fp64.py to gpu_shader_fp64.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shader_image_load_store.py to shader_image_load_store.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shader_atomic_counters.py to shader_atomic_counters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_env_combine.py to texture_env_combine.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/shadow_ambient.py to shadow_ambient.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/depth_clamp.py to depth_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/vertex_blend.py to vertex_blend.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/transpose_matrix.py to transpose_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARB/texture_storage.py to texture_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/HP/image_transform.py to image_transform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/HP/occlusion_test.py to occlusion_test.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/HP/convolution_border_modes.py to convolution_border_modes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/HP/texture_lighting.py to texture_lighting.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/HP/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/float_pixels.py to float_pixels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/specular_vector.py to specular_vector.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/rgb_422.py to rgb_422.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/row_bytes.py to row_bytes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/ycbcr_422.py to ycbcr_422.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/flush_buffer_range.py to flush_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/texture_range.py to texture_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/element_array.py to element_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/vertex_program_evaluators.py to vertex_program_evaluators.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/vertex_array_range.py to vertex_array_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/client_storage.py to client_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/transform_hint.py to transform_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/aux_depth_stencil.py to aux_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/APPLE/object_purgeable.py to object_purgeable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES/byte_coordinates.py to byte_coordinates.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES/compressed_paletted_texture.py to compressed_paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES/fixed_point.py to fixed_point.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES/query_matrix.py to query_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES/single_precision.py to single_precision.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OES/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM/static_data.py to static_data.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM/vertex_array_lists.py to vertex_array_lists.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM/multimode_draw_arrays.py to multimode_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM/rasterpos_clip.py to rasterpos_clip.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM/cull_vertex.py to cull_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IBM/texture_mirrored_repeat.py to texture_mirrored_repeat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESA/window_pos.py to window_pos.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESA/resize_buffers.py to resize_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESA/pack_invert.py to pack_invert.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESA/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESA/ycbcr_texture.py to ycbcr_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OML/interlace.py to interlace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OML/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OML/subsample.py to subsample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/OML/resample.py to resample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/pixel_transform_color_table.py to pixel_transform_color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture.py to texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/polygon_offset.py to polygon_offset.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/direct_state_access.py to direct_state_access.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/separate_shader_objects.py to separate_shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/paletted_texture.py to paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/geometry_shader4.py to geometry_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/secondary_color.py to secondary_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/color_subtable.py to color_subtable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_array.py to texture_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/fog_coord.py to fog_coord.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/transform_feedback.py to transform_feedback.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/separate_specular_color.py to separate_specular_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/stencil_two_side.py to stencil_two_side.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/convolution.py to convolution.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/misc_attribute.py to misc_attribute.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/framebuffer_object.py to framebuffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/draw_buffers2.py to draw_buffers2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/GL_422_pixels.py to GL_422_pixels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/point_parameters.py to point_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_object.py to texture_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/light_texture.py to light_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_sRGB_decode.py to texture_sRGB_decode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/copy_texture.py to copy_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/index_texture.py to index_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/vertex_shader.py to vertex_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/histogram.py to histogram.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/pixel_buffer_object.py to pixel_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/blend_equation_separate.py to blend_equation_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture3D.py to texture3D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_swizzle.py to texture_swizzle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_compression_s3tc.py to texture_compression_s3tc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_shared_exponent.py to texture_shared_exponent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/timer_query.py to timer_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/vertex_array_bgra.py to vertex_array_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/debug_label.py to debug_label.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/vertex_array.py to vertex_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/gpu_program_parameters.py to gpu_program_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py to framebuffer_multisample_blit_scaled.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/index_material.py to index_material.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/multi_draw_arrays.py to multi_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/framebuffer_blit.py to framebuffer_blit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/clip_volume_hint.py to clip_volume_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/subtexture.py to subtexture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/provoking_vertex.py to provoking_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/debug_marker.py to debug_marker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/bgra.py to bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/blend_subtract.py to blend_subtract.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/packed_float.py to packed_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_buffer_object.py to texture_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_compression_rgtc.py to texture_compression_rgtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/x11_sync_object.py to x11_sync_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/packed_pixels.py to packed_pixels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_cube_map.py to texture_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/coordinate_frame.py to coordinate_frame.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/stencil_clear_tag.py to stencil_clear_tag.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/blend_minmax.py to blend_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_filter_anisotropic.py to texture_filter_anisotropic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_env_add.py to texture_env_add.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/bindable_uniform.py to bindable_uniform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_sRGB.py to texture_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/vertex_weighting.py to vertex_weighting.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/index_func.py to index_func.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/depth_bounds_test.py to depth_bounds_test.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/draw_range_elements.py to draw_range_elements.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/blend_logic_op.py to blend_logic_op.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/blend_func_separate.py to blend_func_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/compiled_vertex_array.py to compiled_vertex_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/cull_vertex.py to cull_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_perturb_normal.py to texture_perturb_normal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/shared_texture_palette.py to shared_texture_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_mirror_clamp.py to texture_mirror_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/blend_color.py to blend_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/cmyka.py to cmyka.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/rescale_normal.py to rescale_normal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/abgr.py to abgr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/index_array_formats.py to index_array_formats.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_compression_latc.py to texture_compression_latc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_lod_bias.py to texture_lod_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_env_dot3.py to texture_env_dot3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_integer.py to texture_integer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_snorm.py to texture_snorm.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/shader_image_load_formatted.py to shader_image_load_formatted.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/vertex_attrib_64bit.py to vertex_attrib_64bit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/shadow_funcs.py to shadow_funcs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/stencil_wrap.py to stencil_wrap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/shader_integer_mix.py to shader_integer_mix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/shader_image_load_store.py to shader_image_load_store.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/texture_env_combine.py to texture_env_combine.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/pixel_transform.py to pixel_transform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/EXT/gpu_shader4.py to gpu_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGI/color_table.py to color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGI/texture_color_table.py to texture_color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGI/color_matrix.py to color_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN/convolution_border_modes.py to convolution_border_modes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN/triangle_list.py to triangle_list.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN/global_alpha.py to global_alpha.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN/vertex.py to vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN/slice_accum.py to slice_accum.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUN/mesh_array.py to mesh_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/explicit_multisample.py to explicit_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/vertex_program3.py to vertex_program3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/draw_texture.py to draw_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/copy_depth_to_color.py to copy_depth_to_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/gpu_program5_mem_extended.py to gpu_program5_mem_extended.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/vertex_program.py to vertex_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/geometry_shader4.py to geometry_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/evaluators.py to evaluators.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/conditional_render.py to conditional_render.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/blend_equation_advanced_coherent.py to blend_equation_advanced_coherent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/texture_env_combine4.py to texture_env_combine4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/texture_expand_normal.py to texture_expand_normal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/half_float.py to half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/vertex_program2.py to vertex_program2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/transform_feedback.py to transform_feedback.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/register_combiners.py to register_combiners.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/deep_texture3D.py to deep_texture3D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/vdpau_interop.py to vdpau_interop.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/vertex_buffer_unified_memory.py to vertex_buffer_unified_memory.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/fragment_program4.py to fragment_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/present_video.py to present_video.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/shader_buffer_load.py to shader_buffer_load.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/transform_feedback2.py to transform_feedback2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/texture_multisample.py to texture_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/occlusion_query.py to occlusion_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/multisample_filter_hint.py to multisample_filter_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/bindless_multi_draw_indirect.py to bindless_multi_draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/register_combiners2.py to register_combiners2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/fog_distance.py to fog_distance.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/vertex_attrib_integer_64bit.py to vertex_attrib_integer_64bit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/texgen_emboss.py to texgen_emboss.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/texture_compression_vtc.py to texture_compression_vtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/shader_storage_buffer_object.py to shader_storage_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/texgen_reflection.py to texgen_reflection.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/shader_buffer_store.py to shader_buffer_store.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/gpu_shader5.py to gpu_shader5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/tessellation_program5.py to tessellation_program5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/multisample_coverage.py to multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/framebuffer_multisample_coverage.py to framebuffer_multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/depth_buffer_float.py to depth_buffer_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/vertex_program4.py to vertex_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/video_capture.py to video_capture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/bindless_texture.py to bindless_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/parameter_buffer_object2.py to parameter_buffer_object2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/compute_program5.py to compute_program5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/vertex_array_range2.py to vertex_array_range2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/shader_thread_shuffle.py to shader_thread_shuffle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/texture_barrier.py to texture_barrier.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/blend_square.py to blend_square.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/float_buffer.py to float_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/vertex_program1_1.py to vertex_program1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/path_rendering.py to path_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/vertex_array_range.py to vertex_array_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/fragment_program.py to fragment_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/texture_rectangle.py to texture_rectangle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/fragment_program_option.py to fragment_program_option.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/pixel_data_range.py to pixel_data_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/blend_equation_advanced.py to blend_equation_advanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/point_sprite.py to point_sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/fragment_program2.py to fragment_program2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/shader_thread_group.py to shader_thread_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/texture_shader3.py to texture_shader3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/texture_shader2.py to texture_shader2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/gpu_program5.py to gpu_program5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/vertex_program2_option.py to vertex_program2_option.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/gpu_program4.py to gpu_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/parameter_buffer_object.py to parameter_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/shader_atomic_float.py to shader_atomic_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/texture_shader.py to texture_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/primitive_restart.py to primitive_restart.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/light_max_exponent.py to light_max_exponent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/shader_atomic_counters.py to shader_atomic_counters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/depth_clamp.py to depth_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NV/geometry_program4.py to geometry_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/images.py to images.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/REND/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/REND/screen_coordinates.py to screen_coordinates.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INTEL/map_texture.py to map_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INTEL/performance_query.py to performance_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INTEL/parallel_arrays.py to parallel_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INTEL/fragment_shader_ordering.py to fragment_shader_ordering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INTEL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INGR/color_clamp.py to color_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INGR/interlace_read.py to interlace_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INGR/blend_func_separate.py to blend_func_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/INGR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/exceptional.py to exceptional.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/QCOM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/PGI/vertex_hints.py to vertex_hints.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/PGI/misc_hints.py to misc_hints.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/PGI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUNX/constant_data.py to constant_data.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SUNX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/shaders.py to shaders.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/S3/s3tc.py to s3tc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/S3/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/framebufferobjects.py to framebufferobjects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/KHR/debug.py to debug.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/KHR/texture_compression_astc_hdr.py to texture_compression_astc_hdr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/KHR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/KHR/texture_compression_astc_ldr.py to texture_compression_astc_ldr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ANGLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/feedback.py to feedback.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/text_fragment_shader.py to text_fragment_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/texture_mirror_once.py to texture_mirror_once.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/vertex_attrib_array_object.py to vertex_attrib_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/vertex_streams.py to vertex_streams.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/pn_triangles.py to pn_triangles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/element_array.py to element_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/fragment_shader.py to fragment_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/map_object_buffer.py to map_object_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/separate_stencil.py to separate_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/texture_env_combine3.py to texture_env_combine3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/texture_float.py to texture_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/meminfo.py to meminfo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/envmap_bumpmap.py to envmap_bumpmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/pixel_format_float.py to pixel_format_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/ATI/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/pointers.py to pointers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/DFX/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/DFX/tbuffer.py to tbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/DFX/texture_compression_FXT1.py to texture_compression_FXT1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/DFX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/glget.py to glget.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/vboimplementation.py to vboimplementation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NVX/conditional_render.py to conditional_render.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NVX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/NVX/gpu_memory_info.py to gpu_memory_info.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/texture_lod.py to texture_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/texture_border_clamp.py to texture_border_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/point_parameters.py to point_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/texture4D.py to texture4D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/pixel_texture.py to pixel_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/detail_texture.py to detail_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/texture_color_mask.py to texture_color_mask.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/point_line_texgen.py to point_line_texgen.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/generate_mipmap.py to generate_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/texture_filter4.py to texture_filter4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/texture_select.py to texture_select.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/fog_function.py to fog_function.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/texture_edge_clamp.py to texture_edge_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIS/sharpen_texture.py to sharpen_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/transform_feedback4.py to transform_feedback4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/depth_clamp_separate.py to depth_clamp_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/pinned_memory.py to pinned_memory.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/draw_buffers_blend.py to draw_buffers_blend.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/gcn_shader.py to gcn_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/vertex_shader_viewport_index.py to vertex_shader_viewport_index.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/vertex_shader_tessellator.py to vertex_shader_tessellator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/shader_atomic_counter_ops.py to shader_atomic_counter_ops.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py to transform_feedback3_lines_triangles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/vertex_shader_layer.py to vertex_shader_layer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/seamless_cubemap_per_texture.py to seamless_cubemap_per_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/shader_stencil_export.py to shader_stencil_export.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/sparse_texture.py to sparse_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/query_buffer_object.py to query_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/stencil_operation_extended.py to stencil_operation_extended.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/name_gen_delete.py to name_gen_delete.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/multi_draw_indirect.py to multi_draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/sample_positions.py to sample_positions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/gpu_shader_int64.py to gpu_shader_int64.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/blend_minmax_factor.py to blend_minmax_factor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/debug_output.py to debug_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/interleaved_elements.py to interleaved_elements.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/occlusion_query_event.py to occlusion_query_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/texture_texture4.py to texture_texture4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/conservative_depth.py to conservative_depth.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/performance_monitor.py to performance_monitor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/AMD/shader_trinary_minmax.py to shader_trinary_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/DMP/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/selection.py to selection.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/pixel_tiles.py to pixel_tiles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/vertex_preclip.py to vertex_preclip.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/ycrcb_subsample.py to ycrcb_subsample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/async.py to async.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/interlace.py to interlace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/framezoom.py to framezoom.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/polynomial_ffd.py to polynomial_ffd.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/reference_plane.py to reference_plane.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/list_priority.py to list_priority.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/convolution_accuracy.py to convolution_accuracy.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/pixel_texture.py to pixel_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/blend_alpha_minmax.py to blend_alpha_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/flush_raster.py to flush_raster.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/texture_multi_buffer.py to texture_multi_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/fog_offset.py to fog_offset.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/scalebias_hint.py to scalebias_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/sprite.py to sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/ycrcb.py to ycrcb.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/shadow.py to shadow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/igloo_interface.py to igloo_interface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/depth_pass_instrument.py to depth_pass_instrument.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/instruments.py to instruments.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/fragment_lighting.py to fragment_lighting.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/async_pixel.py to async_pixel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/subsample.py to subsample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/texture_add_env.py to texture_add_env.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/ycrcba.py to ycrcba.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/ir_instrument1.py to ir_instrument1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/texture_lod_bias.py to texture_lod_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/calligraphic_fragment.py to calligraphic_fragment.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/clipmap.py to clipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/async_histogram.py to async_histogram.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/texture_scale_bias.py to texture_scale_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/tag_sample_buffer.py to tag_sample_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/resample.py to resample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/shadow_ambient.py to shadow_ambient.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/SGIX/texture_coordinate_clamp.py to texture_coordinate_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/WIN/phong_shading.py to phong_shading.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/WIN/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/WIN/specular_fog.py to specular_fog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/FJ/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESAX/texture_stack.py to texture_stack.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/MESAX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/GREMEDY/frame_terminator.py to frame_terminator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/GREMEDY/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/GREMEDY/string_marker.py to string_marker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_4_1.py to GL_4_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_3_1.py to GL_3_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_3_2.py to GL_3_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_4_2.py to GL_4_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_1_2_images.py to GL_1_2_images.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_4_4.py to GL_4_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_3_3.py to GL_3_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_1_0.py to GL_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_2_1.py to GL_2_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_1_5.py to GL_1_5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_1_3.py to GL_1_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_4_0.py to GL_4_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_1_4.py to GL_1_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_2_0.py to GL_2_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_4_3.py to GL_4_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_1_1.py to GL_1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_1_2.py to GL_1_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VERSION/GL_3_0.py to GL_3_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/OpenGL/GL/VIV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsboot/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/system.py to system.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/settings.py to settings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/debug.py to debug.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_settings.py to test_settings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_system.py to test_system.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_resources.py to test_resources.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_logging.py to test_logging.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_util.py to test_util.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_user.py to test_user.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_debug.py to test_debug.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_sevenzipfile.py to test_sevenzipfile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_zipfile.py to test_zipfile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_application.py to test_application.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_path.py to test_path.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_signal.py to test_signal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_desktop.py to test_desktop.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_paths.py to test_paths.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_init.py to test_init.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/tests/test_task.py to test_task.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/resources.py to resources.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/path.py to path.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/user.py to user.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/seven_zip_file.py to seven_zip_file.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/signal.py to signal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/task.py to task.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/zipfile.py to zipfile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/util.py to util.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/paths.py to paths.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/desktop.py to desktop.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/fs.py to fs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/application.py to application.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/logging.py to logging.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsbc/init.py to init.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/desktop/gnome3.py to gnome3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/desktop/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/typing.py to typing.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/webapp.py to webapp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/adffile.py to adffile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/data.py to data.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fstd/mypy.py to mypy.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo/helpers.py to helpers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo/parse.py to parse.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo/ircevents.py to ircevents.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo/client.py to client.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/oyoyo/cmdhandler.py to cmdhandler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/texture.py to texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/items.py to items.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/imageloader.py to imageloader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/render.py to render.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/settings.py to settings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/sdl.py to sdl.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/pyopengl.py to pyopengl.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/itemmenu.py to itemmenu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/history.py to history.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/notification.py to notification.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/navigatable.py to navigatable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/state.py to state.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/launchmenu.py to launchmenu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/inputmenu.py to inputmenu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/constants.py to constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/texturemanager.py to texturemanager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/window.py to window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/bezier.py to bezier.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/gamemenu.py to gamemenu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/bottombar.py to bottombar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/gamecenterrunner.py to gamecenterrunner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/font.py to font.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/menu.py to menu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/fbo.py to fbo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/animation.py to animation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/dialog.py to dialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/errordialog.py to errordialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/input.py to input.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/opengl.py to opengl.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/displaylists.py to displaylists.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/topmenu.py to topmenu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/glui/text.py to text.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/gamecenter.py to gamecenter.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/diskutil.py to diskutil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/resources.py to resources.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/callbacks.py to callbacks.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/notification.py to notification.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/arcade_main.py to arcade_main.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/gnome3.py to gnome3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/ui/arcade_window.py to arcade_window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/ui/gl_widget.py to gl_widget.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/ui/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/ui/event.py to event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/platform.py to platform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/Application.py to Application.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/option.py to option.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/update.py to update.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item/fix.py to fix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/item/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/res/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/gamecenterutil.py to gamecenterutil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/gamecentersettings.py to gamecentersettings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/arcade/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/web/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/helpers.py to helpers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/adapter.py to adapter.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/widget.py to widget.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/CheckBox.py to CheckBox.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/Panel.py to Panel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/HeadingLabel.py to HeadingLabel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/TextArea.py to TextArea.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/Icon.py to Icon.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/ListView.py to ListView.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/Image.py to Image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/scrollarea.py to scrollarea.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/dialogbuttons.py to dialogbuttons.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/Menu.py to Menu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/signal.py to signal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/web_view.py to web_view.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/qt.py to qt.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/System.py to System.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/ImageButton.py to ImageButton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/ImageView.py to ImageView.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/DirDialog.py to DirDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/label.py to label.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/Application.py to Application.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/window.py to window.cpython-38.pyc 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/home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/Choice.py to Choice.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/dialog.py to dialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/SpinCtrl.py to SpinCtrl.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/TextField.py to TextField.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/timer.py to timer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/ComboBox.py to ComboBox.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/windowbase.py to windowbase.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/qt/Color.py to Color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/test/test_button.py to test_button.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/test/test_text_field.py to test_text_field.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/test/WidgetTestCase.py to WidgetTestCase.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/test/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/res/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common/spacer.py to spacer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common/element.py to element.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common/signal.py to signal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common/i18n.py to i18n.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common/group.py to group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/common/layout.py to layout.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/extra/iconheader.py to iconheader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/extra/taskdialog.py to taskdialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsui/extra/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/six/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/six/six.py to six.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd/base.py to base.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd/meta.py to meta.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd/game_rating_synchronizer.py to game_rating_synchronizer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd/GameDatabaseSynchronizer.py to GameDatabaseSynchronizer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd/locker.py to locker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd/client.py to client.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd/lists.py to lists.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd/context.py to context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ogd/refresh.py to refresh.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/download.py to download.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/ConfigWriter.py to ConfigWriter.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/workbench.py to workbench.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/Amiga.py to Amiga.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/ValueConfigLoader.py to ValueConfigLoader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/ROMManager.py to ROMManager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/adf.py to adf.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/AmigaContext.py to AmigaContext.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/FSUAE.py to FSUAE.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/ADFFileExtractor.py to ADFFileExtractor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/amigarunner.py to amigarunner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/LaunchHandler.py to LaunchHandler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/FSUAEDeviceHelper.py to FSUAEDeviceHelper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/workbench_files.py to workbench_files.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/roms.py to roms.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/workbench_data.py to workbench_data.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/amiga/whdload.py to whdload.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mame/mame.py to mame.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mame/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mame/arcade.py to arcade.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/web/server.py to server.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/web/handlers.py to handlers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/web/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/http/server.py to server.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/http/request.py to request.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/http/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/http/requestparams.py to requestparams.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/SignalContext.py to SignalContext.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/SaveStateHandler.py to SaveStateHandler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/FileDatabase.py to FileDatabase.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/netplay/NetplayContext.py to NetplayContext.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/netplay/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/gamedb/constants.py to constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/gamedb/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/gamedb/game_database_dumper.py to game_database_dumper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input/sdlkeycodes.py to sdlkeycodes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input/eventlistener.py to eventlistener.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input/inputdevice.py to inputdevice.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input/dinputkeycodes.py to dinputkeycodes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input/mapper.py to mapper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input/manager.py to manager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input/eventhelper.py to eventhelper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input/device.py to device.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input/joystick.py to joystick.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input/keyboard.py to keyboard.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/input/enumeratehelper.py to enumeratehelper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/util/sdl2constants.py to sdl2constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/util/datfile.py to datfile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/util/gamenameutil.py to gamenameutil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/util/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/util/disknameutil.py to disknameutil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/main.py to main.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/Database.py to Database.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/drivers/c64.py to c64.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/drivers/dos.py to dos.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/drivers/atari.py to atari.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/drivers/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/BaseDatabase.py to BaseDatabase.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/Config.py to Config.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ui/gamecenterview.py to gamecenterview.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ui/qwindow.py to qwindow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ui/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ui/mainwindow.py to mainwindow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ContextAware.py to ContextAware.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/LockerDatabase.py to LockerDatabase.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platform.py to platform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/Archive.py to Archive.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/BaseContext.py to BaseContext.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/network.py to network.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/game_boy_color.py to game_boy_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/game_gear.py to game_gear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/cdtv.py to cdtv.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/cd32.py to cd32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/atari_2600.py to atari_2600.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/master_system.py to master_system.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/super_nintendo.py to super_nintendo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/atari_st.py to atari_st.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/zx_spectrum.py to zx_spectrum.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/turbografx_16.py to turbografx_16.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/lynx.py to lynx.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/mega_drive.py to mega_drive.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/nintendo.py to nintendo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/amstrad_cpc.py to amstrad_cpc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/atari_7800.py to atari_7800.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/dos.py to dos.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/amiga.py to amiga.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/atari_5200.py to atari_5200.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/arcade.py to arcade.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/game_boy_advance.py to game_boy_advance.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/game_boy.py to game_boy.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/platforms/loader.py to loader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/plugins/plugin_manager.py to plugin_manager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/plugins/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/FSGameSystemContext.py to FSGameSystemContext.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/session.py to session.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/GameChangeHandler.py to GameChangeHandler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/res/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/runner.py to runner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/refreshratetool.py to refreshratetool.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/atari_2600.py to atari_2600.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/master_system.py to master_system.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/zx_spectrum.py to zx_spectrum.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/mega_drive.py to mega_drive.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/nintendo.py to nintendo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/amstrad_cpc.py to amstrad_cpc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/mess.py to mess.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/atari_7800.py to atari_7800.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/atari_5200.py to atari_5200.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/game_boy_color.py to game_boy_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/game_gear.py to game_gear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/master_system.py to master_system.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/super_nintendo.py to super_nintendo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/turbografx_16.py to turbografx_16.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/lynx.py to lynx.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/mega_drive.py to mega_drive.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/nintendo.py to nintendo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/mednafen.py to mednafen.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/game_boy_advance.py to game_boy_advance.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/game_boy.py to game_boy.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/FSGSDirectories.py to FSGSDirectories.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/context.py to context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/knownfiles.py to knownfiles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/GameDatabaseClient.py to GameDatabaseClient.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/GameDatabase.py to GameDatabase.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ChecksumTool.py to ChecksumTool.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/application.py to application.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/GameNameUtil.py to GameNameUtil.cpython-38.pyc running install_scripts copying build/scripts-3.8/fs-uae-arcade -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade changing mode of /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fs-uae-arcade to 755 running install_egg_info Writing /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fs_uae_arcade-2.8.4-py3.8.egg-info install -d /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/bin rm -f /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/bin/fs-uae-arcade ln -s ../share/fs-uae-arcade/fs-uae-arcade /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/bin/fs-uae-arcade make: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4/fs-uae-arcade-2.8.4' + for pname in fs-uae-arcade fs-uae-launcher + /usr/bin/make install DESTDIR=/home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 'INSTALL=/usr/bin/install -p' -C fs-uae-launcher-2.8.4 prefix=/usr make: Entering directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4/fs-uae-launcher-2.8.4' mkdir -p /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share cp -a share/* /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share mkdir -p /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/doc/fs-uae-launcher cp -a README COPYING /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/doc/fs-uae-launcher python3 setup.py install --root=/home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 --install-lib=/usr/share/fs-uae-launcher --install-scripts=/usr/share/fs-uae-launcher running install running build running build_py running build_scripts running install_lib creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/update_manager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/config_checker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/version.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/scanner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/plugin_helper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/startup_scan.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay copying build/lib/launcher/netplay/channel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay copying build/lib/launcher/netplay/irc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay copying build/lib/launcher/netplay/player.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay copying build/lib/launcher/netplay/netplay_panel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay copying build/lib/launcher/netplay/connection_tester.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay copying build/lib/launcher/netplay/irc_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay copying build/lib/launcher/netplay/netplay.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay copying build/lib/launcher/netplay/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay copying build/lib/launcher/netplay/netplay_dialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay copying build/lib/launcher/netplay/command_handler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay copying build/lib/launcher/netplay/irc_broadcaster.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay copying build/lib/launcher/game_paths.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/i18n.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/scan.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/JoinDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/download.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/savebutton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/settings_dialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/netplay_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/joystick_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/maintenance_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/whdload_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/game_database_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/language_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/experimental_features_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/unused copying build/lib/launcher/ui/settings/unused/opengl_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/unused copying build/lib/launcher/ui/settings/unused/FilterSettingsPage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/unused copying build/lib/launcher/ui/settings/unused/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/unused copying build/lib/launcher/ui/settings/advanced_video_settings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/mouse_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/arcade_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/plugins_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/advanced_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/launcher_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/keyboard_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/scan_paths_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/override_warning.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/video_sync_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/video_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/option_ui.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/monitor_button.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/settings_header.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/scan_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/audio_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/settings/logging_settings_page.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings copying build/lib/launcher/ui/HelpButton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/options.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/PagedDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/TabButton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/ConfigurationsPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/setup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/FloppiesPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/CustomPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/RemovableMediaGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/IconButton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/VariantsBrowser.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/titlebar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/FloppiesGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/launcher_window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/launch.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/WindowWithTabs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/MediaListGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/imports copying build/lib/launcher/ui/imports/ImportGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/imports copying build/lib/launcher/ui/imports/ImportTask.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/imports copying build/lib/launcher/ui/imports/ImportDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/imports copying build/lib/launcher/ui/imports/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/imports copying build/lib/launcher/ui/ChecksumDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/FloppySelector.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/cd_panel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/ConfigGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/PlayersElement.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/LanguageElement.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/WarningsElement.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/StatusBar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/StatusElement.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/ProtectionElement.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar copying build/lib/launcher/ui/statusbar/WebLinkElement.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar copying build/lib/launcher/ui/about.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/MainPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/LauncherFilePicker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/newbutton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/skin.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/behaviors copying build/lib/launcher/ui/behaviors/configbehavior.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/behaviors copying build/lib/launcher/ui/behaviors/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/behaviors copying build/lib/launcher/ui/behaviors/settingsbehavior.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/behaviors copying build/lib/launcher/ui/behaviors/amigaenablebehavior.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/behaviors copying build/lib/launcher/ui/LaunchDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/ImageLoader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/book.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/ConfigurationsBrowser.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/configscrollarea.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/modelgroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/InputGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/additionalconfigpanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/ConfigCheckBox.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/CustomOptionsPage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/model.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/KickstartGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/WHDLoadGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/expand.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/browser.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/HardDriveGroup.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/ConfigDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/InputSelector.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/expansionspanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/config/configpanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config copying build/lib/launcher/ui/InputPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/HardDrivesPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/GameListSelector.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/TabPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/ui/romram.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar copying build/lib/launcher/ui/bottombar/BottomPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar copying build/lib/launcher/ui/bottombar/GameInfoPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar copying build/lib/launcher/ui/bottombar/ScreenshotsPanel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar copying build/lib/launcher/ui/bottombar/WebButton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar copying build/lib/launcher/ui/bottombar/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar copying build/lib/launcher/ui/bottombar/EditButton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar copying build/lib/launcher/ui/Constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui copying build/lib/launcher/device_manager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/implicit_handler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/configuration_scanner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/fs_uae_launcher.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/option.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/launcher_signal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/game_scanner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/eject_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/favorite_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/fs_uae_group.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/ok_button_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/rating_down_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/database_url_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/open_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/missing_game_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/cover.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/add_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/refresh_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/rating_up_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/cd_game_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/download_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/rating_fav_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/browse_file_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/file_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/na_emblem.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/fullscreen_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/main_menu.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/screenshot.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/ok_emblem.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/hd_game_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/64 copying build/lib/launcher/res/64/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/64 copying build/lib/launcher/res/64/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/64 copying build/lib/launcher/res/not_important_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32x32 copying build/lib/launcher/res/32x32/audio-card.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32x32 copying build/lib/launcher/res/32x32/applications-games.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32x32 copying build/lib/launcher/res/32x32/copyright -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32x32 copying build/lib/launcher/res/32x32/go-home.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32x32 copying build/lib/launcher/res/32x32/drive-harddisk.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32x32 copying build/lib/launcher/res/32x32/system-shutdown.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32x32 copying build/lib/launcher/res/32x32/application-x-firmware.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32x32 copying build/lib/launcher/res/32x32/media-optical.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32x32 copying build/lib/launcher/res/32x32/media-floppy.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32x32 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/24 copying build/lib/launcher/res/24/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/24 copying build/lib/launcher/res/24/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/24 copying build/lib/launcher/res/download_32.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/favorite_button_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/update_available_32.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/ipf_game_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/README.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/128 copying build/lib/launcher/res/128/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/128 copying build/lib/launcher/res/128/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/128 copying build/lib/launcher/res/joystick_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/remove_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/cover_overlay_square.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16x16 copying build/lib/launcher/res/16x16/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16x16 copying build/lib/launcher/res/16x16/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16x16 copying build/lib/launcher/res/hd_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/lemon_url_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/adf_game_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/40 copying build/lib/launcher/res/40/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/40 copying build/lib/launcher/res/more_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/adf_extended.dat -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/cover_overlay.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/amiga_forever_group.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/lock_open.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/error.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/drop_down_arrow_disabled.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/add.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/world.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/bullet.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/monitor_right.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/arrow_down_yellow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/rating_fav_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/thumb_up_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/amiga.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/tick.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/folder.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/lynx.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/cd32.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/nintendo-ds.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/arrow_down.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/flag_green.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/nintendo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/lock.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/game-gear.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/thumb_down_shadow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/page_white_world.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/delete_grey.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/arrow_down_green.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/monitor_left.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/fullscreen_window.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/thumb_up_shadow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/monitor_middle_right.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/monitor_middle_left.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/master-system.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/warning.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/thumb_down_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/blank.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/nintendo-64.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/turbografx-16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/game-boy.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/medal_gold_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/thumb_up_mod.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/controller.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/cdtv.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/rating_fav.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/playstation.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/fullscreen_fullscreen.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/mega-drive.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/super-nintendo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/information.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/flag_red.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/game-boy-advance.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/wii.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/help.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/user.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/lock_red.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/cog_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/cog.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/thumb_down_mod.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/lock_open_green.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/warning_3.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/pencil.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/world_link.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/lightning.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/lightning_off.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/gamecube.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/drop_down_arrow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/delete.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/lightning_red.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/warning_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/arrow_down_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/fullscreen_desktop.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/16/playstation-2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/16 copying build/lib/launcher/res/mobygames_url_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/hardware_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/browse_folder_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/floppy_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/warning_32.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/user_menu.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/save_as_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/help_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/cdrom_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/cd_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/kickstart.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/256 copying build/lib/launcher/res/256/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/256 copying build/lib/launcher/res/256/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/256 copying build/lib/launcher/res/joystick.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/ok_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/search_group.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/screenshot_overlay.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32 copying build/lib/launcher/res/32/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32 copying build/lib/launcher/res/32/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/32 copying build/lib/launcher/res/wikipedia_url_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/new_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/windowed_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/browse_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/auto_download_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/save_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/game_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/48 copying build/lib/launcher/res/48/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/48 copying build/lib/launcher/res/48/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/48 copying build/lib/launcher/res/clear_button.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/folder_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/fsuae_config_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res copying build/lib/launcher/res/hol_url_16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/22 copying build/lib/launcher/res/22/fs-uae-arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/22 copying build/lib/launcher/res/22/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/22 copying build/lib/launcher/floppy_manager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/launcher_settings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/cd_manager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/launcher_config.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher copying build/lib/launcher/file_scanner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/server copying build/lib/launcher/server/game.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/server copying build/lib/launcher/server/Server.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/server copying build/lib/launcher/server/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/server copying build/lib/launcher/server/ServerWindow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/server creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/mednafen_fs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/list_plugins.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/fs_uae_netplay_server.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/mame_fs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/fs_game_runner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/fs_uae_launcher.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/fs_uae_arcade.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/workspace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/fs_game_center.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/uade_fs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/list_dirs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps copying build/lib/launcher/apps/dosbox_fs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/sync_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/swap_method.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/OML creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/import_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/swap_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/visual_info.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/swap_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/video_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/cushion.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/SUN/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SUN creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/present_video.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_capture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/float_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/swap_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/INTEL copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/INTEL copying build/lib/OpenGL/GLX/INTEL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/INTEL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/DFX copying build/lib/OpenGL/GLX/DFX/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/DFX copying build/lib/OpenGL/GLX/DFX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/DFX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/AMD copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/AMD copying build/lib/OpenGL/GLX/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/video_source.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU copying build/lib/OpenGL/GLU/glunurbs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU copying build/lib/OpenGL/GLU/tess.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/projection.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU copying build/lib/OpenGL/GLU/glustruct.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU copying build/lib/OpenGL/GLU/quadrics.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU copying build/lib/OpenGL/GLU/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU copying build/lib/OpenGL/_opaque.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/OML creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SUN creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/INTEL copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/INTEL copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/INTEL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/DFX copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/DFX copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/DFX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX copying build/lib/OpenGL/raw/GLX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX copying build/lib/OpenGL/raw/GLX/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/annotations.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLU creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2 copying build/lib/OpenGL/raw/GLES2/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/INTEL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/KHR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2 copying build/lib/OpenGL/raw/GLES2/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/DMP creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/FJ creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/VIV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/annotations.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLUT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1 copying build/lib/OpenGL/raw/GLES1/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1 copying build/lib/OpenGL/raw/GLES1/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/OML copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/OML copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/OML creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/DL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ATI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL copying build/lib/OpenGL/raw/WGL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL copying build/lib/OpenGL/raw/WGL/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/MESA creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NOK creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANGLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL copying build/lib/OpenGL/raw/EGL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/mesa.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/annotations.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/_errors.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/HP creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESA creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/interlace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/subsample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/resample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OML creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/_lookupint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/present_video.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/REND creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INTEL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INGR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/QCOM copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/QCOM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/PGI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUNX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/S3 copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/S3 copying build/lib/OpenGL/raw/GL/S3/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/S3 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/debug.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/KHR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ANGLE copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ANGLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARM copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/DFX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NVX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/_glgets.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL copying build/lib/OpenGL/raw/GL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IMG copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IMG copying build/lib/OpenGL/raw/GL/_types.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/DMP copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/DMP creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/WIN creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/FJ copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/FJ creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESAX copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESAX copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESAX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/GREMEDY creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VIV copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VIV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth24.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/stencil1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/stencil4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_depth.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/INTEL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/shaders.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/debug.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/KHR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/vboimplementation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2 copying build/lib/OpenGL/GLES2/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/DMP creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/FJ creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/VIV copying build/lib/OpenGL/version.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL copying build/lib/OpenGL/wrapper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL copying build/lib/OpenGL/_null.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/DLLS copying build/lib/OpenGL/DLLS/glut64.dll -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/DLLS copying build/lib/OpenGL/DLLS/opengle32.vc7.dll -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/DLLS copying build/lib/OpenGL/DLLS/gle_AUTHORS -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/DLLS copying build/lib/OpenGL/DLLS/glut32.dll -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/DLLS copying build/lib/OpenGL/DLLS/gle_COPYING -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/DLLS copying build/lib/OpenGL/DLLS/gle_COPYING.src -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/DLLS copying build/lib/OpenGL/DLLS/opengle32.vc9.dll -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/DLLS copying build/lib/OpenGL/DLLS/GLE_WIN32_README.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/DLLS copying build/lib/OpenGL/DLLS/opengle64.vc9.dll -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/DLLS copying build/lib/OpenGL/DLLS/glut_README.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/DLLS copying build/lib/OpenGL/images.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL copying build/lib/OpenGL/_configflags.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/AGL copying build/lib/OpenGL/AGL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/AGL copying build/lib/OpenGL/logs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL copying build/lib/OpenGL/constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL copying build/lib/OpenGL/plugins.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL copying build/lib/OpenGL/lazywrapper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL copying build/lib/OpenGL/converters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL copying build/lib/OpenGL/contextdata.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL copying build/lib/OpenGL/_bytes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/numpybuffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/nones.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/formathandler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/numpymodule.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/_arrayconstants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypesparameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/numbers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/arrayhelpers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypesarrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypespointers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/vbo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/arraydatatype.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/lists.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/_strings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/arrays/strings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays copying build/lib/OpenGL/error.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES3 copying build/lib/OpenGL/GLES3/vboimplementation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES3 copying build/lib/OpenGL/GLES3/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES3 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES3/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLUT copying build/lib/OpenGL/GLUT/osx.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLUT copying build/lib/OpenGL/GLUT/freeglut.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLUT copying build/lib/OpenGL/GLUT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLUT copying build/lib/OpenGL/GLUT/fonts.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLUT copying build/lib/OpenGL/GLUT/special.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLUT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/depth24.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/depth32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/single_precision.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/NV/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform copying build/lib/OpenGL/platform/baseplatform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform copying build/lib/OpenGL/platform/darwin.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform copying build/lib/OpenGL/platform/glx.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform copying build/lib/OpenGL/platform/entrypoint31.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform copying build/lib/OpenGL/platform/egl.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform copying build/lib/OpenGL/platform/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform copying build/lib/OpenGL/platform/win32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform copying build/lib/OpenGL/platform/osmesa.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform copying build/lib/OpenGL/platform/ctypesloader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform copying build/lib/OpenGL/acceleratesupport.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/render_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/sync_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/OML creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/depth_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/present_video.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_capture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/float_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/swap_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/stereo_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/DL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/gamma.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/genlock.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ATI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/DFX/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/DFX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/colorformats.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/HI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/drm_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/MESA creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_base.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/swap_region.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NOK creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/native_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/system_time.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_android.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_base.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/cl_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/context_priority.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/IMG creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION copying build/lib/OpenGL/latebind.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/osmesa copying build/lib/OpenGL/osmesa/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/osmesa copying build/lib/OpenGL/constant.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL copying build/lib/OpenGL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLE copying build/lib/OpenGL/GLE/exceptional.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLE copying build/lib/OpenGL/GLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLE copying build/lib/OpenGL/extensions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/Tk copying build/lib/OpenGL/Tk/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/Tk creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multitexture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_view.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/window_pos.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compute_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/point_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/timer_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/imaging.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_precision.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shadow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rg.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/viewport_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multi_bind.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/debug_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/cl_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clear_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robustness.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sync.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/base_instance.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compatibility.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/point_sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_gather.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sample_shading.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/image_transform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/occlusion_test.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/texture_lighting.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/HP creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/texture_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/element_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/client_storage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/read_format.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/fixed_point.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/query_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/single_precision.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/static_data.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/window_pos.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/pack_invert.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESA creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/interlace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/subsample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/resample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OML creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/secondary_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/color_subtable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/fog_coord.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/convolution.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/point_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/light_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/copy_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/histogram.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture3D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/timer_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/debug_label.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_material.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/subtexture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/debug_marker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/bgra.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_func.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/cmyka.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/abgr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_integer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/color_matrix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/triangle_list.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/global_alpha.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/vertex.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/slice_accum.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/mesh_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/draw_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/evaluators.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conditional_render.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/half_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fence.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/present_video.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/occlusion_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fog_distance.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/video_capture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/compute_program5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_barrier.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_square.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/float_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/path_rendering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/point_sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/primitive_restart.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_program4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV copying build/lib/OpenGL/GL/images.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/REND copying build/lib/OpenGL/GL/REND/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/REND copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/REND creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/map_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/performance_query.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INTEL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/color_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/interlace_read.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INGR copying build/lib/OpenGL/GL/exceptional.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/QCOM copying build/lib/OpenGL/GL/QCOM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/QCOM creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/misc_hints.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/PGI creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/constant_data.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/shaders.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/S3 copying build/lib/OpenGL/GL/S3/s3tc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/S3 copying build/lib/OpenGL/GL/S3/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/S3 copying build/lib/OpenGL/GL/framebufferobjects.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/debug.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/KHR creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ANGLE copying build/lib/OpenGL/GL/ANGLE/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ANGLE creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARM copying build/lib/OpenGL/GL/ARM/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARM copying build/lib/OpenGL/GL/feedback.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/element_array.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/meminfo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI copying build/lib/OpenGL/GL/pointers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/tbuffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/DFX copying build/lib/OpenGL/GL/glget.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL copying build/lib/OpenGL/GL/vboimplementation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/conditional_render.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NVX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/multisample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture4D.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_select.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/fog_function.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IMG copying build/lib/OpenGL/GL/IMG/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IMG creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sample_positions.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/debug_output.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/DMP copying build/lib/OpenGL/GL/DMP/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/DMP copying build/lib/OpenGL/GL/selection.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/interlace.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/framezoom.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/list_priority.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/sprite.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/instruments.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/subsample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/clipmap.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/resample.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/phong_shading.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/specular_fog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/WIN creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/FJ copying build/lib/OpenGL/GL/FJ/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/FJ creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESAX copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESAX copying build/lib/OpenGL/GL/MESAX/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESAX creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/GREMEDY creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VIV copying build/lib/OpenGL/GL/VIV/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VIV creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsboot copying build/lib/fsboot/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsboot creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/system.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/settings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/debug.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_settings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_system.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_resources.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/zipfile copying build/lib/fsbc/tests/zipfile/utf-8.zip -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/zipfile copying build/lib/fsbc/tests/zipfile/iso-8859-1.zip -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/zipfile copying build/lib/fsbc/tests/test_logging.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_util.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_user.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_debug.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_sevenzipfile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_zipfile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_application.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_path.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_signal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_desktop.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_paths.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_init.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/tests/test_task.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests copying build/lib/fsbc/resources.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/path.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/user.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/seven_zip_file.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/signal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/task.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/zipfile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/util.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/paths.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/desktop.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/fs.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/application.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/logging.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc copying build/lib/fsbc/init.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/desktop copying build/lib/fstd/desktop/gnome3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/desktop copying build/lib/fstd/desktop/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/desktop creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/tests creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/tests/adffile copying build/lib/fstd/tests/adffile/transplant.adf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/tests/adffile copying build/lib/fstd/typing.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd copying build/lib/fstd/webapp.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd copying build/lib/fstd/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd copying build/lib/fstd/adffile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd copying build/lib/fstd/data.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd copying build/lib/fstd/mypy.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/shell copying build/lib/workspace/shell/ui.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/shell copying build/lib/workspace/shell/window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/shell copying build/lib/workspace/shell/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/shell copying build/lib/workspace/shell/shell.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/shell copying build/lib/workspace/path.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace copying build/lib/workspace/sys.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util copying build/lib/workspace/util/browse_button.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util copying build/lib/workspace/util/application_runner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util/data creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util/data/16 copying build/lib/workspace/util/data/16/folder.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util/data/16 copying build/lib/workspace/util/data/16/information.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util/data/16 copying build/lib/workspace/util/data/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util/data copying build/lib/workspace/util/help_button.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util copying build/lib/workspace/util/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/image_button.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/theme.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/web copying build/lib/workspace/ui/web/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/web copying build/lib/workspace/ui/painter.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-maximize-pressed.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-maximize.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-shadow-e.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-shadow-nw.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-close-pressed.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-shadow-s.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-menu-pressed.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-shadow-se.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-minimize-pressed.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-menu-dark.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-minimize.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-shadow-n.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/Roboto-Regular.ttf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-maximize-hover.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/NotoSans-Regular.ttf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-shadow-sw.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-shadow-ne.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-close.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-close-hover.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-close-dark.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-minimize-hover.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-shadow-w.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-menu.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-maximize-dark.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-menu-hover.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/data/window-minimize-dark.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data copying build/lib/workspace/ui/web_view.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/text_area.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/text_field.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/label.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/font.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/menu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/canvas.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/panel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/image_view.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/button.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/application.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/ui/layout.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui copying build/lib/workspace/expansion.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res copying build/lib/workspace/res/gamepad-config.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-es.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-gr.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-dk.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/joystick-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/gamepad.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-se.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-fi.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/audio-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/floppy.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/video-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-eo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/maintenance.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/indexing-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-unknown.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/netplay-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-no.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-tr.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-jp.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-fr.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-pl.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-pt.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/joystick.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-rs.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-nl.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/hd-volume.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-gb.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/language-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-cz.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/database-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-de.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-it.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/mouse-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/password.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/keyboard-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/refresh.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 copying build/lib/workspace/res/16/flag-hu.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/16 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/filter-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/kickstarts.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/clock.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/folder.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/amiga-computer.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/joystick-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/floppies-volume.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/fs-uae-launcher.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/audio-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/floppy.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/ubuntu-volume.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/video-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/log-viewer.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/maintenance.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/language.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/indexing-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/netplay.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/netplay-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/tools.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/plugins.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/utilities.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/fs-uae-volume.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/joystick.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/hd-volume.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/plugins-folder.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/file-manager.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/web-browser.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/configs-volume.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/language-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/calculator.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/preferences.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/folder-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/database-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/mouse-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/key-map.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/password.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/keyboard-settings.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/res/48/refresh.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/res/48 copying build/lib/workspace/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor copying build/lib/workspace/apps/archive_extractor/archive_extractor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor/data copying build/lib/workspace/apps/archive_extractor/data/folder.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor/data copying build/lib/workspace/apps/archive_extractor/data/package-x-generic.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor/data copying build/lib/workspace/apps/archive_extractor/data/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor/data creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor/data/48 copying build/lib/workspace/apps/archive_extractor/data/48/adf-file.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor/data/48 copying build/lib/workspace/apps/archive_extractor/data/48/zip-file.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor/data/48 copying build/lib/workspace/apps/archive_extractor/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor copying build/lib/workspace/apps/archive_extractor/__main__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager/data creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager/data/48 copying build/lib/workspace/apps/file_manager/data/48/folder.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager/data/48 copying build/lib/workspace/apps/file_manager/data/48/adf-file-selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager/data/48 copying build/lib/workspace/apps/file_manager/data/48/adf-file.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager/data/48 copying build/lib/workspace/apps/file_manager/data/48/ipf-file.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager/data/48 copying build/lib/workspace/apps/file_manager/data/48/ipf-file-selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager/data/48 copying build/lib/workspace/apps/file_manager/data/48/zip-file.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager/data/48 copying build/lib/workspace/apps/file_manager/data/48/zip-file-selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager/data/48 copying build/lib/workspace/apps/file_manager/data/48/file-selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager/data/48 copying build/lib/workspace/apps/file_manager/data/48/file.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager/data/48 copying build/lib/workspace/apps/file_manager/data/48/folder-selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/file_manager/data/48 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/help creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/help/data copying build/lib/workspace/apps/help/data/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/help/data copying build/lib/workspace/apps/help/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/help copying build/lib/workspace/apps/joystick_config_app.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps copying build/lib/workspace/apps/hdf_creator_app.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps copying build/lib/workspace/apps/adf_creator_app.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps copying build/lib/workspace/apps/locker_uploader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps copying build/lib/workspace/apps/login.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps copying build/lib/workspace/apps/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps copying build/lib/workspace/apps/logout.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps copying build/lib/workspace/apps/refresh.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo copying build/lib/oyoyo/helpers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo copying build/lib/oyoyo/parse.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo copying build/lib/oyoyo/ircevents.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo copying build/lib/oyoyo/client.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo copying build/lib/oyoyo/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo copying build/lib/oyoyo/cmdhandler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/texture.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/items.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/imageloader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/render.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/settings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/sdl.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/pyopengl.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/itemmenu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/history.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/notification.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/navigatable.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/state.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/launchmenu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/inputmenu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/texturemanager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/bezier.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/gamemenu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/bottombar.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/gamecenterrunner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/font.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/menu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/fbo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/animation.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/dialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/errordialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/input.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/opengl.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/displaylists.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/topmenu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/glui/text.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui copying build/lib/arcade/gamecenter.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade copying build/lib/arcade/diskutil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade copying build/lib/arcade/resources.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade copying build/lib/arcade/callbacks.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade copying build/lib/arcade/notification.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade copying build/lib/arcade/arcade_main.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade copying build/lib/arcade/gnome3.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/ui copying build/lib/arcade/ui/arcade_window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/ui copying build/lib/arcade/ui/gl_widget.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/ui copying build/lib/arcade/ui/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/ui copying build/lib/arcade/ui/event.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/ui copying build/lib/arcade/platform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade copying build/lib/arcade/Application.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade copying build/lib/arcade/option.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/top_item.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/sidebar_background.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/add.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/top_item_arrow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/splash_alpha.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/logo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/default_item.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/top_item_left_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/top_item_right.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/shutdown.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/top_logo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/minimize_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/logo-32.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/top_item_background.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/menu_font.json -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/minimize.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/home.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/item_background.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/shadow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/top.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/amiga_save_disk.adf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/gloss.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/screen_border_2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/sidebar_background_shadow.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/amiga_blank_disk.adf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/update.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/aspect.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/run_dialog.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/glow_top.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/screen_gloss.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/close_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/all.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/m.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/zxspectrum.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/fix.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/amiga.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/d.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/atari7800.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/b.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/megadrive.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/supernintendo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/shutdown.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/nintendo.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/platform.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/turbografx16.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/letter.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/n.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/u.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/atarilynx.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/i.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/windows.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/gamegear.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/a.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/r.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/s.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/h.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/v.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/g.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/amstradcpc.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/playstation.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/dos.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/p.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/f.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/c.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/wii.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/nintendo64.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/o.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/atari2600.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/atarist.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/shuffle.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/gameboycolor.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/z.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/x.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/arcade.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/bbcmicro.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/playstation2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/l.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/j.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/mastersystem.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/atari5200.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/system.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/e.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/t.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/y.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/gameboy.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/reboot.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/gamecube.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/k.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/commodore64.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/appleii.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/gameboyadvance.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/q.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/atari8bit.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/0.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/item/w.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item copying build/lib/arcade/res/top_logo_e.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/top_logo_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/missing_screenshot.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/shutdown_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/title_font.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/splash_game_center.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/glow_left.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/home_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/heading_strip.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/shadow2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/title_font.json -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/add_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/top_item_arrow_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/top_item_selected.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/top_background.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/top_item_left.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/banner2.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/menu_font.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/banner.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/preview_static0.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/missing_cover.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/close.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/screen_border_1.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/bottom_bar.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/glow_top_left.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/stretch.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/LiberationSans-Bold.ttf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/res/splash.png -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res copying build/lib/arcade/gamecenterutil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade copying build/lib/arcade/gamecentersettings.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade copying build/lib/arcade/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/web copying build/lib/fsui/web/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/web creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/helpers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/adapter.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/widget.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/CheckBox.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/Panel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/HeadingLabel.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/TextArea.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/Icon.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/ListView.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/Image.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/scrollarea.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/dialogbuttons.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/Menu.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/signal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/web_view.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/qt.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/System.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/ImageButton.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/ImageView.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/DirDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/label.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/Application.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/window.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/Button.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/VerticalItemView.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/widget_mixin.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/legacydialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/FileDialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/DrawingContext.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/Choice.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/dialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/SpinCtrl.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/TextField.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/timer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/ComboBox.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/windowbase.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt copying build/lib/fsui/qt/Color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/test copying build/lib/fsui/test/test_button.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/test copying build/lib/fsui/test/test_text_field.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/test copying build/lib/fsui/test/WidgetTestCase.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/test copying build/lib/fsui/test/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/test creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/res copying build/lib/fsui/res/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/res copying build/lib/fsui/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common copying build/lib/fsui/common/spacer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common copying build/lib/fsui/common/element.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common copying build/lib/fsui/common/signal.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common copying build/lib/fsui/common/i18n.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common copying build/lib/fsui/common/group.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common copying build/lib/fsui/common/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common copying build/lib/fsui/common/layout.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/extra copying build/lib/fsui/extra/iconheader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/extra copying build/lib/fsui/extra/taskdialog.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/extra copying build/lib/fsui/extra/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/extra creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/six copying build/lib/six/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/six copying build/lib/six/six.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/six creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd copying build/lib/fsgs/ogd/base.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd copying build/lib/fsgs/ogd/meta.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd copying build/lib/fsgs/ogd/game_rating_synchronizer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd copying build/lib/fsgs/ogd/GameDatabaseSynchronizer.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd copying build/lib/fsgs/ogd/locker.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd copying build/lib/fsgs/ogd/client.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd copying build/lib/fsgs/ogd/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd copying build/lib/fsgs/ogd/lists.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd copying build/lib/fsgs/ogd/context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd copying build/lib/fsgs/ogd/refresh.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd copying build/lib/fsgs/download.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/ConfigWriter.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/workbench.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/Amiga.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/ValueConfigLoader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/ROMManager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/adf.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/AmigaContext.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/FSUAE.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/ADFFileExtractor.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/amigarunner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/LaunchHandler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/FSUAEDeviceHelper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/workbench_files.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/roms.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/workbench_data.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga copying build/lib/fsgs/amiga/whdload.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mame copying build/lib/fsgs/mame/mame.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mame copying build/lib/fsgs/mame/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mame copying build/lib/fsgs/mame/arcade.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mame creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/web copying build/lib/fsgs/web/server.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/web copying build/lib/fsgs/web/handlers.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/web copying build/lib/fsgs/web/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/web creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/http copying build/lib/fsgs/http/server.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/http copying build/lib/fsgs/http/request.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/http copying build/lib/fsgs/http/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/http copying build/lib/fsgs/http/requestparams.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/http copying build/lib/fsgs/SignalContext.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/SaveStateHandler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/FileDatabase.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/netplay copying build/lib/fsgs/netplay/NetplayContext.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/netplay copying build/lib/fsgs/netplay/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/netplay creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/gamedb copying build/lib/fsgs/gamedb/constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/gamedb copying build/lib/fsgs/gamedb/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/gamedb copying build/lib/fsgs/gamedb/game_database_dumper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/gamedb creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input copying build/lib/fsgs/input/sdlkeycodes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input copying build/lib/fsgs/input/eventlistener.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input copying build/lib/fsgs/input/inputdevice.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input copying build/lib/fsgs/input/dinputkeycodes.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input copying build/lib/fsgs/input/mapper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input copying build/lib/fsgs/input/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input copying build/lib/fsgs/input/manager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input copying build/lib/fsgs/input/eventhelper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input copying build/lib/fsgs/input/device.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input copying build/lib/fsgs/input/joystick.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input copying build/lib/fsgs/input/keyboard.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input copying build/lib/fsgs/input/enumeratehelper.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/util copying build/lib/fsgs/util/sdl2constants.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/util copying build/lib/fsgs/util/datfile.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/util copying build/lib/fsgs/util/gamenameutil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/util copying build/lib/fsgs/util/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/util copying build/lib/fsgs/util/disknameutil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/util copying build/lib/fsgs/main.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/Database.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/drivers copying build/lib/fsgs/drivers/c64.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/drivers copying build/lib/fsgs/drivers/dos.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/drivers copying build/lib/fsgs/drivers/atari.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/drivers copying build/lib/fsgs/drivers/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/drivers copying build/lib/fsgs/BaseDatabase.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/Config.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ui copying build/lib/fsgs/ui/gamecenterview.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ui copying build/lib/fsgs/ui/qwindow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ui copying build/lib/fsgs/ui/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ui copying build/lib/fsgs/ui/mainwindow.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ui copying build/lib/fsgs/ContextAware.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/LockerDatabase.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/platform.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/Archive.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/BaseContext.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/network.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/game_boy_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/game_gear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/cdtv.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/cd32.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/atari_2600.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/master_system.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/super_nintendo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/atari_st.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/zx_spectrum.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/turbografx_16.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/lynx.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/mega_drive.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/nintendo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/amstrad_cpc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/atari_7800.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/dos.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/amiga.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/atari_5200.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/arcade.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/game_boy_advance.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/game_boy.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms copying build/lib/fsgs/platforms/loader.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/plugins copying build/lib/fsgs/plugins/plugin_manager.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/plugins copying build/lib/fsgs/plugins/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/plugins copying build/lib/fsgs/FSGameSystemContext.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/session.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/GameChangeHandler.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/amiga copying build/lib/fsgs/res/amiga/adf.dat -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/amiga copying build/lib/fsgs/res/amiga/adf_save_disk.dat -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/amiga creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/sony_computer_entertainment_wireless_controller_14_10_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/controller_rumble_gamepad_f510_10_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/playstation_r_3_controller_19_4_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/controller_xbox_360_wireless_receiver_for_windows_10_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/goodbetterbest_ltd_gioteck_vx2_wired_controller_16_5_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/p880_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/atari_controller_usb_1_2_0_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/thrustmaster_dual_analog_3_2_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/030000005e0400008e02000014010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/controller_gamepad_f310_10_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/other copying build/lib/fsgs/res/input/other/retro_joystick_interface_v1_2.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/other creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/thrustmaster copying build/lib/fsgs/res/input/thrustmaster/2_in_1_dt.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/thrustmaster copying build/lib/fsgs/res/input/thrustmaster/top_gun_fox_2_pro.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/thrustmaster copying build/lib/fsgs/res/input/thrustmaster/t_mini_wireless.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/thrustmaster copying build/lib/fsgs/res/input/03000000790000001100000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/microsoft_x_box_one_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/300f1201000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/03000000f025000021c1000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/logitech_rumblepad_2_usb_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/030000000b0400003365000000010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/p880_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/4f0415b3000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/wireless_360_controller_15_6_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/xbox_360_wired_controller_15_6_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/2_in_1_dt_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/xbox_one_wired_controller_15_6_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/xinput_controller_11_6_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/6d041dc2000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/speedlink_torid_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/xeox_gamepad_sl_6556_bk_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/83056020000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/saitek_p880_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/030000005e0400008e02000070050000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/linux copying build/lib/fsgs/res/input/linux/saitek_dual_analog_pad_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/linux copying build/lib/fsgs/res/input/030000006d0400001ec2000020200000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/4f0400000000000020b3000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/xbox_360_wireless_receiver_17_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/6d041ec2000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/f025c383000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/03000000300f00001201000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/speedlink_torid_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/6d0400000000000016c2000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/unknown.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/6d04000000000000d2ca000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/thrustmaster_dual_analog_3_2_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/gioteck_ps3_wired_controller_13_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/retronicdesign_com_retro_joystick_adapter_v2_0_8_2_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/a3060901000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/gamtec_ltd copying build/lib/fsgs/res/input/gamtec_ltd/smartjoy_plus_adapter.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/gamtec_ltd copying build/lib/fsgs/res/input/manifest.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/03000000830500006020000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/universal_xarcade.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/6d0400000000000019c2000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/0300000081170000990a000001010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/logitech_logitech_cordless_rumblepad_2_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/logitech_dual_action_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d04000019c2000011010000 copying build/lib/fsgs/res/input/030000006d04000019c2000011010000/logitech_logitech_cordless_rumblepad_2_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d04000019c2000011010000 copying build/lib/fsgs/res/input/030000006d04000019c2000011010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d04000019c2000011010000 copying build/lib/fsgs/res/input/default_xarcade_2.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/030000005e0400001907000000010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/a3060000000000000901000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/78696e70757401000000000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000004c0500006802000011010000 copying build/lib/fsgs/res/input/030000004c0500006802000011010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000004c0500006802000011010000 copying build/lib/fsgs/res/input/030000004c0500006802000011010000/sony_playstation_r_3_controller_19_27_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000004c0500006802000011010000 copying build/lib/fsgs/res/input/usb_gamepad_10_2_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/shanwan_gioteck_ps3_wired_controller_13_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/450c2043000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/controller_xbox_one_for_windows_11_6_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/thrustmaster_thrustmaster_dual_analog_3_2_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/wireless_controller_14_6_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/logitech_cordless_rumblepad_2_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/030000004f04000015b3000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/logitech_cordless_rumblepad_2_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/030000004c050000c405000011010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/wisegroup_ltd copying build/lib/fsgs/res/input/wisegroup_ltd/tigergame_ps_ps2_game_controller_adapter.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/wisegroup_ltd copying build/lib/fsgs/res/input/wisegroup_ltd/mp_8866_dual_usb_joypad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/wisegroup_ltd copying build/lib/fsgs/res/input/controller_xbox_360_for_windows_10_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/300f0000000000001201000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/5e040000000000008e02000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/default_xarcade.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/030000006d040000d2ca000011010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/thrustmaster_2_in_1_dt_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/03000000f0250000c383000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/controller_pro_ex_mini_for_xbox_10_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/default_keyboard.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/6d04d2ca000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/retrolink copying build/lib/fsgs/res/input/retrolink/usb_gamepad_10_2_0_0_linux.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/retrolink copying build/lib/fsgs/res/input/sony_playstation_r_3_controller_19_27_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/030000006d0400001fc2000005030000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/logitech_gamepad_f710_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/mad_catz copying build/lib/fsgs/res/input/mad_catz/wired_xbox_360_controller_sfiv.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/mad_catz copying build/lib/fsgs/res/input/logitech_dual_action_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/030000005e040000d102000001010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/speed_link_competition_pro_4_2_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d0400001fc2000005030000 copying build/lib/fsgs/res/input/030000006d0400001fc2000005030000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d0400001fc2000005030000 copying build/lib/fsgs/res/input/030000006d0400001fc2000005030000/generic_x_box_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d0400001fc2000005030000 copying build/lib/fsgs/res/input/8117990a000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/03000000c62400001a53000000010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/5e04d102000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/logitech_extreme_3d.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/logitech_cordless_rumblepad_2.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/logitech_dual_action.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/controller_wireless_gamepad_f710.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/gamepad_f310_controller.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/ps3_usb_cordless_gamepad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/controller_rumble_gamepad_f510.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/logitech_extreme_3d_pro.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/g27_racing_wheel.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/logitech copying build/lib/fsgs/res/input/logitech/logitech_rumblepad_2.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/logitech copying build/lib/fsgs/res/input/c0110591000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/universal_gamepad.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/92125441000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/030000006d0400001dc2000014400000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/0b040000000000003365000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/6d0418c2000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/custom copying build/lib/fsgs/res/input/custom/custom_x_arcade_right.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/custom copying build/lib/fsgs/res/input/custom/custom_x_arcade.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/custom copying build/lib/fsgs/res/input/6d0419c2000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/sony copying build/lib/fsgs/res/input/sony/playstation_r_3_inputdevice.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/sony copying build/lib/fsgs/res/input/sony/playstation_r_3_controller.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/sony copying build/lib/fsgs/res/input/sony/computer_entertainment_wireless_inputdevice.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/sony copying build/lib/fsgs/res/input/4c05000000000000c405000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/6d040000000000001dc2000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/zeemote copying build/lib/fsgs/res/input/zeemote/steelseries_free.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/zeemote copying build/lib/fsgs/res/input/speedlink_strike_2_gamepad_12_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/mouse.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/logitech_gamepad_f510_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/speed_link_competition_pro_4_2_0_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/6d041fc2000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/6d0400000000000018c2000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/dual_analog_pad_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/microsoft_x_box_360_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/jess_tech_dual_analog_pad_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d0400001ec2000020200000 copying build/lib/fsgs/res/input/030000006d0400001ec2000020200000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d0400001ec2000020200000 copying build/lib/fsgs/res/input/030000006d0400001ec2000020200000/generic_x_box_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d0400001ec2000020200000 copying build/lib/fsgs/res/input/03000000a30600000901000000010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/8117000000000000990a000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/logitech_gamepad_f310_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/030000006d04000019c2000011010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/c6241a53000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/generic_x_box_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/controller_wireless_gamepad_f710_10_5_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/x_box_360_pad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/controller_xbox_360_for_windows.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/wireless_360_controller.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/controller_xbox_360_wireless_receiver_for_windows.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/xbox_360_wireless_receiver.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/controller.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/xbox_360_wireless_receiver_for_windows_controller.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/microsoft/xbox_360_for_windows_controller.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/microsoft copying build/lib/fsgs/res/input/6d0416c2000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/4c050000000000006802000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/mosic copying build/lib/fsgs/res/input/mosic/a_speed_link_competition_pro.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/mosic copying build/lib/fsgs/res/input/mosic/usb_2a4k_gamepad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/mosic copying build/lib/fsgs/res/input/mosic/speed_link_competition_pro.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/mosic copying build/lib/fsgs/res/input/gioteck_vx2_wired_controller_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/xbox_360_wireless_receiver_15_6_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/4f0400000000000015b3000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/03000000c01100000591000011010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/xinput_controller_15_6_0_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/logitech_rumblepad_2_usb_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/0b043365000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/wireless_controller_14_6_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/logitech_r_precision_tm_gamepad_10_2_0_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/03000000a30600000901000000010000 copying build/lib/fsgs/res/input/03000000a30600000901000000010000/saitek_p880_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/03000000a30600000901000000010000 copying build/lib/fsgs/res/input/03000000a30600000901000000010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/03000000a30600000901000000010000 copying build/lib/fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/ps3_usb_cordless_gamepad_13_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/mosic_speed_link_competition_pro_4_2_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/x360controller_16_6_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d0400001dc2000014400000 copying build/lib/fsgs/res/input/030000006d0400001dc2000014400000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d0400001dc2000014400000 copying build/lib/fsgs/res/input/030000006d0400001dc2000014400000/generic_x_box_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d0400001dc2000014400000 copying build/lib/fsgs/res/input/030000004c0500006802000011010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/retro_joystick_adapter_v2_0_3_2_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000005e0400008e02000014010000 copying build/lib/fsgs/res/input/030000005e0400008e02000014010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000005e0400008e02000014010000 copying build/lib/fsgs/res/input/030000005e0400008e02000014010000/microsoft_x_box_360_pad_11_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000005e0400008e02000014010000 copying build/lib/fsgs/res/input/6d040000000000001ec2000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/03000000450c00002043000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/xeox_gamepad_sl_6556_bk_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/00000000000000000000000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/4f0420b3000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/5e04a102000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/saitek copying build/lib/fsgs/res/input/saitek/dual_analog_gamepad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/saitek copying build/lib/fsgs/res/input/saitek/p880.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/saitek copying build/lib/fsgs/res/input/saitek/x52_flight_control_system.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/saitek copying build/lib/fsgs/res/input/xbox_360_wireless_receiver_15_6_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/83050000000000006020000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/logitech_dual_action_usb_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/4c05c405000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/common copying build/lib/fsgs/res/input/common/xinput_gamepad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/common copying build/lib/fsgs/res/input/common/gamepad.ini -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/common copying build/lib/fsgs/res/input/5e048e02000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/6d040000000000001fc2000000000000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/dual_analog_pad_12_4_1_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/030000004f04000020b3000010010000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000004f04000020b3000010010000 copying build/lib/fsgs/res/input/030000004f04000020b3000010010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000004f04000020b3000010010000 copying build/lib/fsgs/res/input/030000004f04000020b3000010010000/thrustmaster_2_in_1_dt_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000004f04000020b3000010010000 copying build/lib/fsgs/res/input/keyboard.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/logitech_cordless_rumblepad_2_usb_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d040000d2ca000011010000 copying build/lib/fsgs/res/input/030000006d040000d2ca000011010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d040000d2ca000011010000 copying build/lib/fsgs/res/input/030000006d040000d2ca000011010000/ps3_usb_cordless_gamepad_13_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000006d040000d2ca000011010000 copying build/lib/fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/usb_2_axis_8_button_gamepad_8_2_0_0_macos.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/f02521c1000000000000504944564944.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/2_in_1_dt_12_4_1_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000005e0400001907000000010000 copying build/lib/fsgs/res/input/030000005e0400001907000000010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000005e0400001907000000010000 copying build/lib/fsgs/res/input/030000005e0400001907000000010000/xbox_360_wireless_receiver_15_6_0_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/030000005e0400001907000000010000 creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/03000000300f00001201000010010000 copying build/lib/fsgs/res/input/03000000300f00001201000010010000/names.txt -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/03000000300f00001201000010010000 copying build/lib/fsgs/res/input/03000000300f00001201000010010000/jess_tech_dual_analog_pad_12_4_1_0_linux.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input/03000000300f00001201000010010000 copying build/lib/fsgs/res/input/030000005e0400008e02000020200000.fs-uae-controller -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/input/retro_joystick_adapter_v2_0_3_2_0_0_windows.conf -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/input copying build/lib/fsgs/res/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res copying build/lib/fsgs/runner.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/refreshratetool.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess copying build/lib/fsgs/mess/atari_2600.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess copying build/lib/fsgs/mess/master_system.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess copying build/lib/fsgs/mess/zx_spectrum.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess copying build/lib/fsgs/mess/mega_drive.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess copying build/lib/fsgs/mess/nintendo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess copying build/lib/fsgs/mess/amstrad_cpc.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess copying build/lib/fsgs/mess/mess.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess copying build/lib/fsgs/mess/atari_7800.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess copying build/lib/fsgs/mess/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess copying build/lib/fsgs/mess/atari_5200.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess creating /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/mednafen/game_boy_color.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/mednafen/game_gear.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/mednafen/master_system.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/mednafen/super_nintendo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/mednafen/turbografx_16.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/mednafen/lynx.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/mednafen/mega_drive.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/mednafen/nintendo.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/mednafen/mednafen.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/mednafen/__init__.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/mednafen/game_boy_advance.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/mednafen/game_boy.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen copying build/lib/fsgs/FSGSDirectories.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/context.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/knownfiles.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/GameDatabaseClient.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/GameDatabase.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/ChecksumTool.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/application.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs copying build/lib/fsgs/GameNameUtil.py -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/update_manager.py to update_manager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/config_checker.py to config_checker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/version.py to version.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/scanner.py to scanner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/plugin_helper.py to plugin_helper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/startup_scan.py to startup_scan.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/channel.py to channel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/irc.py to irc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/player.py to player.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/netplay_panel.py to netplay_panel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/connection_tester.py to connection_tester.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/irc_color.py to irc_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/netplay.py to netplay.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/netplay_dialog.py to netplay_dialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/command_handler.py to command_handler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/irc_broadcaster.py to irc_broadcaster.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/game_paths.py to game_paths.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/i18n.py to i18n.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/scan.py to scan.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/JoinDialog.py to JoinDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/download.py to download.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/savebutton.py to savebutton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/settings_dialog.py to settings_dialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/netplay_settings_page.py to netplay_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/joystick_settings_page.py to joystick_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/maintenance_settings_page.py to maintenance_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/whdload_settings_page.py to whdload_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/game_database_settings_page.py to game_database_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/language_settings_page.py to language_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/experimental_features_page.py to experimental_features_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/unused/opengl_settings_page.py to opengl_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/unused/FilterSettingsPage.py to FilterSettingsPage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/unused/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/advanced_video_settings.py to advanced_video_settings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/mouse_settings_page.py to mouse_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/arcade_settings_page.py to arcade_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/plugins_settings_page.py to plugins_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/advanced_settings_page.py to advanced_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/launcher_settings_page.py to launcher_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/keyboard_settings_page.py to keyboard_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/scan_paths_group.py to scan_paths_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/settings_page.py to settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/override_warning.py to override_warning.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/video_sync_settings_page.py to video_sync_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/video_settings_page.py to video_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/option_ui.py to option_ui.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/monitor_button.py to monitor_button.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/settings_header.py to settings_header.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/scan_settings_page.py to scan_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/audio_settings_page.py to audio_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/logging_settings_page.py to logging_settings_page.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/HelpButton.py to HelpButton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/options.py to options.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/PagedDialog.py to PagedDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/TabButton.py to TabButton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/ConfigurationsPanel.py to ConfigurationsPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/setup.py to setup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/FloppiesPanel.py to FloppiesPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/CustomPanel.py to CustomPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/RemovableMediaGroup.py to RemovableMediaGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/IconButton.py to IconButton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/VariantsBrowser.py to VariantsBrowser.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/titlebar.py to titlebar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/FloppiesGroup.py to FloppiesGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/launcher_window.py to launcher_window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/launch.py to launch.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/WindowWithTabs.py to WindowWithTabs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/MediaListGroup.py to MediaListGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/imports/ImportGroup.py to ImportGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/imports/ImportTask.py to ImportTask.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/imports/ImportDialog.py to ImportDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/imports/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/ChecksumDialog.py to ChecksumDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/FloppySelector.py to FloppySelector.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/cd_panel.py to cd_panel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/ConfigGroup.py to ConfigGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar/PlayersElement.py to PlayersElement.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar/LanguageElement.py to LanguageElement.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar/WarningsElement.py to WarningsElement.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar/StatusBar.py to StatusBar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar/StatusElement.py to StatusElement.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar/ProtectionElement.py to ProtectionElement.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/statusbar/WebLinkElement.py to WebLinkElement.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/about.py to about.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/MainPanel.py to MainPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/LauncherFilePicker.py to LauncherFilePicker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/newbutton.py to newbutton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/skin.py to skin.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/behaviors/configbehavior.py to configbehavior.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/behaviors/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/behaviors/settingsbehavior.py to settingsbehavior.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/behaviors/amigaenablebehavior.py to amigaenablebehavior.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/LaunchDialog.py to LaunchDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/ImageLoader.py to ImageLoader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/book.py to book.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/ConfigurationsBrowser.py to ConfigurationsBrowser.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/configscrollarea.py to configscrollarea.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/modelgroup.py to modelgroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/InputGroup.py to InputGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/additionalconfigpanel.py to additionalconfigpanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/ConfigCheckBox.py to ConfigCheckBox.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/CustomOptionsPage.py to CustomOptionsPage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/model.py to model.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/KickstartGroup.py to KickstartGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/WHDLoadGroup.py to WHDLoadGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/expand.py to expand.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/browser.py to browser.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/HardDriveGroup.py to HardDriveGroup.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/ConfigDialog.py to ConfigDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/InputSelector.py to InputSelector.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/expansionspanel.py to expansionspanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/config/configpanel.py to configpanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/InputPanel.py to InputPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/HardDrivesPanel.py to HardDrivesPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/GameListSelector.py to GameListSelector.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/TabPanel.py to TabPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/romram.py to romram.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar/BottomPanel.py to BottomPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar/GameInfoPanel.py to GameInfoPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar/ScreenshotsPanel.py to ScreenshotsPanel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar/WebButton.py to WebButton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/bottombar/EditButton.py to EditButton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/Constants.py to Constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/device_manager.py to device_manager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/implicit_handler.py to implicit_handler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/configuration_scanner.py to configuration_scanner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/fs_uae_launcher.py to fs_uae_launcher.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/option.py to option.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/launcher_signal.py to launcher_signal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/game_scanner.py to game_scanner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/res/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/floppy_manager.py to floppy_manager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/launcher_settings.py to launcher_settings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/cd_manager.py to cd_manager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/launcher_config.py to launcher_config.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/file_scanner.py to file_scanner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/server/game.py to game.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/server/Server.py to Server.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/server/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/server/ServerWindow.py to ServerWindow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/mednafen_fs.py to mednafen_fs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/list_plugins.py to list_plugins.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/fs_uae_netplay_server.py to fs_uae_netplay_server.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/mame_fs.py to mame_fs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/fs_game_runner.py to fs_game_runner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/fs_uae_launcher.py to fs_uae_launcher.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/fs_uae_arcade.py to fs_uae_arcade.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/workspace.py to workspace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/fs_game_center.py to fs_game_center.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/uade_fs.py to uade_fs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/list_dirs.py to list_dirs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/apps/dosbox_fs.py to dosbox_fs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB/fbconfig_float.py to fbconfig_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB/robustness_share_group_isolation.py to robustness_share_group_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB/vertex_buffer_object.py to vertex_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB/create_context_profile.py to create_context_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB/create_context.py to create_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB/get_proc_address.py to get_proc_address.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB/create_context_robustness.py to create_context_robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/ARB/robustness_application_isolation.py to robustness_application_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA/copy_sub_buffer.py to copy_sub_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA/pixmap_colormap.py to pixmap_colormap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA/query_renderer.py to query_renderer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA/agp_offset.py to agp_offset.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA/release_buffers.py to release_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA/set_3dfx_mode.py to set_3dfx_mode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/MESA/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/OML/sync_control.py to sync_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/OML/swap_method.py to swap_method.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/OML/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/import_context.py to import_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/fbconfig_packed_float.py to fbconfig_packed_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/visual_rating.py to visual_rating.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/texture_from_pixmap.py to texture_from_pixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/swap_control_tear.py to swap_control_tear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/buffer_age.py to buffer_age.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/swap_control.py to swap_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/create_context_es_profile.py to create_context_es_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/create_context_es2_profile.py to create_context_es2_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/visual_info.py to visual_info.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/EXT/stereo_tree.py to stereo_tree.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGI/make_current_read.py to make_current_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGI/swap_control.py to swap_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGI/video_sync.py to video_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGI/cushion.py to cushion.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SUN/get_transparent_index.py to get_transparent_index.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SUN/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV/present_video.py to present_video.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV/delay_before_swap.py to delay_before_swap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV/multisample_coverage.py to multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV/video_output.py to video_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV/video_capture.py to video_capture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV/float_buffer.py to float_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/NV/swap_group.py to swap_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/INTEL/swap_event.py to swap_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/INTEL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/DFX/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/DFX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIS/shared_multisample.py to shared_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIS/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIS/blended_overlay.py to blended_overlay.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIS/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/AMD/gpu_association.py to gpu_association.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX/fbconfig.py to fbconfig.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX/swap_barrier.py to swap_barrier.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX/pbuffer.py to pbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX/video_resize.py to video_resize.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX/dmbuffer.py to dmbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX/hyperpipe.py to hyperpipe.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX/swap_group.py to swap_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX/visual_select_group.py to visual_select_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/SGIX/video_source.py to video_source.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION/GLX_1_4.py to GLX_1_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION/GLX_1_2.py to GLX_1_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION/GLX_1_0.py to GLX_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION/GLX_1_3.py to GLX_1_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION/GLX_1_1.py to GLX_1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLX/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/glunurbs.py to glunurbs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/tess.py to tess.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/EXT/object_space_tess.py to object_space_tess.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/EXT/nurbs_tessellator.py to nurbs_tessellator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/projection.py to projection.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/glustruct.py to glustruct.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/quadrics.py to quadrics.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLU/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/_opaque.py to _opaque.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB/fbconfig_float.py to fbconfig_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py to robustness_share_group_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB/vertex_buffer_object.py to vertex_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB/create_context_profile.py to create_context_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB/create_context.py to create_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB/get_proc_address.py to get_proc_address.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB/create_context_robustness.py to create_context_robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/ARB/robustness_application_isolation.py to robustness_application_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA/copy_sub_buffer.py to copy_sub_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA/pixmap_colormap.py to pixmap_colormap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA/query_renderer.py to query_renderer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA/agp_offset.py to agp_offset.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA/release_buffers.py to release_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA/set_3dfx_mode.py to set_3dfx_mode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/MESA/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/OML/sync_control.py to sync_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/OML/swap_method.py to swap_method.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/OML/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/import_context.py to import_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py to fbconfig_packed_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/visual_rating.py to visual_rating.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/texture_from_pixmap.py to texture_from_pixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/swap_control_tear.py to swap_control_tear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/buffer_age.py to buffer_age.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/swap_control.py to swap_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/create_context_es_profile.py to create_context_es_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/create_context_es2_profile.py to create_context_es2_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/visual_info.py to visual_info.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/EXT/stereo_tree.py to stereo_tree.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGI/make_current_read.py to make_current_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGI/swap_control.py to swap_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGI/video_sync.py to video_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGI/cushion.py to cushion.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SUN/get_transparent_index.py to get_transparent_index.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SUN/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV/present_video.py to present_video.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV/delay_before_swap.py to delay_before_swap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV/multisample_coverage.py to multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV/video_output.py to video_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV/video_capture.py to video_capture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV/float_buffer.py to float_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/NV/swap_group.py to swap_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/INTEL/swap_event.py to swap_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/INTEL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/DFX/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/DFX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIS/shared_multisample.py to shared_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIS/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIS/blended_overlay.py to blended_overlay.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIS/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/AMD/gpu_association.py to gpu_association.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX/fbconfig.py to fbconfig.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX/swap_barrier.py to swap_barrier.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX/pbuffer.py to pbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX/video_resize.py to video_resize.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX/dmbuffer.py to dmbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX/hyperpipe.py to hyperpipe.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX/swap_group.py to swap_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX/visual_select_group.py to visual_select_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/SGIX/video_source.py to video_source.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION/GLX_1_4.py to GLX_1_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION/GLX_1_2.py to GLX_1_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION/GLX_1_0.py to GLX_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION/GLX_1_3.py to GLX_1_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION/GLX_1_1.py to GLX_1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLX/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLU/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLU/constants.py to constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLU/annotations.py to annotations.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLU/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE/rgb_422.py to rgb_422.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py to copy_texture_levels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/APPLE/texture_max_level.py to texture_max_level.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/rgb8_rgba8.py to rgb8_rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/depth24.py to depth24.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/texture_half_float_linear.py to texture_half_float_linear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/depth32.py to depth32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/EGL_image_external.py to EGL_image_external.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/texture_float_linear.py to texture_float_linear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/required_internalformat.py to required_internalformat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py to compressed_paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/fragment_precision_high.py to fragment_precision_high.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py to texture_storage_multisample_2d_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py to fbo_render_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/standard_derivatives.py to standard_derivatives.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/surfaceless_context.py to surfaceless_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/mapbuffer.py to mapbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/texture_compression_astc.py to texture_compression_astc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/element_index_uint.py to element_index_uint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/get_program_binary.py to get_program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/texture_half_float.py to texture_half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/texture_float.py to texture_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/vertex_half_float.py to vertex_half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/stencil1.py to stencil1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py to vertex_type_10_10_10_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/texture_npot.py to texture_npot.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/texture_stencil8.py to texture_stencil8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/shader_image_atomic.py to shader_image_atomic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/sample_variables.py to sample_variables.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py to compressed_ETC1_RGB8_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/texture_3D.py to texture_3D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/sample_shading.py to sample_shading.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py to shader_multisample_interpolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/stencil4.py to stencil4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/OES/EGL_image.py to EGL_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/separate_shader_objects.py to separate_shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py to color_buffer_half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py to shader_pixel_local_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/sRGB_write_control.py to sRGB_write_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py to texture_type_2_10_10_10_REV.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py to texture_sRGB_decode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py to texture_compression_s3tc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/debug_label.py to debug_label.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/shadow_samplers.py to shadow_samplers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py to multi_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/debug_marker.py to debug_marker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/texture_rg.py to texture_rg.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/blend_minmax.py to blend_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py to texture_filter_anisotropic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py to multiview_draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/unpack_subimage.py to unpack_subimage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/sRGB.py to sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py to disjoint_timer_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/robustness.py to robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py to shader_framebuffer_fetch.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/read_format_bgra.py to read_format_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/map_buffer_range.py to map_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py to pvrtc_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/shader_texture_lod.py to shader_texture_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/discard_framebuffer.py to discard_framebuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py to texture_compression_dxt1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/shader_integer_mix.py to shader_integer_mix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py to occlusion_query_boolean.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/EXT/texture_storage.py to texture_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/read_buffer.py to read_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py to blend_equation_advanced_coherent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/texture_border_clamp.py to texture_border_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/coverage_sample.py to coverage_sample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/copy_buffer.py to copy_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/non_square_matrices.py to non_square_matrices.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/framebuffer_blit.py to framebuffer_blit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/read_buffer_front.py to read_buffer_front.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py to generate_mipmap_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py to shadow_samplers_cube.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/read_stencil.py to read_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py to texture_npot_2D_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/fbo_color_attachments.py to fbo_color_attachments.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/depth_nonlinear.py to depth_nonlinear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/read_depth.py to read_depth.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py to texture_compression_s3tc_update.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/blend_equation_advanced.py to blend_equation_advanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/read_depth_stencil.py to read_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/explicit_attrib_location.py to explicit_attrib_location.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/sRGB_formats.py to sRGB_formats.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/NV/shadow_samplers_array.py to shadow_samplers_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/INTEL/performance_query.py to performance_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/INTEL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM/driver_control.py to driver_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py to perfmon_global_mode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM/extended_get.py to extended_get.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM/tiled_rendering.py to tiled_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM/alpha_test.py to alpha_test.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM/extended_get2.py to extended_get2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py to writeonly_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/QCOM/binning_control.py to binning_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/KHR/debug.py to debug.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py to texture_compression_astc_hdr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/KHR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py to blend_equation_advanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py to texture_compression_astc_ldr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE/program_binary.py to program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py to framebuffer_blit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py to translated_shader_source.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py to pack_reverse_row_order.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py to texture_compression_dxt3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE/texture_usage.py to texture_usage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py to texture_compression_dxt5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM/mali_program_binary.py to mali_program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM/mali_shader_binary.py to mali_shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py to shader_framebuffer_fetch_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py to shader_framebuffer_fetch.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/ARM/rgba8.py to rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG/shader_binary.py to shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG/program_binary.py to program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py to texture_compression_pvrtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py to texture_compression_pvrtc2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py to compressed_ATC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/AMD/program_binary_Z400.py to program_binary_Z400.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/AMD/performance_monitor.py to performance_monitor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py to compressed_3DC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/DMP/shader_binary.py to shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/DMP/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py to shader_binary_GCCSO.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/FJ/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py to GLES2_2_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/VIV/shader_binary.py to shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES2/VIV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py to GLES3_3_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py to GLES3_3_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES3/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLUT/constants.py to constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLUT/annotations.py to annotations.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLUT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py to texture_2D_limited_npot.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py to copy_texture_levels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/APPLE/texture_max_level.py to texture_max_level.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/extended_matrix_palette.py to extended_matrix_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/rgb8_rgba8.py to rgb8_rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/draw_texture.py to draw_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/byte_coordinates.py to byte_coordinates.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/depth24.py to depth24.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/depth32.py to depth32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/EGL_image_external.py to EGL_image_external.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/framebuffer_object.py to framebuffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/required_internalformat.py to required_internalformat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py to compressed_paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/blend_equation_separate.py to blend_equation_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py to fbo_render_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/fixed_point.py to fixed_point.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/mapbuffer.py to mapbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/element_index_uint.py to element_index_uint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/blend_subtract.py to blend_subtract.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/query_matrix.py to query_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/texture_cube_map.py to texture_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/matrix_get.py to matrix_get.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/single_precision.py to single_precision.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/matrix_palette.py to matrix_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/texture_env_crossbar.py to texture_env_crossbar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/stencil1.py to stencil1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/blend_func_separate.py to blend_func_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/point_size_array.py to point_size_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/stencil8.py to stencil8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/point_sprite.py to point_sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py to compressed_ETC1_RGB8_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py to texture_mirrored_repeat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/stencil_wrap.py to stencil_wrap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/stencil4.py to stencil4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/OES/EGL_image.py to EGL_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py to multi_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/blend_minmax.py to blend_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py to texture_filter_anisotropic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/sRGB.py to sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/robustness.py to robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/read_format_bgra.py to read_format_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/map_buffer_range.py to map_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/texture_lod_bias.py to texture_lod_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/discard_framebuffer.py to discard_framebuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py to texture_compression_dxt1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/EXT/texture_storage.py to texture_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/NV/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM/driver_control.py to driver_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py to perfmon_global_mode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM/extended_get.py to extended_get.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM/tiled_rendering.py to tiled_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM/extended_get2.py to extended_get2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py to writeonly_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/ARM/rgba8.py to rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py to texture_env_enhanced_fixed_function.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG/user_clip_plane.py to user_clip_plane.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py to texture_compression_pvrtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py to compressed_ATC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py to compressed_3DC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py to GLES1_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLES1/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/extensions_string.py to extensions_string.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py to robustness_share_group_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/pbuffer.py to pbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/create_context_profile.py to create_context_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/make_current_read.py to make_current_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/create_context.py to create_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/buffer_region.py to buffer_region.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/render_texture.py to render_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/create_context_robustness.py to create_context_robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/robustness_application_isolation.py to robustness_application_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/pixel_format_float.py to pixel_format_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ARB/pixel_format.py to pixel_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/OML/sync_control.py to sync_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/OML/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/extensions_string.py to extensions_string.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/depth_float.py to depth_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py to pixel_format_packed_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/pbuffer.py to pbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/swap_control_tear.py to swap_control_tear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/make_current_read.py to make_current_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/swap_control.py to swap_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/create_context_es_profile.py to create_context_es_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/create_context_es2_profile.py to create_context_es2_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/display_color_table.py to display_color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/EXT/pixel_format.py to pixel_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/render_depth_texture.py to render_depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/DX_interop.py to DX_interop.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/render_texture_rectangle.py to render_texture_rectangle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/present_video.py to present_video.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/DX_interop2.py to DX_interop2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/delay_before_swap.py to delay_before_swap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/multisample_coverage.py to multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/video_output.py to video_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/video_capture.py to video_capture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/float_buffer.py to float_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/vertex_array_range.py to vertex_array_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/swap_group.py to swap_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/NV/gpu_affinity.py to gpu_affinity.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/DL/stereo_control.py to stereo_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/DL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D/digital_video_control.py to digital_video_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D/gamma.py to gamma.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D/swap_frame_usage.py to swap_frame_usage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D/image_buffer.py to image_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D/swap_frame_lock.py to swap_frame_lock.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/I3D/genlock.py to genlock.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ATI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/ATI/pixel_format_float.py to pixel_format_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/DFX/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/DFX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/AMD/gpu_association.py to gpu_association.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/WGL/VERSION/WGL_1_0.py to WGL_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/HI/clientpixmap.py to clientpixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/HI/colorformats.py to colorformats.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/HI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/MESA/drm_image.py to drm_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/MESA/platform_gbm.py to platform_gbm.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/MESA/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT/image_dma_buf_import.py to image_dma_buf_import.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT/protected_surface.py to protected_surface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py to swap_buffers_with_damage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT/platform_x11.py to platform_x11.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT/platform_base.py to platform_base.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT/buffer_age.py to buffer_age.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT/multiview_window.py to multiview_window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT/client_extensions.py to client_extensions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT/platform_wayland.py to platform_wayland.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/EXT/create_context_robustness.py to create_context_robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID/blob_cache.py to blob_cache.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID/native_fence_sync.py to native_fence_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID/recordable.py to recordable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID/image_native_buffer.py to image_native_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID/framebuffer_target.py to framebuffer_target.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANDROID/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NOK/texture_from_pixmap.py to texture_from_pixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NOK/swap_region2.py to swap_region2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NOK/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NOK/swap_region.py to swap_region.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV/coverage_sample_resolve.py to coverage_sample_resolve.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py to EGL_3dvision_surface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV/post_sub_buffer.py to post_sub_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV/coverage_sample.py to coverage_sample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV/native_query.py to native_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV/post_convert_rounding.py to post_convert_rounding.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV/depth_nonlinear.py to depth_nonlinear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV/stream_sync.py to stream_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/NV/system_time.py to system_time.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/platform_android.py to platform_android.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/image.py to image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py to gl_texture_3D_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/fence_sync.py to fence_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/config_attribs.py to config_attribs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py to gl_texture_cubemap_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/platform_x11.py to platform_x11.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/image_base.py to image_base.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/stream_fifo.py to stream_fifo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/gl_colorspace.py to gl_colorspace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/surfaceless_context.py to surfaceless_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/create_context.py to create_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py to stream_producer_eglsurface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/reusable_sync.py to reusable_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py to get_all_proc_addresses.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py to gl_renderbuffer_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py to stream_cross_process_fd.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/stream.py to stream.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/platform_gbm.py to platform_gbm.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/cl_event.py to cl_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py to client_get_all_proc_addresses.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/platform_wayland.py to platform_wayland.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/lock_surface3.py to lock_surface3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py to gl_texture_2D_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/vg_parent_image.py to vg_parent_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/lock_surface.py to lock_surface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/image_pixmap.py to image_pixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/wait_sync.py to wait_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/cl_event2.py to cl_event2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py to stream_consumer_gltexture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/lock_surface2.py to lock_surface2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py to stream_producer_aldatalocator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py to surface_d3d_texture_2d_share_handle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py to d3d_share_handle_client_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py to query_surface_pointer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ANGLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py to pixmap_multisample_discard.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/IMG/context_priority.py to context_priority.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION/EGL_1_3.py to EGL_1_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION/EGL_1_0.py to EGL_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION/EGL_1_1.py to EGL_1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION/EGL_1_5.py to EGL_1_5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION/EGL_1_4.py to EGL_1_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/EGL/VERSION/EGL_1_2.py to EGL_1_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/osmesa/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/osmesa/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/osmesa/mesa.py to mesa.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLE/constants.py to constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLE/annotations.py to annotations.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_query_levels.py to texture_query_levels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/multitexture.py to multitexture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/separate_shader_objects.py to separate_shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_view.py to texture_view.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shader_bit_encoding.py to shader_bit_encoding.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/vertex_program.py to vertex_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/window_pos.py to window_pos.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/geometry_shader4.py to geometry_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shading_language_420pack.py to shading_language_420pack.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/program_interface_query.py to program_interface_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/robustness_isolation.py to robustness_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/clear_buffer_object.py to clear_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/indirect_parameters.py to indirect_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py to framebuffer_no_attachments.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/compute_shader.py to compute_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/draw_buffers_blend.py to draw_buffers_blend.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/framebuffer_object.py to framebuffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_border_clamp.py to texture_border_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/vertex_buffer_object.py to vertex_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/uniform_buffer_object.py to uniform_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/point_parameters.py to point_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/tessellation_shader.py to tessellation_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/fragment_layer_viewport.py to fragment_layer_viewport.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py to texture_buffer_object_rgb32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/stencil_texturing.py to stencil_texturing.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/copy_buffer.py to copy_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shader_group_vote.py to shader_group_vote.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/transform_feedback2.py to transform_feedback2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/vertex_shader.py to vertex_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_multisample.py to texture_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shader_draw_parameters.py to shader_draw_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_compression.py to texture_compression.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/pixel_buffer_object.py to pixel_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/occlusion_query.py to occlusion_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/enhanced_layouts.py to enhanced_layouts.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_swizzle.py to texture_swizzle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py to vertex_type_10f_11f_11f_rev.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py to seamless_cubemap_per_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/occlusion_query2.py to occlusion_query2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_cube_map_array.py to texture_cube_map_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py to robust_buffer_access_behavior.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/timer_query.py to timer_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/vertex_array_bgra.py to vertex_array_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shading_language_packing.py to shading_language_packing.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/fragment_coord_conventions.py to fragment_coord_conventions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shader_stencil_export.py to shader_stencil_export.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/sparse_texture.py to sparse_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/query_buffer_object.py to query_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py to shader_storage_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_storage_multisample.py to texture_storage_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/imaging.py to imaging.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/ES3_compatibility.py to ES3_compatibility.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/map_buffer_alignment.py to map_buffer_alignment.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/fragment_shader.py to fragment_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py to draw_elements_base_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py to texture_mirror_clamp_to_edge.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/provoking_vertex.py to provoking_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/gpu_shader5.py to gpu_shader5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/half_float_pixel.py to half_float_pixel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_buffer_range.py to texture_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_query_lod.py to texture_query_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/get_program_binary.py to get_program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_buffer_object.py to texture_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_compression_rgtc.py to texture_compression_rgtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/depth_buffer_float.py to depth_buffer_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/transform_feedback3.py to transform_feedback3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shading_language_100.py to shading_language_100.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shader_precision.py to shader_precision.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/multi_draw_indirect.py to multi_draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shadow.py to shadow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_rg.py to texture_rg.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_cube_map.py to texture_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_float.py to texture_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/vertex_attrib_binding.py to vertex_attrib_binding.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/half_float_vertex.py to half_float_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/internalformat_query2.py to internalformat_query2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/viewport_array.py to viewport_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/bindless_texture.py to bindless_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/multi_bind.py to multi_bind.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/debug_output.py to debug_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/compute_variable_group_size.py to compute_variable_group_size.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_env_add.py to texture_env_add.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shading_language_include.py to shading_language_include.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/matrix_palette.py to matrix_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/invalidate_subdata.py to invalidate_subdata.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py to vertex_type_2_10_10_10_rev.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/cl_event.py to cl_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/sampler_objects.py to sampler_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_env_crossbar.py to texture_env_crossbar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shader_objects.py to shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/clear_texture.py to clear_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/fragment_program_shadow.py to fragment_program_shadow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/internalformat_query.py to internalformat_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py to texture_rgb10_a2ui.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/robustness.py to robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/ES2_compatibility.py to ES2_compatibility.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/arrays_of_arrays.py to arrays_of_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py to compressed_texture_pixel_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_stencil8.py to texture_stencil8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/fragment_program.py to fragment_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_rectangle.py to texture_rectangle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/conservative_depth.py to conservative_depth.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/map_buffer_range.py to map_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_non_power_of_two.py to texture_non_power_of_two.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/draw_indirect.py to draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/blend_func_extended.py to blend_func_extended.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/transform_feedback_instanced.py to transform_feedback_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shader_texture_lod.py to shader_texture_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/base_instance.py to base_instance.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/color_buffer_float.py to color_buffer_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/compatibility.py to compatibility.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/point_sprite.py to point_sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py to texture_mirrored_repeat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/explicit_uniform_location.py to explicit_uniform_location.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/buffer_storage.py to buffer_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shader_subroutine.py to shader_subroutine.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_env_dot3.py to texture_env_dot3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/seamless_cube_map.py to seamless_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_gather.py to texture_gather.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/explicit_attrib_location.py to explicit_attrib_location.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/sample_shading.py to sample_shading.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py to vertex_attrib_64bit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_compression_bptc.py to texture_compression_bptc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shader_image_size.py to shader_image_size.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/gpu_shader_fp64.py to gpu_shader_fp64.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shader_image_load_store.py to shader_image_load_store.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shader_atomic_counters.py to shader_atomic_counters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_env_combine.py to texture_env_combine.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/shadow_ambient.py to shadow_ambient.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/depth_clamp.py to depth_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/vertex_blend.py to vertex_blend.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/transpose_matrix.py to transpose_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARB/texture_storage.py to texture_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/_errors.py to _errors.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/HP/image_transform.py to image_transform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/HP/occlusion_test.py to occlusion_test.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/HP/convolution_border_modes.py to convolution_border_modes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/HP/texture_lighting.py to texture_lighting.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/HP/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/float_pixels.py to float_pixels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/specular_vector.py to specular_vector.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/rgb_422.py to rgb_422.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/row_bytes.py to row_bytes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/ycbcr_422.py to ycbcr_422.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/flush_buffer_range.py to flush_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/texture_range.py to texture_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/element_array.py to element_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py to vertex_program_evaluators.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/vertex_array_range.py to vertex_array_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/client_storage.py to client_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/transform_hint.py to transform_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/aux_depth_stencil.py to aux_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/APPLE/object_purgeable.py to object_purgeable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES/byte_coordinates.py to byte_coordinates.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES/compressed_paletted_texture.py to compressed_paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES/fixed_point.py to fixed_point.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES/query_matrix.py to query_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES/single_precision.py to single_precision.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OES/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM/static_data.py to static_data.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM/vertex_array_lists.py to vertex_array_lists.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM/multimode_draw_arrays.py to multimode_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM/rasterpos_clip.py to rasterpos_clip.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM/cull_vertex.py to cull_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py to texture_mirrored_repeat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESA/window_pos.py to window_pos.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESA/resize_buffers.py to resize_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESA/pack_invert.py to pack_invert.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESA/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESA/ycbcr_texture.py to ycbcr_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OML/interlace.py to interlace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OML/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OML/subsample.py to subsample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/OML/resample.py to resample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/pixel_transform_color_table.py to pixel_transform_color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture.py to texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/polygon_offset.py to polygon_offset.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/direct_state_access.py to direct_state_access.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/separate_shader_objects.py to separate_shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/paletted_texture.py to paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/geometry_shader4.py to geometry_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/secondary_color.py to secondary_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/color_subtable.py to color_subtable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_array.py to texture_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/fog_coord.py to fog_coord.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/transform_feedback.py to transform_feedback.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/separate_specular_color.py to separate_specular_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/stencil_two_side.py to stencil_two_side.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/convolution.py to convolution.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/misc_attribute.py to misc_attribute.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/framebuffer_object.py to framebuffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/draw_buffers2.py to draw_buffers2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/GL_422_pixels.py to GL_422_pixels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/point_parameters.py to point_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_object.py to texture_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/light_texture.py to light_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_sRGB_decode.py to texture_sRGB_decode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/copy_texture.py to copy_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/index_texture.py to index_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/vertex_shader.py to vertex_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/histogram.py to histogram.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/pixel_buffer_object.py to pixel_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/blend_equation_separate.py to blend_equation_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture3D.py to texture3D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_swizzle.py to texture_swizzle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_compression_s3tc.py to texture_compression_s3tc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_shared_exponent.py to texture_shared_exponent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/timer_query.py to timer_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/vertex_array_bgra.py to vertex_array_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/debug_label.py to debug_label.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/vertex_array.py to vertex_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/gpu_program_parameters.py to gpu_program_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py to framebuffer_multisample_blit_scaled.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/index_material.py to index_material.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/multi_draw_arrays.py to multi_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/framebuffer_blit.py to framebuffer_blit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/clip_volume_hint.py to clip_volume_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/subtexture.py to subtexture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/provoking_vertex.py to provoking_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/debug_marker.py to debug_marker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/bgra.py to bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/blend_subtract.py to blend_subtract.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/packed_float.py to packed_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_buffer_object.py to texture_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_compression_rgtc.py to texture_compression_rgtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/x11_sync_object.py to x11_sync_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/packed_pixels.py to packed_pixels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_cube_map.py to texture_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/coordinate_frame.py to coordinate_frame.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/stencil_clear_tag.py to stencil_clear_tag.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/blend_minmax.py to blend_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py to texture_filter_anisotropic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_env_add.py to texture_env_add.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/bindable_uniform.py to bindable_uniform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_sRGB.py to texture_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/vertex_weighting.py to vertex_weighting.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/index_func.py to index_func.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/depth_bounds_test.py to depth_bounds_test.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/draw_range_elements.py to draw_range_elements.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/blend_logic_op.py to blend_logic_op.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/blend_func_separate.py to blend_func_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/compiled_vertex_array.py to compiled_vertex_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/cull_vertex.py to cull_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_perturb_normal.py to texture_perturb_normal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/shared_texture_palette.py to shared_texture_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_mirror_clamp.py to texture_mirror_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/blend_color.py to blend_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/cmyka.py to cmyka.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/rescale_normal.py to rescale_normal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/abgr.py to abgr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/index_array_formats.py to index_array_formats.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_compression_latc.py to texture_compression_latc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_lod_bias.py to texture_lod_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_env_dot3.py to texture_env_dot3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_integer.py to texture_integer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_snorm.py to texture_snorm.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/shader_image_load_formatted.py to shader_image_load_formatted.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py to vertex_attrib_64bit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/shadow_funcs.py to shadow_funcs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/stencil_wrap.py to stencil_wrap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/shader_integer_mix.py to shader_integer_mix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/shader_image_load_store.py to shader_image_load_store.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/texture_env_combine.py to texture_env_combine.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/pixel_transform.py to pixel_transform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/EXT/gpu_shader4.py to gpu_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGI/color_table.py to color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGI/texture_color_table.py to texture_color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGI/color_matrix.py to color_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN/convolution_border_modes.py to convolution_border_modes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN/triangle_list.py to triangle_list.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN/global_alpha.py to global_alpha.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN/vertex.py to vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN/slice_accum.py to slice_accum.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUN/mesh_array.py to mesh_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/_lookupint.py to _lookupint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/explicit_multisample.py to explicit_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/vertex_program3.py to vertex_program3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/draw_texture.py to draw_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/copy_depth_to_color.py to copy_depth_to_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py to gpu_program5_mem_extended.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/vertex_program.py to vertex_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/geometry_shader4.py to geometry_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/evaluators.py to evaluators.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/conditional_render.py to conditional_render.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py to blend_equation_advanced_coherent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/texture_env_combine4.py to texture_env_combine4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/texture_expand_normal.py to texture_expand_normal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/half_float.py to half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/vertex_program2.py to vertex_program2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/transform_feedback.py to transform_feedback.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/register_combiners.py to register_combiners.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/deep_texture3D.py to deep_texture3D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/vdpau_interop.py to vdpau_interop.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py to vertex_buffer_unified_memory.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/fragment_program4.py to fragment_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/present_video.py to present_video.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/shader_buffer_load.py to shader_buffer_load.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/transform_feedback2.py to transform_feedback2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/texture_multisample.py to texture_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/occlusion_query.py to occlusion_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/multisample_filter_hint.py to multisample_filter_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py to bindless_multi_draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/register_combiners2.py to register_combiners2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/fog_distance.py to fog_distance.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py to vertex_attrib_integer_64bit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/texgen_emboss.py to texgen_emboss.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/texture_compression_vtc.py to texture_compression_vtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/shader_storage_buffer_object.py to shader_storage_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/texgen_reflection.py to texgen_reflection.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/shader_buffer_store.py to shader_buffer_store.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/gpu_shader5.py to gpu_shader5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/tessellation_program5.py to tessellation_program5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/multisample_coverage.py to multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py to framebuffer_multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/depth_buffer_float.py to depth_buffer_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/vertex_program4.py to vertex_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/video_capture.py to video_capture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/bindless_texture.py to bindless_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/parameter_buffer_object2.py to parameter_buffer_object2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/compute_program5.py to compute_program5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/vertex_array_range2.py to vertex_array_range2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/shader_thread_shuffle.py to shader_thread_shuffle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/texture_barrier.py to texture_barrier.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/blend_square.py to blend_square.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/float_buffer.py to float_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/vertex_program1_1.py to vertex_program1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/path_rendering.py to path_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/vertex_array_range.py to vertex_array_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/fragment_program.py to fragment_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/texture_rectangle.py to texture_rectangle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/fragment_program_option.py to fragment_program_option.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/pixel_data_range.py to pixel_data_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/blend_equation_advanced.py to blend_equation_advanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/point_sprite.py to point_sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/fragment_program2.py to fragment_program2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/shader_thread_group.py to shader_thread_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/texture_shader3.py to texture_shader3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/texture_shader2.py to texture_shader2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/gpu_program5.py to gpu_program5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/vertex_program2_option.py to vertex_program2_option.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/gpu_program4.py to gpu_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/parameter_buffer_object.py to parameter_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/shader_atomic_float.py to shader_atomic_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/texture_shader.py to texture_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/primitive_restart.py to primitive_restart.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/light_max_exponent.py to light_max_exponent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/shader_atomic_counters.py to shader_atomic_counters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/depth_clamp.py to depth_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NV/geometry_program4.py to geometry_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/REND/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/REND/screen_coordinates.py to screen_coordinates.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INTEL/map_texture.py to map_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INTEL/performance_query.py to performance_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INTEL/parallel_arrays.py to parallel_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py to fragment_shader_ordering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INTEL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INGR/color_clamp.py to color_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INGR/interlace_read.py to interlace_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INGR/blend_func_separate.py to blend_func_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/INGR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/QCOM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/PGI/vertex_hints.py to vertex_hints.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/PGI/misc_hints.py to misc_hints.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/PGI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUNX/constant_data.py to constant_data.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SUNX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/S3/s3tc.py to s3tc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/S3/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/KHR/debug.py to debug.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py to texture_compression_astc_hdr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/KHR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py to texture_compression_astc_ldr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ANGLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/text_fragment_shader.py to text_fragment_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/texture_mirror_once.py to texture_mirror_once.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py to vertex_attrib_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/vertex_streams.py to vertex_streams.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/pn_triangles.py to pn_triangles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/element_array.py to element_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/fragment_shader.py to fragment_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/map_object_buffer.py to map_object_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/separate_stencil.py to separate_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/texture_env_combine3.py to texture_env_combine3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/texture_float.py to texture_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/meminfo.py to meminfo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/envmap_bumpmap.py to envmap_bumpmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/pixel_format_float.py to pixel_format_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/ATI/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/DFX/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/DFX/tbuffer.py to tbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/DFX/texture_compression_FXT1.py to texture_compression_FXT1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/DFX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NVX/conditional_render.py to conditional_render.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NVX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/NVX/gpu_memory_info.py to gpu_memory_info.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/texture_lod.py to texture_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/texture_border_clamp.py to texture_border_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/point_parameters.py to point_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/texture4D.py to texture4D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/pixel_texture.py to pixel_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/detail_texture.py to detail_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/texture_color_mask.py to texture_color_mask.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/point_line_texgen.py to point_line_texgen.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/generate_mipmap.py to generate_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/texture_filter4.py to texture_filter4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/texture_select.py to texture_select.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/fog_function.py to fog_function.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/texture_edge_clamp.py to texture_edge_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIS/sharpen_texture.py to sharpen_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/_glgets.py to _glgets.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/_types.py to _types.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/transform_feedback4.py to transform_feedback4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/depth_clamp_separate.py to depth_clamp_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/pinned_memory.py to pinned_memory.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/draw_buffers_blend.py to draw_buffers_blend.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/gcn_shader.py to gcn_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py to vertex_shader_viewport_index.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py to vertex_shader_tessellator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py to shader_atomic_counter_ops.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py to transform_feedback3_lines_triangles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/vertex_shader_layer.py to vertex_shader_layer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py to seamless_cubemap_per_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/shader_stencil_export.py to shader_stencil_export.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/sparse_texture.py to sparse_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/query_buffer_object.py to query_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/stencil_operation_extended.py to stencil_operation_extended.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/name_gen_delete.py to name_gen_delete.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/multi_draw_indirect.py to multi_draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/sample_positions.py to sample_positions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/gpu_shader_int64.py to gpu_shader_int64.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/blend_minmax_factor.py to blend_minmax_factor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/debug_output.py to debug_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/interleaved_elements.py to interleaved_elements.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/occlusion_query_event.py to occlusion_query_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/texture_texture4.py to texture_texture4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/conservative_depth.py to conservative_depth.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/performance_monitor.py to performance_monitor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/AMD/shader_trinary_minmax.py to shader_trinary_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/DMP/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/pixel_tiles.py to pixel_tiles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/vertex_preclip.py to vertex_preclip.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/ycrcb_subsample.py to ycrcb_subsample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/async.py to async.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/interlace.py to interlace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/framezoom.py to framezoom.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/polynomial_ffd.py to polynomial_ffd.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/reference_plane.py to reference_plane.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/list_priority.py to list_priority.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/convolution_accuracy.py to convolution_accuracy.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/pixel_texture.py to pixel_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py to blend_alpha_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/flush_raster.py to flush_raster.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/texture_multi_buffer.py to texture_multi_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/fog_offset.py to fog_offset.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/scalebias_hint.py to scalebias_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/sprite.py to sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/ycrcb.py to ycrcb.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/shadow.py to shadow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/igloo_interface.py to igloo_interface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/depth_pass_instrument.py to depth_pass_instrument.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/instruments.py to instruments.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/fragment_lighting.py to fragment_lighting.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/async_pixel.py to async_pixel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/subsample.py to subsample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/texture_add_env.py to texture_add_env.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/ycrcba.py to ycrcba.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/ir_instrument1.py to ir_instrument1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/texture_lod_bias.py to texture_lod_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/calligraphic_fragment.py to calligraphic_fragment.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/clipmap.py to clipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/async_histogram.py to async_histogram.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/texture_scale_bias.py to texture_scale_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/tag_sample_buffer.py to tag_sample_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/resample.py to resample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/shadow_ambient.py to shadow_ambient.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py to texture_coordinate_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/WIN/phong_shading.py to phong_shading.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/WIN/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/WIN/specular_fog.py to specular_fog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/FJ/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESAX/texture_stack.py to texture_stack.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/MESAX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/GREMEDY/frame_terminator.py to frame_terminator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/GREMEDY/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/GREMEDY/string_marker.py to string_marker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_4_1.py to GL_4_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_3_1.py to GL_3_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_3_2.py to GL_3_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_4_2.py to GL_4_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_4_4.py to GL_4_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_3_3.py to GL_3_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_1_0.py to GL_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_2_1.py to GL_2_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_1_5.py to GL_1_5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_1_3.py to GL_1_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_4_0.py to GL_4_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_1_4.py to GL_1_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_2_0.py to GL_2_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_4_3.py to GL_4_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_1_1.py to GL_1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_1_2.py to GL_1_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VERSION/GL_3_0.py to GL_3_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/raw/GL/VIV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE/rgb_422.py to rgb_422.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE/copy_texture_levels.py to copy_texture_levels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/APPLE/texture_max_level.py to texture_max_level.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/rgb8_rgba8.py to rgb8_rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/depth24.py to depth24.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/texture_half_float_linear.py to texture_half_float_linear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/depth32.py to depth32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/EGL_image_external.py to EGL_image_external.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/texture_float_linear.py to texture_float_linear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/required_internalformat.py to required_internalformat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/compressed_paletted_texture.py to compressed_paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/fragment_precision_high.py to fragment_precision_high.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py to texture_storage_multisample_2d_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/fbo_render_mipmap.py to fbo_render_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/standard_derivatives.py to standard_derivatives.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/surfaceless_context.py to surfaceless_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/mapbuffer.py to mapbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/texture_compression_astc.py to texture_compression_astc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/element_index_uint.py to element_index_uint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/get_program_binary.py to get_program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/texture_half_float.py to texture_half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/texture_float.py to texture_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/vertex_half_float.py to vertex_half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/stencil1.py to stencil1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py to vertex_type_10_10_10_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/texture_npot.py to texture_npot.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/texture_stencil8.py to texture_stencil8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/shader_image_atomic.py to shader_image_atomic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/sample_variables.py to sample_variables.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py to compressed_ETC1_RGB8_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/texture_3D.py to texture_3D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/sample_shading.py to sample_shading.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/shader_multisample_interpolation.py to shader_multisample_interpolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/stencil4.py to stencil4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/OES/EGL_image.py to EGL_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/separate_shader_objects.py to separate_shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/color_buffer_half_float.py to color_buffer_half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/shader_pixel_local_storage.py to shader_pixel_local_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/sRGB_write_control.py to sRGB_write_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py to texture_type_2_10_10_10_REV.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/texture_sRGB_decode.py to texture_sRGB_decode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/texture_compression_s3tc.py to texture_compression_s3tc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/debug_label.py to debug_label.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/shadow_samplers.py to shadow_samplers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/multi_draw_arrays.py to multi_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/debug_marker.py to debug_marker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/texture_rg.py to texture_rg.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/blend_minmax.py to blend_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/texture_filter_anisotropic.py to texture_filter_anisotropic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/multiview_draw_buffers.py to multiview_draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/unpack_subimage.py to unpack_subimage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/sRGB.py to sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/disjoint_timer_query.py to disjoint_timer_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/robustness.py to robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py to shader_framebuffer_fetch.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/read_format_bgra.py to read_format_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/map_buffer_range.py to map_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/pvrtc_sRGB.py to pvrtc_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/shader_texture_lod.py to shader_texture_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/discard_framebuffer.py to discard_framebuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/texture_compression_dxt1.py to texture_compression_dxt1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/shader_integer_mix.py to shader_integer_mix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/occlusion_query_boolean.py to occlusion_query_boolean.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/EXT/texture_storage.py to texture_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/read_buffer.py to read_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py to blend_equation_advanced_coherent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/texture_border_clamp.py to texture_border_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/coverage_sample.py to coverage_sample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/copy_buffer.py to copy_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/non_square_matrices.py to non_square_matrices.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/framebuffer_blit.py to framebuffer_blit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/read_buffer_front.py to read_buffer_front.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/generate_mipmap_sRGB.py to generate_mipmap_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/shadow_samplers_cube.py to shadow_samplers_cube.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/read_stencil.py to read_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py to texture_npot_2D_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/fbo_color_attachments.py to fbo_color_attachments.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/depth_nonlinear.py to depth_nonlinear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/read_depth.py to read_depth.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/texture_compression_s3tc_update.py to texture_compression_s3tc_update.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/blend_equation_advanced.py to blend_equation_advanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/read_depth_stencil.py to read_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/explicit_attrib_location.py to explicit_attrib_location.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/sRGB_formats.py to sRGB_formats.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/NV/shadow_samplers_array.py to shadow_samplers_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/INTEL/performance_query.py to performance_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/INTEL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM/driver_control.py to driver_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM/perfmon_global_mode.py to perfmon_global_mode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM/extended_get.py to extended_get.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM/tiled_rendering.py to tiled_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM/alpha_test.py to alpha_test.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM/extended_get2.py to extended_get2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM/writeonly_rendering.py to writeonly_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/QCOM/binning_control.py to binning_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/shaders.py to shaders.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/KHR/debug.py to debug.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py to texture_compression_astc_hdr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/KHR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/KHR/blend_equation_advanced.py to blend_equation_advanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py to texture_compression_astc_ldr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE/program_binary.py to program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE/framebuffer_blit.py to framebuffer_blit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE/translated_shader_source.py to translated_shader_source.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py to pack_reverse_row_order.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py to texture_compression_dxt3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE/texture_usage.py to texture_usage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py to texture_compression_dxt5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM/mali_program_binary.py to mali_program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM/mali_shader_binary.py to mali_shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py to shader_framebuffer_fetch_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py to shader_framebuffer_fetch.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/ARM/rgba8.py to rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/vboimplementation.py to vboimplementation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG/shader_binary.py to shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG/program_binary.py to program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG/texture_compression_pvrtc.py to texture_compression_pvrtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py to texture_compression_pvrtc2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/AMD/compressed_ATC_texture.py to compressed_ATC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/AMD/program_binary_Z400.py to program_binary_Z400.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/AMD/performance_monitor.py to performance_monitor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/AMD/compressed_3DC_texture.py to compressed_3DC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/DMP/shader_binary.py to shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/DMP/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/FJ/shader_binary_GCCSO.py to shader_binary_GCCSO.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/FJ/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/VERSION/GLES2_2_0.py to GLES2_2_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/VIV/shader_binary.py to shader_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES2/VIV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/version.py to version.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/wrapper.py to wrapper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/_null.py to _null.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/images.py to images.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/_configflags.py to _configflags.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/AGL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/logs.py to logs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/constants.py to constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/plugins.py to plugins.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/lazywrapper.py to lazywrapper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/converters.py to converters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/contextdata.py to contextdata.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/_bytes.py to _bytes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/numpybuffers.py to numpybuffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/nones.py to nones.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/formathandler.py to formathandler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/numpymodule.py to numpymodule.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/_arrayconstants.py to _arrayconstants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/ctypesparameters.py to ctypesparameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/numbers.py to numbers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/buffers.py to buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/arrayhelpers.py to arrayhelpers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/_buffers.py to _buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/ctypesarrays.py to ctypesarrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/ctypespointers.py to ctypespointers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/vbo.py to vbo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/arraydatatype.py to arraydatatype.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/lists.py to lists.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/_strings.py to _strings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/arrays/strings.py to strings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/error.py to error.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES3/vboimplementation.py to vboimplementation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES3/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES3/VERSION/GLES3_3_1.py to GLES3_3_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES3/VERSION/GLES3_3_0.py to GLES3_3_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES3/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLUT/osx.py to osx.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLUT/freeglut.py to freeglut.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLUT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLUT/fonts.py to fonts.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLUT/special.py to special.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py to texture_2D_limited_npot.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE/copy_texture_levels.py to copy_texture_levels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/APPLE/texture_max_level.py to texture_max_level.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/extended_matrix_palette.py to extended_matrix_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/rgb8_rgba8.py to rgb8_rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/draw_texture.py to draw_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/byte_coordinates.py to byte_coordinates.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/depth24.py to depth24.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/depth32.py to depth32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/EGL_image_external.py to EGL_image_external.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/framebuffer_object.py to framebuffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/required_internalformat.py to required_internalformat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/compressed_paletted_texture.py to compressed_paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/blend_equation_separate.py to blend_equation_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/fbo_render_mipmap.py to fbo_render_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/fixed_point.py to fixed_point.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/mapbuffer.py to mapbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/element_index_uint.py to element_index_uint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/blend_subtract.py to blend_subtract.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/query_matrix.py to query_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/texture_cube_map.py to texture_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/matrix_get.py to matrix_get.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/single_precision.py to single_precision.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/matrix_palette.py to matrix_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/texture_env_crossbar.py to texture_env_crossbar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/stencil1.py to stencil1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/blend_func_separate.py to blend_func_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/point_size_array.py to point_size_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/stencil8.py to stencil8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/point_sprite.py to point_sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py to compressed_ETC1_RGB8_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/texture_mirrored_repeat.py to texture_mirrored_repeat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/stencil_wrap.py to stencil_wrap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/stencil4.py to stencil4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/OES/EGL_image.py to EGL_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/texture_format_BGRA8888.py to texture_format_BGRA8888.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/multi_draw_arrays.py to multi_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/blend_minmax.py to blend_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/texture_filter_anisotropic.py to texture_filter_anisotropic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/sRGB.py to sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/robustness.py to robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/read_format_bgra.py to read_format_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/map_buffer_range.py to map_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/texture_lod_bias.py to texture_lod_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/discard_framebuffer.py to discard_framebuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/texture_compression_dxt1.py to texture_compression_dxt1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/EXT/texture_storage.py to texture_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/NV/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM/driver_control.py to driver_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM/perfmon_global_mode.py to perfmon_global_mode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM/extended_get.py to extended_get.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM/tiled_rendering.py to tiled_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM/extended_get2.py to extended_get2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/QCOM/writeonly_rendering.py to writeonly_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/ARM/rgba8.py to rgba8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py to texture_env_enhanced_fixed_function.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG/user_clip_plane.py to user_clip_plane.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG/multisampled_render_to_texture.py to multisampled_render_to_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/IMG/texture_compression_pvrtc.py to texture_compression_pvrtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/AMD/compressed_ATC_texture.py to compressed_ATC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/AMD/compressed_3DC_texture.py to compressed_3DC_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/VERSION/GLES1_1_0.py to GLES1_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLES1/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform/baseplatform.py to baseplatform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform/darwin.py to darwin.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform/glx.py to glx.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform/entrypoint31.py to entrypoint31.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform/egl.py to egl.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform/win32.py to win32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform/osmesa.py to osmesa.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/platform/ctypesloader.py to ctypesloader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/acceleratesupport.py to acceleratesupport.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/extensions_string.py to extensions_string.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/robustness_share_group_isolation.py to robustness_share_group_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/pbuffer.py to pbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/create_context_profile.py to create_context_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/make_current_read.py to make_current_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/create_context.py to create_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/buffer_region.py to buffer_region.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/render_texture.py to render_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/create_context_robustness.py to create_context_robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/robustness_application_isolation.py to robustness_application_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/pixel_format_float.py to pixel_format_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ARB/pixel_format.py to pixel_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/OML/sync_control.py to sync_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/OML/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/extensions_string.py to extensions_string.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/depth_float.py to depth_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/pixel_format_packed_float.py to pixel_format_packed_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/pbuffer.py to pbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/swap_control_tear.py to swap_control_tear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/make_current_read.py to make_current_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/swap_control.py to swap_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/create_context_es_profile.py to create_context_es_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/create_context_es2_profile.py to create_context_es2_profile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/display_color_table.py to display_color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/EXT/pixel_format.py to pixel_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/render_depth_texture.py to render_depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/DX_interop.py to DX_interop.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/render_texture_rectangle.py to render_texture_rectangle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/present_video.py to present_video.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/DX_interop2.py to DX_interop2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/delay_before_swap.py to delay_before_swap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/multisample_coverage.py to multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/video_output.py to video_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/video_capture.py to video_capture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/float_buffer.py to float_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/vertex_array_range.py to vertex_array_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/swap_group.py to swap_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/NV/gpu_affinity.py to gpu_affinity.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/DL/stereo_control.py to stereo_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/DL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D/digital_video_control.py to digital_video_control.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D/gamma.py to gamma.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D/swap_frame_usage.py to swap_frame_usage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D/image_buffer.py to image_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D/swap_frame_lock.py to swap_frame_lock.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/I3D/genlock.py to genlock.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ATI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/ATI/pixel_format_float.py to pixel_format_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/DFX/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/DFX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/AMD/gpu_association.py to gpu_association.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/WGL/VERSION/WGL_1_0.py to WGL_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/HI/clientpixmap.py to clientpixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/HI/colorformats.py to colorformats.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/HI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/drm_image.py to drm_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/platform_gbm.py to platform_gbm.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/MESA/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/image_dma_buf_import.py to image_dma_buf_import.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/protected_surface.py to protected_surface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/swap_buffers_with_damage.py to swap_buffers_with_damage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/platform_x11.py to platform_x11.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/platform_base.py to platform_base.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/buffer_age.py to buffer_age.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/multiview_window.py to multiview_window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/client_extensions.py to client_extensions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/platform_wayland.py to platform_wayland.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/EXT/create_context_robustness.py to create_context_robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/blob_cache.py to blob_cache.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/native_fence_sync.py to native_fence_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/recordable.py to recordable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/image_native_buffer.py to image_native_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/framebuffer_target.py to framebuffer_target.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANDROID/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/texture_from_pixmap.py to texture_from_pixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/swap_region2.py to swap_region2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NOK/swap_region.py to swap_region.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV/coverage_sample_resolve.py to coverage_sample_resolve.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV/EGL_3dvision_surface.py to EGL_3dvision_surface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV/post_sub_buffer.py to post_sub_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV/coverage_sample.py to coverage_sample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV/native_query.py to native_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV/post_convert_rounding.py to post_convert_rounding.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV/depth_nonlinear.py to depth_nonlinear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV/stream_sync.py to stream_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/NV/system_time.py to system_time.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/platform_android.py to platform_android.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/image.py to image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_texture_3D_image.py to gl_texture_3D_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/fence_sync.py to fence_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/config_attribs.py to config_attribs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_texture_cubemap_image.py to gl_texture_cubemap_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/platform_x11.py to platform_x11.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/image_base.py to image_base.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_fifo.py to stream_fifo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_colorspace.py to gl_colorspace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/surfaceless_context.py to surfaceless_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/create_context.py to create_context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_producer_eglsurface.py to stream_producer_eglsurface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/reusable_sync.py to reusable_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/get_all_proc_addresses.py to get_all_proc_addresses.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_renderbuffer_image.py to gl_renderbuffer_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_cross_process_fd.py to stream_cross_process_fd.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream.py to stream.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/platform_gbm.py to platform_gbm.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/cl_event.py to cl_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/client_get_all_proc_addresses.py to client_get_all_proc_addresses.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/platform_wayland.py to platform_wayland.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/lock_surface3.py to lock_surface3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/gl_texture_2D_image.py to gl_texture_2D_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/vg_parent_image.py to vg_parent_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/lock_surface.py to lock_surface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/image_pixmap.py to image_pixmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/wait_sync.py to wait_sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/cl_event2.py to cl_event2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_consumer_gltexture.py to stream_consumer_gltexture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/lock_surface2.py to lock_surface2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/KHR/stream_producer_aldatalocator.py to stream_producer_aldatalocator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py to surface_d3d_texture_2d_share_handle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py to d3d_share_handle_client_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/query_surface_pointer.py to query_surface_pointer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ANGLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ARM/pixmap_multisample_discard.py to pixmap_multisample_discard.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/IMG/context_priority.py to context_priority.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_3.py to EGL_1_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_0.py to EGL_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_1.py to EGL_1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_5.py to EGL_1_5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_4.py to EGL_1_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/EGL/VERSION/EGL_1_2.py to EGL_1_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/latebind.py to latebind.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/osmesa/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/constant.py to constant.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLE/exceptional.py to exceptional.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/extensions.py to extensions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/Tk/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_query_levels.py to texture_query_levels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/multitexture.py to multitexture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/separate_shader_objects.py to separate_shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_view.py to texture_view.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_bit_encoding.py to shader_bit_encoding.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/vertex_program.py to vertex_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/window_pos.py to window_pos.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/geometry_shader4.py to geometry_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shading_language_420pack.py to shading_language_420pack.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/program_interface_query.py to program_interface_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/robustness_isolation.py to robustness_isolation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/clear_buffer_object.py to clear_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/indirect_parameters.py to indirect_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/framebuffer_no_attachments.py to framebuffer_no_attachments.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/compute_shader.py to compute_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/draw_buffers_blend.py to draw_buffers_blend.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/framebuffer_object.py to framebuffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_border_clamp.py to texture_border_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/vertex_buffer_object.py to vertex_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/uniform_buffer_object.py to uniform_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/point_parameters.py to point_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/tessellation_shader.py to tessellation_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/fragment_layer_viewport.py to fragment_layer_viewport.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_buffer_object_rgb32.py to texture_buffer_object_rgb32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/stencil_texturing.py to stencil_texturing.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/copy_buffer.py to copy_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_group_vote.py to shader_group_vote.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/transform_feedback2.py to transform_feedback2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/vertex_shader.py to vertex_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_multisample.py to texture_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_draw_parameters.py to shader_draw_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_compression.py to texture_compression.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/pixel_buffer_object.py to pixel_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/occlusion_query.py to occlusion_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/enhanced_layouts.py to enhanced_layouts.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_swizzle.py to texture_swizzle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py to vertex_type_10f_11f_11f_rev.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/instanced_arrays.py to instanced_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/seamless_cubemap_per_texture.py to seamless_cubemap_per_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/occlusion_query2.py to occlusion_query2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_cube_map_array.py to texture_cube_map_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/robust_buffer_access_behavior.py to robust_buffer_access_behavior.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/timer_query.py to timer_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/vertex_array_bgra.py to vertex_array_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shading_language_packing.py to shading_language_packing.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/fragment_coord_conventions.py to fragment_coord_conventions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_stencil_export.py to shader_stencil_export.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/sparse_texture.py to sparse_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/query_buffer_object.py to query_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_storage_buffer_object.py to shader_storage_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_storage_multisample.py to texture_storage_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/imaging.py to imaging.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/ES3_compatibility.py to ES3_compatibility.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/map_buffer_alignment.py to map_buffer_alignment.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/fragment_shader.py to fragment_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/draw_elements_base_vertex.py to draw_elements_base_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py to texture_mirror_clamp_to_edge.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/provoking_vertex.py to provoking_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/gpu_shader5.py to gpu_shader5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/half_float_pixel.py to half_float_pixel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_buffer_range.py to texture_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_query_lod.py to texture_query_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/get_program_binary.py to get_program_binary.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_buffer_object.py to texture_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_compression_rgtc.py to texture_compression_rgtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/depth_buffer_float.py to depth_buffer_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/transform_feedback3.py to transform_feedback3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shading_language_100.py to shading_language_100.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_precision.py to shader_precision.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/multi_draw_indirect.py to multi_draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shadow.py to shadow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_rg.py to texture_rg.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_cube_map.py to texture_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_float.py to texture_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/vertex_attrib_binding.py to vertex_attrib_binding.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/half_float_vertex.py to half_float_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/internalformat_query2.py to internalformat_query2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/viewport_array.py to viewport_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/bindless_texture.py to bindless_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/multi_bind.py to multi_bind.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/debug_output.py to debug_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/compute_variable_group_size.py to compute_variable_group_size.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_env_add.py to texture_env_add.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shading_language_include.py to shading_language_include.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/matrix_palette.py to matrix_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/invalidate_subdata.py to invalidate_subdata.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py to vertex_type_2_10_10_10_rev.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/cl_event.py to cl_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/sampler_objects.py to sampler_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_env_crossbar.py to texture_env_crossbar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_objects.py to shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/clear_texture.py to clear_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/fragment_program_shadow.py to fragment_program_shadow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/internalformat_query.py to internalformat_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_rgb10_a2ui.py to texture_rgb10_a2ui.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/robustness.py to robustness.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/ES2_compatibility.py to ES2_compatibility.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/sync.py to sync.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/vboimplementation.py to vboimplementation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/arrays_of_arrays.py to arrays_of_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/compressed_texture_pixel_storage.py to compressed_texture_pixel_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_stencil8.py to texture_stencil8.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/fragment_program.py to fragment_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_rectangle.py to texture_rectangle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/conservative_depth.py to conservative_depth.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/map_buffer_range.py to map_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_non_power_of_two.py to texture_non_power_of_two.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/draw_indirect.py to draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/blend_func_extended.py to blend_func_extended.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/transform_feedback_instanced.py to transform_feedback_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_texture_lod.py to shader_texture_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/base_instance.py to base_instance.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/color_buffer_float.py to color_buffer_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/compatibility.py to compatibility.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/point_sprite.py to point_sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_mirrored_repeat.py to texture_mirrored_repeat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/explicit_uniform_location.py to explicit_uniform_location.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/buffer_storage.py to buffer_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_subroutine.py to shader_subroutine.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_env_dot3.py to texture_env_dot3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/seamless_cube_map.py to seamless_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_gather.py to texture_gather.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/explicit_attrib_location.py to explicit_attrib_location.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/sample_shading.py to sample_shading.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/vertex_attrib_64bit.py to vertex_attrib_64bit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_compression_bptc.py to texture_compression_bptc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_image_size.py to shader_image_size.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/gpu_shader_fp64.py to gpu_shader_fp64.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_image_load_store.py to shader_image_load_store.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shader_atomic_counters.py to shader_atomic_counters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_env_combine.py to texture_env_combine.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/shadow_ambient.py to shadow_ambient.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/depth_clamp.py to depth_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/vertex_blend.py to vertex_blend.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/transpose_matrix.py to transpose_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARB/texture_storage.py to texture_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/HP/image_transform.py to image_transform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/HP/occlusion_test.py to occlusion_test.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/HP/convolution_border_modes.py to convolution_border_modes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/HP/texture_lighting.py to texture_lighting.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/HP/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/float_pixels.py to float_pixels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/specular_vector.py to specular_vector.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/rgb_422.py to rgb_422.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/row_bytes.py to row_bytes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/ycbcr_422.py to ycbcr_422.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/flush_buffer_range.py to flush_buffer_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/texture_range.py to texture_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/element_array.py to element_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/vertex_program_evaluators.py to vertex_program_evaluators.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/vertex_array_range.py to vertex_array_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/client_storage.py to client_storage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/transform_hint.py to transform_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/aux_depth_stencil.py to aux_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/APPLE/object_purgeable.py to object_purgeable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES/byte_coordinates.py to byte_coordinates.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES/read_format.py to read_format.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES/compressed_paletted_texture.py to compressed_paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES/fixed_point.py to fixed_point.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES/query_matrix.py to query_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES/single_precision.py to single_precision.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OES/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM/static_data.py to static_data.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM/vertex_array_lists.py to vertex_array_lists.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM/multimode_draw_arrays.py to multimode_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM/rasterpos_clip.py to rasterpos_clip.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM/cull_vertex.py to cull_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IBM/texture_mirrored_repeat.py to texture_mirrored_repeat.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESA/window_pos.py to window_pos.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESA/resize_buffers.py to resize_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESA/pack_invert.py to pack_invert.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESA/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESA/ycbcr_texture.py to ycbcr_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OML/interlace.py to interlace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OML/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OML/subsample.py to subsample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/OML/resample.py to resample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/pixel_transform_color_table.py to pixel_transform_color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture.py to texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/polygon_offset.py to polygon_offset.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/direct_state_access.py to direct_state_access.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/separate_shader_objects.py to separate_shader_objects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/paletted_texture.py to paletted_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/geometry_shader4.py to geometry_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/secondary_color.py to secondary_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/color_subtable.py to color_subtable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_array.py to texture_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/fog_coord.py to fog_coord.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/transform_feedback.py to transform_feedback.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/separate_specular_color.py to separate_specular_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/stencil_two_side.py to stencil_two_side.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/convolution.py to convolution.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/misc_attribute.py to misc_attribute.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/framebuffer_object.py to framebuffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/draw_buffers2.py to draw_buffers2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/GL_422_pixels.py to GL_422_pixels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/point_parameters.py to point_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_object.py to texture_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/light_texture.py to light_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_sRGB_decode.py to texture_sRGB_decode.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/copy_texture.py to copy_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/index_texture.py to index_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/vertex_shader.py to vertex_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/histogram.py to histogram.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/pixel_buffer_object.py to pixel_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/blend_equation_separate.py to blend_equation_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture3D.py to texture3D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_swizzle.py to texture_swizzle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_compression_s3tc.py to texture_compression_s3tc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_shared_exponent.py to texture_shared_exponent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/timer_query.py to timer_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/vertex_array_bgra.py to vertex_array_bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/debug_label.py to debug_label.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/vertex_array.py to vertex_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/gpu_program_parameters.py to gpu_program_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py to framebuffer_multisample_blit_scaled.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/index_material.py to index_material.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/multi_draw_arrays.py to multi_draw_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/framebuffer_blit.py to framebuffer_blit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/clip_volume_hint.py to clip_volume_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/subtexture.py to subtexture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/provoking_vertex.py to provoking_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/debug_marker.py to debug_marker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/bgra.py to bgra.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/framebuffer_sRGB.py to framebuffer_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/blend_subtract.py to blend_subtract.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/packed_float.py to packed_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_buffer_object.py to texture_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_compression_rgtc.py to texture_compression_rgtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/x11_sync_object.py to x11_sync_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/packed_pixels.py to packed_pixels.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_cube_map.py to texture_cube_map.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/coordinate_frame.py to coordinate_frame.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/stencil_clear_tag.py to stencil_clear_tag.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/blend_minmax.py to blend_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_filter_anisotropic.py to texture_filter_anisotropic.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_env_add.py to texture_env_add.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/bindable_uniform.py to bindable_uniform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_sRGB.py to texture_sRGB.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/vertex_weighting.py to vertex_weighting.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/index_func.py to index_func.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/depth_bounds_test.py to depth_bounds_test.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/draw_range_elements.py to draw_range_elements.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/blend_logic_op.py to blend_logic_op.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/blend_func_separate.py to blend_func_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/compiled_vertex_array.py to compiled_vertex_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/cull_vertex.py to cull_vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_perturb_normal.py to texture_perturb_normal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/shared_texture_palette.py to shared_texture_palette.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_mirror_clamp.py to texture_mirror_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/blend_color.py to blend_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/cmyka.py to cmyka.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/draw_instanced.py to draw_instanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/rescale_normal.py to rescale_normal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/abgr.py to abgr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/index_array_formats.py to index_array_formats.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/framebuffer_multisample.py to framebuffer_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_compression_latc.py to texture_compression_latc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_lod_bias.py to texture_lod_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_env_dot3.py to texture_env_dot3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_integer.py to texture_integer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_snorm.py to texture_snorm.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/shader_image_load_formatted.py to shader_image_load_formatted.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/vertex_attrib_64bit.py to vertex_attrib_64bit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/shadow_funcs.py to shadow_funcs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/stencil_wrap.py to stencil_wrap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/shader_integer_mix.py to shader_integer_mix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/shader_image_load_store.py to shader_image_load_store.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/texture_env_combine.py to texture_env_combine.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/pixel_transform.py to pixel_transform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/EXT/gpu_shader4.py to gpu_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGI/color_table.py to color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGI/texture_color_table.py to texture_color_table.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGI/color_matrix.py to color_matrix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN/convolution_border_modes.py to convolution_border_modes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN/triangle_list.py to triangle_list.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN/global_alpha.py to global_alpha.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN/vertex.py to vertex.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN/slice_accum.py to slice_accum.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUN/mesh_array.py to mesh_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/explicit_multisample.py to explicit_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/vertex_program3.py to vertex_program3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/draw_texture.py to draw_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/copy_depth_to_color.py to copy_depth_to_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/gpu_program5_mem_extended.py to gpu_program5_mem_extended.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/vertex_program.py to vertex_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/geometry_shader4.py to geometry_shader4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/evaluators.py to evaluators.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/conditional_render.py to conditional_render.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/blend_equation_advanced_coherent.py to blend_equation_advanced_coherent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/texture_env_combine4.py to texture_env_combine4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/texture_expand_normal.py to texture_expand_normal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/half_float.py to half_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/vertex_program2.py to vertex_program2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/transform_feedback.py to transform_feedback.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/register_combiners.py to register_combiners.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/deep_texture3D.py to deep_texture3D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/vdpau_interop.py to vdpau_interop.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/fence.py to fence.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/vertex_buffer_unified_memory.py to vertex_buffer_unified_memory.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/fragment_program4.py to fragment_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/present_video.py to present_video.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/copy_image.py to copy_image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/shader_buffer_load.py to shader_buffer_load.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/transform_feedback2.py to transform_feedback2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/texture_multisample.py to texture_multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/occlusion_query.py to occlusion_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/multisample_filter_hint.py to multisample_filter_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/bindless_multi_draw_indirect.py to bindless_multi_draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/register_combiners2.py to register_combiners2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/fog_distance.py to fog_distance.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/vertex_attrib_integer_64bit.py to vertex_attrib_integer_64bit.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/texgen_emboss.py to texgen_emboss.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/texture_compression_vtc.py to texture_compression_vtc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/shader_storage_buffer_object.py to shader_storage_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/texgen_reflection.py to texgen_reflection.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/shader_buffer_store.py to shader_buffer_store.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/gpu_shader5.py to gpu_shader5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/tessellation_program5.py to tessellation_program5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/multisample_coverage.py to multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/framebuffer_multisample_coverage.py to framebuffer_multisample_coverage.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/depth_buffer_float.py to depth_buffer_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/vertex_program4.py to vertex_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/video_capture.py to video_capture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/bindless_texture.py to bindless_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/parameter_buffer_object2.py to parameter_buffer_object2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/compute_program5.py to compute_program5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/vertex_array_range2.py to vertex_array_range2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/shader_thread_shuffle.py to shader_thread_shuffle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/texture_barrier.py to texture_barrier.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/blend_square.py to blend_square.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/packed_depth_stencil.py to packed_depth_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/float_buffer.py to float_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/vertex_program1_1.py to vertex_program1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/path_rendering.py to path_rendering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/vertex_array_range.py to vertex_array_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/fragment_program.py to fragment_program.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/texture_rectangle.py to texture_rectangle.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/fragment_program_option.py to fragment_program_option.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/pixel_data_range.py to pixel_data_range.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/blend_equation_advanced.py to blend_equation_advanced.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/point_sprite.py to point_sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/fragment_program2.py to fragment_program2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/shader_thread_group.py to shader_thread_group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/texture_shader3.py to texture_shader3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/texture_shader2.py to texture_shader2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/gpu_program5.py to gpu_program5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/vertex_program2_option.py to vertex_program2_option.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/gpu_program4.py to gpu_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/parameter_buffer_object.py to parameter_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/shader_atomic_float.py to shader_atomic_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/texture_shader.py to texture_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/primitive_restart.py to primitive_restart.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/light_max_exponent.py to light_max_exponent.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/shader_atomic_counters.py to shader_atomic_counters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/depth_clamp.py to depth_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NV/geometry_program4.py to geometry_program4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/images.py to images.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/REND/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/REND/screen_coordinates.py to screen_coordinates.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INTEL/map_texture.py to map_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INTEL/performance_query.py to performance_query.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INTEL/parallel_arrays.py to parallel_arrays.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INTEL/fragment_shader_ordering.py to fragment_shader_ordering.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INTEL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INGR/color_clamp.py to color_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INGR/interlace_read.py to interlace_read.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INGR/blend_func_separate.py to blend_func_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/INGR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/exceptional.py to exceptional.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/QCOM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/PGI/vertex_hints.py to vertex_hints.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/PGI/misc_hints.py to misc_hints.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/PGI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUNX/constant_data.py to constant_data.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SUNX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/shaders.py to shaders.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/S3/s3tc.py to s3tc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/S3/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/framebufferobjects.py to framebufferobjects.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/KHR/debug.py to debug.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/KHR/texture_compression_astc_hdr.py to texture_compression_astc_hdr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/KHR/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/KHR/texture_compression_astc_ldr.py to texture_compression_astc_ldr.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ANGLE/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ARM/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/feedback.py to feedback.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/text_fragment_shader.py to text_fragment_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/texture_mirror_once.py to texture_mirror_once.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/vertex_attrib_array_object.py to vertex_attrib_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/vertex_streams.py to vertex_streams.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/pn_triangles.py to pn_triangles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/vertex_array_object.py to vertex_array_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/element_array.py to element_array.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/fragment_shader.py to fragment_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/map_object_buffer.py to map_object_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/separate_stencil.py to separate_stencil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/texture_env_combine3.py to texture_env_combine3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/texture_float.py to texture_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/meminfo.py to meminfo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/envmap_bumpmap.py to envmap_bumpmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/pixel_format_float.py to pixel_format_float.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/ATI/draw_buffers.py to draw_buffers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/pointers.py to pointers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/DFX/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/DFX/tbuffer.py to tbuffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/DFX/texture_compression_FXT1.py to texture_compression_FXT1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/DFX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/glget.py to glget.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/vboimplementation.py to vboimplementation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NVX/conditional_render.py to conditional_render.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NVX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/NVX/gpu_memory_info.py to gpu_memory_info.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/multisample.py to multisample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/texture_lod.py to texture_lod.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/texture_border_clamp.py to texture_border_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/point_parameters.py to point_parameters.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/texture4D.py to texture4D.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/pixel_texture.py to pixel_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/detail_texture.py to detail_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/texture_color_mask.py to texture_color_mask.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/point_line_texgen.py to point_line_texgen.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/generate_mipmap.py to generate_mipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/texture_filter4.py to texture_filter4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/texture_select.py to texture_select.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/fog_function.py to fog_function.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/texture_edge_clamp.py to texture_edge_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIS/sharpen_texture.py to sharpen_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/IMG/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/transform_feedback4.py to transform_feedback4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/depth_clamp_separate.py to depth_clamp_separate.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/pinned_memory.py to pinned_memory.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/draw_buffers_blend.py to draw_buffers_blend.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/gcn_shader.py to gcn_shader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/vertex_shader_viewport_index.py to vertex_shader_viewport_index.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/vertex_shader_tessellator.py to vertex_shader_tessellator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/shader_atomic_counter_ops.py to shader_atomic_counter_ops.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py to transform_feedback3_lines_triangles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/vertex_shader_layer.py to vertex_shader_layer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/seamless_cubemap_per_texture.py to seamless_cubemap_per_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/shader_stencil_export.py to shader_stencil_export.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/sparse_texture.py to sparse_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/query_buffer_object.py to query_buffer_object.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/stencil_operation_extended.py to stencil_operation_extended.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/name_gen_delete.py to name_gen_delete.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/multi_draw_indirect.py to multi_draw_indirect.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/sample_positions.py to sample_positions.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/gpu_shader_int64.py to gpu_shader_int64.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/blend_minmax_factor.py to blend_minmax_factor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/debug_output.py to debug_output.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/interleaved_elements.py to interleaved_elements.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/occlusion_query_event.py to occlusion_query_event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/texture_texture4.py to texture_texture4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/conservative_depth.py to conservative_depth.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/performance_monitor.py to performance_monitor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/AMD/shader_trinary_minmax.py to shader_trinary_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/DMP/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/selection.py to selection.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/pixel_tiles.py to pixel_tiles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/vertex_preclip.py to vertex_preclip.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/ycrcb_subsample.py to ycrcb_subsample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/async.py to async.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/interlace.py to interlace.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/framezoom.py to framezoom.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/polynomial_ffd.py to polynomial_ffd.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/reference_plane.py to reference_plane.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/list_priority.py to list_priority.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/convolution_accuracy.py to convolution_accuracy.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/pixel_texture.py to pixel_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/blend_alpha_minmax.py to blend_alpha_minmax.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/flush_raster.py to flush_raster.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/texture_multi_buffer.py to texture_multi_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/fog_offset.py to fog_offset.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/scalebias_hint.py to scalebias_hint.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/sprite.py to sprite.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/ycrcb.py to ycrcb.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/shadow.py to shadow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/igloo_interface.py to igloo_interface.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/depth_pass_instrument.py to depth_pass_instrument.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/instruments.py to instruments.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/fragment_lighting.py to fragment_lighting.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/async_pixel.py to async_pixel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/subsample.py to subsample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/texture_add_env.py to texture_add_env.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/ycrcba.py to ycrcba.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/depth_texture.py to depth_texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/ir_instrument1.py to ir_instrument1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/texture_lod_bias.py to texture_lod_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/calligraphic_fragment.py to calligraphic_fragment.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/clipmap.py to clipmap.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/async_histogram.py to async_histogram.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/texture_scale_bias.py to texture_scale_bias.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/tag_sample_buffer.py to tag_sample_buffer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/resample.py to resample.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/shadow_ambient.py to shadow_ambient.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/SGIX/texture_coordinate_clamp.py to texture_coordinate_clamp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/WIN/phong_shading.py to phong_shading.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/WIN/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/WIN/specular_fog.py to specular_fog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/FJ/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESAX/texture_stack.py to texture_stack.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/MESAX/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/GREMEDY/frame_terminator.py to frame_terminator.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/GREMEDY/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/GREMEDY/string_marker.py to string_marker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_4_1.py to GL_4_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_3_1.py to GL_3_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_3_2.py to GL_3_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_4_2.py to GL_4_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_1_2_images.py to GL_1_2_images.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_4_4.py to GL_4_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_3_3.py to GL_3_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_1_0.py to GL_1_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_2_1.py to GL_2_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_1_5.py to GL_1_5.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_1_3.py to GL_1_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_4_0.py to GL_4_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_1_4.py to GL_1_4.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_2_0.py to GL_2_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_4_3.py to GL_4_3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_1_1.py to GL_1_1.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_1_2.py to GL_1_2.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VERSION/GL_3_0.py to GL_3_0.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/OpenGL/GL/VIV/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsboot/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/system.py to system.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/settings.py to settings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/debug.py to debug.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_settings.py to test_settings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_system.py to test_system.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_resources.py to test_resources.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_logging.py to test_logging.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_util.py to test_util.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_user.py to test_user.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_debug.py to test_debug.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_sevenzipfile.py to test_sevenzipfile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_zipfile.py to test_zipfile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_application.py to test_application.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_path.py to test_path.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_signal.py to test_signal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_desktop.py to test_desktop.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_paths.py to test_paths.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_init.py to test_init.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/tests/test_task.py to test_task.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/resources.py to resources.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/path.py to path.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/user.py to user.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/seven_zip_file.py to seven_zip_file.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/signal.py to signal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/task.py to task.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/zipfile.py to zipfile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/util.py to util.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/paths.py to paths.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/desktop.py to desktop.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/fs.py to fs.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/application.py to application.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/logging.py to logging.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsbc/init.py to init.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/desktop/gnome3.py to gnome3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/desktop/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/typing.py to typing.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/webapp.py to webapp.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/adffile.py to adffile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/data.py to data.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fstd/mypy.py to mypy.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/shell/ui.py to ui.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/shell/window.py to window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/shell/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/shell/shell.py to shell.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/path.py to path.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/sys.py to sys.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util/browse_button.py to browse_button.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util/application_runner.py to application_runner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util/data/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util/help_button.py to help_button.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/util/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/image_button.py to image_button.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/theme.py to theme.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/web/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/painter.py to painter.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/image.py to image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/data/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/web_view.py to web_view.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/text_area.py to text_area.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/text_field.py to text_field.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/label.py to label.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/window.py to window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/color.py to color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/font.py to font.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/menu.py to menu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/canvas.py to canvas.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/panel.py to panel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/image_view.py to image_view.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/button.py to button.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/application.py to application.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/ui/layout.py to layout.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/expansion.py to expansion.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor/archive_extractor.py to archive_extractor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor/data/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/archive_extractor/__main__.py to __main__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/help/data/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/help/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/joystick_config_app.py to joystick_config_app.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/hdf_creator_app.py to hdf_creator_app.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/adf_creator_app.py to adf_creator_app.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/locker_uploader.py to locker_uploader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/login.py to login.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/logout.py to logout.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/workspace/apps/refresh.py to refresh.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo/helpers.py to helpers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo/parse.py to parse.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo/ircevents.py to ircevents.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo/client.py to client.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/oyoyo/cmdhandler.py to cmdhandler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/texture.py to texture.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/items.py to items.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/imageloader.py to imageloader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/render.py to render.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/settings.py to settings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/sdl.py to sdl.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/pyopengl.py to pyopengl.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/itemmenu.py to itemmenu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/history.py to history.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/notification.py to notification.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/navigatable.py to navigatable.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/state.py to state.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/launchmenu.py to launchmenu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/inputmenu.py to inputmenu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/constants.py to constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/texturemanager.py to texturemanager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/window.py to window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/bezier.py to bezier.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/gamemenu.py to gamemenu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/bottombar.py to bottombar.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/gamecenterrunner.py to gamecenterrunner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/font.py to font.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/menu.py to menu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/fbo.py to fbo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/animation.py to animation.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/dialog.py to dialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/errordialog.py to errordialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/input.py to input.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/opengl.py to opengl.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/displaylists.py to displaylists.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/topmenu.py to topmenu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/glui/text.py to text.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/gamecenter.py to gamecenter.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/diskutil.py to diskutil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/resources.py to resources.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/callbacks.py to callbacks.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/notification.py to notification.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/arcade_main.py to arcade_main.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/gnome3.py to gnome3.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/ui/arcade_window.py to arcade_window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/ui/gl_widget.py to gl_widget.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/ui/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/ui/event.py to event.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/platform.py to platform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/Application.py to Application.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/option.py to option.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/update.py to update.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item/fix.py to fix.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/item/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/res/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/gamecenterutil.py to gamecenterutil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/gamecentersettings.py to gamecentersettings.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/arcade/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/web/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/helpers.py to helpers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/adapter.py to adapter.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/widget.py to widget.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/CheckBox.py to CheckBox.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/Panel.py to Panel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/HeadingLabel.py to HeadingLabel.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/TextArea.py to TextArea.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/Icon.py to Icon.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/ListView.py to ListView.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/Image.py to Image.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/scrollarea.py to scrollarea.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/dialogbuttons.py to dialogbuttons.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/Menu.py to Menu.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/signal.py to signal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/web_view.py to web_view.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/qt.py to qt.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/System.py to System.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/ImageButton.py to ImageButton.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/ImageView.py to ImageView.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/DirDialog.py to DirDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/label.py to label.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/Application.py to Application.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/window.py to window.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/Button.py to Button.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/VerticalItemView.py to VerticalItemView.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/widget_mixin.py to widget_mixin.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/legacydialog.py to legacydialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/FileDialog.py to FileDialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/DrawingContext.py to DrawingContext.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/Choice.py to Choice.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/dialog.py to dialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/SpinCtrl.py to SpinCtrl.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/TextField.py to TextField.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/timer.py to timer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/ComboBox.py to ComboBox.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/windowbase.py to windowbase.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/qt/Color.py to Color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/test/test_button.py to test_button.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/test/test_text_field.py to test_text_field.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/test/WidgetTestCase.py to WidgetTestCase.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/test/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/res/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common/spacer.py to spacer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common/element.py to element.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common/signal.py to signal.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common/i18n.py to i18n.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common/group.py to group.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/common/layout.py to layout.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/extra/iconheader.py to iconheader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/extra/taskdialog.py to taskdialog.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsui/extra/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/six/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/six/six.py to six.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd/base.py to base.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd/meta.py to meta.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd/game_rating_synchronizer.py to game_rating_synchronizer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd/GameDatabaseSynchronizer.py to GameDatabaseSynchronizer.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd/locker.py to locker.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd/client.py to client.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd/lists.py to lists.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd/context.py to context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ogd/refresh.py to refresh.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/download.py to download.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/ConfigWriter.py to ConfigWriter.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/workbench.py to workbench.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/Amiga.py to Amiga.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/ValueConfigLoader.py to ValueConfigLoader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/ROMManager.py to ROMManager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/adf.py to adf.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/AmigaContext.py to AmigaContext.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/FSUAE.py to FSUAE.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/ADFFileExtractor.py to ADFFileExtractor.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/amigarunner.py to amigarunner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/LaunchHandler.py to LaunchHandler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/FSUAEDeviceHelper.py to FSUAEDeviceHelper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/workbench_files.py to workbench_files.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/roms.py to roms.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/workbench_data.py to workbench_data.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/amiga/whdload.py to whdload.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mame/mame.py to mame.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mame/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mame/arcade.py to arcade.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/web/server.py to server.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/web/handlers.py to handlers.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/web/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/http/server.py to server.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/http/request.py to request.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/http/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/http/requestparams.py to requestparams.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/SignalContext.py to SignalContext.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/SaveStateHandler.py to SaveStateHandler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/FileDatabase.py to FileDatabase.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/netplay/NetplayContext.py to NetplayContext.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/netplay/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/gamedb/constants.py to constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/gamedb/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/gamedb/game_database_dumper.py to game_database_dumper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input/sdlkeycodes.py to sdlkeycodes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input/eventlistener.py to eventlistener.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input/inputdevice.py to inputdevice.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input/dinputkeycodes.py to dinputkeycodes.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input/mapper.py to mapper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input/manager.py to manager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input/eventhelper.py to eventhelper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input/device.py to device.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input/joystick.py to joystick.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input/keyboard.py to keyboard.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/input/enumeratehelper.py to enumeratehelper.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/util/sdl2constants.py to sdl2constants.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/util/datfile.py to datfile.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/util/gamenameutil.py to gamenameutil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/util/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/util/disknameutil.py to disknameutil.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/main.py to main.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/Database.py to Database.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/drivers/c64.py to c64.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/drivers/dos.py to dos.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/drivers/atari.py to atari.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/drivers/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/BaseDatabase.py to BaseDatabase.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/Config.py to Config.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ui/gamecenterview.py to gamecenterview.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ui/qwindow.py to qwindow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ui/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ui/mainwindow.py to mainwindow.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ContextAware.py to ContextAware.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/LockerDatabase.py to LockerDatabase.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platform.py to platform.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/Archive.py to Archive.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/BaseContext.py to BaseContext.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/network.py to network.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/game_boy_color.py to game_boy_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/game_gear.py to game_gear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/cdtv.py to cdtv.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/cd32.py to cd32.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/atari_2600.py to atari_2600.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/master_system.py to master_system.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/super_nintendo.py to super_nintendo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/atari_st.py to atari_st.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/zx_spectrum.py to zx_spectrum.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/turbografx_16.py to turbografx_16.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/lynx.py to lynx.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/mega_drive.py to mega_drive.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/nintendo.py to nintendo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/amstrad_cpc.py to amstrad_cpc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/atari_7800.py to atari_7800.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/dos.py to dos.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/amiga.py to amiga.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/atari_5200.py to atari_5200.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/arcade.py to arcade.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/game_boy_advance.py to game_boy_advance.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/game_boy.py to game_boy.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/platforms/loader.py to loader.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/plugins/plugin_manager.py to plugin_manager.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/plugins/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/FSGameSystemContext.py to FSGameSystemContext.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/session.py to session.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/GameChangeHandler.py to GameChangeHandler.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/res/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/runner.py to runner.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/refreshratetool.py to refreshratetool.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess/atari_2600.py to atari_2600.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess/master_system.py to master_system.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess/zx_spectrum.py to zx_spectrum.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess/mega_drive.py to mega_drive.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess/nintendo.py to nintendo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess/amstrad_cpc.py to amstrad_cpc.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess/mess.py to mess.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess/atari_7800.py to atari_7800.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mess/atari_5200.py to atari_5200.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen/game_boy_color.py to game_boy_color.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen/game_gear.py to game_gear.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen/master_system.py to master_system.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen/super_nintendo.py to super_nintendo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen/turbografx_16.py to turbografx_16.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen/lynx.py to lynx.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen/mega_drive.py to mega_drive.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen/nintendo.py to nintendo.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen/mednafen.py to mednafen.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen/__init__.py to __init__.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen/game_boy_advance.py to game_boy_advance.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/mednafen/game_boy.py to game_boy.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/FSGSDirectories.py to FSGSDirectories.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/context.py to context.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/knownfiles.py to knownfiles.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/GameDatabaseClient.py to GameDatabaseClient.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/GameDatabase.py to GameDatabase.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/ChecksumTool.py to ChecksumTool.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/application.py to application.cpython-38.pyc byte-compiling /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fsgs/GameNameUtil.py to GameNameUtil.cpython-38.pyc running install_scripts copying build/scripts-3.8/fs-uae-launcher -> /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher changing mode of /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fs-uae-launcher to 755 running install_egg_info Writing /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/fs_uae_launcher-2.8.4-py3.8.egg-info install -d /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/bin rm -f /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/bin/fs-uae-launcher ln -s ../share/fs-uae-launcher/fs-uae-launcher /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/bin/fs-uae-launcher make: Leaving directory '/home/iurt/rpmbuild/BUILD/fs-uae-2.8.4/fs-uae-launcher-2.8.4' + /usr/lib/rpm/find-lang.sh /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 fs-uae + /usr/lib/rpm/find-lang.sh /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 fs-uae-launcher + /usr/lib/rpm/find-debuginfo.sh -j16 --strict-build-id -m -i --build-id-seed 2.8.4-5.mga8 --unique-debug-suffix -2.8.4-5.mga8.aarch64 --unique-debug-src-base fs-uae-2.8.4-5.mga8.aarch64 --run-dwz --dwz-low-mem-die-limit 10000000 --dwz-max-die-limit 50000000 -S debugsourcefiles.list /home/iurt/rpmbuild/BUILD/fs-uae-2.8.4 explicitly decompress any DWARF compressed ELF sections in /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/bin/fs-uae explicitly decompress any DWARF compressed ELF sections in /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/bin/fs-uae-device-helper extracting debug info from /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/bin/fs-uae-device-helper extracting debug info from /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/bin/fs-uae original debug info size: 74988kB, size after compression: 67744kB /usr/lib/rpm/sepdebugcrcfix: Updated 2 CRC32s, 0 CRC32s did match. 56753 blocks + '[' -n '' ']' + /usr/share/spec-helper/clean_files + '[' -n '' ']' + /usr/share/spec-helper/compress_files .xz + '[' -n '' ']' + /usr/share/spec-helper/relink_symlinks + '[' -n '' ']' + /usr/share/spec-helper/clean_perl + '[' -n '' ']' + /usr/share/spec-helper/lib_symlinks + '[' -n '' ']' + /usr/share/spec-helper/gprintify + '[' -n '' ']' + /usr/share/spec-helper/fix_mo + '[' -n '' ']' + /usr/share/spec-helper/translate_menu + '[' -n '' ']' + /usr/share/spec-helper/fix_pamd + '[' -n '' ']' + /usr/share/spec-helper/remove_info_dir + '[' -n '' ']' + /usr/share/spec-helper/fix_eol + '[' -n '' ']' + /usr/share/spec-helper/check_desktop_files + '[' -n '' ']' + /usr/share/spec-helper/check_elf_files + /usr/lib/rpm/brp-python-bytecompile /usr/bin/python3 1 1 /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/update_manager.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/config_checker.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/version.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/scanner.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/plugin_helper.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/startup_scan.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/channel.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/irc.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/player.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/netplay_panel.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/connection_tester.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/irc_color.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/netplay.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/__init__.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/netplay_dialog.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/command_handler.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/netplay/irc_broadcaster.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/game_paths.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/i18n.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/scan.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/JoinDialog.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/download.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/savebutton.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/settings_dialog.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/netplay_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/joystick_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/maintenance_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/whdload_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/game_database_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/language_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/experimental_features_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/unused/opengl_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/unused/FilterSettingsPage.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/unused/__init__.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/advanced_video_settings.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/mouse_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/arcade_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/plugins_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/advanced_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/launcher_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/keyboard_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/scan_paths_group.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/override_warning.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/__init__.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/video_sync_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/video_settings_page.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/option_ui.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/monitor_button.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-launcher/launcher/ui/settings/settings_header.py 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/home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/zx_spectrum.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/mega_drive.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/nintendo.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/amstrad_cpc.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/mess.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/atari_7800.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/__init__.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mess/atari_5200.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/game_boy_color.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/game_gear.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/master_system.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/super_nintendo.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/turbografx_16.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/lynx.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/mega_drive.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/nintendo.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/mednafen.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/__init__.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/game_boy_advance.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/mednafen/game_boy.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/FSGSDirectories.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/context.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/knownfiles.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/GameDatabaseClient.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/GameDatabase.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/ChecksumTool.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/application.py /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64/usr/share/fs-uae-arcade/fsgs/GameNameUtil.py + /usr/lib/rpm/brp-python-hardlink + /usr/lib/rpm/redhat/brp-mangle-shebangs *** WARNING: ./usr/src/debug/fs-uae-2.8.4-5.mga8.aarch64/src/specialmonitors.cpp is executable but has no shebang, removing executable bit Processing files: fs-uae-2.8.4-5.mga8.aarch64 Provides: application() application(fs-uae.desktop) fs-uae = 1:2.8.4-5.mga8 fs-uae(aarch-64) = 1:2.8.4-5.mga8 mimehandler(application/x-adf) Requires(rpmlib): rpmlib(CompressedFileNames) <= 3.0.4-1 rpmlib(FileDigests) <= 4.6.0-1 rpmlib(PayloadFilesHavePrefix) <= 4.0-1 Requires: ld-linux-aarch64.so.1()(64bit) ld-linux-aarch64.so.1(GLIBC_2.17)(64bit) libSDL2-2.0.so.0()(64bit) libX11.so.6()(64bit) libc.so.6()(64bit) libc.so.6(GLIBC_2.17)(64bit) libdl.so.2()(64bit) libdl.so.2(GLIBC_2.17)(64bit) libgcc_s.so.1()(64bit) libgcc_s.so.1(GCC_3.0)(64bit) libglib-2.0.so.0()(64bit) libm.so.6()(64bit) libm.so.6(GLIBC_2.17)(64bit) libm.so.6(GLIBC_2.27)(64bit) libm.so.6(GLIBC_2.29)(64bit) libmpeg2.so.0()(64bit) libmpeg2convert.so.0()(64bit) libopenal.so.1()(64bit) libpng16.so.16()(64bit) libpng16.so.16(PNG16_0)(64bit) libpthread.so.0()(64bit) libpthread.so.0(GLIBC_2.17)(64bit) libstdc++.so.6()(64bit) libstdc++.so.6(CXXABI_1.3)(64bit) libstdc++.so.6(CXXABI_1.3.1)(64bit) libstdc++.so.6(CXXABI_1.3.9)(64bit) libstdc++.so.6(GLIBCXX_3.4)(64bit) libstdc++.so.6(GLIBCXX_3.4.20)(64bit) libstdc++.so.6(GLIBCXX_3.4.21)(64bit) libz.so.1()(64bit) Recommends: fs-uae-arcade fs-uae-launcher Processing files: fs-uae-arcade-2.8.4-5.mga8.noarch Provides: application() application(fs-uae-arcade.desktop) fs-uae-arcade = 1:2.8.4-5.mga8 Requires(rpmlib): rpmlib(CompressedFileNames) <= 3.0.4-1 rpmlib(FileDigests) <= 4.6.0-1 rpmlib(PartialHardlinkSets) <= 4.0.4-1 rpmlib(PayloadFilesHavePrefix) <= 4.0-1 Processing files: fs-uae-launcher-2.8.4-5.mga8.noarch Provides: application() application(fs-uae-launcher.desktop) fs-uae-launcher = 1:2.8.4-5.mga8 Requires(rpmlib): rpmlib(CompressedFileNames) <= 3.0.4-1 rpmlib(FileDigests) <= 4.6.0-1 rpmlib(PartialHardlinkSets) <= 4.0.4-1 rpmlib(PayloadFilesHavePrefix) <= 4.0-1 Processing files: fs-uae-debugsource-2.8.4-5.mga8.aarch64 Provides: fs-uae-debugsource = 1:2.8.4-5.mga8 fs-uae-debugsource(aarch-64) = 1:2.8.4-5.mga8 Requires(rpmlib): rpmlib(CompressedFileNames) <= 3.0.4-1 rpmlib(FileDigests) <= 4.6.0-1 rpmlib(PayloadFilesHavePrefix) <= 4.0-1 Processing files: fs-uae-debuginfo-2.8.4-5.mga8.aarch64 Provides: debuginfo(build-id) = 6e705ae8110088c87687ff40c42e3a5dd556d672 debuginfo(build-id) = b9962f5b72f52e4880d722ebaac8446cf50ed725 fs-uae-debuginfo = 1:2.8.4-5.mga8 fs-uae-debuginfo(aarch-64) = 1:2.8.4-5.mga8 Requires(rpmlib): rpmlib(CompressedFileNames) <= 3.0.4-1 rpmlib(FileDigests) <= 4.6.0-1 rpmlib(PayloadFilesHavePrefix) <= 4.0-1 Recommends: fs-uae-debugsource(aarch-64) = 1:2.8.4-5.mga8 Checking for unpackaged file(s): /usr/lib/rpm/check-files /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 Wrote: /home/iurt/rpmbuild/RPMS/aarch64/fs-uae-2.8.4-5.mga8.aarch64.rpm Wrote: /home/iurt/rpmbuild/RPMS/noarch/fs-uae-arcade-2.8.4-5.mga8.noarch.rpm Wrote: /home/iurt/rpmbuild/RPMS/noarch/fs-uae-launcher-2.8.4-5.mga8.noarch.rpm Wrote: /home/iurt/rpmbuild/RPMS/aarch64/fs-uae-debugsource-2.8.4-5.mga8.aarch64.rpm Wrote: /home/iurt/rpmbuild/RPMS/aarch64/fs-uae-debuginfo-2.8.4-5.mga8.aarch64.rpm Executing(%clean): /bin/sh -e /home/iurt/rpmbuild/tmp/rpm-tmp.nslk4B + umask 022 + cd /home/iurt/rpmbuild/BUILD + cd fs-uae-2.8.4 + /usr/bin/rm -rf /home/iurt/rpmbuild/BUILDROOT/fs-uae-2.8.4-5.mga8.aarch64 + RPM_EC=0 ++ jobs -p + exit 0 Executing(--clean): /bin/sh -e /home/iurt/rpmbuild/tmp/rpm-tmp.diuPLD + umask 022 + cd /home/iurt/rpmbuild/BUILD + rm -rf fs-uae-2.8.4 + RPM_EC=0 ++ jobs -p + exit 0 D: [iurt_root_command] Success!